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  3. Update #11: Mine changes, upgrade menu improvements and more fixes!

Update #11: Mine changes, upgrade menu improvements and more fixes!

This update brings a much-requested change to the "Bomber" small fighter, the mines it drops now fall downwards (relative to the bombers location/rotation of course), making it easier to execute bombing runs on the enemy capital ships for example. While working on the new mines, I also decreased their size a bit and fixed a few bugs with them like their explosions not playing a sound sometimes.

Another change you will notice is the upgrade purchasing menu will feel more responsive now, and if you purchased the same upgrade multiple times, it will display a multiplier on the upgrade instead of having the same upgrade added to the "purchased upgrades" list multiple times, making it look a lot cleaner.



There also was a bug with the AI getting stuck behind doors after the doors were in lockdown mode and opened again, which is now fixed.

Full changelog:
-ADDED: mines now fall downwards (relative to the bombers location/rotation), to make bombing easier
-CHANGED: decreased mine size
-CHANGED: updated "Bomber" small fighter description to reflect the other changes
-IMPROVED: made upgrade purchasing more responsive
-IMPROVED: choosing the same upgrade multiple times now displays "3x" for example instead of having 3 different entries in the chosen upgrades UI
-FIXED: AI getting stuck on doors that were locked down and opened again
-FIXED: mine explosions sometimes having no sounds