New patch (v63)
Big new patch today:
I believe that repopulating dead communities was the last major thing I wanted to get in before early access launch, so it's getting pretty close! What follows now is a period of smaller tweaks and bug fixing.
- Roving refugees or raiders will take over abandoned settlements
- AI settlements will repair and rebuild damaged and destroyed buildings
- You can hide the action menu while browsing your inventory
- Traders will stock better items the more you trade with them
- If throwing a pipe bomb or molotov at a neutral character, damage others nearby
- Make Cooks respect crafting limits set via Community tab
- Added another combat music track
- Made music a bit quieter
- Made zombies slightly more likely to dodge leg attacks
- Made people use the toilet less often
- Made sprint togglable and work more consistently on AI states
- Show a message when a settlement (that you know the name of) has been wiped out
- Pit traps can be reset for free a few times before they need wood
- Fixes for pit trap rendering glitches
- Fix for crafters getting stuck depositing crafted items sometimes
- Fix for targeting reticule sometimes showing zombies as crippled when they aren't
- Fix for archers not restocking ammo from arrows stuck in corpses
- Fix for people forgetting what they are doing after chopping down a tree
- Fix for character sometimes getting stuck in Aim mode after assassinating someone
- Crash fix
I believe that repopulating dead communities was the last major thing I wanted to get in before early access launch, so it's getting pretty close! What follows now is a period of smaller tweaks and bug fixing.