Update #11: Mine changes, upgrade menu improvements and more fixes!
This update brings a much-requested change to the "Bomber" small fighter, the mines it drops now fall downwards (relative to the bombers location/rotation of course), making it easier to execute bombing runs on the enemy capital ships for example. While working on the new mines, I also decreased their size a bit and fixed a few bugs with them like their explosions not playing a sound sometimes.
Another change you will notice is the upgrade purchasing menu will feel more responsive now, and if you purchased the same upgrade multiple times, it will display a multiplier on the upgrade instead of having the same upgrade added to the "purchased upgrades" list multiple times, making it look a lot cleaner.

There also was a bug with the AI getting stuck behind doors after the doors were in lockdown mode and opened again, which is now fixed.
Full changelog:
-ADDED: mines now fall downwards (relative to the bombers location/rotation), to make bombing easier
-CHANGED: decreased mine size
-CHANGED: updated "Bomber" small fighter description to reflect the other changes
-IMPROVED: made upgrade purchasing more responsive
-IMPROVED: choosing the same upgrade multiple times now displays "3x" for example instead of having 3 different entries in the chosen upgrades UI
-FIXED: AI getting stuck on doors that were locked down and opened again
-FIXED: mine explosions sometimes having no sounds
Another change you will notice is the upgrade purchasing menu will feel more responsive now, and if you purchased the same upgrade multiple times, it will display a multiplier on the upgrade instead of having the same upgrade added to the "purchased upgrades" list multiple times, making it look a lot cleaner.

There also was a bug with the AI getting stuck behind doors after the doors were in lockdown mode and opened again, which is now fixed.
Full changelog:
-ADDED: mines now fall downwards (relative to the bombers location/rotation), to make bombing easier
-CHANGED: decreased mine size
-CHANGED: updated "Bomber" small fighter description to reflect the other changes
-IMPROVED: made upgrade purchasing more responsive
-IMPROVED: choosing the same upgrade multiple times now displays "3x" for example instead of having 3 different entries in the chosen upgrades UI
-FIXED: AI getting stuck on doors that were locked down and opened again
-FIXED: mine explosions sometimes having no sounds