1. Survivalist: Invisible Strain
  2. News
  3. New patch (v63)

New patch (v63)

Big new patch today:
  • Roving refugees or raiders will take over abandoned settlements
  • AI settlements will repair and rebuild damaged and destroyed buildings
  • You can hide the action menu while browsing your inventory
  • Traders will stock better items the more you trade with them
  • If throwing a pipe bomb or molotov at a neutral character, damage others nearby
  • Make Cooks respect crafting limits set via Community tab
  • Added another combat music track
  • Made music a bit quieter
  • Made zombies slightly more likely to dodge leg attacks
  • Made people use the toilet less often
  • Made sprint togglable and work more consistently on AI states
  • Show a message when a settlement (that you know the name of) has been wiped out
  • Pit traps can be reset for free a few times before they need wood
  • Fixes for pit trap rendering glitches
  • Fix for crafters getting stuck depositing crafted items sometimes
  • Fix for targeting reticule sometimes showing zombies as crippled when they aren't
  • Fix for archers not restocking ammo from arrows stuck in corpses
  • Fix for people forgetting what they are doing after chopping down a tree
  • Fix for character sometimes getting stuck in Aim mode after assassinating someone
  • Crash fix

I believe that repopulating dead communities was the last major thing I wanted to get in before early access launch, so it's getting pretty close! What follows now is a period of smaller tweaks and bug fixing.