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Terraria Steam Workshop support is on the way

Terraria: Journey's Actual End might have arrived already, but that doesn't mean the, er, actual end for the action-adventure game. Following the title's "final content update", developer Re-Logic has announced some upcoming support that's on the way to help players share their own creations with each other - via Steam Workshop.


"Steam Workshop support for texture packs and map sharing is coming!", the studio announces in a forum post looking at the current state of the game. "That's right, with all of the planned content updates behind us, we are taking the time to look into raising the bar in regards to how players can interact and share their creations with each other!"


Re-Logic says there's still a decent chunk of work and "additional iteration" remaining to do before Terraria's Steam Workshop support will be ready to launch, so it doesn't sound like it'll be ready for a little while yet. The studio adds that it'll naturally have more to share about how the tool's support will work once it's a bit further into development, too.


Read the rest of the story...


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Terraria: No Greater Labor of Love



2020 has brought a lot of insanity to all of us - but also one constant, and that is Terraria being in our gaming lives and releasing more amazing content.

10 years, from 250 items to over 5000. Never a microtransaction. Never a paid DLC. If any game defines the "Labor of Love", it is Terraria. This is it, friends, let's make it happen - Terraria = your Labor of Love winner for the 2020 Steam Awards.

Get those Nominations in now everyone, we got this!

To nominate, just head to the Terraria store page, click that nominate button and let's go!

Terraria gets an FNA update for Linux / macOS and overhauls Vanity item display

Terraria fans rejoice, as not only has the Linux support improved but you can now show off your vanity items in all their glory with the 1.4.1 release out now.

Read the full article here: https://www.gamingonlinux.com/2020/10/terraria-gets-an-fna-update-for-linux-macos-and-overhauls-vanity-item-display

Rounding Out the Journey: Terraria 1.4.1 is Here!



Greetings, Terrarians! Terraria 1.4.1 releases today for our PC players!


Welcome to launch day for Terraria 1.4.1 on PC! As we have alluded to in previous news items and spoilers around this update, Terraria 1.4.1 is primarily focused on adding in pieces that were not quite ready in time for the Journey's End launch date - along with more fixes, balance tweaks, and a few new tidbits that we decided to add along the way. Located below, you will find the full changelog for Terraria 1.4.1



So, what all does Terraria 1.4.1 contain? Here are some of the bigger topline tidbits of note - but again, refer to the full changelog for a more complete accounting of things.




[h2]VANITY CONTEST WINNER SETS[/h2]

[previewyoutube][/previewyoutube]

As promised, we have added the winning Vanity Sets from the Journey's End Vanity Design Contest! These turned out really well, and we are beyond excited to see these in game. Be sure to once again congratulate the winners and thank them for making such awesome designs possible!

- Plaguebringer
- Wandering Ronin
- The Timeless Traveler
- Floret Protector
- Capricorn
- Bonus winner: TV Head!


All six of these are craftable with pre-Hardmode materials of various sorts, so that all players can experience these awesome vanity sets! Thanks to everyone who participated and voted in the Vanity contest, and especially to our winners!

[h2]CREDITS[/h2]



Who made all of this anyway? At long last, Terraria on PC has it's own credits! Upon defeating the Moon Lord for the first time, be sure to stay tuned for an awesome throwback credit sequence, including an exclusive never-before-heard music track! Want to see it again? You can access the Credits from the main menu at any time.


The Music Box (Journey's End) is now created by recording the Credits music sequence. Additionally, using it in a normal accessory slot will play the Credits sequence in-game, while using it in a social slot will only play the music.




[h2]NEW NPC - THE PRINCESS[/h2]



How will you discover and unlock this regal companion? What does she do? You will have to explore and find out on your own!




[h2]NEW ACHIEVEMENTS[/h2]



Who doesn't like Achievements, right? Updated for the Journey's End era, we have included a handful of new goals for you to chase down!



[h2]NEW ITEMS[/h2]



We have included a handful of new items - with several focused on filling out the early/pre-hardmode Summoner options. We are personally fans of the new Flinx-based Summoner gear.



[h2]VANITY OVERHAUL[/h2]

Vanity Overhaul? What exactly do we mean here? Well - the way armors and vanity sets used to work was a bit limiting, particularly in regards to the way "back" items worked. So, we made it better! For just one example: why pick between showing Wings or a Cape, for example, when you can have both!


Armors and vanity items which draw on the back (backpacks, tails, wings, and capes) are now no longer mutually exclusive. This means that you can now have one of any of those four categories all displaying at the same time. Previously, only one of those could ever be visible at a time (for instance, if you had visible wings, you could not ever see a cape, backpack, or tail).

Here is a visual explaining what we mean:



Prior to Terraria 1.4.1: The use of visible wings prevented capes from being visible, while the use of capes prevented shields from being visible.


In 1.4.1, these elements no longer conflict with each other, and can be used together in various combinations

There are even more overhauls to the vanity system to explore, so be sure to check out the full changelog for all the juicy details!


[h2]
QUALITY OF LIFE CHANGES
[/h2]

Beyond Bug Fixes, we always want to try and enhance the user experience as much as possible. Here are just a few of the ways we have explored doing so in Terraria 1.4.1:

  • The Journey Mode duplication menu has been overhauled, with the addition of several new filters to break up some of the larger categories
  • Additionally, the Misc option in the duplication menu should more properly encompass items that do not fall under any other category
  • Torch God now plays an Otherworldly track when that setting is toggled
  • Bestiary now indicates if a drop is Wave-based/if it only drops after a certain wave in Frost Moon and Pumpkin Moon
  • Plantero's Sombrero has made its triumphant return
  • Reorganized menu settings for resolution/fullscreen/windowed borderless to all use the same sub-menu, to reduce confusion
  • Updated FNA (Mac/Linux related)
  • RGB support is now available for SteelSeries game peripherals
  • Updated localization for all languages up to 1.4 (some 1.4.1 content may still be untranslated, and these translations will come in an upcoming hotfix)



[h2]
BALANCE CHANGES
[/h2]


As you likely are aware, Terraria: Journey's End contained a ton of changes to balance across the entire progression of the game. As with any changes of this nature, everyone had thoughts and feedback. We invited everyone to weigh in on this robust discussion in our Official Balance/Feedback Thread on Terraria Community Forums - and you did not disappoint! With that feedback in hand - along with our own post-launch thoughts - we have made even more balance changes that we hope will bring things ever-closer to feeling "just right" for most folks. A little bit of everything has been impacted here, so we really encourage you to read up before you are surprised! :)

TCF Terraria: Journey's End Balance Discussion Thread

There are simply too many things to list here, so for the full list, please click the link below to check it out!

[h3]Terraria 1.4.1 Balance Changes[/h3]



[h2]BUG FIXES[/h2]

What update would be complete without a laundry list of Bug Fixes? There are far too many to list here - if you want to check out the full list, click on the link below:


[h3]Terraria 1.4.1 Bug Fixes[/h3]



[h2]TERRARIA OFFICIAL SOUNDTRACK - JOURNEY'S END TRACKS ADDED![/h2]

Alongside Terraria 1.4.1, we have updated the Terraria Official Soundtrack with all of the Journey's End tracks - and some older favorites! There has never been a better time to pick up this collection of amazing tunes! The full OST is now updated on Steam, and all of the new tracks will be available on Spotify/iTunes/etc. in the very near future!

[h3]TERRARIA OFFICIAL SOUNDTRACK ON STEAM[/h3]


Of course, if you get or are addicted to the alternate tunes on the 05162020 World Seed, be sure to check out the Terraria: Otherworld Official Soundtrack as well!

[h3]TERRARIA: OTHERWORLD SOUNDTRACK ON STEAM[/h3]




That's Terraria 1.4.1 in a nutshell! To check out the full changelog and to participate in the discussion around the update, learn how best to report any bugs, etc. please check out our official Terraria 1.4.1 Launch Thread, linked below!

TERRARIA 1.4.1 OFFICIAL LAUNCH THREAD & CHANGELOG




TERRARIA: JOURNEY'S END & 1.4.1 BUG/ISSUE REPORTING


Having an issue? Found a nasty bug that you want us to squash? We are here for you!

While the team will be searching far and wide all over the Community, the best place to report bugs is over on TCF!



Click the Bug Report Banner above to head on over to share any issues you are having!

Terraria's actual final update is out today





Back in May, Terraria developer Re-Logic released the massive Journey's End update and finally, after nearly a decade of post-launch development, decided it was finished. Five months later, it's getting another update. Journey's Actual End is out today and will be Terraria's final update, for real this time. At least that's what Re-Logic says. Maybe it will find another excuse to tinker again. And while this concludes all the content updates, you can still expect support and fixes.  This one isn't nearly as significant as Journey's End, which came with 1,000 new items, new modes, weather effects and a 40-page changelog. Re-Logic hasn't released the full list of new additions yet, but you can expect the final NPC, vanity armour, new achievements and lots of tweaks.   As Wes pointed out back in May, it's ludicrous that Terraria still costs just $10, despite how vast it is, how many years of updates its had and how it's never relied on DLC or microtransactions. It's a bit of an anomaly. I didn't think I'd be writing about it nearly a decade later, but its incredible run has been well earned.