New patch in publicbeta (v103)
It's patch time! This one's got a few different bits in it. I realized after the last one that there were still some problems with the ways NPCs reacted to their buildings being burned by a stealthy player (for example, if you threw a molotov at their fence, they would have a negative memory for each tile of fence that got hit, and any crops nearby, and would repeatedly shout "What the...?" for each one), so I had to work on that a bit.
After that I started working on trying to improve some of the problems with selecting characters and equipment. You can now press 1, 2, and 3 as shortcuts to equip your best melee weapon, ranged weapon, or thrown weapon. (Press it again in quick succession and it equips the second-best one, and so on). The other number keys can be assigned to characters, i.e. hold down 4 for 1 second to assign that key to your current character - then whenever you press 4 it will select that character.
You might ask, why didn't I make it so you can choose which weapon to assign 1, 2, and 3 to? It's because you can control a lot of different characters in this game, I worry it would get confusing if they all had individual weapon assignments, so I thought I'd try this first. That said I guess I might add that later in some form if people still found it necessary.
I've also made it so when cycling between characters, a bar with their faces appears temporarily on the bottom of the screen to hopefully give you a better idea of who you're selecting:

I've also increased the size of the character boxes shown on the character screen, and included some info like what skill they're best at, and what their best equipment is. I've always felt that screen becomes a bit of an indistinguishable sea of faces, hopefully this makes it easier to recognize the characters. (It does mean fewer can fit on screen at a time though.)

Let me know if you have an opinion about these UI tweaks! Here's the full changelist:
EDIT - released a few new patches (v104, v105, v106) to fix some crashes that I introduced.
This is all still in publicbeta.
[h3]What's this publicbeta thing?[/h3]
v101 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".
After that I started working on trying to improve some of the problems with selecting characters and equipment. You can now press 1, 2, and 3 as shortcuts to equip your best melee weapon, ranged weapon, or thrown weapon. (Press it again in quick succession and it equips the second-best one, and so on). The other number keys can be assigned to characters, i.e. hold down 4 for 1 second to assign that key to your current character - then whenever you press 4 it will select that character.
You might ask, why didn't I make it so you can choose which weapon to assign 1, 2, and 3 to? It's because you can control a lot of different characters in this game, I worry it would get confusing if they all had individual weapon assignments, so I thought I'd try this first. That said I guess I might add that later in some form if people still found it necessary.
I've also made it so when cycling between characters, a bar with their faces appears temporarily on the bottom of the screen to hopefully give you a better idea of who you're selecting:

I've also increased the size of the character boxes shown on the character screen, and included some info like what skill they're best at, and what their best equipment is. I've always felt that screen becomes a bit of an indistinguishable sea of faces, hopefully this makes it easier to recognize the characters. (It does mean fewer can fit on screen at a time though.)

Let me know if you have an opinion about these UI tweaks! Here's the full changelist:
- Added shortcuts to select best melee ranged and thrown weapons (on 1,2,3 keys by default)
- Added ability to assign NPCs to number keys (from 4 onwards, by default) for quick selection
- When drag-selecting NPCs in Command Mode, you can now hold shift to add to your current selection instead of replacing it
- When you switch selection between NPCs, a bar appears at the bottom of the screen showing their faces
- Increased the size of the NPC buttons on the Community screen so their names are all visible without hovering, and you can preview their best skills and equipment
- Various fixes for how NPCs react to their buildings being damaged
- Warn if you play a Story that was made with a later version of the game than you are using
- The UsedHumanIngredients memory is only triggered if you use them in food
- Updated Brazilian Portuguese translation
- Lowered hammer sound volume
- Make it possible to display and edit building entrances using Prop Editor
- Fix for not being able to scroll equipment shown in buildings on the map screen
- Crash fixes
EDIT - released a few new patches (v104, v105, v106) to fix some crashes that I introduced.
This is all still in publicbeta.
[h3]What's this publicbeta thing?[/h3]
v101 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
- Because it's the bleeding edge it could be less stable
- If you want to be able to play online co-op with someone you'll need to be on the same version as them
- If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".