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Terraria News

New Official Terraria Wiki Launches Today!

Greetings Terrarians!

The Terraria Wiki has been a valuable resource to players everywhere over the nearly 11 years(!) of Terraria's history. With so much content to explore, having such a comprehensive summary of everything at your fingertips is simply fantastic. The Wiki has undergone quite a few changes over the years from its beginnings alongside Terraria Online all the way to the current iteration run by Fandom. Throughout that time, we have been so fortunate to work with a lot of awesome partners in order to evolve and maintain a strong wiki for our fans.

The time has come for the next step on the Terraria Wiki evolutionary journey! Starting today, Re-Logic is proud to announce that we are launching a new location and partner for the Official Terraria Wiki!



[h2]Moving forward, we will be partnering with the good folks at Freedom Games as one of the first games in their newly-launched wiki network. The new URL will be terraria.wiki.gg - and you can click on the image above to head there now![/h2]



We are making this move primarily to be able to have greater creative control over the appearance, ad content, etc. of the wiki in order to bring things together in a more consistent way for the long term. As in the past, Re-Logic receives nothing (revenue, etc) from the wiki - our involvement here is strictly to maximize the experience for the Terraria fans.


Why these folks in particular? Well, at a high level, these were the actual individuals whom were responsible (with a lot of community help, of course!!!) for building the amazing wiki that we have had over the years. For example, many of you may know or recall ReedemtheD3ad! from the Gamepedia wiki days. He is on point to help run this new wiki effort with Freedom Games, so we feel like things are in good hands here!


The Fandom wiki will remain in place as a second unofficial Wiki, and on speaking to them, it is their intent to keep it up and fully operational.



So what does this mean for you, the player?


[h2]WHAT'S DIFFERENT?[/h2]

  • Re-Logic has long wanted to further establish a more common "style"/look and feel across the various sites and ways in which our fans interact with Terraria. So, we have carried that through here by utilizing the style elements from our website and from our forums. In the future, we may explore "themes" like we have on the forums (Corruption, Crimson, Snow, etc) - but for now, we have used the base "Terraria" default theme as our basis.
  • Ads should be less obtrusive - we are actively avoiding some of the more problematic approaches here, which we have heard are an issue loud and clear from our community.
  • Ads will be "in-house", Freedom Games do not use a third party service like Google and they receive no direct revenue, they simply point to games that they publish.
  • Our ability to make changes - from our own ideas or from community feedback - will be exponentially higher. Simply put, we have more control now... which means so do you.
  • With a much closer relationship than in the past, we hope that this will mean faster updating as new content, etc. arrives.
  • We will be adding a link to the wiki from inside the game on PC. This already exists on Console/Mobile, but all links will be updated as soon as possible.




[h2]WHAT REMAINS THE SAME?[/h2]
  • The starting point for the new Official Terraria Wiki will be the current form of the past wiki. You will find all of the old information there - so no need to reinvent the wheel or be worried that the important tip for how to beat that seemingly-impossible boss will be gone. We have done our best to ensure that all of that information made the journey over.
  • As mentioned above, the top management team of the Gamepedia wiki days are here... so there are some very familiar faces. Don't be a stranger!
  • The rules, etc. should be more or less the same as in the past.
  • The Fandom Wiki will continue to be in place as it has in the past - we do not have any issues with this, and think it will remain as a good additional option for folks.



[h2]WHAT DO WE NEED FROM YOU?[/h2]

  • We need your help in establishing our new Official Terraria Wiki as the place to go for Terraria information! Make it your go-to spot, update your favorites, and be sure to link to/from the new wiki when chatting with each other about Terraria!
  • We need your help in editing and creating new content for the Wiki as time moves on.
  • Most importantly, we need your feedback! The enhanced ability to make tweaks and changes, etc. means nothing unless we are making it a better wiki for all of you. We have created a special thread here on our Forums for you to provide that feedback. Alternatively, you can join in on the discussion directly with the team over at the Official Terraria Wiki Discord. The team will be sure to read and consider everything you suggest.


[h3]
Official Terraria Wiki Feedback Thread on TCF[/h3]




That's it, everyone - we hope that this feels like a good move for the Terraria Community in the long term. Once we get through this initial transition phase, we look forward to helping to provide an amazing Terraria Wiki experience that will better serve you all for years to come! Have any questions or concerns? Leave us a note here in this thread.


Cheers!

Terraria gets another update, this time for Steam Deck Optimizations

This is terrible news for my free time, as if I didn't have enough to play in bed. Terraria has a new patch out to make it even better on the Steam Deck.

Read the full article here: https://www.gamingonlinux.com/2022/02/terraria-gets-another-update-this-time-for-steam-deck-optimizations

Terraria State of the Game - February 2022



Greetings Terrarians!

In case you missed it, 2022 is certainly turning into a lovely year for Terraria! From starting the year with a pair of awards to last month's reveal of the big "parity" update for Console & Mobile Terrarians to this month's surprise sneak peek into the upcoming - and aptly named - Labor of Love Update for Terraria, how can you not love all that is going on in the world of Terraria right now? Of course, we couldn't do any of this without the love and support that you show us each and every day. So thank you, once again and we love you all!

Now... on with the show!



PC - RE-LOGIC


[h2]TERRARIA - STEAM DECK UPDATE (1.4.3.3)[/h2]



With the Steam Deck officially launching yesterday, we pushed out our Steam Deck Optimization Update in parallel. This update contains both changes targeted towards Steam Deck and non-Deck players. The changes outside of the Deck stuff are mostly focused on bug fixes and some quality of life/balance tweaks. Bigger changes are coming down the road in the Labor of Love Update (for more information on that, keep reading!). For a full set of notes on the Steam Deck Optimization Update, check out the dedicated link below!

[h3]TERRARIA STEAM DECK OPTIMIZATION UPDATE (1.4.3.3) RELEASE NOTES[/h3]



[h2]TERRARIA - LABOR OF LOVE UPDATE[/h2]

In case you missed the big reveal a week or so ago, renowned Terraria influencer/content creator/all around superstar and great guy ChippyGaming had a world exclusive reveal of the upcoming Labor of Love Update for Terraria. Rather than go over all of that again, why not re-share the reveal video AND a follow-up video that delves deeper into some spoiler-y goodness that has been revealed since!

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

...and seriously, if you have not subscribed to Chippy's channel, you need to get on that immediately!

Oh... and our resident QA expert Leinfors shared this little goodie on Twitter earlier this week:



What else does Labor of Love have in store? When will it arrive? Well, you will have to stay tuned to find out!



[h2]STEAM WORKSHOP NEWS[/h2]


Click the banner above to check out the Terraria Workshop!

The level of quality and quantity on the Terraria Steam Workshop keeps on growing and growing - with over 50,000 packs and worlds so far, you are missing out if you haven't taken the time to check out the Workshop yet. What are you waiting for?!



[h2]WHAT ELSE IS GOING ON?[/h2]

Well, besides some good-natured fun with our Twitter locations (just keeping you all on your toes) and work on Labor of Love, we remain in the planning stages for our second game. What that might be and so on and so forth will be shared in due time, but likely not any time soon.



TMODLOADER NEWS - TML TEAM




Hello everyone!

The TML Team remains hard at work as we inch closer and closer to getting this thing done! We saw some notable performance improvements this month, but the big feature we're working on currently is a monthly release cycle with preview and stable streams. As you are likely aware, in the past there has always been a bit of a disconnect between tML updates and updates on specific mods - where the modders have to wait on a tML update to release and then scramble to update their mods accordingly.

This new feature will allow modders to be be able to respond to new tML features and changes - and get their mods ready in advance - by developing and testing against the preview version. Then, at the end of each month, ideally, people playing on stable will get simultaneous tML and mod updates, and should be able to continue their playthroughs unimpeded. Solxan has been busy working on this new deployment, and when we have it ready and tested we will encourage all modders to port their mods to 1.4.

Beyond that, the TML 1.4 Alpha remains available for you to check out. Again, please keep in mind that this Alpha is primarily intended for developers as an audience - so play around with it at your own risk!

https://steamcommunity.com/app/1281930/discussions/0/3051733836205288319/


As always, you can keep track the current progress and such more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)

Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)



PlayStation, XBOX, Nintendo Switch, Mobile - DR STUDIOS

​[h2]
CONSOLE/SWITCH/MOBILE CONTENT PARITY TO 1.4.3 REMAINS THE FOCUS​
[/h2]
Given that we do not really know the timing or full content of the Labor of Love update as well as all of the already-completed work on 1.4.1 - 1.4.3 for Consoles and Mobile, the team made the decision to keep plowing ahead with our original plans. That means we will be focused on getting "current" parity into players' hands as quickly as possible. Now, there is a chance Labor of Love comes out first (which means we better rename this update) or there is a chance that this is a parity update that is then followed by PC jumping ahead again for a time. In either case, the team will be pivoting to bringing 1.4.4 to everyone just as soon as possible after the release of 1.4.1 - 1.4.3 plus any fixes needed.


So, with that topic taken care of, who wants to see more goodies coming your way in the Parity Update? How about a quick look at what's going on in The Constant seed?

[previewyoutube][/previewyoutube]

Want more? Ok then, fine!
[h3]
We are happy to reveal that our current trajectory has us on track to deliver the parity (1.4.3) update to everyone sometime in April 2022.[/h3]

To be clear, there are a lot of moving parts here to make this happen – not the least of which are the various review processes from Sony, Microsoft, Nintendo, etc. – so things could slip either way a bit as we are trying to bring every platform out at the same time. As we get a better sense and that window tightens up, we will be sure to share it with you all just as soon as we can!

We are, of course, aware of some of the larger remaining bits (further KB+M work, Online+Splitscreen MP, etc) - and we still plan to get to these! Thanks so much for your feedback and reporting - with your help, we are able to fine tune and sort out issues to create a better Terraria experience for everyone!



Mobile news is much the same as the news for consoles... except that we can share that Mobile progress has gone smashingly well so far. What's that you say? You deserve a spoiler too? Well we agree! Check out these familiar friends that stopped by for a visit on Mobile Terraria...



It is our plan to bring Mobile and Console Parity out all together, all at once (send us your positive vibes please!) - and Mobile timing will be the same as shared above: April 2022.



COMMUNITY


Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!

[h2]TERRARIA MERCHANDISE STORE HUB ​[/h2]

The merchandise hub is where you can find all of the latest and greatest Terraria merchandise - and we are kicking off the new year with a handful of new offerings, including brand new plush! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!)



Click the banner above to head to Terraria.org/store now!​



[h2]TERRARIA MERCHANDISE UPDATES[/h2]
[h3]MEOWMERE AUTHENTIC REPLICA SWORD FROM FIRE AND STEEL[/h3]



Perhaps you have seen several images of the iconic Terraria rainbow cat sword in real life floating around (you definitely have if you follow our socials!). These are very limited edition Meowmere swords that were lovingly created by our friends at Fire and Steel. These are the real deal - made out of stainless steel and hand crafted to remain authentic to Meowmere itself. We have sent a handful of these out to our long-time friends and partners - but we can share that there will be two avenues for folks to get their hands on one of these epic pieces. We will be doing a raffle of sorts to give away 10 or so at some point (more details on that later), and the remaining 25 are available now for sale at Fire and Steel's site via the link below.

Terraria - Meowmere Sword Limited Edition | Fire & Steel Exclusive



[h3]ANIMEGAMI STUDIOS REVEALS TERRARIA MINI-BIOMES - Your Feedback is Requested[/h3]



The fantastic folks over at Animegami Studios, hot on the heels of the amazing Forest Biome piece (which is amazing if you haven't checked it out) has heard the desires of the Terraria community for a more accessible piece (or pieces) price-wise. The video below is a showcase of just that - the Terraria Mini-Biome series. With a target price point in the ~$100-$150 range, the team hopes that these are something far more Terrarians can get into in the event that they don't want to go all-in on something as extravagant as the Forest Biome piece. On top of that, the team would love to have your feedback on these pieces and more - so please take a few moments to check out the video and give them your thoughts via the Google Form link below!

[previewyoutube][/previewyoutube]

Terraria Mini-Biome Pieces - Feedback Request



[h3]SANSHEE TERRARIA CRIMSON BIOME PIN OUT NOW[/h3]



Yet another awesome pin in the Biome Series from Sanshee. Plans are underway for a few more to come - be sure to find these on their online Terraria storefront so that you don't miss your chance to collect the full set!!



[h2]OTHER COMMUNITY NEWS[/h2]
[h3]
R/TERRARIA CLOSING IN ON ONE MILLION MEMBERS!
[/h3]



Terrarians we are getting close to 1 million members for the Terraria subreddit! If you are not already a member then please join r/Terraria and tell friends to do the same. We are planning to have a community celebration on the Sunday after r/Terraria reaches 1 million members. Details are still pending, but we want to celebrate this awesome milestone and would love suggestions on ways we can celebrate the occasion. Feel free to share your suggestions in the comments or directly on r/Terraria.

---

[h3]CHECK OUT TERRARIA ON GAME JOLT[/h3]



We recently crossed the 100k benchmark in the Terraria community on Game Jolt! If you are unfamiliar with Game Jolt then you can join the community here: Game Jolt - Games for the love of it

We met with the executive team at Game Jolt and they are planning some exciting new Terraria community features. If everything works out these features will roll out later this year with the goal of providing worthwhile activities not currently available within our other social platforms. Feel free to make feature suggestions in the Game Jolt community or in the comment section




Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!

Terraria gets yet another update before Labor of Love

Terraria has now reached the stage where it's had so many final updates that even the jokes about them are getting exhausting. But hey, I'm not going to complain about further Terraria updates. The 1.4.4 patch, dubbed the Labor of Love update, is still on the way, but before then the developers have another, smaller update, sprucing up the game for Steam Deck compatibility and making some additional changes.


"When we sat down to enjoy Terraria on the Steam Deck for the first time," the devs say in the announcement, "we immediately realised that we needed to make a few tweaks to fully take advantage of all that this new system has to offer." To that end, they've built a default control setup for the Deck - which you're free to customise as you like, of course. If you're curious about battery life, the devs say they "typically get between 3.5 and 5.5 hours of playtime between charges - depending on brightness settings as well as the intensity of action in the game".


But 1.4.3.3, which is live now, isn't purely about Steam Deck optimisations. You can follow the link above for the full details, but the highlights include a big rebalance for the Deerclops, and some changes for NPC happiness, which should make it a bit easier to keep your AI friends pleased.


Read the rest of the story...


RELATED LINKS:

Re-Logic is trolling us with Terraria 2 teasers

The Terraria devs lied, thankfully - update 1.4.4 is coming

Terraria devs are using Steam Deck delays to make the port even better

Terraria 1.4.3.3 - Steam Deck Optimization Update Release Notes



Greetings Terrarians!

As we have mentioned over the past few months, the team has been hard at work on an update to further optimize Terraria for Steam Deck play - inclusive of performance and controls. With the Steam Deck officially shipping out to players starting today, we are pleased to be able to push this update out to everyone just in time! For Terrarians that are not playing on Steam Deck at this time, dont fret, as we have some quality of life, balance, and bug fixes for you as well. Without further ado, let's dive right in!

Please note that this update also includes an update to the Terraria Dedicated Server application. You can always find the latest version of this at the bottom of Terraria.org, but we have included a link below for today's version as well:

[h3]TERRARIA DEDICATED SERVER APPLICATION (1.4.3.6)[/h3]

[h3]LATEST LOCALIZATION FILES FOR LANGUAGE PACKS (1.4.3.4)[/h3]


TERRARIA STEAM DECK CONTROLS​


Beyond technical under the hood performance optimizations and such, what else do we mean when we say "optimizing Terraria for Steam Deck"? Well one area of focus has been controls.

When we sat down to enjoy Terraria on the Steam Deck for the first time, we immediately realized that we needed to make a few tweaks to fully take advantage of all that this new system has to offer. Above and beyond the default touch controls provided by Steam Deck (which we may look to improve on in the future), we put together the little graphic below to show you how we have optimized things for all of the controls available on the Steam Deck:



[h2]Left Trackpad[/h2] – This gives you access to a handful of often-used commands right at your fingertips:
  • Up > Quick Heal
  • Left > Quick Buff
  • Right > Quick Mana
  • Down > Mount/Dismount


[h2]Right Trackpad[/h2] – This provides the player with a manual cursor, akin to using a mouse or a trackpad on a laptop
  • Pressing in the Right Trackpad acts as if you have pressed the Shift key on your keyboard


[h2]Back Buttons[/h2] – These will give you easy and ready access to all of your minimap and game window zoom options:
  • Bottom Left > Minimap Zoom Out
  • Bottom Right > Minimap Zoom In
  • Top Left > World Zoom Out
  • Top Right > World Zoom In



[h2]Battery Life[/h2] - We have done a handful of battery life tests on our development kit playing Terraria, and we find that we can typically get between 3.5 and 5.5 hours of playtime between charges – depending on brightness settings as well as the intensity of action in the game.


Obviously, Terraria is a game with a lot of possibilities in the way in which you can control things and in the demand for controls/buttons to get the job done. We are super happy to be able to take full advantage of the additional space on the control map provided by Steam Deck in order to help streamline your Terraria adventures and make controlling your character and world feel “just right”. Of course, all of these are just defaults that we think feel great - but everything is remappable in case you disagree and want to change things up!



CHANGES & BALANCE


[h2]GENERAL CHANGES[/h2]

  • Summoned Minions, Sentries, and their projectiles should no longer harm critters
  • Updated Bundle of Balloons' sprite to reflect the items that went into it better
  • When placing a Graveyard-crafted version of a natural backwall directly next to a natural version of that wall, they should now merge seamlessly rather than having a large border between them
  • Skeletron now drops Healing Potions instead of Lesser Healing Potions. This same drop will also be applied to Deerclops, though Queen Bee will continue to drop her Bottled Honey instead.
  • Flinx Fur now requires less to research in Journey mode
  • All food (except Ale and Sake) now require less to research in Journey mode
  • All Biome crates, as well as Dungeon and Obsidian Lockboxes, now require less to research in Journey mode
  • Black and Pink Pearls are now more common when opening Oysters. Their sell value has been proportionally reduced.
  • Obsidian can now be mined by Pickaxes of 55% mining power or higher (for example, Gold Pickaxe)
  • When defeating the Wall of Flesh in Classic mode, it will now always drop 1 weapon and 1 emblem, like Expert treasure bags do
  • Heart and Star Statues are now twice as likely to be found in worldgen compared to other statues
  • Increased Web Shooter's range by 25%
  • Piranha Gun's Piranhas should now be much better able to keep up with rapidly moving enemies, assuming that enemy isn't teleporting or briefly becoming invulnerable
  • Changed Fairy Wing's recipe to only take 99 Pixie Dust instead of 100 (as 99 is the max stack for Pixie Dust)
  • Stained Glass now sells for a more reasonable value, compared to the gems used to make it
  • Optimized worldgen during the Desert chest placement stage
  • The Virtual Keyboard (in-game keyboard for Gamepad) is now used for IP/password entry and other Multiplayer text entry menus



[h2]
DEERCLOPS
[/h2]

  • The Guide now has a hint about how to find Deerclops if the player has not yet defeated it
  • Deerclops' HP values now scale at a modified rate in Expert and Master, like other bosses. As a result, it will now have a lower maximum HP in both Expert and Master.
  • The above fix also addresses an issue where Deerclops' HP did not scale UP with increased player count in Expert/Master multiplayer games
  • Deerclops now only remains present in the Snow biome for 1 day when no players are present, instead of 3 days.
  • Deerclops' boss bar will disappear from the screen when suitably far enough away from it that the boss fight is not active. It will re-appear again once the fight is resumed.
  • Fixed an oversight where Deerclops had 0 defense
  • After defeating Deerclops, it now only has a 25% chance to spawn again naturally under proper conditions. This was previously 100% chance.
  • Deerclops now drops potions on death; in this case, regular Healing Potions like Skeletron.





[h2]NPC HAPPINESS CHANGES[/h2]

  • Pylons now require a minimum of 2 NPCs under all conditions to be sold
  • The minimum required happiness for NPCs to sell Pylons is now more forgiving, with the number from 0.85 to 0.9 (the lower the number, the happier, with 1.0 being completely neutral). This means that it is now easier to make NPCs happy enough to sell a Pylon.
  • If an NPC is present in a hybrid biome (for example, the Hallowed Desert), and they like at least one of those biomes, then they will gain positive happiness from the biome they like. This will only work for a liked biome vs a neutral/disliked biome; it will not allow a neutral biome to overcome a disliked biome. This also does not override major unhappiness/housing invalidation due to being near the Corruption, Crimson, or Dungeon.
  • The number of NPCs you can have in a town before Crowded penalties begin to take effect has been increased by 1




BUG FIXES​


  • Fixed an issue where the Eyebrella Cloud positioned itself oddly when a player is sleeping
  • Fixed an issue where a number of blocks which should have blocked light were not blocking light
  • Fixed an issue where Honey and Dry Bombs could not be placed on Weapon Racks
  • Fixed an issue where Torch God's projectiles from Corrupt Torches generated snow dust
  • Fixed an issue where Chester's Smart Cursor outline did not rotate with him when in the air
  • Fixed an issue where walking Goldfish couldn't be Corrupted/Crimson'd like other Goldfish
  • Fixed an issue where Desert Tiger did not bounce on enemies correctly if your Journey time settings were paused or sped up
  • Fixed a bug with lava fishing gear incorrectly impacting fishing time
  • Fixed an issue where Obsidian Armor had white item rarity even though, for its tier, it should have been a higher rarity color
  • Fixed an issue where Lucy didn't speak if you cut down Palm Trees or Cacti
  • Fixed some issues involving Jungle Shrines and Giant Mahogany Trees, where overlapping generation could cause broken chests
  • Fixed an issue where Star-generating Cloak accessories did not properly sync their star generation in multiplayer
  • Fixed a multiplayer issue where Plantera's spore projectiles were not syncing properly
  • Fixed an issue where the Electrified debuff had an inaccurate and non-informative buff info text
  • Fixed an issue causing Elf Melter to use 2 ammo per use
  • Fixed an issue where Chain Guillotine's chain would vanish at some angles
  • Fixed an issue where some UI Control text was broken in Polish language settings
  • Fixed an text-based multiplayer crash
  • Fixed rare crash when certain NPCs spawn in droves