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Survivalist: Invisible Strain News

New patch (v63)

Big new patch today:
  • Roving refugees or raiders will take over abandoned settlements
  • AI settlements will repair and rebuild damaged and destroyed buildings
  • You can hide the action menu while browsing your inventory
  • Traders will stock better items the more you trade with them
  • If throwing a pipe bomb or molotov at a neutral character, damage others nearby
  • Make Cooks respect crafting limits set via Community tab
  • Added another combat music track
  • Made music a bit quieter
  • Made zombies slightly more likely to dodge leg attacks
  • Made people use the toilet less often
  • Made sprint togglable and work more consistently on AI states
  • Show a message when a settlement (that you know the name of) has been wiped out
  • Pit traps can be reset for free a few times before they need wood
  • Fixes for pit trap rendering glitches
  • Fix for crafters getting stuck depositing crafted items sometimes
  • Fix for targeting reticule sometimes showing zombies as crippled when they aren't
  • Fix for archers not restocking ammo from arrows stuck in corpses
  • Fix for people forgetting what they are doing after chopping down a tree
  • Fix for character sometimes getting stuck in Aim mode after assassinating someone
  • Crash fix

I believe that repopulating dead communities was the last major thing I wanted to get in before early access launch, so it's getting pretty close! What follows now is a period of smaller tweaks and bug fixing.

New patch (v62)

Released a quick patch as I found one of my recent patches was causing out of sync errors for people in multiplayer. But also Alexandre the composer has added a couple of new music tracks for when you visit AI camps. Here's the changelist:
  • Looter and Neutral Camp Music
  • Fix for raiders getting stuck trying attack an inaccessible zombie
  • Fix for combat AI sometimes getting stuck when inside a fence attacking a zombie outside it
  • Fix for farmer AI getting stuck going into and out of a building repeatedly
  • Fix for farmer AI not being getting water from bottles in nearby buildings
  • Out of Sync fix

New patch (v60)

By popular request, you can now save and load character appearance settings on the character creator! Here's the full changelist:
  • Added another music track for player camp, removed synth on one of the title tracks
  • Added option to save characters in the character creator
  • Added debug pages for music and bird song, and toned down the bird song a bit
  • Crash fixes

EDIT - turns out I broke something that meant some savegames crashed on load, I've now released a fix (v61).

New patch (v59)

Just to say that over the weekend I released a patch that adds music to the game! Unlike in the original Survivalist, it'll play different types of music depending on what you're doing - whether you're in combat, or sneaking up on some zombies, or exploring, or managing your base, or whatever. It's a first pass, hopefully I'll expand the library over time to add some more variation.

That is all :)

New patches (v56, v57, v58)

Hello I've got a new patch, this one's all about mining:
  • Added Iron Ore, Steel Ingots, and ability to forge a bunch of things with them including chicken wire
  • Added Geological Map so you can see where the different minerals are most likely to be
  • Can build Mines to get an infinite supply of minerals in case the rocks run out
  • NPCs stay in range of base when responding to threats
  • Play a sound when block/dodge prompt appears, also clamp it a bit more to the centre of the screen
  • Fixed terrain saved in editor not working, disabled terrain editing options in play mode for now
  • Fix for kiln not warming people next to it
  • Crash fix


EDIT - had to issue another quick patch to fix mine building:
  • Fix for mines not being built with toolbox
  • Made birdsong location based and go quiet if there's combat