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Terraria State of the Game - May 2025



Greetings Terrarians!

May has come and gone already? Time is really flying this year - or maybe it's just us? Terraria turned 14 years old this month, which is crazy to think about - a massive thanks to each and every one of you for your support over the years! Anyway, another month of progress is in the books and the concerted effort (and extra hands on deck) towards tackling tickets is already paying off. Our rate of working through these has accelerated noticeably. There is still a good ways to go, but we are very pleased with the pace. We know that everyone is desperately wanting a release window. We discuss this very topic on a regular basis - ultimately, we don't want to ever cut corners, and we want to be very sure of any date/timing we give whenever it is ready for prime time... so just hang in there with us a bit longer. We know this update has taken a long time, and we thank you for that patience you show each month.

That said, let's dive into the latest and greatest, shall we?



PC - RE-LOGIC


[h2]SLIME - NOT JUST FOR BREAKFAST ANYMORE!​[/h2]

Often, early game Terraria can feel a bit limiting in regards to gear choices. Sure, you will eventually find enough ore to slap together a cool new sword, or perhaps luck will favor you with a shiny drop from a chest hidden near the surface... but outside of getting desperate and turning to Wood gear, what choice do you have? This becomes even more of a factor on World Seeds with limited resources, such as Skyblock.

What if you could craft a nice early weapon out of the most common enemy that roams the plains and forests of Terraria - the humble slime? Well, in Terraria 1.4.5 you will be able to take some of that extra Gel and form it up into one of two new early game weapons: the Slime Spear and Slime Whip! These weapons will also inflict the Slime debuff on enemies. This will make them both easier to keep track of - and (also new to 1.4.5), more susceptible to fire! This makes for a nice one-two punch alongside some fire arrows, Wand of Sparking, or anything else that can inflict On Fire! This will also make these Slimy weapons a bit more "interesting" in multiplayer situations...

Let's just hope Baby Slime doesn't ask what that whip is made of...

Now you're cooking with Slime!

In case you missed it, we also released Terraria 1.3.0.8 as a beta branch on Steam in celebration of Terraria's 14th Anniversary. Read our note to the community and check out the details around how you can access the latest retro version of Terraria via the link below!

[h3]TERRARIA TURNS FOURTEEN[/h3]



[h2]STEAM WORKSHOP NEWS[/h2]


Click the banner above to check out the Terraria Workshop!

Countless Terraria texture packs and worlds await you in the Terraria Steam Workshop! You are missing out if you haven't taken the time to check out these amazing creations from the community.



[h2]WHAT ELSE IS GOING ON?[/h2]

Trying our very best to narrow in on that elusive launch window...



TMODLOADER NEWS - TML TEAM




Hello everyone!

We've hit another impressive milestone this month. The workshop now has over 10,000 mods available! That's amazing! Be sure to regularly check the workshop for newly released mods, we're positive you'll always find something fun and interesting to try out.

Each month hundreds of new mods are released, each a result of countless hours of work put into them by their creators. Here is a collage of the icons of the most-subscribed Terraria mods available on the TML Steam Workshop!



On June 1st the monthly update release of tModLoader will go live. We are once again grateful for the massive amount of community participation in developing and testing new features each month.

This month's release contains new capabilities and examples, such as new hooks for properly implementing custom equipment layers and a full custom ModType example in ExampleMod that modders can use as a reference for implementing their own custom ModTypes.

Modders and users should also keep an eye out for our monthly Steam announcement on the 1st where a complete listing of bug fixes and API changes for this month's release will be listed. The in-game news button on the main menu will direct you directly to the announcement once it is live.

As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.



[h2]TMODLOADER STEAM WORKSHOP[/h2]

The TML Steam Workshop has over 10,000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!



[h3]WHAT'S NEXT FOR TML?[/h3]

More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5.

As always, you can keep track the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)

Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)



PlayStation, XBOX, Nintendo Switch, Mobile - DR STUDIOS


Hey there, Terrarians!

As you may have seen over the past few months, we’ve been looking to simplify mobile’s control scheme through the addition of various new Quality of Life features. We have another one of these to share with you today: a feature called “multi-touch”!



In short, multi-touch is a new feature that can be toggled for each button in your control scheme. By enabling it for a button, the following changes occur:

  • You can now drag your finger off the button and have it remain held.
  • The button is now only released when your finger leaves the screen itself.
  • With your finger still pressed to the screen, dragging it to another multi-touch button will press that button too.
  • However, dragging your finger away from this new button will stop pressing it.


[previewyoutube][/previewyoutube]

Through this change, it is now much easier to perform actions simultaneously. Were you wanting to continuously fire in a direction and periodically jump, you can now do so by pressing the fire button and dragging on / off of jump.Taking advantage of this feature, we have also added a new optional control scheme - single stick! This removes the right stick in favor of target locking, alongside a few other changes. In tandem with multi-touch, it now serves as a competent yet approachable way of playing.

[previewyoutube][/previewyoutube]
To that end, here’s some footage of us putting it through its paces in a Pre-Mech Duke Fishron fight!

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Until next time, Console & Mobile friends - thanks for all of your love and support!



COMMUNITY


Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!



[h2]TERRARIA MERCHANDISE HUB​[/h2]

The Terraria merchandise hub is where you can find all of the latest and greatest Terraria merchandise all year round - with new stuff arriving all of the time! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!).


Click the banner above to head to Terraria.org/store now!​



[h2]TERRARIA MERCHANDISE UPDATES​[/h2]
[h3]TERRARIA GREEN CAP JUST DROPPED ON TERRARIA.SHOP[/h3]

We can neither confirm nor deny that the Green Cap that just dropped on terraria.shop is indeed THE Green Cap worn by everyone's favorite Guide, Andrew... or just a really good imitation. Either way, you will be cruising the biomes of Terraria in style with this brand new headgear!



As always, click on the image above to head on over to terraria.shop and pick yours up today. While you are there, check out the entire collection of amazing merch over at terraria.shop!



[h3]TERRARIA - THE BOARD GAME UPDATE[/h3]


Hello Terrarians!

Chris here, lead developer at Paper Fort Games; I’m back with this month’s Terraria: The Board Game designer diary.

Firstly, we want to wish a very happy 14th birthday to Terraria for earlier this month - congratulations to the Re-Logic team for this amazing milestone!



This month has been dominated by preparations for UK Games Expo 2025, one of our favourite tabletop game conventions. You’ll find full details below, as well as updates on pre-production components, biome tile art and more.

If you missed the campaign but would like to get your hands on the game, don’t worry! Late pledges are now available by clicking the link below...

TERRARIA: THE BOARD GAME CAMPAIGN LATE PLEDGES

---

Grab your pickaxes and let’s dig in!

VISIT US AT UKGE 2025, STAND 2-714
From Friday 30th May to Sunday 1st June, the Paper Fort Games team will be at the UK Games Expo in Birmingham, UK. Last year, we met loads of you at the show, and we’d really love to see you again; if you’re attending the convention, please swing by stand 2-714 to say hello and check out how the game has developed since UKGE 2024.



We’ll be running multiple demos of the game every day of the convention, as well as bringing our daily giveaways, beanbag toss, slime balloons and King Slime photo cutout; we can’t wait to see you there! Below are some photos from our stand in 2024:



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LATEST PRE-PRODUCTION COMPONENTS
In anticipation of UKGE, we’ve been working with the Gameland manufacturing team to produce as many close-to-final components as we can for demos at the convention. This has involved lots of preparation of print files, reviewing of proofs and discussions with the factory, but we were very keen to have up-to-date copies to show at the event.

Last year (and until very recently), we were using a handmade version of the game for demos and development, featuring laser-cut tokens, generic dice and 3D-printed miniatures; this year we’re delighted to be showing off the game’s production-quality components (though Chris is a little sad at not being let loose on the laser as much this year…)

You’ll be able to see the game’s organiser trays, die-cut punchboard pieces, moulded plastic miniatures, printed transparent cards, wooden character pack, spiralbound Bestiary/ Crafting Menu, full-art card sleeves and much more.

We received many of these components in advance - Gameland are going to be bringing a few of the remaining components to the show. Below is a selection of the new components; it’s wonderful to finally see the tokens and tiles as punchboards!



Gameland also sent us this video of the spiralbound Bestiary/ Crafting Menu sample, complete with the foiling on the covers!

[previewyoutube][/previewyoutube]

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GAMEPLAY VIDEOS
Getting our hands on these latest production-quality components will also give us the chance to do something we’ve be wanting to do for a long while - make new gameplay videos! With the game’s rules in flux due to playtesting and our development copy of the game get a bit ropey from all the handling/ stickering/ scribbling we’ve subjected it to, we haven’t been in a position to make a video that shows off the game in the way it deserves – until now! Once we’ve recovered from UK Games Expo, we’ll be organising a filming session; let us know in the comments if you’d prefer a full playthrough, bitesize overviews of different aspects of the game, or something else!

---

GAME DEVELOPMENT NEWS
Here’s what we’ve been focusing on this month:

  • Rulebook: The rulebook rewrite is ongoing – it’s taking a little longer than anticipated but it’s worth spending time on. The good news is that it’s simpler, and shorter!
  • Card wording changes: We’ve been going through the wording on every card with a fine-toothed comb to ensure consistency, simplify concepts and shorten text where possible. We’re currently replacing commonly used terms (such as draw, discard and scrap) with icons so it’s easier to parse a card’s effect at a glance.
  • Bosses: As well as streamlining Boss behaviours and mechanics, we’ve been trying out a new idea that make a boss’s spawned ally more than just another enemy token in the world. We’re testing a new idea whereby Allies powerup their Boss via a ‘buff’ track – players will have to decide how to move Allies on this track to balance rewards and boss buffs. The wrinkle is that an Ally gets added each turn, forcing Allies already on the track into new spaces. We’ll have more about this next month, but here’s a sneak peek of the prototype cards:




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We'll be Back in June!

Remember; if you missed the campaign but would still like to get your hands on the game, late pledges are now available via the link below:

TERRARIA: THE BOARD GAME CAMPAIGN LATE PLEDGES​

Until next time!



[h2]OTHER COMMUNITY NEWS[/h2]

[h3]TERRARIA MEDIA SPOTLIGHT[/h3]
The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.

(CLICK A GIVEN IMAGE TO HEAD OVER TO THE THREAD WHERE WE SAW IT)


by Wangdashe


[previewyoutube][/previewyoutube]
by SnookyZun


by Comfortable-Mark5714


by dannonallred


by Suinumi


by RPDak


by Shadou


by 1That_one_guy


by deerpawz


by Argengy


by phhooo


by Alpre2


by ButterscotchIll4464


by DR3ADM4N


by CloudArcade


by Drawnbykrishna


by AEngel-Art-777


by r2d2upgrade


by MakFeed


by fenced_in1


by 1984ren


by Yampishna


by Mr Creamy


by Scarleihemn



[h3]
TERRARIA TRIVIA EVENT WINNER!
[/h3]
Congratulations to those who were able to participate in our first ever Trivia Event!

1st Place: 50,000 points and the Event Winner role go to StarsAndStuff for scoring 26659 Points
2nd Place: 30,000 points go to hp-printer5
3rd Place: 20,000 points go to t!
4th Place: 10,000 point go to Monarchia!
5th Place: 5,000 points go to RadiantReaper


Thanks again to everyone for participating! And special thanks to our team of Event Coordinators and Event Helpers!

If helping out with events like this interests you, feel free to ask about applying for the Event Helper position by DMing @Mod Mail in the Terraria Discord server. If you have an idea for a server event, you can send it to @Event Mail to be considered.

Event Coordinator applications open every so often, so keep an eye out on that channel!



Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!

Terraria Turns Fourteen!

Happy Terraria Day!

Fourteen years ago today, a little game called Terraria launched on Steam and the rest is history. Since that time, over 64 million Terrarians across the globe have accepted the challenge - to traverse the dangerous biomes of Terraria in search of fortune, glory, and the defeat of the nefarious Moon Lord.To say we appreciate each and every one of you would be the understatement of all time. Quite simply, your support is what keeps Terraria alive, vibrant, and growing. Here’s to many more years of Terraria!

[h2]In celebration, we have released the latest in our “Retro Terraria” collection on Steam: Terraria 1.3 - Lunacy![/h2]

If you missed the first appearance of the Moon Lord, or you just want to check it out for the nostalgia, this is your chance! To play Terraria 1.3 - Lunacy! just select it from the available branches in your Terraria Steam properties menu. As always, these saves will be kept separate from your core game saves to avoid any issues.

We hope you enjoy this trip down memory lane, and we hope to have more news about the upcoming Terraria 1.4.5 update soon!

[h2]THANK YOU, TERRARIANS!!![/h2]

Palworld's Terraria collab is coming this summer, though I have some questions about it


Crossovers! Collabs! Whatever you want to call them, love them or hate them, in an age where the biggest companies only seem interested in serving you the same thing over and over again, we're stuck with them. This time around, it's a bit of an odd one, as Palworld is getting a Terraria-themed update sometime this summer. Why Terraria? Genuinely no idea, I suppose they might appeal to a similarish kind of crowd, outside of that I haven't the foggiest.


Read more

Terraria 1.4.5 update finally tackles summoner woes with a suite of new upgrades

As excited as I am for the Terraria 1.4.5 update to finally release, there's a whole lot of big games on the go right now. Between Expedition 33, Oblivion Remastered, Blue Prince, Tempest Rising, and FF14 Cosmic Exploration, I can afford to let Re-Logic cook its (supposedly) final update for a little longer. Fortunately, it seems they've been busy doing just that. In a new Terraria State of the Game for April 2025, the developer reveals one of the most exciting additions we've seen so far, as it finally looks to give summoners the love they deserve.


Read the rest of the story...


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Terraria State of the Game - April 2025



Greetings Terrarians!

Spring has certainly sprung in our neck of the woods. Everything is greening up, flowers are in bloom, and the allergies are off the charts! Lots of interesting things going on behind the scenes as of late - hopefully some of that comes to fruition and we can share the details in later months. We know things are a bit chaotic in the world right now as well, so we do hope that Terraria can at least provide an area of respite for everyone. We also know that releasing the update would certainly help in that regard. We are doing all that we can to not only get this one done, but also plan a bit ahead to streamline things for down the road - but that's a story for another time. For now, let's dig in to the latest news from the world of Terraria!

What awaits us in this month's State of the Game?



PC - RE-LOGIC


[h2]TERRARIA - THE (PRE) FIX IS IN!​[/h2]

We know that many Terrarians greatly enjoy playing the Summoner class, but we also know that many players have felt that Summoner lags behind the other classes in regards to equipment and other aspects. One key missing piece has been the lack of weapon prefixes for Summoner weapons. In Terraria 1.4.5, we are finally addressing this with the addition of a suite of brand new Summoner weapon prefixes!

Give those minions the extra competitive edge that they need with new Summoner Prefixes!



[h2]STEAM WORKSHOP NEWS[/h2]


Click the banner above to check out the Terraria Workshop!

Countless Terraria texture packs and worlds await you in the Terraria Steam Workshop! You are missing out if you haven't taken the time to check out these amazing creations from the community.



[h2]WHAT ELSE IS GOING ON?[/h2]

Whittling the list, planning ahead...



TMODLOADER NEWS - TML TEAM




Hello everyone!

On May 1st the monthly update release of tModLoader will go live. We are once again grateful for the massive amount of community participation in developing and testing new features each month.

This month's release contains several notable features that mod makers can look forward to. Features include brand new support for biome conversions and custom ID sets as well as improved support for custom tile drawing and tile entities.

Modders and users should also keep an eye out for our monthly Steam announcement on the 1st where a complete listing of bug fixes and API changes for this month's release will be listed. The in-game news button on the main menu will direct you directly to the announcement once it is live.

As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.



[h2]TMODLOADER STEAM WORKSHOP[/h2]

The TML Steam Workshop has over 6000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!



[h3]WHAT'S NEXT FOR TML?[/h3]

More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5.

As always, you can keep track the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)

Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)



PlayStation, XBOX, Nintendo Switch, Mobile - DR STUDIOS


Hello Terrarians!

Another month of steady progress towards the release of Terraria 1.4.5 is in the books! In addition, we have been able to conduct a lot of planning for what comes next after 1.4.5, and we feel like that will pay dividends moving forward for sure. With that said, we are pleased to be able to share one of the cool facelifts coming in 1.4.5 - the Dungeon Entrance has received a brand new look...

There is another new variation, but we will keep that to ourselves for now... and don't worry, the classic entrance to the Dungeon is still in the game.

---

Until next time, Console & Mobile friends - thanks for all of your love and support!



COMMUNITY


Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!



[h2]TERRARIA MERCHANDISE HUB​[/h2]

The Terraria merchandise hub is where you can find all of the latest and greatest Terraria merchandise all year round - with new stuff arriving all of the time! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!).


Click the banner above to head to Terraria.org/store now!​



[h2]TERRARIA MERCHANDISE UPDATES​[/h2]
[h3]GOLD BUNNY PLUSH AND TOWN SLIME KEYCHAINS OUT NOW ON TERRARIA.SHOP[/h3]

The latest Terraria merch drop from the good folks at terraria.shop just went live! This time around, we are featuring the brand new Gold Bunny Plush as well as a new collection of keychains based on everyone's favorite blobby buddies, the Town Slimes!



As always, click on the image above to head on over to terraria.shop and pick yours up today. While you are there, check out the entire collection of amazing merch over at terraria.shop!



[h3]TERRARIA - THE BOARD GAME UPDATE[/h3]


Hello Terrarians!

Chris here, lead developer at Paper Fort Games. In this month’s Terraria: The Board Game designer diary, we’ve got a little surprise for backers of the world playmat, our latest (and most colourful!) box organiser samples and some excellent new Boss art from George.

If you missed the campaign but would like to get your hands on the game, don’t worry! Late pledges are now available by clicking the link below...

TERRARIA: THE BOARD GAME CAMPAIGN LATE PLEDGES

---

Grab your pickaxes and let’s dig in!

PLAYMAT CARRY BAG
During the campaign, we said that the world playmat would ship in a cardboard tube which could also be used to store it. This was true at the time, but over the past couple of months we’ve been working on something a little snazzier; a custom Terraria carry bag that will be included with every world playmat!

[previewyoutube][/previewyoutube]

The bag features the Terraria logo embroidered in gold thread, an adjustable carry handle and a drawstring closure - it's perfect for slinging over your shoulder and heading to game night (or as a quiver for your Jester’s Arrows!).

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COLOURED PLASTIC ORGANIZER TRAYS
Last month, we shared a render of the game’s coloured trays; the physical samples arrived in the office this week and we’re really happy with them. Not only do they add an exciting pop of colour to the box, they aid organisation by making each tray more easily identifiable.



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CARD + BIOME TILE TRAY WHITE SAMPLES
In previous updates, you’ve seen the game's card and biome tile trays as grey plastic 3D prints. We recently received the cardboard versions which are sturdy and work really nicely. These will be fully printed; in the image below you’ll see a small hand-made mockup of the crate art that will cover the boxes. Not only with these have the Terraria crate vibe - the labels will help us to simplify organisation by reminding players of which cards are stored in which location.



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BOSS AND ALLY ART
George is in the process of wrapping up paint-overs of the game’s Boss miniatures and ally tokens. These pieces of art will appear on the game’s Boss cards, and they also serve as a great colour reference if you’re thinking about painting your miniatures!



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DICE TRAY SAMPLE
The dice tray sample arrived this week; it’s easy to store and assemble, and the artwork really pops! We’re discussing with the manufacturer about the viability of using invisible stitching in place of the black stitching shown on the sample.



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GAME DEVELOPMENT NEWS

Here’s what we’ve been focusing on this month:
  • The major rulebook overhaul continues; we've received initial comments from playtesters and are making improvements and clarifications based on this feedback. We’ll publish it for backers to read as soon as it’s ready (and less ugly!).
  • ‘Blind’ playtesting is ongoing; the game is being playtested by groups playing the game based solely on the updated rulebook.
  • Removal of half-blocks from the game has been well received by playtesters; George has just finished re-working the biome tile art to account for this.
  • The ‘objective focus’ token (added to increase interactivity and planning between players) is serving its proposed function, but needs a couple of small changes to really shine.
  • Alternate objectives have been tested and enjoyed; we're adjusting some but overall they are adding the desired variability game-to-game.
  • Simplification of enemy retaliation rules has been successful; less dice rolling is saving time!
  • Further updates to boss rules, spawn criteria and behaviours to streamline boss battles.


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A NOTE ON US TARIFFS

You can read our mini-update published earlier this month for information on US tariffs; discussions are ongoing with Re-Logic, with our manufacturing team and with fulfilment partners to find the best way forward. We'll keep you in the loop via State of the Game and Kickstarter updates, so keep an eye out!

TERRARIA: THE BOARD GAME - US TARIFF UPDATE

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We'll be Back in May!l

Remember; if you missed the campaign but would still like to get your hands on the game, late pledges are now available via the link below:

TERRARIA: THE BOARD GAME CAMPAIGN LATE PLEDGES​

Until next time!



[h2]OTHER COMMUNITY NEWS[/h2]

[h3]TERRARIA MEDIA SPOTLIGHT[/h3]
The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.

(CLICK A GIVEN IMAGE TO HEAD OVER TO THE THREAD WHERE WE SAW IT)

[previewyoutube][/previewyoutube]by RichaadEB


by MOK!SS


by StarsAndStuff


by Gamingwithmum


by panna_cotta1


by Shadou


by indu555


by SnookyZun


by mc_ikea_chicken


by ClassyRocket750


by Paitomo


by Real-Mortgage5444


by RAWTHORN




[previewyoutube][/previewyoutube]by Nyangtofu


by Tigitar999


by MemeGodTheRealOne


by KimiLikes


by sleepy ez + GreyL1me


by Legitimate-Citron955


by Qwizibo


by terrariand_


by MiserableGrip


by Suinumi


by Financial_Fill_7536



[h3]TERRARIA CELESTIAL CLASH EVENT[/h3]
On April 1st, the Terraria community on Discord erupted into organized chaos as all members were suddenly drafted into a surprise server-wide showdown: the Celestial Clash. Players were assigned one of four celestial pillar roles, Solar, Vortex, Nebula, or Stardust, and sent into themed channels to represent their faction in a battle of pure messaging might. As the Moon Lord invaded the general chat, the only way to fight back was through conversation, creativity, and channel domination. Over the course of just 24 hours, Terrarians rallied to send over 132,000 messages, showcasing not just their competitive spirit, but their boundless energy and love for the game.

When the dust settled, it was the Vortex Pillar that claimed the title of champion, contributing a staggering 47,000+ messages alone. All participants in the Vortex Clash were awarded a limited-time role flair to commemorate their victory, and top contributors from all factions received additional recognition for their valiant efforts. Whether you were defending the Nebula realm or leading the Solar frontlines, this event proved just how electric the Terraria community can be when united under one banner (or four).



[h3]TERRARIA VANITY CONTEST[/h3]
Earlier this month, our Discord server kicked off a no-theme Vanity Contest where players submitted their most creative character looks. Submissions closed April 16 and voting has officially ended! Thank you to everyone who participated and cast their vote. We’ll be sharing the winners in the next State of the Game!



[h3]TERRARIA STREAM PICNIC[/h3]
On April 19, the Terraria Discord community gathered for a laid-back Stream Picnic event, where members took turns showcasing their favorite games live in voice chat. With 12-minute stream slots and open participation, it was a great way to share beloved titles, discover new ones, and connect over a shared love of gaming. Thanks to everyone who streamed, watched, and made it such a cozy success!



[h3]TERRARIA MEME CONTEST[/h3]
The Terraria Meme Contest is now underway, and we’re calling on all creative Terrarians to show us your best original memes! Whether it’s a hilarious in-game moment or a brilliant Terraria pun, we want to see it. Submissions must be related to Terraria and follow our server rules, any image or video format that embeds properly is welcome!

The top three memes will win big, with the first-place prize earning 25,000 Prize Points and the Event Winner role. Everyone who participates gets 500 Prize Points just for entering, so there’s no reason not to join the fun!

The contest runs through April 30, so get your memes in before time runs out.

Event Details Here



Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!