New patch in publicbeta (v210), moved v209 to main branch!
Hey everyone, I've finally pushed the publicbeta branch into main! That includes Story Mode, plus everything else I've been working on since *checks notes* September last year. Story Mode is still marked as Work In Progress for now, and needs translations, but it's in the main branch at last.

The patch that went into main was v209. I've also put a new patch in publicbeta, v210. It's mainly just bug fixes and a translation update, here's the full list:
EDIT - I've released a small follow-up patch in publicbeta to fix a crash (v211). Threw in a couple of other fixes too:
[h3]What's this publicbeta thing?[/h3]
v210 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".

The patch that went into main was v209. I've also put a new patch in publicbeta, v210. It's mainly just bug fixes and a translation update, here's the full list:
- Combat AI for characters in player community who don't have ranged weapons will flee from enemies who have ranged weapons unless they outnumber them
- Show max party members on games in Join Game screen
- Updated Hungarian, Italian, Lithuanian, Russian, Latin American Spanish and Simplified Chinese translations
- Fix for Turf War/Rebellion/Intimidation quests sometimes failing when you need to pick up body of leader who is buried
- Fix for looters giving you fetch quests to get something from someone in their own community
- Fix for steel being infected when infected weapons are disassembled
- Fix for fights between community members not happening
- Fix for crafters sometimes auto-depositing items they are supposed to be using (when the same item is in the recipe for another crafting role of theirs)
- Fix for organizers not depositing weapons that have the auto-collected icon (man with backpack) on them
- Crash fixes
EDIT - I've released a small follow-up patch in publicbeta to fix a crash (v211). Threw in a couple of other fixes too:
- Fix for two feuding characters getting stuck when close to each other but separated by the corner of a building
- Fix for one situation where NPCs started feuding when they shouldn't have (after a coup)
- Crash fix
[h3]What's this publicbeta thing?[/h3]
v210 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
- Because it's the bleeding edge it could be less stable
- If you want to be able to play online co-op with someone you'll need to be on the same version as them
- If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".