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Terraria 1.4.5 adds a Palworld pet to eliminate the sandbox game's dullest job

Just when I started to think Terraria 1.4.5 couldn't get any better, Re-Logic has once again proved me wrong with a glimpse of the upcoming Terraria Palworld crossover in its latest State of the Game for June 2025. The new blog from head of business strategy Ted 'Loki' Murphy gives an update on the progress towards launch, shows off a couple of new furniture sets we'll get our hands on in the sandbox game's next update, and unveils a Palworld pet that is about to transform one of the dullest bits of busywork forever.


Read the rest of the story...


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Terraria State of the Game - June 2025



Greetings Terrarians!

Happy summertime everyone! Well, at least in the Northern Hemisphere. All hands remain on deck in regards to Terraria development. To get the tough part out of the way first, we still do not have a release date to give out. Every day is one day closer, of course, but we are trying to remain overly cautious and conservative in regards to giving out any timing. We do not want to repeat the mistake of giving out a timing window and then have things change and it not be accurate. So, we must once again ask for your continued patience as we do the hard work that needs to be done in order to ensure a quality update for everyone. Short of pushing crunch time on the team (which we are not going to do), things are proceeding as fast as they can at this point. With that said, we have a few fun spoilers this month that we hope everyone will enjoy. So, without further ado...

Let's see what is in store this month!

PC - RE-LOGIC

[h2]NEW TRAPPINGS FOR HOME SWEET HOME... AND A LITTLE PALWORLD TEASER​[/h2][p]
We have a pair of topics to cover in spoiler-land this month. First off, we have a handful of new furniture sets coming with the update - providing even more ways for players to customize their abode, arenas, and more. To give you a quick glimpse at what all goes into each of these sets, here is an advance look at the new Hallowed Furniture Set:

I feel more regal somehow just for looking at it...

We may show off a few more of these little additions if time allows - but we hope this at least gives you a sense for one small addition coming with Terraria 1.4.5.

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

In case you missed it, the Palworld side of the Palworld x Terraria crossover launched yesterday. Dubbed "Tide of Terraria", this latest update brings the world of Terraria into the Palworld universe... and much more! Check out the official trailers above - and the full details of the launch below!

Check out all of the details surrounding this latest Palworld release by clicking the image above!

You can pick up a copy of Palworld - and check out the latest news on the Palworld front via the link below:
[h3]PALWORLD - OFFICIAL SITE[/h3]

---

[h2]WHAT ABOUT THE TERRARIA SIDE?[/h2]
This, of course, begs the obvious question of "what about Palworld content coming to Terraria?" We can confirm a few things on that front. One, there will be Palworld content in Terraria. Two, it will be a part of Terraria 1.4.5.

Oh, wait, you wanted some actual details... well since you asked so nicely...

Get some assistance with mining through Terraria with your new Pal Digtoise!

We are working in secret to bring some of your favorite Pals to life in the world of Terraria! What other Pals might appear? What other Palworld content might you see? Who knows?



[h2]STEAM WORKSHOP NEWS[/h2]

Click the banner above to check out the Terraria Workshop!

Countless Terraria texture packs and worlds await you in the Terraria Steam Workshop! You are missing out if you haven't taken the time to check out these amazing creations from the community.

[/p][h2]WHAT ELSE IS GOING ON?[/h2][p]
Trying our very best to narrow in on that elusive launch window...

[/p]
TMODLOADER NEWS - TML TEAM
[p]

Hello everyone!

On July 1st the monthly update release of tModLoader will go live. As always we are grateful for the massive amount of community participation in developing and testing new features each month.

This month's release contains several notable features that mod makers can look forward to, such as loadout support for modded accessory slots new hooks for tile preview rendering. Users can use a new chat command to remove unloaded tiles in worlds that are from mods they are no longer using.

Modders and users should also keep an eye out for our monthly Steam announcement on the 1st where a complete listing of bug fixes and API changes for this month's release will be listed. The in-game news button on the main menu will direct you directly to the announcement once it is live.

As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.

[/p][h2]TMODLOADER STEAM WORKSHOP[/h2][p]The TML Steam Workshop has over 10,000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!

[/p][h3]WHAT'S NEXT FOR TML?[/h3][p]
More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5.

As always, you can keep track the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)

Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)

[/p]
PlayStation, XBOX, Nintendo Switch, Mobile - DR STUDIOS
[p]
Hey there, Terrarians!

As you saw in the spoiler above from our Re-Logic friends, new furniture sets are all the rage this season! We felt like we would be remiss if we did not get in on the furniture showcase as well... so enjoy Feywood! Inspired by the fairy logs that dot the landscape of Terraria, this set will help you get back to nature (though it won't help you find any treasure). Beyond that, it is another month of all hands on deck to get Terraria 1.4.5 across the finish line. So, wish us luck as we keep pressing forward!

Hey, Listen! It's Feywood furniture!

---

Until next time, Console & Mobile friends - thanks for all of your love and support!

[/p]
COMMUNITY

Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!



[h2]TERRARIA MERCHANDISE HUB​[/h2]
The Terraria merchandise hub is where you can find all of the latest and greatest Terraria merchandise all year round - with new stuff arriving all of the time! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!).

Click the banner above to head to Terraria.org/store now!​


[h2]TERRARIA MERCHANDISE UPDATES​[/h2]


[h3]TERRARIA - THE BOARD GAME UPDATE[/h3][p]Hello Terrarians![/p][p][/p][p]Chris here, lead developer at Paper Fort Games; I’m back with this month’s Terraria: The Board Game designer diary.[/p][p][/p][p]Where did June go? The last few weeks have flown by here at Paper Fort HQ! In this month’s update we’ll be reflecting on a fantastic UKGE, taking you on a guided tour inside the Terraria: The Board Game box, telling you about some iconography improvements and providing the latest development news.

If you missed the campaign but would like to get your hands on the game, don’t worry! Late pledges are now available by clicking the link below...

TERRARIA: THE BOARD GAME CAMPAIGN LATE PLEDGES

---

Grab your pickaxes and let’s dig in!

UKGE RECAP[/p][p]At the very end of May, the Paper Fort Games team travelled down to Birmingham for UK Games Expo. This year, over 40,000 people visited the show, the highest attendance in the history of the convention.[/p][p][/p][p]As always, we had a wonderful time meeting Terraria fans, backers, and those attendees who were discovering the game for the first time. The booth was packed for the whole weekend; thank you to everybody who stopped by, played the game, collected a slime balloon or had a go at our beanbag toss - we had a blast![/p][p][/p][p]We had a bigger stand and more demos than ever before, and as a tiny team we needed to draft in some extra pairs of hands! We want to say a huge thank you to all the demo staff who helped us to make this a fun and memorable event for all involved!



In last month’s update, we shared some pictures of pre-production component samples that arrived just in time for UKGE. At the show, colleagues from our manufacturing partner dropped off additional samples that they had kindly brought in their suitcases; after many hundreds of emails back and forth it was lovely to see the team in person again!



We were running two demos of Terraria: The Board Game all day, every day of the convention; this provided the perfect opportunity to put these new components through their paces. We identified a couple of minor adjustments that needed to be made; these have already been implemented by the manufacturer (just one of the benefits of being able to chat about the components in person!).

---

SAMPLE BOX TOUR
For those of you who haven’t had a chance to see these new components in person, Chris has recorded a guided tour through our latest sample box, explaining how various components are organised, pointing out small but important changes that are being made and showing off some features that you won’t have seen yet… enjoy!

[previewyoutube][/previewyoutube]
---

GAMEPLAY VIDEO
Speaking of videos, we’re currently finalising the logistics of filming our updated gameplay recording. In last month’s update, we asked what type of videos you’d like to see, and based on your comments, it sounds like a full playthrough is on the cards (no pun intended!). We’re very eager to share more of the game with those of you who haven’t had the chance to see it in person, and we’re excited at the possibility of being joined by a well-known Terraria fan…

---

BIOME TILE ICONOGRAPHY UPDATE
Previously, when blocks could be partially mined, we added a pip system to diggable blocks that indicated how many hits were required. Through playtesting, we’ve identified that these small pips can be hard to see, so they’ve been updated to match the chop icons on trees - a single, larger icon containing the dig value. It’s a small change, but a big improvement in terms of user experience.



---

DEVELOPMENT NEWS

So, what’s left to be done from a development point of view?

BOSS CARDS
As mentioned last month, as well as streamlining Boss behaviours and mechanics, we’ve been trying out a new idea that make a Boss’s spawned ally more than just another enemy token in the world. We’ve been testing a new idea whereby allies power up their Boss via a ‘buff’ card; the idea has been simplified and the boss cards redesigned so that the cards provide an interesting decision for players each turn (which buff do I place an ally token onto?) while also making the result of the buff easily visible in the usual flow of the Boss’s turn.



These are examples of prototype boss cards currently undergoing testing – once they are finalised, art and graphic design will be updated to match the rest of the game, and the final cards will be foiled for that premium boss feel!

RULEBOOK
The rulebook is one of the most important parts of a board game, but also one of the most difficult to get right. We’re still working on the updated version, ensuring that it is as concise as possible while covering everything that players need to know. It’s a delicate balance; we’re getting close but a bit more work is required before we are happy with it. Rest assured that once it’s ready, we’ll be sharing it with you, along with a summary of what’s changed rules-wise over the past few months. Thanks for bearing with us!

---

We'll be Back in July!
Next month, we’ll have final samples to show, we’ll be providing details about the shipping and fulfilment process, and we’ll hopefully have video content to show you!

Remember; if you missed the campaign but would still like to get your hands on the game, late pledges are now available via the link below:

TERRARIA: THE BOARD GAME CAMPAIGN LATE PLEDGES​

Until next time!

[/p][h2]OTHER COMMUNITY NEWS[/h2][p]
[/p][h3]TERRARIA MEDIA SPOTLIGHT[/h3][p]The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.

(CLICK A GIVEN IMAGE TO HEAD OVER TO THE THREAD WHERE WE SAW IT)

by Drawnbykrishna


by Suinumi


by 枭是猫头鹰的意思 (tytotytole)


by StarsAndStuff


by carnagemarvin


by TerrarianMitrilda


by CerealSunny


by Asternove


by SnookyZun


by Free-Relationship-22

[previewyoutube][/previewyoutube]
by Nyangtofu


by Immediate-Salary-899


by AkiTheFull


by Frickandheck-


by AEngel-777


by PikusM



Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!

The Terraria 1.4.5 update introduces new weapons from its most iconic foe

Somehow, Terraria 1.4.5 keeps getting bigger. The long-awaited 'final update' for one of the best-selling games of all time is creeping gradually towards us. But developer Re-Logic hasn't left us hanging. The end of the month means the Terraria State of the Game for May 2025, and with it come fresh 1.4.5 spoilers. This time, we've got two new weapons that should make the early game feel a lot more dynamic, and also prove particularly welcome for those who enjoy modes such as Skyblock.


Read the rest of the story...


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Terraria State of the Game - May 2025



Greetings Terrarians!

May has come and gone already? Time is really flying this year - or maybe it's just us? Terraria turned 14 years old this month, which is crazy to think about - a massive thanks to each and every one of you for your support over the years! Anyway, another month of progress is in the books and the concerted effort (and extra hands on deck) towards tackling tickets is already paying off. Our rate of working through these has accelerated noticeably. There is still a good ways to go, but we are very pleased with the pace. We know that everyone is desperately wanting a release window. We discuss this very topic on a regular basis - ultimately, we don't want to ever cut corners, and we want to be very sure of any date/timing we give whenever it is ready for prime time... so just hang in there with us a bit longer. We know this update has taken a long time, and we thank you for that patience you show each month.

That said, let's dive into the latest and greatest, shall we?



PC - RE-LOGIC


[h2]SLIME - NOT JUST FOR BREAKFAST ANYMORE!​[/h2]

Often, early game Terraria can feel a bit limiting in regards to gear choices. Sure, you will eventually find enough ore to slap together a cool new sword, or perhaps luck will favor you with a shiny drop from a chest hidden near the surface... but outside of getting desperate and turning to Wood gear, what choice do you have? This becomes even more of a factor on World Seeds with limited resources, such as Skyblock.

What if you could craft a nice early weapon out of the most common enemy that roams the plains and forests of Terraria - the humble slime? Well, in Terraria 1.4.5 you will be able to take some of that extra Gel and form it up into one of two new early game weapons: the Slime Spear and Slime Whip! These weapons will also inflict the Slime debuff on enemies. This will make them both easier to keep track of - and (also new to 1.4.5), more susceptible to fire! This makes for a nice one-two punch alongside some fire arrows, Wand of Sparking, or anything else that can inflict On Fire! This will also make these Slimy weapons a bit more "interesting" in multiplayer situations...

Let's just hope Baby Slime doesn't ask what that whip is made of...

Now you're cooking with Slime!

In case you missed it, we also released Terraria 1.3.0.8 as a beta branch on Steam in celebration of Terraria's 14th Anniversary. Read our note to the community and check out the details around how you can access the latest retro version of Terraria via the link below!

[h3]TERRARIA TURNS FOURTEEN[/h3]



[h2]STEAM WORKSHOP NEWS[/h2]


Click the banner above to check out the Terraria Workshop!

Countless Terraria texture packs and worlds await you in the Terraria Steam Workshop! You are missing out if you haven't taken the time to check out these amazing creations from the community.



[h2]WHAT ELSE IS GOING ON?[/h2]

Trying our very best to narrow in on that elusive launch window...



TMODLOADER NEWS - TML TEAM




Hello everyone!

We've hit another impressive milestone this month. The workshop now has over 10,000 mods available! That's amazing! Be sure to regularly check the workshop for newly released mods, we're positive you'll always find something fun and interesting to try out.

Each month hundreds of new mods are released, each a result of countless hours of work put into them by their creators. Here is a collage of the icons of the most-subscribed Terraria mods available on the TML Steam Workshop!



On June 1st the monthly update release of tModLoader will go live. We are once again grateful for the massive amount of community participation in developing and testing new features each month.

This month's release contains new capabilities and examples, such as new hooks for properly implementing custom equipment layers and a full custom ModType example in ExampleMod that modders can use as a reference for implementing their own custom ModTypes.

Modders and users should also keep an eye out for our monthly Steam announcement on the 1st where a complete listing of bug fixes and API changes for this month's release will be listed. The in-game news button on the main menu will direct you directly to the announcement once it is live.

As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.



[h2]TMODLOADER STEAM WORKSHOP[/h2]

The TML Steam Workshop has over 10,000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!



[h3]WHAT'S NEXT FOR TML?[/h3]

More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5.

As always, you can keep track the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)

Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)



PlayStation, XBOX, Nintendo Switch, Mobile - DR STUDIOS


Hey there, Terrarians!

As you may have seen over the past few months, we’ve been looking to simplify mobile’s control scheme through the addition of various new Quality of Life features. We have another one of these to share with you today: a feature called “multi-touch”!



In short, multi-touch is a new feature that can be toggled for each button in your control scheme. By enabling it for a button, the following changes occur:

  • You can now drag your finger off the button and have it remain held.
  • The button is now only released when your finger leaves the screen itself.
  • With your finger still pressed to the screen, dragging it to another multi-touch button will press that button too.
  • However, dragging your finger away from this new button will stop pressing it.


[previewyoutube][/previewyoutube]

Through this change, it is now much easier to perform actions simultaneously. Were you wanting to continuously fire in a direction and periodically jump, you can now do so by pressing the fire button and dragging on / off of jump.Taking advantage of this feature, we have also added a new optional control scheme - single stick! This removes the right stick in favor of target locking, alongside a few other changes. In tandem with multi-touch, it now serves as a competent yet approachable way of playing.

[previewyoutube][/previewyoutube]
To that end, here’s some footage of us putting it through its paces in a Pre-Mech Duke Fishron fight!

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Until next time, Console & Mobile friends - thanks for all of your love and support!



COMMUNITY


Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!



[h2]TERRARIA MERCHANDISE HUB​[/h2]

The Terraria merchandise hub is where you can find all of the latest and greatest Terraria merchandise all year round - with new stuff arriving all of the time! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!).


Click the banner above to head to Terraria.org/store now!​



[h2]TERRARIA MERCHANDISE UPDATES​[/h2]
[h3]TERRARIA GREEN CAP JUST DROPPED ON TERRARIA.SHOP[/h3]

We can neither confirm nor deny that the Green Cap that just dropped on terraria.shop is indeed THE Green Cap worn by everyone's favorite Guide, Andrew... or just a really good imitation. Either way, you will be cruising the biomes of Terraria in style with this brand new headgear!



As always, click on the image above to head on over to terraria.shop and pick yours up today. While you are there, check out the entire collection of amazing merch over at terraria.shop!



[h3]TERRARIA - THE BOARD GAME UPDATE[/h3]


Hello Terrarians!

Chris here, lead developer at Paper Fort Games; I’m back with this month’s Terraria: The Board Game designer diary.

Firstly, we want to wish a very happy 14th birthday to Terraria for earlier this month - congratulations to the Re-Logic team for this amazing milestone!



This month has been dominated by preparations for UK Games Expo 2025, one of our favourite tabletop game conventions. You’ll find full details below, as well as updates on pre-production components, biome tile art and more.

If you missed the campaign but would like to get your hands on the game, don’t worry! Late pledges are now available by clicking the link below...

TERRARIA: THE BOARD GAME CAMPAIGN LATE PLEDGES

---

Grab your pickaxes and let’s dig in!

VISIT US AT UKGE 2025, STAND 2-714
From Friday 30th May to Sunday 1st June, the Paper Fort Games team will be at the UK Games Expo in Birmingham, UK. Last year, we met loads of you at the show, and we’d really love to see you again; if you’re attending the convention, please swing by stand 2-714 to say hello and check out how the game has developed since UKGE 2024.



We’ll be running multiple demos of the game every day of the convention, as well as bringing our daily giveaways, beanbag toss, slime balloons and King Slime photo cutout; we can’t wait to see you there! Below are some photos from our stand in 2024:



---

LATEST PRE-PRODUCTION COMPONENTS
In anticipation of UKGE, we’ve been working with the Gameland manufacturing team to produce as many close-to-final components as we can for demos at the convention. This has involved lots of preparation of print files, reviewing of proofs and discussions with the factory, but we were very keen to have up-to-date copies to show at the event.

Last year (and until very recently), we were using a handmade version of the game for demos and development, featuring laser-cut tokens, generic dice and 3D-printed miniatures; this year we’re delighted to be showing off the game’s production-quality components (though Chris is a little sad at not being let loose on the laser as much this year…)

You’ll be able to see the game’s organiser trays, die-cut punchboard pieces, moulded plastic miniatures, printed transparent cards, wooden character pack, spiralbound Bestiary/ Crafting Menu, full-art card sleeves and much more.

We received many of these components in advance - Gameland are going to be bringing a few of the remaining components to the show. Below is a selection of the new components; it’s wonderful to finally see the tokens and tiles as punchboards!



Gameland also sent us this video of the spiralbound Bestiary/ Crafting Menu sample, complete with the foiling on the covers!

[previewyoutube][/previewyoutube]

---

GAMEPLAY VIDEOS
Getting our hands on these latest production-quality components will also give us the chance to do something we’ve be wanting to do for a long while - make new gameplay videos! With the game’s rules in flux due to playtesting and our development copy of the game get a bit ropey from all the handling/ stickering/ scribbling we’ve subjected it to, we haven’t been in a position to make a video that shows off the game in the way it deserves – until now! Once we’ve recovered from UK Games Expo, we’ll be organising a filming session; let us know in the comments if you’d prefer a full playthrough, bitesize overviews of different aspects of the game, or something else!

---

GAME DEVELOPMENT NEWS
Here’s what we’ve been focusing on this month:

  • Rulebook: The rulebook rewrite is ongoing – it’s taking a little longer than anticipated but it’s worth spending time on. The good news is that it’s simpler, and shorter!
  • Card wording changes: We’ve been going through the wording on every card with a fine-toothed comb to ensure consistency, simplify concepts and shorten text where possible. We’re currently replacing commonly used terms (such as draw, discard and scrap) with icons so it’s easier to parse a card’s effect at a glance.
  • Bosses: As well as streamlining Boss behaviours and mechanics, we’ve been trying out a new idea that make a boss’s spawned ally more than just another enemy token in the world. We’re testing a new idea whereby Allies powerup their Boss via a ‘buff’ track – players will have to decide how to move Allies on this track to balance rewards and boss buffs. The wrinkle is that an Ally gets added each turn, forcing Allies already on the track into new spaces. We’ll have more about this next month, but here’s a sneak peek of the prototype cards:




---

We'll be Back in June!

Remember; if you missed the campaign but would still like to get your hands on the game, late pledges are now available via the link below:

TERRARIA: THE BOARD GAME CAMPAIGN LATE PLEDGES​

Until next time!



[h2]OTHER COMMUNITY NEWS[/h2]

[h3]TERRARIA MEDIA SPOTLIGHT[/h3]
The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.

(CLICK A GIVEN IMAGE TO HEAD OVER TO THE THREAD WHERE WE SAW IT)


by Wangdashe


[previewyoutube][/previewyoutube]
by SnookyZun


by Comfortable-Mark5714


by dannonallred


by Suinumi


by RPDak


by Shadou


by 1That_one_guy


by deerpawz


by Argengy


by phhooo


by Alpre2


by ButterscotchIll4464


by DR3ADM4N


by CloudArcade


by Drawnbykrishna


by AEngel-Art-777


by r2d2upgrade


by MakFeed


by fenced_in1


by 1984ren


by Yampishna


by Mr Creamy


by Scarleihemn



[h3]
TERRARIA TRIVIA EVENT WINNER!
[/h3]
Congratulations to those who were able to participate in our first ever Trivia Event!

1st Place: 50,000 points and the Event Winner role go to StarsAndStuff for scoring 26659 Points
2nd Place: 30,000 points go to hp-printer5
3rd Place: 20,000 points go to t!
4th Place: 10,000 point go to Monarchia!
5th Place: 5,000 points go to RadiantReaper


Thanks again to everyone for participating! And special thanks to our team of Event Coordinators and Event Helpers!

If helping out with events like this interests you, feel free to ask about applying for the Event Helper position by DMing @Mod Mail in the Terraria Discord server. If you have an idea for a server event, you can send it to @Event Mail to be considered.

Event Coordinator applications open every so often, so keep an eye out on that channel!



Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!

Terraria Turns Fourteen!

Happy Terraria Day!

Fourteen years ago today, a little game called Terraria launched on Steam and the rest is history. Since that time, over 64 million Terrarians across the globe have accepted the challenge - to traverse the dangerous biomes of Terraria in search of fortune, glory, and the defeat of the nefarious Moon Lord.To say we appreciate each and every one of you would be the understatement of all time. Quite simply, your support is what keeps Terraria alive, vibrant, and growing. Here’s to many more years of Terraria!

[h2]In celebration, we have released the latest in our “Retro Terraria” collection on Steam: Terraria 1.3 - Lunacy![/h2]

If you missed the first appearance of the Moon Lord, or you just want to check it out for the nostalgia, this is your chance! To play Terraria 1.3 - Lunacy! just select it from the available branches in your Terraria Steam properties menu. As always, these saves will be kept separate from your core game saves to avoid any issues.

We hope you enjoy this trip down memory lane, and we hope to have more news about the upcoming Terraria 1.4.5 update soon!

[h2]THANK YOU, TERRARIANS!!![/h2]