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Terraria 1.4.5 is "in the endgame now," but crossplay will be a little longer

It's been almost three years since Terraria 1.4.5 was first mentioned, and what could be the final update for one of the best-selling games ever is still in the works. Developer Re-Logic has been taking its time, adding more features and cooking everything to perfection, but there's naturally one question on everyone's minds: when we can actually play it? Now, in its Terraria State of the Game blog post for August 2025, the studio says it's "in the endgame" on the long-awaited overhaul.


Read the rest of the story...


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Terraria State of the Game - August 2025



Greetings Terrarians!

August was quite an eventful month for Team Terraria. We are well into the final push for Terraria 1.4.5 (for real, more on that below), and tickets are flying through the system. Several members of the team were also able to get together in person this month for the first time in many years - and for the first time ever with some folks. We have also been able to take care of a lot of planning for "what comes next" that will hopefully make for more consistency down the line. More on that in the future. With that said, we are all back home and ready to push this over the line.

Let's get right into it, shall we?

PC - RE-LOGIC

[h2]TERRARIA 1.4.5 - WE ARE IN THE ENDGAME NOW​[/h2][p]
The Re-Logic team sat down this past month for one last parsing of the list of items remaining. Some things were deferred and others prioritized - all in an effort to arrive at something we have been looking forward to for quite a while: an internal launch window. Up until this point, the timing has been somewhat fluid based on additional content needs and unexpected bugs and such. We are not quite ready to share that timeline publicly just yet, but we have informed all of our internal partners (DR Studios, etc) of the plan so that we can work together to make this happen. More than ever before with 1.4.5, this is truly the final push.

Speaking of the release of Terraria 1.4.5, we are hoping for and planning on this being a global launch. What that means is that we are aiming to release on all platforms at or around the same time. That includes PC, Consoles, Mobile, China Mobile, etc. We are considering this somewhat of a "dry run" for the post-Crossplay world - which is something we hope to bring to fruition in very short order once 1.4.5 is out and all hotfixes are done. This requires a lot of coordination and planning for things like localization and submissions. As mentioned above, that process is well underway.

Happy to answer questions from anyone as we can, but things are really coming into focus now...


As for spoilers this month, the team thought it might be fun to look at some of the unsung work that goes into these updates. Bug fixes, tweaks, and changes that may not have a lot of visual flash and sizzle, but certainly impact the Terraria experience. We've shared an example below:

Ticket TER-2230 - "Better convey the existence of player defense multipliers in Expert/Master+ worlds"

The issue at play here is that Player Defense in Expert and Master+ worlds is subject to defense values being multiplied by 1.5 and 2.0 respectively, but this information is never conveyed to the player, resulting in players mistakenly believing defense becomes less and less valuable as the world difficulty increases. This leads to players making suboptimal build decisions. However, just increasing the defense number also can create confusion, so there needs to be some way to communicate both the increase effect and the fact that it is tied to a given difficulty level.

Lots of ideas and discussions then occur - do you just increase the numbers, do you do a hover-over tooltip, maybe a graphic element, etc. - until we arrive at a final decision, shown below:

In 1.4.5, the Defense Shield shape and colors change along with providing an explanation for how much damage is mitigated for that level of Defense on a given difficulty.

There are countless little things like the above that go into each update - alongside the bugs that we all know and hate being squashed underfoot. Speaking of bugs, nearly 900 bugs have been closed during the development process of 1.4.5!

Again, we are in the final push now. The content list is locked in, the bug and ticket list is locked in and the internal timeline is set. We are hopeful that we will be able to share something more publicly soon!




[h2]RE-LOGIC x GAMESCOM[/h2]

Last week, a handful of the Re-Logic team met up at Gamescom in Cologne, Germany. What started as "Loki needs to go to Gamescom to handle some meetings and business-y stuff" turned into an opportunity for about half of our team to meet up with each other in person. This was the first time we have had even this many team members in one place since 2018 - and it was the first time for a lot of us to meet the wonderful @Kazzymodus ! Meetings were had, sights were seen, and the team reveled in the chance to connect with each other in a way that only being together in person can accomplish. We also had the chance to meet some of our favorite partners and developer friends for the first time. This was far, far overdue and we are already looking forward to the next time!

We thought it might be fun to share a few pictures from our adventures. We hope you enjoy!



Before anyone asks, yes this was baked into the timeline and we had folks still churning away at tickets, so it should not have any impact on our plan regarding timing for 1.4.5.



[h2]STEAM WORKSHOP NEWS[/h2]

Click the banner above to check out the Terraria Workshop!

Countless Terraria texture packs and worlds await you in the Terraria Steam Workshop! You are missing out if you haven't taken the time to check out these amazing creations from the community.

[/p][h2]WHAT ELSE IS GOING ON?[/h2][p]
Trying our very best to narrow in on that elusive launch window...

[/p]
TMODLOADER NEWS - TML TEAM
[p]

Hello everyone!

On September 1st, the monthly update release of tModLoader will go live. As always we are grateful for the massive amount of community participation in developing and testing new features each month.

This month's release contains new interaction options for NPCs and projectiles, as well as a full rework of our code analyzer now called tModCodeAssist. We'd like to encourage modders to experiment with the new ModAchievement feature that will be available on the preview branch. We know modded achievements have been a highly requested feature for some time, so we are excited to see mods use them. Testing and feedback will help ensure that this feature is ready for everyone next month.

Modders and users should also keep an eye out for our monthly Steam announcement on the 1st where a complete listing of bug fixes and API changes for this month's release will be listed. The in-game news button on the main menu will direct you directly to the announcement once it is live.

We look forward to seeing how mods make use of these new features. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.

[/p][h2]TMODLOADER STEAM WORKSHOP[/h2][p]The TML Steam Workshop has over 10,000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!

[/p][h3]WHAT'S NEXT FOR TML?[/h3][p]
More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5.

As always, you can keep track the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)

Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)

[/p]
PlayStation, XBOX, Nintendo Switch, Mobile - DR STUDIOS
[p]
Hey there, Terrarians!

It has been a fun month indeed, working with Re-Logic towards the internal deadline for Terraria 1.4.5 while also preparing for the additional work that will go into ensuring a smooth launch across console/mobile and the world. Don't think that we have forgotten about Crossplay either, as plans are underway to try and get that out to everyone as soon as possible. We also are working on a few other ideas for improvements down the line, but more on that later. For now, let's have a quick peek at another of the amazing furniture sets coming your way soon...

What could this set possibly be named? There must be a clue somewhere...

---

Until next time, Console & Mobile friends - thanks for all of your love and support!

[/p]
COMMUNITY

Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!



[h2]TERRARIA MERCHANDISE HUB​[/h2]
The Terraria merchandise hub is where you can find all of the latest and greatest Terraria merchandise all year round - with new stuff arriving all of the time! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!).

Click the banner above to head to Terraria.org/store now!​


[h2]TERRARIA MERCHANDISE UPDATES​[/h2]

[h3]EIGHTY-SIXED OCEAN BIOME SHIRT & TANK PREORDERS OPEN NOW![/h3]

Our good friends at Eighty Sixed have opened preorders for their most recent piece of Terraria clothing - the Ocean Biome T-shirt and Tank Top! The oceans of Terraria are full of nasty things to ruin your deep sea dive, as this new design so accurately portrays. This is also one of a small handful of Terraria clothing designs that are available as a tank top. Click on the images above for more details and to pre-order yours today!


Pre-Orders of the Ocean Biome shirt or tank a will also have a chance to receive the brand new Beach Day poster for free at checkout!

As always, be sure to check out the entire Terraria Collection over at Eighty Sixed!



[h3]TERRARIA - THE BOARD GAME UPDATE[/h3][p]

Hello Terrarians!

Chris here, lead developer at Paper Fort Games. In this month’s Terraria: The Board Game designer diary, we’ve got exciting news about the game’s development, final sample images, an updated gameplay video and more.

Grab your pickaxes and let’s dig in!

---​

LAST CHANCE TO BACK - LATE PLEDGES CLOSE ON SEPTEMBER 30TH

If you missed the campaign but still want to grab a copy of the game, now’s your chance! Late pledges will close on 30th September 2025. After this date, the world playmat will no longer be available, and any remaining Kickstarter editions will only be sold through our website, at a higher price.

For the best deal (and to secure the playmat), make your pledge now at: Pre-order ⛏ Terraria: The Board Game on BackerKit



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DEVELOPMENT COMPLETE!
We are *very* excited to announce that apart from the rulebook (which is going through the layout and graphic design process), we have now submitted all of the game’s final files to the manufacturer! This is a massive milestone, and a huge relief, as it means that development is complete and that final production will begin shortly!

Wooden components, miniatures and dice have already been manufactured, so we’ve got a bit of a head start on the process, and we’re hoping that Gameland will be able to send us some photos of production over the coming weeks so that we can share the manufacturing process with you!

As well as the rulebook, the lion’s share of last month’s workload was performing ‘consistency passes’ on the game’s components. In the end, our consistency document contained almost 150 checks that need to be performed on every component.

There were also some additional checks for particularly tricky and/or technical components. For example, all transparent cards in the game have a ‘white layer’ (shown as pink in the GIF below) that is printed first to ensure that artwork areas are opaque – we needed to check that every transparent card’s white layer and art layer matched up exactly.



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SAMPLES Foiled Box Lid
Here’s the game’s cover, complete with foil-stamped logo! Though it doesn’t seem so in these images, the ‘THE BOARD GAME’ subtitle is quite hard to read when foiled, so we’ve opted to keep that part foil-free for the final cover, but otherwise we think this looks beautiful, and will easily set the Kickstarter versions of the game apart from retail.



Character Pack
Hellstone backers will be receiving the wooden character pack as part of their pledge; below you can see how it can be swapped out for the foam block so that it can be stored inside the game box!



Foiled Pwnhammer
Here’s the limited-edition, uniquely-numbered, Pwnhammer card in all its foiled glory!



Foiled Boss Cards
Boss cards have also received the shiny treatment, with some areas spared for readability.



Promo Pack Boosters
Backers will be receiving the Developer Promo Pack (containing the Dev Set vanities) and the Seasonal promo pack (combining the Christmas and Halloween Promo cards); here are the boosters that they’ll come in (these samples are unsealed so we can check that all the cards fit inside… they do!)



Slime Graveyard
Finally, in last month’s update I mentioned that we had a drawer full of rejected samples, including a slime graveyard! Some of you were keen to see that, so here are just a few of the iterations we’ve gone through over the past few months…



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UPDATED GAMEPLAY VIDEO
Earlier, this week, we re-uploaded our playthrough featuring Chippy, Alex and Hannah – this version is higher resolution and has been colour corrected, so the shots match more closely. This video is also public and shareable, so feel free to share with anyone who might be interested!

[previewyoutube][/previewyoutube]

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SHIPPING AND TARIFFS UPDATE
If you’re a backer, you can find full details on shipping (including tariffs) in our August update here > TERRARIA: THE BOARD GAME PROJECT UPDATE , including an incredibly generous move by the Re-Logic team.

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We'll be Back in September!

Remember; late pledges close on September 30th, so if you want to lock in your copy at the best price, do so via the link below.

TERRARIA: THE BOARD GAME CAMPAIGN LATE PLEDGES​

Until next time!

[/p][h2]OTHER COMMUNITY NEWS[/h2][p]
[/p][h3]TERRARIA MEDIA SPOTLIGHT[/h3][p]The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.

(CLICK A GIVEN IMAGE TO HEAD OVER TO THE THREAD WHERE WE SAW IT)


by bilibilijnylgj

[previewyoutube][/previewyoutube]by DogmadEX


by 枭是猫头鹰的意思 (tytotytole)


by Kravkik


by AquariousNyx


by Dylan_Anglesey12


by Mazeriette


by PoisonBricks



[h3]SUMMER ART/BUILDING CONTEST WINNERS![/h3]
​As we shared last month, we held an art/building contest over on the Terraria Discord. A huge congratulations to our winners listed below!


1st - ✨𝒟𝒶𝓃𝓎✨ ~ 40,000 Prize Points and the Event Winner role!


2nd - someoneyoudon'tknow ~ 30,000 Prize Points!

3rd - T ~ 25,000 Prize Points!



[h3]PENGUIN GAMES PARKOUR COLLAB 2 - RESULTS[/h3]
Thanks to everyone who participated in Penguin Games Parkour Collab. Now without further ado, here are the results for each category!

Experienced Leaderboard
1st - hummingvogel - 44.059
2nd - Sebieripper - 1:02.933

Beginner Leaderboard
1st - Tig - 39.935
2nd - 𝐸𝒱𝐼𝐿 𝓜𝓪𝓰𝓮 𝓕𝓮𝓶𝓫𝓸𝔂!! - 53.426



Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!

Path of Terraria turns the indie game into an ARPG with a story and endgame maps

As exciting as the looming Terraria 1.4.5 update is, my attention has just been stolen away by modder 'ScottieKnowz' and their imminent open beta launch for Path of Terraria. This hugely impressive full-conversion mod takes Re-Logic's beloved indie game and transforms it into an ARPG inspired by Path of Exile. There's no element spared; expect a full story progression, quests, classes, randomized loot drops with affixes, crafting currency, a passive skill tree, and a full endgame with PoE-style mapping. There are even online leaderboards and the option to trade.


Read the rest of the story...


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New Terraria 1.4.5 update makes getting around the world faster, and much cooler

Getting around in Terraria 1.4.5 is about to be much, much more fun. Over the years, we've gained all manner of ways to zip across the world, from Hermes Boots and wings to the iconic minecart. Now, a new contender has joined the fray, and it might be my favorite yet. While the newly posted Terraria State of the Game for the end of July doesn't have a 1.4.5 release date for us, it does include two of the most exciting spoilers we've had in a while, unveiling a new RC Car and hinting at a particularly intriguing new world seed.


Read the rest of the story...


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Terraria State of the Game - July 2025



Greetings Terrarians!

Hot enough out there for everyone? Seems like there is nowhere that is safe from the heat wave this summer! More time to stay cool, stay indoors, and play video games, right? On our end, work on Terraria 1.4.5 continues unabated - we think this month's spoiler is a particularly fun one. Still no dates to share, which we know will be disappointing to everyone, but we are doing our very best to get to that day as quickly as possible. That said, again we hope that you enjoy what we have in store for you this month... and hopefully it will not be too much longer before we can give you that launch window.

Let's dive right in and see what's in store this time!

PC - RE-LOGIC

[h2]ZIPPING ACROSS THE LANDSCAPE RC-STYLE​[/h2][p]
The Re-Logic team continues to be hard at work whittling away at the pile of tickets. This month has seen quite a bit of effort focused on one of the new unique World Seeds. It is indeed a pesky one, given the odd ways it seems to interact with the worldgen. We are not quite ready to dive into the details of that one just yet, so you will have to remain in the dark for now. As to what we do have to show this month...

Inspired somewhat by the Kwad Racer Drone, the team has added a brand new RC Car that you can use to zip around your Terraria worlds. It can even climb backwalls! We cannot wait to see what crazy racetracks the Terraria community might come up with to challenge even the most daredevil drivers out there. Be sure to share them with us when the time comes!

Wait... it can climb walls as well?!

What other goodies are in store for Terraria 1.4.5... time will tell!



[h2]STEAM WORKSHOP NEWS[/h2]

Click the banner above to check out the Terraria Workshop!

Countless Terraria texture packs and worlds await you in the Terraria Steam Workshop! You are missing out if you haven't taken the time to check out these amazing creations from the community.

[/p][h2]WHAT ELSE IS GOING ON?[/h2][p]
Trying our very best to narrow in on that elusive launch window...

[/p]
TMODLOADER NEWS - TML TEAM
[p]

Hello everyone!

On August 1st the monthly update release of tModLoader will go live. As always we are grateful for the massive amount of community participation in developing and testing new features each month.

This last month we hosted our first official mod jam on our Discord server and it was a mind-blowing success. The theme was "Game Tribute" and we were impressed with how many high quality submissions we had. We thank everyone who participated and hope it was fun and a great practice! We encourage players to check out the [url=https://steamcommunity.com/workshop/browse/?appid=1281930&requiredtags[]=Mod+Jam+Entry]mod jam submissions on the workshop here. If you are interested in participating in the next mod jam, be sure to come to Discord to be notified.

This month's release contains several notable features that mod makers can look forward to, such as the highly requested ModConfig.SaveConfig feature. Users will be happy to know that this release fixes many sound issues, most notably sounds cutting each other off or stopping early. Modders and users should also keep an eye out for our monthly Steam announcement on the 1st where a complete listing of bug fixes and API changes for this month's release will be listed. The in-game news button on the main menu will direct you directly to the announcement once it is live.

As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.

[/p][h2]TMODLOADER STEAM WORKSHOP[/h2][p]The TML Steam Workshop has over 10,000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!

[/p][h3]WHAT'S NEXT FOR TML?[/h3][p]
More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5.

As always, you can keep track the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)

Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)

[/p]
PlayStation, XBOX, Nintendo Switch, Mobile - DR STUDIOS
[p]
Hey there, Terrarians!

We have been able to be a lot more involved lately in the final push on 1.4.5 - working hand in hand with Re-Logic on core tickets that impact all platforms for the update. This has been helpful to both teams - and the speed of the update as a whole. We really hope that this will help make for a better update that everyone will thoroughly enjoy. Speaking of... how about a gander at some more of those upcoming furniture sets?

Crimson or Corruption? It's a question as old as time itself...

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Until next time, Console & Mobile friends - thanks for all of your love and support!

[/p]
COMMUNITY

Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!



[h2]TERRARIA MERCHANDISE HUB​[/h2]
The Terraria merchandise hub is where you can find all of the latest and greatest Terraria merchandise all year round - with new stuff arriving all of the time! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!).

Click the banner above to head to Terraria.org/store now!​


[h2]TERRARIA MERCHANDISE UPDATES​[/h2]


[h3]CHECK OUT THE LATEST MONTHLY T-SHIRT ON TERRARIA.SHOP![/h3]

We thought it might be a fun idea to explore the idea of Terraria boss-themed sports teams - who are you backing in the big rivalry game between the Golem Guardians and the Duke Fishron Falcons?

Guardians or Falcons - which team reigns supreme?

Pick yours up today by clicking the image above - and be sure to check out the entire collection of amazing merch over at terraria.shop!



[h3]TERRARIA - THE BOARD GAME UPDATE[/h3][p]

Hello Terrarians!

Chris here, lead developer at Paper Fort Games. In this month’s Terraria: The Board Game designer diary, we’ve got information about our estimated timeline, followed by a gameplay video double feature, updated boss cards, development news and a sneak peek at the game’s special-edition Pwnhammers!

If you missed the campaign but would like to get your hands on the game, don’t worry! Late pledges are now available by clicking the link below...

TERRARIA: THE BOARD GAME CAMPAIGN LATE PLEDGES

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Grab your pickaxes and let’s dig in!

UPDATED TIMELINE TL;DR: We’re updating our estimated shipping date to November 2025.

In March, we revised our timeline, updating our estimated shipping date from June to August. We’ve been working as hard as we can to meet that goal, but we’re going to need some more time to ensure that the game is the very best it can be.

Why is the game taking longer than expected?
From a development point of view, reworking and improving the rulebook, updating the game’s boss mechanisms and preparing for the game’s consistency pass have taken longer than anticipated. Nothing has stalled - we’re making progress every day - but they’re complex, involved processes that move slowly and can’t be rushed without compromising the quality of the game. We’re confident that the time spent on these steps will be reflected in the final product, and if you’re interested in the details, you can read more in the ‘Development news’ section below.

Graphic design is deeply intertwined with development; it relies on the preceding steps being completed. We’re always doing as much as we can in parallel, but the design of a component can’t be 100% finalised until we’re sure of its content. For most of the game’s components, that’s not an issue, but for the game’s cards and rulebook, the final text must be locked in for the files to be generated and submitted for printing. The good news is that most of the game’s components (those with little or no text) *have* been finalised, so the cards and rulebook represent the lion’s share of the graphic design work remaining.

Terraria: The Board Game contains *lots* of components, the vast majority of which have been approved, but as with all large physical games, there have been a stubborn few that have required multiple rounds of physical prototyping. The King Slime miniature, for example, has gone through many rounds of alterations and improvements – there’s a drawer in the office that looks like a King Slime graveyard, filled with past iterations of the modular design! This miniature was recently approved, but it’s often the things you least expect that cause the most headaches. When you multiply these alterations and improvements across all of the components in the game, then add in the time it takes for samples to be sent and received, it can add considerable time to the process. In addition, our manufacturing partner’s print run estimate (i.e. the length of time it takes from approving all manufacturing files having pallets of games ready for pickup from the factory) was recently adjusted from 5 to 8 weeks, which we’ve needed to take into account.

Finally, we’re mindful that tariffs have affected sea freight demand; congestion on shipping routes and at ports can add time to the shipping process, so we’re also taking this possibility into consideration as we make our new timeline forecast.

What does this mean for backers?
It means that the game is going to take a bit longer to get to backers; we’re updating our estimated shipping date to November 2025. As we mentioned in March’s update, we back many projects ourselves and we know that delays can be frustrating, but we want to reassure you that it’s in pursuit of making the best game possible, and as always, we promise to keep backers in the loop throughout the whole process.

If you’ve backed the game, we really, really appreciate your patience; there’s just need one final push needed to get the game over the finish line.

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GAMEPLAY VIDEOS “…I love it… it's Terraria, through and through. All the attention to detail, all these cards and model pieces - I could go again!..” – Chippy

Earlier this month, Chris and three very special guests gathered in Nottingham to record a brand-new playthrough video. Join Chris, Chippy, Alex and Hannah as they Dig, Fight, Build and Explore their way through Terraria: The Board Game!

[previewyoutube][/previewyoutube]

About the players:
  • Chippy is a community-focused Terraria superfan and YouTuber sharing tips and tricks, gameplay streams, mod overviews, update summaries and much more! Find his videos over on the ChippyGaming YouTube channel.
  • Alex creates tabletop game content on Instagram, with a focus on light to medium strategy games, often at two players. She also enjoys delving into storybook games and discovering new games with her friends from the board game community - find her at @pink_meeple
  • Hannah creates tabletop game content with a focus on light to medium games, bringing friends and families together at the table whether she's at home, travelling across the UK to see friends or visiting conventions. Find her at @han_playsgames


A huge thank you to Chippy, Alex and Hannah for travelling to Nottingham and taking the time to play the game with us; it was an absolute blast!

We’d also like to thank the team at Natural Twenty Tables, who kindly let us borrow a gaming table for the day; they even delivered and set it up for us! Explore their customisable setups at Natural Twenty Board Gaming Tables – Tabletop Gaming Tables & Accessories.



But that’s not all!

We’re also delighted to share another playthrough, this time from The Brothers Murph – see how Mike and Nick fare as they push beyond King Slime:

[previewyoutube][/previewyoutube]

We know you’ve been eagerly awaiting these videos and we’re very excited to share them with you; thank you so much for your patience!

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OOH... SHINY PWNHAMMERS!
Our final stretch goal of the Kickstarter campaign was the addition of limited-edition, uniquely-numbered Pwnhammer cards for every backer – we just received photos of the sample cardsheet showing the beautiful holofoil effect!


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SQUISHY SLIMES
Another stretch goal unlocked during the campaign was the ‘squishy slimes slain token – this soft, compressible rubber token can be used in place of a wound token when you’re tracking King Slime’s spawn condition. It’s very satisfying to fiddle with!



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ICYMI - SAMPLE BOX TOUR
Last month, we shared a guided tour through our latest sample box, explaining how various components are organised, pointing out small but important changes that are being made and showing off some features that you won’t have seen yet. If you missed it, you can catch up below!

[previewyoutube][/previewyoutube]
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DEVELOPMENT NEWS

So, what’s left to be done from a development point of view?

Boss Cards
Our revamp of the boss cards and boss-related mechanics is almost complete; just a few more tests to go. As mentioned in previous updates, Allies now power up bosses via a ‘buff’ card – each turn, players must decide which space an Ally is added to, requiring interesting tactical decisions and discussions around the table.

While we make the final tweaks, the art and graphic design on these cards has been underway; you’ll find examples of WIP (but near-final) card designs below:



Each boss has 6 -double-sided cards, including spawning cards, setup and loot cards for 1-2 and 3-4 player games, forms, buffs and behaviours – we’ve just shown a few above. All of the KS-edition boss cards will have holofoil backgrounds to set off the art, sparing the text box areas so the wording remains easy to read. Holofoiled samples of the boss cards are on their way to us and we’ll share them next month!

Rulebook
This has been a tough nut to crack, but we’re nearly there. Our outside editor, Anthony, did a fantastic job in reordering and streamlining the structure of the rulebook, as well as helping us identify some edge rules that could be eliminated to make the gameplay experience smoother. Since the edited draft has been back with us, Chris has been working on finalising the rulebook, but this has been alongside game development and liaison with the manufacturer, so the process has taken quite a while.

Earlier this month, we sent the latest draft to the Brothers Murph (who recorded our second gameplay video above), and despite no prior knowledge of the game, they were able to set up and play the game with very few clarifying questions needing to be answered by the Paper Fort team; a huge relief!

Once the final draft edit of the rules is completed, it will need a consistency pass (more about that below), diagrams will be created and updated with the game’s final art assets and the document will need to be laid out; unlike some other components, graphic design work can’t properly start on the rulebook until the content is finalised. Following that, there will be some further blind testing of the rules and a final round of proof reading.

Consistency Passes
It’s amazing how easily terms can be inadvertently used ambiguously or interchangeably when creating a game with lots of cards and a detailed rulebook. We don’t want these issues to affect a player’s experience, so one of the final jobs before sending the files to print is to check them meticulously for consistency. If you were wondering what the most boring part of game design is, this might just be it, but it’s a hugely important stage of the process!

Did we say ‘draw a card’ in one place but ‘take a card’ somewhere else? Are bulleted and numbered lists all formatted in the same way? Are words capitalised in a cohesive way throughout? We keep a document that tracks every one of these considerations, and it currently contains over 100 checks that need to be performed on every icon, component and piece of text.

Below is just a small selection of the terms needing to be checked for consistency across the game.



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We'll be Back in August!

Remember; if you missed the campaign but would still like to get your hands on the game, late pledges are now available via the link below:

TERRARIA: THE BOARD GAME CAMPAIGN LATE PLEDGES​

Until next time!

[/p][h2]OTHER COMMUNITY NEWS[/h2][p]
[/p][h3]TERRARIA MEDIA SPOTLIGHT[/h3][p]The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.

(CLICK A GIVEN IMAGE TO HEAD OVER TO THE THREAD WHERE WE SAW IT)


by sleepy ez


by Vamphiere


by 枭是猫头鹰的意思 (tytotytole)


by Fichom


by Mazeriette


by TobyTwo


by Pixivic455


by bezinb


by AEngel-777


by posalla


by Illumanova


by jlopchop


by maximilian-scribbl


by Flaxes


by SirMeowen


by Mostan / TanQART


by dannonallred


by PoisonBricks
Lego page was updated. Currently at 4K supporters, trying to reach 5k - Add your support to the list today!


by 1That_one_guy


by Nytrock


by Roald849492


by StarsAndStuff


by Drawnbykrishna


by Lady Forestia‬


by DarkTheGuyFromDiscord



[h3]SUMMER ART/BUILDING CONTEST[/h3]

Happy Summer! We are trying something new for this event, combining two of the most prominent types of events, art and building, into one! This event will be hosted via the Terraria Discord Server.

Event Rules

  • Submissions must be themed around Summer in some way.,
  • Submissions can be physical or digital. If you create your submission physically, submit a quality image of it. Make sure any text written on it is clear!,
  • Submissions must be made by you! Using another person's artwork is NOT allowed!,
  • The use of generative AI is also not allowed. You may be disqualified from all future events if you are caught breaking this rule.,
  • If you choose to submit an in-game build, block cropping and mods that help with the building process (T-Edit, Quality of Terraria, DragonLens etc.) are allowed, but mods that affect the final product like modded blocks, effects, shaders, or texture packs are disallowed.,
  • Submissions must be made during the duration of the event. We will not accept submissions created before the starting time of the event.,
  • Submissions must show some amount of effort. The Event Team reserves the right to turn down any submissions that do not meet this requirement.,
  • Submissions must be Terraria related!,
  • Submissions can be in-game builds as long as they meet all other requirements.,
  • Submissions must follow the server ⁠rules.


Prizes
1st - 40,000 Prize Points and the Event Winner role!
2nd - 30,000 Prize Points!
3rd - 25,000 Prize Points!

Anyone who participates in the event will receive 1,000 Prize Points!

Only a few hours left to participate! Submissions end July 31, 2025 3:59 PM PDT
Join the official Terraria Discord to participate.



Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!