New patch in publicbeta (v204)
A couple of people reported a crash in the last build, so this is a patch to fix that. But it includes a few things I was working on in the meantime! Raiders will sometimes now spawn with infected weapons (melee weapons, bow with infected arrows, or pipe bombs). Higher level raiders can have higher level infections on their weapons. And I've added a handbrake to the vehicles.

On keyboard controls I moved handbrake to Space and horn to Shift, by default. I also played around with the tyre friction on the vehicles a little bit in hopes of improving the handling. Hopefully made it better and not worse, I think they brake faster now regardless of if it's handbrake or footbrake.
I've changed the targeting with throwing weapons so it doesn't lock on until your crosshair is a little closer to the enemy, this should make it easier to target the ground around them. Also if you do lock on you can nudge the mouse left or right to unlock, if there is no other enemy to the left or right. (This is only for throwing weapons.)
Here's the full list:
I'm currently trying to get a suitable release candidate to push everything from publicbeta into the main branch, but need to make sure there are no crashes to be able to do that. Let me know if you get any.
[h3]What's this publicbeta thing?[/h3]
v204 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".

On keyboard controls I moved handbrake to Space and horn to Shift, by default. I also played around with the tyre friction on the vehicles a little bit in hopes of improving the handling. Hopefully made it better and not worse, I think they brake faster now regardless of if it's handbrake or footbrake.
I've changed the targeting with throwing weapons so it doesn't lock on until your crosshair is a little closer to the enemy, this should make it easier to target the ground around them. Also if you do lock on you can nudge the mouse left or right to unlock, if there is no other enemy to the left or right. (This is only for throwing weapons.)
Here's the full list:
- Some enemies spawn with infected melee weapons, arrows, and pipe bombs
- Added HandBrake on vehicles
- Increased tyre friction slightly
- Made it slightly easier to target the ground near enemies when throwing molotovs etc
- Slightly nerfed how much Constitution slows down the rate at which you bleed out
- Made catering bucket and jerry can very slightly lighter so they are slightly more efficent carriers than the plastic bottle
- Possible fix for AI settlements starving when you start in early spring, again
- Fix for Field of View setting not being remembered
- Crash fix
I'm currently trying to get a suitable release candidate to push everything from publicbeta into the main branch, but need to make sure there are no crashes to be able to do that. Let me know if you get any.
[h3]What's this publicbeta thing?[/h3]
v204 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
- Because it's the bleeding edge it could be less stable
- If you want to be able to play online co-op with someone you'll need to be on the same version as them
- If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".