1. Survivalist: Invisible Strain
  2. News
  3. New patch (v65)

New patch (v65)

Someone reported a crash so I decided to release a quick patch, this fixes the crash and also includes a bunch of other fixes I was working on this weekend:
  • NPCs will also not blame you for leading zombies to them if you save someone from being bitten
  • Fix for miners going to rocks outside your base even if you tell them to use a Mine
  • Fix for miners and lumberjacks giving up if they can't get to a particular tree/rock
  • Fix for crafters failing to find minerals if they are stored in a mine's inventory
  • Fix for trappers failing to get the equipment they need to reset traps
  • Fix for NPCs not reacting in some situations when you destroy a building of theirs
  • Some fixes for combat AI failing to attack defence buildings
  • Allow direct controlled player character to open gates even if policy is Always Closed
  • Crash fix

EDIT - released another new patch (v66) to fix an out of sync error.

In other news I've sent out beta keys today to all the people who were in my waiting list! There's still a few keys left in the batch so email me if you want one. My email:
EDIT - they're all gone now, sorry!