New patch in publicbeta (v217)
Hello, this is just a bug-fixing patch as I'm still trying to get the build in a satisfactory state so I can push the latest changes from publicbeta to the main branch. Some small fixes, some bigger ones. Here's the changelist:
[h3]What's this publicbeta thing?[/h3]
v217 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".
- Added a timeout and a distance from corpse check for NPCs blaming the player for leading zombies to a team-mate who was killed by zombies
- Store empty containers that have a liquid contents policy set in the place you would store them if they were full
- When looking for a container to store some liquid in, prefer those with a contents policy for that liquid even if they are in further away buildings
- You can still get the Sole Survivor achievement if you have chickens
- Tweaked looter camp probability on a new map when you hit the road
- Stop community members from talking about camp hygiene and such if you don't have a camp, or if they are new
- If someone is feuding with you they can chase you outside of their own gates, but not if you are in fisticuffs
- Fix for Charlie Gant starting outside his prison
- Fix for Kelly feuding with Carter just before he blows up the gate and stopping the Vanished quest from progressing
- Fix for refugees sometimes joining you if their group is widely separated
- Fix for fog of war remaining around an ally if they are buried soon after they die
- Fixes for stuck character rescue code
- Fix for being able to remotely Eat/Drink/Use items in buildings we aren't in by opening the building inventory in Command Mode
- Possible fix for terrain cache issues
- Crash fixes
- Include list of active mods at bottom of crash reports
- Added Age to speech param types and added uniqueID as a parameter to EvaluateSpeechParams for modders
- Updated French, Hungarian, Japanese, Latin American Spanish, Russian and Simplified Chinese translations
[h3]What's this publicbeta thing?[/h3]
v217 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
- Because it's the bleeding edge it could be less stable
- If you want to be able to play online co-op with someone you'll need to be on the same version as them
- If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".