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Survivalist: Invisible Strain News

New patch (v60)

By popular request, you can now save and load character appearance settings on the character creator! Here's the full changelist:
  • Added another music track for player camp, removed synth on one of the title tracks
  • Added option to save characters in the character creator
  • Added debug pages for music and bird song, and toned down the bird song a bit
  • Crash fixes

EDIT - turns out I broke something that meant some savegames crashed on load, I've now released a fix (v61).

New patch (v59)

Just to say that over the weekend I released a patch that adds music to the game! Unlike in the original Survivalist, it'll play different types of music depending on what you're doing - whether you're in combat, or sneaking up on some zombies, or exploring, or managing your base, or whatever. It's a first pass, hopefully I'll expand the library over time to add some more variation.

That is all :)

New patches (v56, v57, v58)

Hello I've got a new patch, this one's all about mining:
  • Added Iron Ore, Steel Ingots, and ability to forge a bunch of things with them including chicken wire
  • Added Geological Map so you can see where the different minerals are most likely to be
  • Can build Mines to get an infinite supply of minerals in case the rocks run out
  • NPCs stay in range of base when responding to threats
  • Play a sound when block/dodge prompt appears, also clamp it a bit more to the centre of the screen
  • Fixed terrain saved in editor not working, disabled terrain editing options in play mode for now
  • Fix for kiln not warming people next to it
  • Crash fix


EDIT - had to issue another quick patch to fix mine building:
  • Fix for mines not being built with toolbox
  • Made birdsong location based and go quiet if there's combat

New patch (v55)

A few people have been reporting a crash with the rabbit traps, so here's a patch to address that (and other things I've been working on):
  • Reduced number of seeds harvested from crops
  • Press middle mouse button (or Share on PS4 controller) to toggle equipment select menu, also made it so you can change equipment in command mode
  • Make it possible to plant crops on a tile an NPC is standing on
  • Some fixes for trader loot spawning
  • Don't show presence notifications when fires go out or get lit in your community if it isn't you that's doing it directly
  • Flipped arrow direction showing doors when you are placing a building back to how they were - except for watchtowers and workstations
  • Reduce rabbit inventory weight and made them not immune to nearby pipe bomb blasts and molotovs
  • Close building inventory screen if your character leaves the building
  • Fix for being able to steal food from pots by eating it directly from the pot
  • Fix for out of sync error when opening map
  • Crash fix

New patch (v54)

Got another new patch out, this one's mostly just a bunch of fixes for various issues people reported while I was working on traps. But I've also toned down the raiders a bit so hopefully they'll be less annoying, let me know if you think I went too far, or not far enough :) Here's the list of changes:
  • Reduced amount of raiders/hordes (when community presence score is lower), and reduced probability of them having helmets and bullet-resistant vests
  • Made burning campfires contribute to community presence score
  • Force a 10 second delay between AI using molotovs to attack something
  • Some fixes to raider AI
  • Don't allow joining an online co-op game if their story folders have been edited to be different from yours
  • Fix for prices being incorrectly rounded down when shown in speech text
  • Fix for invisible strain map colors
  • Fix for changing allow join mode having no effect in mid-game
  • Fix for menu bug when you switch character while placing buildings
  • Fix for being able to plant crops in rivers
  • Fix for NPCs sometimes mining for stone
  • Fix for character weapons and molotovs being visible in fog of war
  • Fix for characters set to take over a building sometimes harvesting crops when they should
  • chopping wood
  • Fix for characters sometimes retrieving water from river when they should get a bottle and fill it from a nearby well
  • Don't damage your own buildings when throwing molotovs or explosives
  • Made map and sidebar colors of corpses retain a tint of their original color so you can still tell if they were hostile etc
  • Made looted corpses lighter on map
  • Some small tweaks to fatigue and zombie combat (zombat)
  • Flipped arrow direction showing doors when you are placing a building - is it less or more confusing this way?
  • Fixed some crashes