New patch in publicbeta (v216)
Hey everyone, it's a small-ish new patch in publicbeta. I've added two-handed rifle animations for when crouching and walking or running:

I've moved Story Mode to the top item in the menu, for English and Japanese, which were the two languages with complete translations as of last week (though some others are close). I've noticed some people getting put off the game recently due to sandbox mode throwing them in at the deep end, getting surrounded by zombies without enough knowledge of the game mechanics to evade them. That's part of what Story Mode was intended to address, so I'm going to try this in the hopes newbies start with it, and see how that goes.

I've seen a few people wishing they could arm the NPCs by selling them weapons etc, without them selling them on next time they restock. So I've tried to ensure they won't sell their best ranged and melee weapon, or seeds or food if their community is short.
The rest is mostly bug fixes. Here's the full change list:
I won't move v215 to the main branch, due to having found a couple of crashes. Hopefully will do a main branch update soon though.
[h3]What's this publicbeta thing?[/h3]
v216 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".

I've moved Story Mode to the top item in the menu, for English and Japanese, which were the two languages with complete translations as of last week (though some others are close). I've noticed some people getting put off the game recently due to sandbox mode throwing them in at the deep end, getting surrounded by zombies without enough knowledge of the game mechanics to evade them. That's part of what Story Mode was intended to address, so I'm going to try this in the hopes newbies start with it, and see how that goes.

I've seen a few people wishing they could arm the NPCs by selling them weapons etc, without them selling them on next time they restock. So I've tried to ensure they won't sell their best ranged and melee weapon, or seeds or food if their community is short.
The rest is mostly bug fixes. Here's the full change list:
- Added crouching idle/walk/run animations for rifles that hold it with two hands while not aiming
- Made Story Mode top option when starting a new game in English and Japanese (i.e. languages where translation is complete)
- Ensure settlement has at least one person prepared to do fisticuffs if it is the target of a chicken heist quest
- Made it possible for NPCs in a relationship to hug when greeting sometimes (like the player can), thus getting the flirted successfully memory and keeping their approval high
- Made selection and movement zone boxes thicker so they're more visible especially in supersampling mode
- Include 'invaders approaching' speeches in log
- Stop NPCs from selling on the best weapons, backpacks etc, or seeds and food if they need them, that you sell them
- Stop NPCs from blaming other NPC communities if a team mate is killed by a zombie
- If you stash a chicken in a car or building it becomes yours
- Fix for the player not being able to say 'I love you too' if they don't like someone who wants to start a relationship with them
- Fix for Superspreader achievement being unlocked when your community has 20 members regardless of if they are animals, or dead, or zombies
- Fix for rifle walk/run animations not having footstep sounds
- Fix for infection being lost if you pour infected stew from one container to another and in doing so empty the first container
- Fix for target body location graphic not being shown if you start targeting someone while paused
- Fix for chickens circling each other when trying to stand on the same tile to drink from a bowl
- Fix for hit the road maps often not spawning a lot of baddies
- Fix for snowball fights restarting due to snowball with high arc hitting opponent after they declared victory or conceded
- Crash fixes
I won't move v215 to the main branch, due to having found a couple of crashes. Hopefully will do a main branch update soon though.
[h3]What's this publicbeta thing?[/h3]
v216 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
- Because it's the bleeding edge it could be less stable
- If you want to be able to play online co-op with someone you'll need to be on the same version as them
- If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".