New patch in publicbeta with "under construction" visuals (v220)
Hello, I've got a new patch in the publicbeta branch with visuals for buildings under construction. So whereas previously you would just have seen an empty patch of ground with ropes around it, now you'll see the building taking shape piece by piece. It's not exactly Manor Lords as there's no animation, but it's much cuter than it was. Looks particularly nice on the wood cabins!

Also when you take over a building, you'll see wooden boards going up across the windows (if it has windows), to give you a little visual indication that you're doing something.
(Note to mod makers who make buildings - it should be possible get both these effects to show on your buildings if you want, but it would need a bit of setting up. I'll add some details to the guide soon).
The rest of the patch is bug fixes and small quality of life things, e.g. I tweaked some of my previous changes to the map screen, you can now press M as a shortcut for placing markers, whereas before you could hold the right mouse button down. Here's the full list:
[h3]What's this publicbeta thing?[/h3]
v220 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".

Also when you take over a building, you'll see wooden boards going up across the windows (if it has windows), to give you a little visual indication that you're doing something.
(Note to mod makers who make buildings - it should be possible get both these effects to show on your buildings if you want, but it would need a bit of setting up. I'll add some details to the guide soon).
The rest of the patch is bug fixes and small quality of life things, e.g. I tweaked some of my previous changes to the map screen, you can now press M as a shortcut for placing markers, whereas before you could hold the right mouse button down. Here's the full list:
- Building construction effect
- Show boarded up windows on buildings you take over
- Hold shift to transfer all items in a stack when scavenging
- Hold shift to add to selection when dragging selection box on map screen (previously only worked in Command Mode), also press M as a shortcut to place markers
- Make sorting of inventory items of the same category more consistent when sorting by type
- Deprioritize unconscious enemies when aiming
- Crippled zombies are less likely go into the frustration animation when their route to you is blocked by others, and more likely to keep trying to pathfind to you
- Fix for game not pausing when the application loses focus
- Fix for X button not working for Reload/Skip Conversation etc on Steam Deck or gamepads
- Fix for chef occasionally getting stuck in a loop when their fire needs more wood and they are also hungry
- Fix for gang leader in Loyalty quest starting a feud with you after you successfully bluffed that you had snipers nearby
- Fix for Weathermen quest not completing if you convince Jeremy by having high approval/respect
- Fix for NPCs sheltering in buildings for ages for warmth because they have no fire lighting equipment even if there is plenty nearby
- Fix for not getting the achievement for stealing a chicken
- Fix for characters sometimes walking a long distance to find sealed containers
- Fix for NPCs who were attacking you sometims getting teleported a long distance if they knock you out and you get rescued by another community
- Stopped screen resolution drop-down from displaying multiple different refresh rates for each size, because you can't change them anyway because we're not using exclusive full-screen mode
- Some Story Mode map fixes
- Some support for modders to increase map size to 2x2km (not officially supported though)
- Crash fixes
- Updated French, Hungarian, Italian, Japanese, Latin American Spanish, Lithuanian, Russian and Simplified Chinese translations
[h3]What's this publicbeta thing?[/h3]
v220 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
- Because it's the bleeding edge it could be less stable
- If you want to be able to play online co-op with someone you'll need to be on the same version as them
- If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".