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Terraria 1.4.5 just surprised me with a major crafting upgrade that makes everyone's lives much easier

Terraria 1.4.5 is starting to feel real as the launch window closes in and Re-Logic confirms it's "made some great strides" towards finalizing its latest update. After years in the making, the team behind one of the best indie games of all time says that it's "more likely" the overhaul will land in January, but there's still a chance we could have it in our hands before the end-of-year holidays. Just as exciting for me, however, is a completely new reveal that I did not expect but am very happy about: a total transformation of the crafting UI.


Read the rest of the story...


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Terraria State of the Game - November 2025



Greetings Terrarians!

A very Happy Thanksgiving to each and every one of you! Our teams are taking a small break today and tomorrow to spend time with friends and family (and generous helpings of turkey, dressing, and more). Of course, Christmas and the busy shopping season lurks right around the corner as well - so much going on all at once! It goes without saying that we are beyond thankful for the support you all show us each and every day. Even on the most difficult of days, it is that support that makes it all worthwhile. You make all of this possible, and we never forget that. We also know it has been overlong with the Terraria 1.4.5 dev cycle, but we are getting closer and closer each and every day. Thank you for your patience there.

Let's settle in and see what this month's State of the Game feast has in store...

PC - RE-LOGIC

[h2]TERRARIA 1.4.5 - RACING THE CLOCK TOWARDS SUBMISSIONS[/h2][p]

Greetings, Terrarians! Another month has flown by and the team has made some great strides towards the completion of Terraria 1.4.5. Localization work (at least in regards to the PC side of things) has pretty much been completed at this point - outside of a few stragglers that we may just take care of within a post-release hotfix. Outside of that, the team has been hard at work testing and fixing bugs as well as coordinating with all of our various global partners to try and get everyone as far advanced as possible in parallel. We have not yet reached the point of making first party submissions, but we should hopefully be there soon. We will try to let everyone know once those submissions are in, at which point things will be mostly out of our control. We do have guesstimates about how long that will take based on past rounds, but we have seen it go way faster and way slower before so you never know.

[h3]Timing-wise, the launch window remains the same - though January is more likely at this point unless we get lucky with faster-than-expected submissions. [/h3]

We will try our very best to continue to narrow that window down as we know more. We should know a LOT more once we get the first round of submissions out of the way. The reality is that first party staff go home for the holidays eventually - at which point we are stuck waiting on them to return. We are racing that clock to at least get our first round of submissions in and done this year. If we get first-pass approval, December remains possible. If not... then it's probably January. We are trying to be as transparent with the process as we can here - we know it has been a long time coming, so we owe you that much.

Now, we wouldn't want to leave you empty-handed spoiler-wise either, so we have what we think is a really cool one for this month - a revamped crafting UI! This new take on the crafting interface blends what has worked so well in regards to research and duplication on Journey Mode and brought it over into the mainstream crafting process. These changes also apply to the Guide recipe interface. This means you will be able to sort through the sometimes-daunting pile of possible crafting recipes for any given material via both categorical tabs and even a text-based search box. This becomes all the more important with the changes to craft from nearby chests that will arrive with Terraria 1.4.5...

Taking all of this together, we hope this helps everyone to be able to more quickly find and craft that one perfect item that they want more quickly! (This is still undergoing some tweaks as we find and fix bugs/issues in the testing process so its final form may differ)

The next generation Terraria Crafting is here!

All that said, we always do step back reflect at this time of year on how thankful we are for everyone in our amazing community - you truly are the engine that makes Terraria go. You are the soul of what makes Terraria what it is and what it will become in the future. We are in awe of your creativity and passion around this video game that our small team works on every day. There is so much darkness in the world today, it is refreshing to know that we can all rally around and enjoy a game of Terraria together. Here's to many more years of that to come. So, thank you - a thousand times thank you - for your support over the years, today, and in the years to come. Cheers!



[h2]STEAM WORKSHOP NEWS[/h2]

Click the banner above to check out the Terraria Workshop!

Countless Terraria texture packs and worlds await you in the Terraria Steam Workshop! You are missing out if you haven't taken the time to check out these amazing creations from the community.

[/p][h2]WHAT ELSE IS GOING ON?[/h2][p]

Hoping things go well with the whole testing and submissions process, while simultaneously planning for what comes next...

[/p]
TMODLOADER NEWS - TML TEAM
[p]

Hello everyone!

On December 1st the monthly update release of tModLoader will go live. As always we are grateful for the massive amount of community participation in developing and testing new features each month.

This month's release contains various bug fixes and smaller features. We've fixed several regressions related to the liquid rendering fixes from last month and fixed some UI inconsistencies and errors.

For modders, this month's release includes support for custom pressure plates along with new hooks for tile interactions, as well as new hooks for custom armor set shadow effects and transforming the full player rendering. As usual, we'd like to encourage modders to test out new tModLoader features on the preview branch if they are relevant to your mod. Major features in preview are listed on our Discord.

Modders and users should also keep an eye out for our monthly Steam announcement on the 1st where a complete listing of bug fixes and API changes for this month's release will be listed. The in-game news button on the main menu will direct you directly to the announcement once it is live.

We look forward to seeing how mods make use of these new features. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.

[h2]TMODLOADER STEAM WORKSHOP[/h2]The TML Steam Workshop has over 10,000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!

[h3]WHAT'S NEXT FOR TML?[/h3]

More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5.

As always, you can keep track the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)

Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)

PlayStation, XBOX, Nintendo Switch, Mobile - DR STUDIOS

The DR Studios team remains hard at work both keeping pace with the PC team on any new additions as well as chipping in where possible on cross-platform bug fixes - all in order to get Terraria 1.4.5 out to you as soon as physically possible. In the meantime, the submissions team at 505 Games is trying to get all of those planned for and scheduled to maximize our chances of a smooth and speedy approvals process.

We don't necessarily have any fun spoilers for you this time around. We do have a few more fun quality of life tweaks that we are working on for our bespoke control schemes, but those are not quite ready for prime time quite yet (we do expect to have them in the update though!).

With that said, hopefully the next time we speak, the update will be in the midst of (or have completed!) first party submissions - this is always a huge and somewhat daunting milestone, so we are excited.

---

Until next time, Console & Mobile friends - thanks for all of your love and support!

COMMUNITY

Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!



[h2]TERRARIA HALLOWEEN CONTEST - WINNERS ANNOUNCED[/h2]


The annual Terraria Halloween Contest recently concluded, and the judges have revealed the winners! From art to costumes, builds to pumpkin carving - as always, we are in awe of the creativity and talent that exists within the Terraria community! We have shared the first prize winners in each category below, but be sure to check out all of the winning entries by clicking the link below or the banner above!

Pumpkin Carving
rxtlord from Steam


Costumes
5LeafClover


Artwork
XOXOXOY


In-Game Builds
Zonai325


[h3]
Click here to see all of the Halloween Contest winning entries!
[/h3]




[h2]TERRARIA MERCHANDISE HUB​[/h2]
The Terraria merchandise hub is where you can find all of the latest and greatest Terraria merchandise all year round - with new stuff arriving all of the time! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!).

Click the banner above to head to Terraria.org/store now!​


[h2]TERRARIA MERCHANDISE UPDATES​[/h2]

[h3]CHIBICHANS - SERIES 2: JUNGLE ARE NOW AVAILABLE FOR PREORDER AT TERRARIA.SHOP![/h3]



Just in time for the holidays, the second series of Terraria Chibichans has arrived for preorders! Series Two features the Jungle Biome, with appearances by the Zoologist, Witch Doctor, Bee Armor, and more. If you order yours during the preorder phase, you will also receive an exclusive Doctor Bones Chibichan absolutely free!

[previewyoutube][/previewyoutube]

As with Series One, these will be in a blind box format - with an equal chance to get each of the available figures. We have decided to go with a smaller lineup this time as well, so that it will be easier to collect them all. You will also have the opportunity to purchase the entire set and be guaranteed to receive one of each of the Series Two Figures. Of course, you can always still pick up any of the Series One figures over on Terraria.shop.

Click on the banner image above to pick yours up today and be sure to check out the entire Terraria Collection over at Terraria.shop!



[h3]TERRARIA DESK MATS FROM HYSTAR ARE NOW AVAILABLE![/h3]


At long last, our good friends at Hystar have recently released a series of super high quality desk mats featuring some of the most iconic scenes and characters from Terraria! These desk mats measure in at 36"x16" (900mmx400mm) and are 5mm thick. This is the perfect addition to any Terraria fan's desktop setup! These will be available both on Hystar's website and on Amazon - though for the present, Hystar is suggesting that fans use Amazon.

To pick yours up today, click the banner image above!



[h3]MEOWMERE AND TRUE NIGHT'S EDGE BACK IN STOCK AT FIRE & STEEL![/h3]

True Night's Edge! This 440 stainless steel sword brings one of our most iconic weapons to life in epic fashion. Once again, only a limited number will be available and these sell out fast - this is one you will not want to miss! Click the banner above to check out all of the details and pick yours up today if you are interested!


Back as well is the 440 stainless steel Meowmere sword. These have been hot collector's items since the first release a handful of years ago. These only come back in stock every so often... so don't miss your chance this time!

Pick yours up today by clicking either image above!



[h3]2026 TERRARIA WALL CALENDAR IS OUT NOW![/h3]

Click the image above to check out the brand new 2026 Terraria Calendar!​

The Terraria wall calendar is back for another year, including 13 never-before-seen works of art from Terraria fan artists Suweeka, Drawnbykrishna, Shadouette, GreyL1me, Dragonith, Haidenisa, SleepyEz, and OrangeDude, the 2026 Terraria wall calendar is available now on Amazon. These have really become quite the collector's pieces over the last couple of years, so you won't want to miss out on your chance to pick one up this year!

NOTE: US shipping only for now, but should be shipping worldwide in about a week or so.



[h3]TERRARIA - THE BOARD GAME UPDATE[/h3][p]

Hello Terrarians!

Chris here, lead developer at Paper Fort Games. In this month’s Terraria: The Board Game designer diary, we’ve got information about our latest MPC (Manufacturer Production Copy), the project timeline, foiled boss cards and packaging.

Grab your pickaxes and let’s dig in!

---

MPC (MANUFACTURER PRODUCTION COPY) + TIMELINE
This part of the process is always exciting and terrifying in equal measure. We received MPCs (Manufacturer Production Copies) from Gameland earlier this month, and while the vast majority of the components were spot-on, we identified a few areas that need to be addressed and ultimately, we weren’t able to approve the MPCs.

Everything we flagged is being addressed, but this will take time and as a result shipping and fulfilment will unfortunately need to be pushed back. This is disappointing, but we will always choose quality over speed; we're committed to creating the best product possible and we’re not going to settle for sending you anything other than that. Gameland estimated that rectifying these issues and getting another MPC to us would take 3-4 weeks. With the holidays looming and congested shipping routes at this time of year, at this stage it’s hard to say exactly when games will arrive in each region. There’s a chance that some backers in Asia might receive their copies this year (as these will be shipped ‘overland’, rather than via sea freight) but it’s looking likely that most backers will receive their pledges in early 2026. Over the next couple of weeks, we’ll have a better idea of timescale and we’ll continue to keep you as up to date as we possibly can; in the meantime we really, really appreciate your patience.

---

IT'S NOT ALL DOOM AND GLOOM!
When you’re looking for problems, it’s really easy to overlook all of the things that are wonderful, so here’s a rundown of what excited us about the MPCs!

PUNCHBOARD DELAMINATION IS FIXED

In the last update, we discussed the punchboard issues we had come across in the copy provided to us at Essen. We're very happy to report that there was no evidence of peeling in the copies that we received yesterday, so we won’t be needing to reprint 150,000 punchboards. Thank goodness!

FOILED BOSS CARDS

We’re absolutely thrilled with how the foiled boss cards turned out. Opening the boss card deck feels like opening the best trading card pack ever; every card is a shiny! They have a very nostalgic ‘Team Rocket Pokémon card’ vibe, and they look fantastic stored inside the Boss Boxes.

[previewyoutube][/previewyoutube]

PACKAGING
This one’s a bit nerdy, but super important for making sure that your games get to you in pristine condition. The packaging of the games is excellent; we’ve upgraded the protection even further with a higher density foam in place of corner protectors, and Gameland’s drop tests show that the packages are able to stand up to some serious punishment, as you can see in the video below!

A packaged Hellstone pledge (banana for scale)

Hellstone pledge packaging render. Top to bottom: High-density foam, promo booster packs, game box, high-density foam, Hellstone extras box, additional high-density foam, carton.

[previewyoutube][/previewyoutube]

---

THANK YOU!
Thank you so much for your support and for bearing with us while we navigate these final hurdles; we can’t wait for you to experience Terraria: The Board Game!

Until next time, Terrarians!

-Chris and the Paper Fort Games team

[/p][h2]OTHER COMMUNITY NEWS[/h2][p]
[/p][h3]TERRARIA MEDIA SPOTLIGHT[/h3][p]The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.

(CLICK A GIVEN IMAGE TO HEAD OVER TO THE THREAD WHERE WE SAW IT)
WE ARE STARTING OFF WITH OUR HALLOWEEN CONTEST RUNNERS-UP!


by PoundToundHound


by StarsAndStuff


by meowaaa_1038


by Kitknight


by Eddecol


by KillerGrrr


by FramaSefor


by PumkinDOOM


by SoggyBunRibs



[h3]BYTE-SIZED BUILDING CONTEST WINNERS[/h3]
We now have our winners for the latest building contest, which challenged players to create their most creative builds that would fit into a 20x20 block space.

Check them out below!

ShamsTheGoosey - 40,000 Prize Points and the Event Winner role!

Scythebrine (Calamity/Infernum) - 30,000 Prize Points!

Zoom zoom - 20,000 Prize Points!

All of our other participants as previously mentioned will be receiving 1000 Prize Points!

Thanks to everyone who submitted for this event.



[h3]TERRARIA STAGE TRIVIA CONTEST[/h3]

Over the past few years, Terraria 505 Games Community Manager Stephen “MrGameTheory” Takowsky has hosted hundreds of official Stage events every Sunday at 11:00 AM PDT in the official Terraria Discord server and other associated Terraria servers. These events have included community updates, Q&As, and contests with prizes.

This month, we hosted a major Trivia event and are excited to share the top 3 winners who earned Steam games and Prize Points:

1st Place: dt9616
2nd Place: applepatapon
3rd Place: sandgun


Congratulations to the winners and to everyone who participated! Please join the official Terraria Discord server for fun daily events and your chance to win awesome prizes!



Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!

Re-Logic confirms the Terraria 1.4.5 release window, and it finally feels real after three years in the making

Back when I first reported the existence of Terraria 1.4.5 in January 2023, creator Andrew 'Redigit' Spinks described it as a smaller project to tie up a few loose ends, with the team eager to start something new. Three years later, Re-Logic finally has a launch window that it's confident in, and it sounds like we'll finally be returning to one of the best sandbox games of all time by January at the latest. In its latest Terraria State of the Game, head of business strategy Ted 'Loki' Murphy shares all the details that have gone into wrapping up the overhaul.


Read the rest of the story...


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Terraria State of the Game - October 2025



Greetings Terrarians!

Happy Halloween from all of us to all of you! Halloween has always been one of our favorite times of the year - especially when we get to see all of the crazy costumes, creepy decorations, and creative pumpkins that Terrarians put together each year. So, whether you entered the annual Halloween Contest or not... please be sure to share your spookiest creations with us! On the development side of things, we do have some more clarity on timing to share this month. There are still a lot of moving parts involved that could adjust things, but it is starting to feel like we know the general boundaries. More on that in a bit. For now, let's get set to dive into another month of Terraria news...

Trick or treat!

PC - RE-LOGIC

[h2]TERRARIA 1.4.5 - TESTING AND LOCALIZATION AND SUBMISSION PLANNING, OH MY!​[/h2][p]

Hello again, everyone. Last month, we shared that we were quite close to the content complete/Release Candidate stage. Things are still looking pretty decent in that regard, enough so that parallel beta testing is underway on most platforms so that we can go ahead and capture and fix bugs as they arrive rather than a strictly sequential process. Additional work has been underway this month focused on localization - not only for the new content, but also weaving in three new languages and the localization community review conducted over the past year or so. This should ulimately yield better translations for existing content that more accurately take game context into account. We are also thrilled to at long last be able to provide Terraria in Korean, Japanese, and Traditional Chinese. This area of game development is often more complex than it seems, so we are very glad that it is NEARLY done!

That leads us to the third topic - one that we all know and love - planning for things like first party submissions and any additional work needed by our global partners in order to enable a global sync launch. To put it mildly and not to bore anyone with the details, there are a LOT of moving parts and interdependencies that we have to manage in this process. It is also not a very quick system to navigate and it comes with a lot of unknowns (you can never say what a given first party might take issue with... requiring additional fixes... and another round of submissions). We do have a plan in place, if all goes perfectly to schedule, for when those submissions might occur. Beyond that, it is honestly a wild card as to how long it takes - a wild card with some reasonable boundaries, but still a wild card. Toss in the Holidays for everyone involved (e.g. at some point, the first party reviewers are gone for the year), and it gets even messier.

[h3]With all of that said, we are realistically looking at a launch window for Terraria 1.4.5 that is between mid December and the end of January.[/h3]

It is impossible to predict at this point where things will fall in that window. There are far too many moving parts that could break either for us or against us to say at this time. However, we do feel good about the time window itself.

Again, we are very aware that this update has taken far too long to reach completion - all we can do is share our apology for that time span and just know that we are doing our best to get it out as quickly as we can. We also cannot wait to share the plans for the future as well, once the update is out and all fixed up post launch.



[h2]STEAM WORKSHOP NEWS[/h2]

Click the banner above to check out the Terraria Workshop!

Countless Terraria texture packs and worlds await you in the Terraria Steam Workshop! You are missing out if you haven't taken the time to check out these amazing creations from the community.

[/p][h2]WHAT ELSE IS GOING ON?[/h2][p]

Hoping things go well with the whole testing and submissions process, while simultaneously planning for what comes next...

[/p]
TMODLOADER NEWS - TML TEAM
[p]

Hello everyone!

On November 1st the monthly update release of tModLoader will go live. As always we are grateful for the massive amount of community participation in developing and testing new features each month.

This last month we hosted our third official mod jam on our Discord server. The theme was "Anything Can Happen on Halloween!" and we had several spooky mod submissions. We thank everyone who participated and hope it was fun and a great practice! We encourage players to check out the mod jam submissions on the workshop here! If you are interested in participating in the next mod jam, be sure to come to Discord to be notified.

This month's release contains mostly bug fixes and smaller features. We've fixed several UI inconsistencies, fixed a major sound volume issue, and even fixed major issues with how liquids are drawn, especially around sloped tiles. We've also implemented changes to support launching the game on ARM processors, which should prove useful to those looking to host dedicated servers on ARM machines.

For modders, this month's release contains a few new features, most notably new API for modifying potion delay values. Other new features include more fixes for biome conversion and support for uploading server-side mods in-game. As usual, we'd like to encourage modders to test out new tModLoader features on the preview branch if they are relevant to your mod. Major features in preview are listed on our Discord.

We look forward to seeing how mods make use of these new features. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.

[/p][h2]TERRARIA MOD DIRECT - a new way to track the latest and greatest in Terraria modding![/h2]

[previewyoutube][/previewyoutube]
Recently, members of the Terraria Modding Community have put together a Terraria Direct Modding Showcase. This new video series highlights new Terraria modding releases and announcements and it is definitely one to keep an eye on if you are a fan of modded Terraria!

Here is a brief overview of the vision for the Terraria Direct series, straight from its creator:

“The aim of this project is to be as close of a reflection of the modding community as possible. I try to have as much variety as possible, showcasing both big, awaited projects, as well as giving the spotlight to mods and projects that may not yet have a community formed around them. Same thing with the creators that participated in the event.

Everything was made by awesome members of the community, from the music made by SkippyZii, to the assets made by Tubbsy, and of course all of the development teams that were kind enough to work together on this.

I'm really trying with this event to show more of the modding community, and make people excited about it!”


[h2]TMODLOADER STEAM WORKSHOP[/h2]The TML Steam Workshop has over 10,000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!

[h3]WHAT'S NEXT FOR TML?[/h3]

More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5.

As always, you can keep track the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)

Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)

PlayStation, XBOX, Nintendo Switch, Mobile - DR STUDIOS

Happy October, Terrarians!

Over the past few months, we have made a considerable number of tweaks to mobile’s touch controls. In particular, our main focus recently has been making our many customization options both easier to use & find. We wanted to share one aspect of the fruits of our labour with you this month, that being our overhaul of the virtual controls editor. Here’s a video of it in action:

[previewyoutube][/previewyoutube]

For reference, here is an image of the current 1.4.4.9 editor

Notable changes to this editor are as follows:​

  • New defaults! We now have “Simplified”, “Advanced”, and “Custom” schemes to choose from.
  • Keep in mind the schemes shown are actively being worked on, and subject to change.
  • When launching the game for the first time, you are now prompted to choose a control loadout.
  • We have also added a “Controls” option to the pause menu to make them easier to find.
  • The editor interface itself has been considerably tidied.
  • You now place individual buttons / sticks / radials, and customize their size / actions they perform from a separate menu. No more page switches for size.
  • This cuts down significantly on clutter, and makes the editor much more presentable overall.
  • You can now copy schemes between loadouts. Good if you want to preserve the same button layout but slightly change what they do - this way, you don’t have to manually rebuild your scheme.


You can expect to see these changes - and more - alongside the rest of the 1.4.5 update.

---

Until next time, Console & Mobile friends - thanks for all of your love and support!

COMMUNITY

Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!



[h2]TERRARIA HALLOWEEN CONTEST[/h2]


Trick or Treat Terrarians! Entries will close for the 2025 Terraria Halloween Contest very soon. Get your entry in before Sunday, November 2, 2025 at 11:59 pm ET. Click the banner above for more details and rules.

Click here to get more info about the Rules, How to Enter, and Prizes



[h2]TERRARIA MERCHANDISE HUB​[/h2]
The Terraria merchandise hub is where you can find all of the latest and greatest Terraria merchandise all year round - with new stuff arriving all of the time! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!).

Click the banner above to head to Terraria.org/store now!​


[h2]TERRARIA MERCHANDISE UPDATES​[/h2]

[h3]PUMPKING PLUSH NOW AVAILABLE ON TERRARIA.SHOP![/h3]


Literally just in time for Halloween, the team at Terraria.shop has released the terrifying Pumpking Plush! Featuring two of the ghastly faces of the dreaded gourd lord himself, this plush is a great addition to your Terraria collection! Pick one up in the spirit of the season or just because it's awesome.

Click on the image above to pick yours up today and be sure to check out the entire Terraria Collection over at Terraria.shop!



[h3]TERRARIA: HEROES AND ALLIES COLORING BOOK ALSO NOW AVAILABLE ON TERRARIA.SHOP![/h3]



Step into the vibrant world of Terraria with this action-packed coloring book dedicated to its beloved heroes, NPCs, and iconic biomes. Featuring over 40+ hand-drawn pages of beautifully illustrated characters like the Dryad, Wizard, Zoologist, and Empress of Light, this is your chance to give your own creative and colorful flair to the friendlier side of Terraria. If you are more into the darker side of all things Terraria, we have a companion coloring book in the works that will cover the monsters and villains, so stay tuned there!

Pick yours up today by clicking the image above!



[h3]2026 TERRARIA WALL CALENDAR IS OUT NOW![/h3]

Click the image above to check out the brand new 2026 Terraria Calendar!​

The Terraria wall calendar is back for another year, including 13 never-before-seen works of art from Terraria fan artists Suweeka, Drawnbykrishna, Shadouette, GreyL1me, Dragonith, Haidenisa, SleepyEz, and OrangeDude, the 2026 Terraria wall calendar is available now on Amazon. These have really become quite the collector's pieces over the last couple of years, so you won't want to miss out on your chance to pick one up this year!

NOTE: US shipping only for now, but should be shipping worldwide in about a week or so.



[h3]TERRARIA - THE BOARD GAME UPDATE[/h3][p]

Hello Terrarians!

Chris here, lead developer at Paper Fort Games. In this month’s Terraria: The Board Game designer diary, we’ve got production and fulfilment progress, highlights from our time at Spiel Essen, excerpts from my original design notebooks, and an exciting improvement to the deluxe neoprene player boards included in the Hellstone Pledge.

Grab your pickaxes and let’s dig in!

---

SPIEL ESSEN RECAP
We’ve just returned from an incredible few days in Germany for Spiel Essen! A huge thank you to everyone who stopped by our booth, checked out the production sample of Terraria: The Board Game, and shared your enthusiasm for all things Terraria. Meeting so many of you in person was truly wonderful.

Massive thanks to our amazing demo team for helping us run the booth throughout the show. With over 220,000 visitors across four days, it was as exhausting as it was exhilarating, but it’s definitely one of our favourite events of the year!



---

MANUFACTURING NEARING COMPLETION!
Last month, we shared production photos of the game’s trays, dice, and miniatures. Since then, the factory has been busy producing all the cardboard components including cards, punchboards, and player reference sheets.



DELUXE NEOPRENE UPGRADE
Developing the Hellstone Pledge deluxe player mats has been quite the journey; over eight months of testing, refining, and problem-solving! To our knowledge, no one has used dual-layer neoprene quite like this before.

Originally, we used traditional sublimation printing, but the colours weren’t vibrant enough and aligning the layers proved tricky. After lots of experimentation by the Gameland team, we’ve switched to a new approach: a thin PU top layer with UV printing.

This change gives us thicker and more vibrant mats with much higher resolution printing, plus laser-cut edges mean no fraying and thus no stitching required. The result feels like a true upgrade from the previous design, and we are really happy with the outcome.

Below is a comparison of the two approaches; like any physical product, it’s always worth spending a little extra time to get the very best outcome.

[previewyoutube][/previewyoutube]

PUSH-FIT BOSSES
At Spiel Essen, we received samples of the final mold-cast bosses, and they have turned out nicely! The modular, push-fit design is sturdy and satisfying to assemble and disassemble. Over the weekend, we rebuilt them hundreds of times, and they’ve held up perfectly with no loosening of the push-fit mechanism.

BIOME TILE PUNCHBOARDS
We expected the copy of the game provided to us at Essen to be a final MPC (Manufacturer Production Copy). During the show, we noticed that the laminate coating on the biome tiles was peeling; this would have been a major manufacturing issue requiring re-manufacture of all the affected components (over 150,000 punchboards), so we immediately met face-to-face with Gameland’s CEO to investigate.

Thankfully, it turned out that the Essen copy was laminated using a different machine than the one used for final production. Gameland has confirmed this doesn’t affect the mass-production copies, but we’ll need to review another ‘true’ MPC before shipping, to ensure everything meets our high standards.

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SOMETHING FROM THE ARCHIVES
A couple of week ago, Chris unearthed his original design notebook from the very first weeks of the game’s development, over 2½ years ago! It’s fascinating to see how some ideas evolved while others, like transparent cards for player progression, were there from day one.



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TIMELINE
Gameland have informed us that our final MPC (Manufacturer Production Copy) will be ready on 6th November, a few weeks later than they originally predicted. This is mainly due to delays in eProofs being provided to us and foiling processes taking longer than anticipated, for which Gameland have apologised - they are working diligently to finish the production run as quickly as possible, while maintaining the same high level of quality control.

If this MPC copy is 100% correct and can be approved, we have been informed that the games will be available for pickup from the factory (in China) around 15th November. Overground fulfilment to backers in Asia will begin immediately, and games to other regions will be loaded onto boats as soon as possible thereafter. If you’re a backer, be sure to keep your eyes out for mini-updates over the next few weeks.

Until next time, Terrarians!

-Chris and the Paper Fort Games team

[/p][h2]OTHER COMMUNITY NEWS[/h2][p]
[/p][h3]TERRARIA MEDIA SPOTLIGHT[/h3][p]The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.

(CLICK A GIVEN IMAGE TO HEAD OVER TO THE THREAD WHERE WE SAW IT)


by Ian_T


by StarsAndStuff


by Flaxes


by TheHobgoblin


by Mr Creamy


by Larch_Ling


by tytotytole



[h3]TERRARIA HALLOWEEN VANITY CONTEST WINNERS[/h3]
Hello Terrarians! We now have our winners for the latest vanity contest, check them out below!

1st - Lord of Shadowfire - dt9616 - 25,000 Prize Points and the Event Winner role!

2nd - Imposter - mysterious_goose - 15,000 Prize Points

3rd (tie) - The Entity – funnysuperbr - 10,000 Prize Points

3rd (tie) - The Arachnid Soulkeeper – nightmareads - 10,000 Prize Points

All of our other participants as previously mentioned will be receiving 500 Prize Points! Thanks to everyone who submitted for this event. Congratulations to our winners and stay tuned for our next event!



[h3]TERRARIA STAGE TRIVIA CONTEST[/h3]

Over the past few years, Terraria 505 Games Community Manager Stephen “MrGameTheory” Takowsky has hosted hundreds of official Stage events every Sunday at 11:00 AM PDT in the official Terraria Discord server and other associated Terraria servers. These events have included community updates, Q&As, and contests with prizes.

This month, we hosted a major Trivia event and are excited to share the top 5 winners who earned Steam games and Prize Points:

1st Place: dt9616
2nd Place: dashdotdotdot
3rd Place: shu.ra


Congratulations to the winners and to everyone who participated! Please join the official Terraria Discord server for fun daily events and your chance to win awesome prizes!



Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!

Terraria 1.4.5 makes it easier than ever to keep your villagers happy

Terraria 1.4.5 gets a little bit closer every time I write about it, if only by the inevitable passage of the days. We've had such a stacked gaming calendar lately that I can't be too upset about the wait, but I'm still ready for a fresh excuse to return to one of the biggest-selling and best indie games ever made. As it delivers the Terraria State of the Game for September 2025, developer Re-Logic still isn't quite ready to lock an exact date in, but it does tease that it's "truly at the final stages." It also shows off an NPC change that is going to be fantastic news for first-timers, and a welcome addition for all.


Read the rest of the story...


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