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Terraria 1.4.5 makes it easier than ever to keep your villagers happy

Terraria 1.4.5 gets a little bit closer every time I write about it, if only by the inevitable passage of the days. We've had such a stacked gaming calendar lately that I can't be too upset about the wait, but I'm still ready for a fresh excuse to return to one of the biggest-selling and best indie games ever made. As it delivers the Terraria State of the Game for September 2025, developer Re-Logic still isn't quite ready to lock an exact date in, but it does tease that it's "truly at the final stages." It also shows off an NPC change that is going to be fantastic news for first-timers, and a welcome addition for all.


Read the rest of the story...


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Terraria State of the Game - September 2025



Greetings Terrarians!

We have one foot already into the Fall season - our favorite season of the year! - and we are drawing ever closer to the release of Terraria 1.4.5. More on that below. We are also getting really close to the release of the Terraria Board Game in November. The end of the year is setting up to be quite eventful indeed! We are also already setting the stage for what lies ahead in 2026 - Terraria's 15th Anniversary year. We hope we can bring some more cool stuff your way as a result of those plans, but that will have to wait for another day. For now, let's dive in to the latest and greatest news in the world of Terraria!

What's in store this time...

PC - RE-LOGIC

[h2]TERRARIA 1.4.5 - THE FIX IS IN (PROGRESS)​[/h2][p]
The team has been hard at work this month, aiming to reach the "content complete" (also known as the Release Candidate) stage within the next couple of weeks. What does that mean, exactly? Well, that means that - at that point - we will have officially added all of the new content/features/etc. that will make it into Terraria 1.4.5. After that, all that is left to do is testing, tweaking, and bug fixing. Of course, that testing/fixing process takes a good amount of time and is somewhat unpredictable (we had some pretty nasty tickets emerge just this past week, for example). Once we reach "content complete" and we have a bit of time to focus on fixing, we should have a much better sense of precisely when Terraria 1.4.5 will reach completion. We are working as closely as possible with our partners in parallel to try and shorten the time needed on the backend for first party submissions, localization, etc. - as, again, our goal for 1.4.5 is a global synchronized launch.

All that said, reaching content complete is a major milestone and we are truly at the final stages now. We know this update has taken far too long to get out to you all, and we are sorry for that. We do hope that you enjoy it once it is out - and that you are excited for what else is in store for the future of Terraria. More on that in the months ahead. For now, we are all in on the push to get this update out to you as quickly as possible!

This month's spoiler looks at some improvements to the way NPC Housing operates and is communicated to the player...

Villagers no longer require a House in order to appear!
(That said, if you haven't built them a House, they'll ask for one!)


We've also added additional hints on how a house can be built, and, added visualization for how housing is scanned!
Any Villagers that do not have a house assigned to them will leave for safety when night comes!



[h2]STEAM WORKSHOP NEWS[/h2]

Click the banner above to check out the Terraria Workshop!

Countless Terraria texture packs and worlds await you in the Terraria Steam Workshop! You are missing out if you haven't taken the time to check out these amazing creations from the community.

[/p][h2]WHAT ELSE IS GOING ON?[/h2][p]
Trying our very best to narrow in on that elusive launch window...

[/p]
TMODLOADER NEWS - TML TEAM
[p]

Hello everyone!

On October 1st the monthly update release of tModLoader will go live. As always we are grateful for the massive amount of community participation in developing and testing new features each month.

This month's release contains the new ModAchievement feature. We are excited to see how mods use ModAchievement and how they'll give players long-term goals to work towards. We've seen many mod makers showcasing their new achievement art this last month and look forward to seeing them in-game. As usual, we'd like to encourage modders to test out new tModLoader features on the preview branch if they are relevant to your mod. Major features in preview are listed on our Discord.

Modders and users should also keep an eye out for our monthly Steam announcement on the 1st where a complete listing of bug fixes and API changes for this month's release will be listed. The in-game news button on the main menu will direct you directly to the announcement once it is live.

We look forward to seeing how mods make use of these new features. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.

[/p][h2]TMODLOADER STEAM WORKSHOP[/h2][p]The TML Steam Workshop has over 10,000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!

[/p][h3]WHAT'S NEXT FOR TML?[/h3][p]
More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5.

As always, you can keep track the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)

Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)

[/p]
PlayStation, XBOX, Nintendo Switch, Mobile - DR STUDIOS
[p]
Hey there, Terrarians!

Once again, another month has flown by as we work hand-in-hand with Re-Logic to get 1.4.5 over the line. Work across multiple platforms is heating up as we near the Release Candidate stage and we really have to start planning for submissions and such in earnest. Hopefully, we will make it through that process cleanly and quickly - but it is always a bit unpredictable! We have some other things planned to share with you in the coming months, but that is a topic for another day. For now, we hope you are ready for a day sailing the open... skies?

Yo ho ho! I said to stack the cannonballs neatly on the deck, yeh landlubber!

---

Until next time, Console & Mobile friends - thanks for all of your love and support!

[/p]
COMMUNITY

Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!



[h2]TERRARIA HALLOWEEN CONTEST[/h2]

One of our favorite annual traditions is back once again - the Terraria Halloween Contest! From art to costumes, builds to pumpkin carving - there is a category for everyone! Check out the details below - or by clicking the banner above!

Trick or treat Terrarians! Let's have a Terrarian Martian Halloween contest!
Tomorrow will mark the 11th anniversary of the Terraria Community Forums (TCF). Also, this year marks the 10th anniversary of when 1.3 was released. Amazing to think it's been ten years since our friends, the martians, have joined the game. With Halloween coming up we wanted to combine everything everywhere all at once.

Click here to get more info about the Rules, How to Enter, and Prizes



[h2]TERRARIA MERCHANDISE HUB​[/h2]
The Terraria merchandise hub is where you can find all of the latest and greatest Terraria merchandise all year round - with new stuff arriving all of the time! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!).

Click the banner above to head to Terraria.org/store now!​


[h2]TERRARIA MERCHANDISE UPDATES​[/h2]

[h3]THE LATEST BIOME SERIES PINS FROM SANSHEE ARE OUT NOW![/h3]

If you haven't been keeping up with the long-standing Terraria Biome Pin Series from Sanshee, then you have truly been missing out! This latest release showcases the creepy and forboding Dungeon alongside the fiery depths of the Underworld. Oh, and team Sanshee pulled together a little Life Crystal Pin as well - to keep your health up as you delve into these wickedly difficult biomes.

Click on the banner above to check out these latest releases as well as the entire Terraria Collection over at Sanshee!



[h3]TERRARIA - THE BOARD GAME UPDATE[/h3][p]

Hello Terrarians!

Chris here, lead developer at Paper Fort Games. In this month’s Terraria: The Board Game designer diary, we’ve got pictures from the Gameland manufacturing team, a few backer request items and details of Essen Speil 2025!

Remember; late pledges close 30th September; pledge now at: Pre-order ⛏ Terraria: The Board Game on BackerKit to secure the playmat (it won’t be printed again!) and lock in the best price for the game.



---

MANUFACTURING PROGRESS
The Gameland team are hard at work manufacturing the games and have sent over some pictures, with more to follow soon. Plastics and neoprene generally come first as they take longer to make, followed by paper and cardboard components which are quicker to produce.

Big buckets o’ bosses, tonnes of trays and doodads full of dice!​

We’re so excited to show you the other components as they are made!

---

RULEBOOK
After a final round of proofreading by over 1500 backers, we’ve finalised the rulebook and submitted the final paper print files for the game!



---

PACKING GUIDE
This is a game with lots of components, so we’ll be adding a packing guide to every copy of the game. This will show how trays are organised, how everything fits in the box, and will also contain a QR code to a video demonstration. We hope this will make unboxing and sorting your game a smooth and enjoyable experience!



---

BACKER REQUESTS
We’ve gathered a couple of backer requests below, and some miscellaneous bits and pieces that you might find interesting!

Here’s an image of the wooden character pack

Here is the playmat + complimentary embroidered carry bag!

[previewyoutube][/previewyoutube]
Finally, for any backers who want to know how to open their promo booster packs without tearing them open, here’s a ‘how-to guide, courtesy of the trading card world!

---

SEE A PRODUCTION COPY AT ESSEN 2025!
From October 23rd to 26th, we’ll be showing a production copy of Terraria: The Board Game at Essen Spiel in Germany; the world’s largest tabletop game convention. If you’re coming to the show, we’d love to meet you; please stop by Hall 4, booth 4G425 (see a map via the link HERE) to say hello and check it out!

---

We'll be Back in October!

Remember; late pledges close on September 30th, so if you want to lock in your copy at the best price, do so via the link below.

TERRARIA: THE BOARD GAME CAMPAIGN LATE PLEDGES​

Until next time!

[/p][h2]OTHER COMMUNITY NEWS[/h2][p]
[/p][h3]TERRARIA MEDIA SPOTLIGHT[/h3][p]The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.

(CLICK A GIVEN IMAGE TO HEAD OVER TO THE THREAD WHERE WE SAW IT)


by shekhar9bittu


by Few_Jeweler6750


by Final_masker


by iGooDie


by DvTheAnimator


by Frankie-404


by PoundToundHound


by danleman


by pepo2900


by Suinumi

by Biggy-π


by PikusM


by Familiar_Bag_4710


by SnookyZun



by mraytar6511


by phhooo



[h3]SUMMER ART/BUILDING CONTEST WINNERS![/h3]
Hello Terrarians! As a new spin on your typical building contests seen in the Terraria community, we have a different style for this event, a Terraria pixel art building contest!

Event Rules​
  • Submissions must be built Pixel Art in Terraria.,
  • Submissions must be built to represent something in Terraria. This excludes modded content.,
  • Submissions must be made by you! Using another person's creations is NOT allowed! You may be disqualified from future events doing this.,
  • Besides ones to help with spawning in items, mods are disallowed for this contest. This applies to modded blocks, shaders, tile pasting tools, as well as resource packs.,
  • Submissions must be made during the duration of the event. We will not accept submissions created before this announcement.,
  • Submissions must follow the server ⁠rules
.

Prizes 1st Place: 40,000 Prize Points and the Event Winner role!
2nd Place: 30,000 Prize Points!
3rd Place: 20,000 Prize Points!

Anyone else who participates in the event will receive 1000 Prize Points!


Please make all submissions in the official Terraria Discord server. DM your submissions to @Event Mail in the server. Submissions close on September 28, 2025 4:00 PM. Any submissions that do not comply with the rules will not be considered.



[h3]TERRARIA STAGE TRIVIA CONTEST[/h3]
Over the past few years, Terraria 505 Games Community Manager Stephen “MrGameTheory” Takowsky has hosted hundreds of official Stage events every Sunday at 11:00 AM PDT in the official Terraria Discord server and other associated Terraria servers. These events have included community updates, Q&As, and contests with prizes.

This month, we hosted our biggest Trivia event yet and are excited to share the top 5 winners who earned Steam games and Prize Points:

1st Place: dt9616
2nd Place: applepatapon
3rd Place: just_toasty
4th Place: maelstromait
5th Place: wynaut​


Congratulations to the winners and to everyone who participated! Please join the official Terraria Discord server for fun daily events and your chance to win awesome prizes!



Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!

After nearly three years, Terraria's 1.4.5 update is totally, definitely, indisputably almost finished: 'We are in the endgame now'




Terraria has been nearly finished for around half a decade now. Developer Re-Logic began the process of rounding out its 2D survival game way back in 2020, and it's been almost three years since the most recent update—1.4.4. Now though, it really does seem like the end is nigh. Re-Logic has assured players that it is in the final, closing, penultimate stages of development of what may well be the game's last update...
Read more.

Terraria 1.4.5 is "in the endgame now," but crossplay will be a little longer

It's been almost three years since Terraria 1.4.5 was first mentioned, and what could be the final update for one of the best-selling games ever is still in the works. Developer Re-Logic has been taking its time, adding more features and cooking everything to perfection, but there's naturally one question on everyone's minds: when we can actually play it? Now, in its Terraria State of the Game blog post for August 2025, the studio says it's "in the endgame" on the long-awaited overhaul.


Read the rest of the story...


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Terraria State of the Game - August 2025



Greetings Terrarians!

August was quite an eventful month for Team Terraria. We are well into the final push for Terraria 1.4.5 (for real, more on that below), and tickets are flying through the system. Several members of the team were also able to get together in person this month for the first time in many years - and for the first time ever with some folks. We have also been able to take care of a lot of planning for "what comes next" that will hopefully make for more consistency down the line. More on that in the future. With that said, we are all back home and ready to push this over the line.

Let's get right into it, shall we?

PC - RE-LOGIC

[h2]TERRARIA 1.4.5 - WE ARE IN THE ENDGAME NOW​[/h2][p]
The Re-Logic team sat down this past month for one last parsing of the list of items remaining. Some things were deferred and others prioritized - all in an effort to arrive at something we have been looking forward to for quite a while: an internal launch window. Up until this point, the timing has been somewhat fluid based on additional content needs and unexpected bugs and such. We are not quite ready to share that timeline publicly just yet, but we have informed all of our internal partners (DR Studios, etc) of the plan so that we can work together to make this happen. More than ever before with 1.4.5, this is truly the final push.

Speaking of the release of Terraria 1.4.5, we are hoping for and planning on this being a global launch. What that means is that we are aiming to release on all platforms at or around the same time. That includes PC, Consoles, Mobile, China Mobile, etc. We are considering this somewhat of a "dry run" for the post-Crossplay world - which is something we hope to bring to fruition in very short order once 1.4.5 is out and all hotfixes are done. This requires a lot of coordination and planning for things like localization and submissions. As mentioned above, that process is well underway.

Happy to answer questions from anyone as we can, but things are really coming into focus now...


As for spoilers this month, the team thought it might be fun to look at some of the unsung work that goes into these updates. Bug fixes, tweaks, and changes that may not have a lot of visual flash and sizzle, but certainly impact the Terraria experience. We've shared an example below:

Ticket TER-2230 - "Better convey the existence of player defense multipliers in Expert/Master+ worlds"

The issue at play here is that Player Defense in Expert and Master+ worlds is subject to defense values being multiplied by 1.5 and 2.0 respectively, but this information is never conveyed to the player, resulting in players mistakenly believing defense becomes less and less valuable as the world difficulty increases. This leads to players making suboptimal build decisions. However, just increasing the defense number also can create confusion, so there needs to be some way to communicate both the increase effect and the fact that it is tied to a given difficulty level.

Lots of ideas and discussions then occur - do you just increase the numbers, do you do a hover-over tooltip, maybe a graphic element, etc. - until we arrive at a final decision, shown below:

In 1.4.5, the Defense Shield shape and colors change along with providing an explanation for how much damage is mitigated for that level of Defense on a given difficulty.

There are countless little things like the above that go into each update - alongside the bugs that we all know and hate being squashed underfoot. Speaking of bugs, nearly 900 bugs have been closed during the development process of 1.4.5!

Again, we are in the final push now. The content list is locked in, the bug and ticket list is locked in and the internal timeline is set. We are hopeful that we will be able to share something more publicly soon!




[h2]RE-LOGIC x GAMESCOM[/h2]

Last week, a handful of the Re-Logic team met up at Gamescom in Cologne, Germany. What started as "Loki needs to go to Gamescom to handle some meetings and business-y stuff" turned into an opportunity for about half of our team to meet up with each other in person. This was the first time we have had even this many team members in one place since 2018 - and it was the first time for a lot of us to meet the wonderful @Kazzymodus ! Meetings were had, sights were seen, and the team reveled in the chance to connect with each other in a way that only being together in person can accomplish. We also had the chance to meet some of our favorite partners and developer friends for the first time. This was far, far overdue and we are already looking forward to the next time!

We thought it might be fun to share a few pictures from our adventures. We hope you enjoy!



Before anyone asks, yes this was baked into the timeline and we had folks still churning away at tickets, so it should not have any impact on our plan regarding timing for 1.4.5.



[h2]STEAM WORKSHOP NEWS[/h2]

Click the banner above to check out the Terraria Workshop!

Countless Terraria texture packs and worlds await you in the Terraria Steam Workshop! You are missing out if you haven't taken the time to check out these amazing creations from the community.

[/p][h2]WHAT ELSE IS GOING ON?[/h2][p]
Trying our very best to narrow in on that elusive launch window...

[/p]
TMODLOADER NEWS - TML TEAM
[p]

Hello everyone!

On September 1st, the monthly update release of tModLoader will go live. As always we are grateful for the massive amount of community participation in developing and testing new features each month.

This month's release contains new interaction options for NPCs and projectiles, as well as a full rework of our code analyzer now called tModCodeAssist. We'd like to encourage modders to experiment with the new ModAchievement feature that will be available on the preview branch. We know modded achievements have been a highly requested feature for some time, so we are excited to see mods use them. Testing and feedback will help ensure that this feature is ready for everyone next month.

Modders and users should also keep an eye out for our monthly Steam announcement on the 1st where a complete listing of bug fixes and API changes for this month's release will be listed. The in-game news button on the main menu will direct you directly to the announcement once it is live.

We look forward to seeing how mods make use of these new features. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.

[/p][h2]TMODLOADER STEAM WORKSHOP[/h2][p]The TML Steam Workshop has over 10,000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!

[/p][h3]WHAT'S NEXT FOR TML?[/h3][p]
More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5.

As always, you can keep track the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)

Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)

[/p]
PlayStation, XBOX, Nintendo Switch, Mobile - DR STUDIOS
[p]
Hey there, Terrarians!

It has been a fun month indeed, working with Re-Logic towards the internal deadline for Terraria 1.4.5 while also preparing for the additional work that will go into ensuring a smooth launch across console/mobile and the world. Don't think that we have forgotten about Crossplay either, as plans are underway to try and get that out to everyone as soon as possible. We also are working on a few other ideas for improvements down the line, but more on that later. For now, let's have a quick peek at another of the amazing furniture sets coming your way soon...

What could this set possibly be named? There must be a clue somewhere...

---

Until next time, Console & Mobile friends - thanks for all of your love and support!

[/p]
COMMUNITY

Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!



[h2]TERRARIA MERCHANDISE HUB​[/h2]
The Terraria merchandise hub is where you can find all of the latest and greatest Terraria merchandise all year round - with new stuff arriving all of the time! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!).

Click the banner above to head to Terraria.org/store now!​


[h2]TERRARIA MERCHANDISE UPDATES​[/h2]

[h3]EIGHTY-SIXED OCEAN BIOME SHIRT & TANK PREORDERS OPEN NOW![/h3]

Our good friends at Eighty Sixed have opened preorders for their most recent piece of Terraria clothing - the Ocean Biome T-shirt and Tank Top! The oceans of Terraria are full of nasty things to ruin your deep sea dive, as this new design so accurately portrays. This is also one of a small handful of Terraria clothing designs that are available as a tank top. Click on the images above for more details and to pre-order yours today!


Pre-Orders of the Ocean Biome shirt or tank a will also have a chance to receive the brand new Beach Day poster for free at checkout!

As always, be sure to check out the entire Terraria Collection over at Eighty Sixed!



[h3]TERRARIA - THE BOARD GAME UPDATE[/h3][p]

Hello Terrarians!

Chris here, lead developer at Paper Fort Games. In this month’s Terraria: The Board Game designer diary, we’ve got exciting news about the game’s development, final sample images, an updated gameplay video and more.

Grab your pickaxes and let’s dig in!

---​

LAST CHANCE TO BACK - LATE PLEDGES CLOSE ON SEPTEMBER 30TH

If you missed the campaign but still want to grab a copy of the game, now’s your chance! Late pledges will close on 30th September 2025. After this date, the world playmat will no longer be available, and any remaining Kickstarter editions will only be sold through our website, at a higher price.

For the best deal (and to secure the playmat), make your pledge now at: Pre-order ⛏ Terraria: The Board Game on BackerKit



---

DEVELOPMENT COMPLETE!
We are *very* excited to announce that apart from the rulebook (which is going through the layout and graphic design process), we have now submitted all of the game’s final files to the manufacturer! This is a massive milestone, and a huge relief, as it means that development is complete and that final production will begin shortly!

Wooden components, miniatures and dice have already been manufactured, so we’ve got a bit of a head start on the process, and we’re hoping that Gameland will be able to send us some photos of production over the coming weeks so that we can share the manufacturing process with you!

As well as the rulebook, the lion’s share of last month’s workload was performing ‘consistency passes’ on the game’s components. In the end, our consistency document contained almost 150 checks that need to be performed on every component.

There were also some additional checks for particularly tricky and/or technical components. For example, all transparent cards in the game have a ‘white layer’ (shown as pink in the GIF below) that is printed first to ensure that artwork areas are opaque – we needed to check that every transparent card’s white layer and art layer matched up exactly.



---

SAMPLES Foiled Box Lid
Here’s the game’s cover, complete with foil-stamped logo! Though it doesn’t seem so in these images, the ‘THE BOARD GAME’ subtitle is quite hard to read when foiled, so we’ve opted to keep that part foil-free for the final cover, but otherwise we think this looks beautiful, and will easily set the Kickstarter versions of the game apart from retail.



Character Pack
Hellstone backers will be receiving the wooden character pack as part of their pledge; below you can see how it can be swapped out for the foam block so that it can be stored inside the game box!



Foiled Pwnhammer
Here’s the limited-edition, uniquely-numbered, Pwnhammer card in all its foiled glory!



Foiled Boss Cards
Boss cards have also received the shiny treatment, with some areas spared for readability.



Promo Pack Boosters
Backers will be receiving the Developer Promo Pack (containing the Dev Set vanities) and the Seasonal promo pack (combining the Christmas and Halloween Promo cards); here are the boosters that they’ll come in (these samples are unsealed so we can check that all the cards fit inside… they do!)



Slime Graveyard
Finally, in last month’s update I mentioned that we had a drawer full of rejected samples, including a slime graveyard! Some of you were keen to see that, so here are just a few of the iterations we’ve gone through over the past few months…



---

UPDATED GAMEPLAY VIDEO
Earlier, this week, we re-uploaded our playthrough featuring Chippy, Alex and Hannah – this version is higher resolution and has been colour corrected, so the shots match more closely. This video is also public and shareable, so feel free to share with anyone who might be interested!

[previewyoutube][/previewyoutube]

---

SHIPPING AND TARIFFS UPDATE
If you’re a backer, you can find full details on shipping (including tariffs) in our August update here > TERRARIA: THE BOARD GAME PROJECT UPDATE , including an incredibly generous move by the Re-Logic team.

---

We'll be Back in September!

Remember; late pledges close on September 30th, so if you want to lock in your copy at the best price, do so via the link below.

TERRARIA: THE BOARD GAME CAMPAIGN LATE PLEDGES​

Until next time!

[/p][h2]OTHER COMMUNITY NEWS[/h2][p]
[/p][h3]TERRARIA MEDIA SPOTLIGHT[/h3][p]The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.

(CLICK A GIVEN IMAGE TO HEAD OVER TO THE THREAD WHERE WE SAW IT)


by bilibilijnylgj

[previewyoutube][/previewyoutube]by DogmadEX


by 枭是猫头鹰的意思 (tytotytole)


by Kravkik


by AquariousNyx


by Dylan_Anglesey12


by Mazeriette


by PoisonBricks



[h3]SUMMER ART/BUILDING CONTEST WINNERS![/h3]
​As we shared last month, we held an art/building contest over on the Terraria Discord. A huge congratulations to our winners listed below!


1st - ✨𝒟𝒶𝓃𝓎✨ ~ 40,000 Prize Points and the Event Winner role!


2nd - someoneyoudon'tknow ~ 30,000 Prize Points!

3rd - T ~ 25,000 Prize Points!



[h3]PENGUIN GAMES PARKOUR COLLAB 2 - RESULTS[/h3]
Thanks to everyone who participated in Penguin Games Parkour Collab. Now without further ado, here are the results for each category!

Experienced Leaderboard
1st - hummingvogel - 44.059
2nd - Sebieripper - 1:02.933

Beginner Leaderboard
1st - Tig - 39.935
2nd - 𝐸𝒱𝐼𝐿 𝓜𝓪𝓰𝓮 𝓕𝓮𝓶𝓫𝓸𝔂!! - 53.426



Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!