Main branch updated, and new patch in publicbeta with footstep sounds! (v170)
Hello, it's finally time for that big main branch update - the last one was in May, so all the work that's been in beta testing since then is now live for everyone ːsteamhappyː That's a lot of changes, so I'll just summarize some of the bigger new features here:
I've also released a new patch in the publicbeta branch, v170. The biggest addition is your character makes footstep sounds when they walk, with different sounds for the terrain type and weather of course! There's also new sounds for wind in the grass and trees, when the wind is strong.
[h3]What's this publicbeta thing?[/h3]
v170 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".
- Save tokens are much more rare, instead the game saves automatically when you open the menu, overwriting your previous save so if something tragic happens you have to commit to it instead of reloading, and it becomes part of the story (but you can still turn this off, as is the case in the Slightly Easier difficulty mode)
- There's a Constitution skill which lets you fall unconscious instead of dying of blood loss, if it's greater than 0. Food choices matters more since better food improves your constitution.
- If you fall unconscious and have no community members to revive you, other communities will 'rescue' you - this reduces your constitution. NPCs will try to rescue each other if they fall unconscious.
- Looter communities will send squads out to extort gold and other things from you
- You can make alliances with other communities
- You can assign multiple roles to the same person
- You can queue up multiple types of building, and multiple people can work on the same building
- You can choose where you want different types of equipment to be stored, and there's an Organizer role and Auto Deposit policy to do it
- There are new quests for stealing chickens, and giving NPCs food for the winter
- You can try to surrender to enemy settlements if you started a war with them
I've also released a new patch in the publicbeta branch, v170. The biggest addition is your character makes footstep sounds when they walk, with different sounds for the terrain type and weather of course! There's also new sounds for wind in the grass and trees, when the wind is strong.
- Sounds for footsteps, bushes, wind in leaves
- Fix for fleeing algorithm that meant rabbits etc would often run towards you instead of actually fleeing
- Fix for everyone in your community hating you if you destroy a snowman with molotovs
- Fix for blood loss recovering when you have unbandaged wounds from a blunt object
- Lumberjacks won't chop down baby trees
- Fix for big performance drop when a character is set on fire
- A few fixes for speeches characters say when finding resources
[h3]What's this publicbeta thing?[/h3]
v170 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
- Because it's the bleeding edge it could be less stable
- If you want to be able to play online co-op with someone you'll need to be on the same version as them
- If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".