Czech translation in main branch and some new fixes in publicbeta! (v266)
[p]Hello, got a patch for you today! The Czech translation, completed in v265, is now out of beta testing and into the main branch! Many thanks to Jiří Linhart for that.[/p][p][/p][p]
[/p][p]Plus there's a new patch in publicbeta, v266, with some bug fixes:[/p]
- [p]Possible out of sync fix[/p]
- [p]Fix for crash when a character activates Invisible Strain when you are using mods with their own AI behaviours such as SIS Livestock Control[/p]
- [p]Fix for world maps and geological maps not correctly displaying what area of the world they uncover when playing on a Huge (2km squared) game map[/p]
- [p]Fix for NPCs sometimes getting stuck aiming their bows at enemies but not firing because they are too tired, but aiming is what makes them tired[/p]
- [p]Fix for characters sometimes leaving the base to carry out roles such as lumberjack while enemies are outside and the gates are set to don't leave while under siege[/p]
- [p]Fix for incompatibility with the SIS Extended Effects Framework mod[/p]
- [p]Updated Brazilian Portuguese, Czech, Indonesian and Japanese translations[/p]
- [p] Because it's the bleeding edge it could be less stable [/p]
- [p] If you want to be able to play online co-op with someone you'll need to be on the same version as them [/p]
- [p] If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".[/p]