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  3. New patch in publicbeta (v199)

New patch in publicbeta (v199)

Hello, it's patch time! This is mostly a quality of life and bug fixing patch. The main change is that your community members who you've assigned roles to can deposit more items in buildings to free up space.

Previously anything accumulated as part of the role would be marked with a little icon of a guy with a backpack, and those marked items could be deposited to free up space. That still happens, and if they need to free up space they will prefer to drop those marked items over anything else, but now if they don't have any marked items they will be able to drop other things as well. They'll try to be smart about it, avoiding dropping their best melee weapon, and any ranged weapon unless they have more than one of it. They'll prefer not to drop bandages, antigen, throwable weapons and skill books. They'll prefer to drop heavier stuff first. If you want to ensure they don't drop something, set the Carry Amount on the equipment policy dialog (which is populated automatically for ammo).



Hopefully it balances the possibility of being annoying because they dropped something you wanted them to hang on to, with the nuisance of them constantly running out of inventory space for their roles (which seemed to be happening a lot before).

Among other things I added are a Select All items option when assigning someone a supply run to a building, which should make that a bit less fiddly. I added a recipe to cook 5 ears of corn at once, and chefs will prefer that if that have enough corn, which makes them a lot more efficient. I made characters with "urgent" roles not sleep or eat for a bit longer.

You can now use a forge to make glass bottles from flint, so there's finally a way to make as many molotovs as you want to, plus it makes flint mines more useful. I always thought you'd need sand to make glass, but wasn't keen on adding another resource that had limited value - this is perhaps a bit of a fudge and I'm not too sure of the science behind it but flint is silica, like sand, and there's also a such a thing as "flint glass" although technically it isn't made of flint itself but rather lead deposits found in flint. So I don't know, but maybe it makes sense.

Here's the full list:
  • Made it possible for AI to dump more excess inventory items if they don't have enough space to carry out a role.
  • Option to Select All items in a building when setting a character to do a supply run.
  • Added recipe to boil 5 ears of corn at the same time (or fry 3)
  • Added forge recipe to make glass bottles from flint
  • Show greyed out option to refuel vehicles even if they are not repaired, so you can see what fuel they take.
  • When roles are set to Urgent, characters will go for longer before eating/drinking/sleeping etc
  • New recipe unlock notifications show when you complete construction on a building, not when you first stamp it down
  • Show equipment notifications when taking and depositing stuff
  • New icons for repairing and taking over stuff, to distinguish it from building
  • Allies who have been told to follow you will stop and seek food/water/sleep/warmth if they get very desperate
  • Characters switch to jogging if they're running somewhere a long way away, they're getting tired, and are not under attack
  • If you have followers and you move a significant distance outside of their zones, a warning message will show
  • Dialog to intimidate extorters doesn't work so well on nemesis communities. Dialog to beg extorters to let you off is a little more likely to succeed.
  • Fix for Cabin People fighting each other
  • Fix for hungry characters taking food from allies that you have a Don't Eat policy on, so filling up their inventory because they can't eat it.
  • Fix for being able to steal from allies by letting them follow you into a building then taking their stuff
  • Fix for Emma not being able to sleep.
  • Fix for Emma and Kelly's introduction repeating.
  • Fix for Joe not actually giving you the key if you persuade him.
  • Fix for Malachi accidentally locking himself in quarantine
  • Fix for characters still holding equipped item while in repair armor animation.
  • Fix for way to get to Ritzville without passing through Guardians.
  • Fix for characters being able to capture buildings from infinitely far away
  • Fix for NPCs building graves in inaccessible places
  • Crash fixes
  • Translations updated - French, Hungarian, Italian, Korean, Russian, Simplified Chinese


[h3]What's this publicbeta thing?[/h3]
v199 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
  • Because it's the bleeding edge it could be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".

To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".