New patch in publicbeta (v158)
It's patch time! As with the last couple, this one is mainly about dealing with issues with v155, but it's a bit bigger. There's also a bunch of general miscellaneous bug fixes.
Perhaps the main change is that extortion squads can stock up on food and water for their journey and light fires to keep themselves warm along the way, so they're less likely to get distracted and wander all over the map.
I decided, a bit arbitrarily, that you need pumpkins if you want to make veggie stew and curry (but not the meaty ones). I felt that pumpkins didn't really serve much purpose before - now ..almost.. every plantable crop has a unique gameplay purpose:
Here's the full change list:
[h3]What's this publicbeta thing?[/h3]
v158 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".
Perhaps the main change is that extortion squads can stock up on food and water for their journey and light fires to keep themselves warm along the way, so they're less likely to get distracted and wander all over the map.
I decided, a bit arbitrarily, that you need pumpkins if you want to make veggie stew and curry (but not the meaty ones). I felt that pumpkins didn't really serve much purpose before - now ..almost.. every plantable crop has a unique gameplay purpose:
- cabbage is needed in stews and curries, which improve morale and constitution
- pumpkin is needed in veggie stews and curries
- carrots can be used in rabbit traps and are needed in stews and curries
- chili is needed for curries which, greatly improve the morale of people who like spicy food
- beet can be used to make sugar, which can be used to make cookies, which greatly improve morale, and vodka, which is needed for bandages and molotovs and also helps improve morale.
- corn can be boiled for a simple but tasty meal, and is also needed to to make vodka and cookies.
- sunflower seeds can make sunflower oil, which can be used in molotovs. (This one still seems a bit redundant tbh).
- cucumber is needed along with cabbage, beet, carrot and corn to make salads, which improve morale and constitution. (I'm also not too sure about the need for this one)
Here's the full change list:
- Updated Korean, Japanese and Brazilian Portuguese translations
- NPCs can light fires to keep warm
- NPC extortion squads will stock up with food and water for their journey
- Stop NPCs from trying to rescue their friends if someone gets hurt attempting it
- Made NPCs move unconscious friends to a nearby fire, if they are already inside their base but not near a fire, even if they are not cold, because it's more likely to get them out of vulnerable locations
- Made Veggie Stew and Curry require Pumpkins
- Made Organizer role able to take multiple items at once, if they are going from and to the same buildings
- Changed level up/down notification to a status bar message that doesn't pause gameplay
- In the winter food supplies quest, the recipient will deposit it after you give it to them, so their inventory doesn't stay filled
- Added some responses to What's Up for someone who has recent bad memories of you (i.e. raiders who surrendered after you killed others in their community)
- Some fixes to make it easier to evict raiders who hide in cars
- Some fixes for doing the fort building quest out of order
- Allow a player who hasn't recruited anyone yet to take over buildings that belonged to defeated communities
- If you refuse the quest to lower someone's morale, they won't keep giving it
- Stop Organizers from taking stuff from rabbit traps
- Fix for being able to sell rotting meat in food quest (and game crashing when you do)
- Fix for deer dying of thirst
- Fix for crash when extortion squad executes someone
- Fix for the word I being set to lowercase in some dialog
- Fix for stolen chickens keeping reverting back to their old community if they stay in the area even if all the humans are dead
- Fix for being able to eat a full container of stew when you're not hungry, by clicking Eat twice when the game is paused
- Fix for action menu showing options for Skin and Pick Up on someone in their grave while you perform a eulogy
- Fix for NPCs saying 'some people' killed their friend when it was a zombie that did it
- Fix for people getting into a loop auto-depositing ammo then restocking it again because they have a gun
- Fix for being able to set crop zone on an unsuitable tile
- Crash fix
[h3]What's this publicbeta thing?[/h3]
v158 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
- Because it's the bleeding edge it could be less stable
- If you want to be able to play online co-op with someone you'll need to be on the same version as them
- If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".