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  3. New small patch in publicbeta (v194)

New small patch in publicbeta (v194)

This is a small follow-up patch to v193 which added a first pass of Story Mode to publicbeta. Thanks to everyone who gave me bug reports! Some of them haven't been addressed yet, but this fixes a few crashes that have so far been discovered so I thought I better get it out asap.
  • Tried to make automatic player surrendering more robust during the bit where someone in Story Mode decides you need to be neutralized
  • Fix for Kelly getting stuck in an animation if you try to assassinate her at the beginning
  • Fix for characters going repeatedly into attack state then out again when enemies are visible but inaccessible
  • Fix for characters hovering in mid air for a second after the watchtower they are in explodes
  • Fix for character not shooting a zombie because one of the zombie's former team mates was surrendering
  • Stop characters retreating inside picket gates when attacked
  • Added more outhouses to Tent City
  • Out of sync fix
  • Crash fixes


[h3]What's this publicbeta thing?[/h3]
v194 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
  • Because it's the bleeding edge it could be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".

To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".