Weekly development log 5
- Modeling on the professional options for growing has started.
- Detailed objects such as the attachment for automatic irrigation were modeled and programmed.
- A lot of work was done on the scripts this week. Logics were adjusted, bugs were fixed and the gameplay was expanded. The game was tested on 8 different computers in order to test the performance and find unwanted bugs.
Next week the focus will be on modeling new items. Then there is another script optimization and then the game and gameplay is already tested and errors are corrected.
So far everything is going according to plan. I hope it will stay that way =). I will try to release the functional game as early as possible and plan many updates in the form of new items and functions.
At this point in time I cannot say how far the simulation will develop. The early access plans are implemented (circumcision, temperature, humidity, CO2, mold, insects, fertilizer). Since an expanded nutrient system also requires real experience, I will probably not integrate this into the main game, but rather publish it as an addon or DLC. I really like this idea, but I want to avoid it being too much information for the players who just want to simulate.

[h3]I am also very happy to implement your ideas!
If you have a restrictive suggestion, let me know.
You can reach me here in Steam or on Discord.ːsteamhappyː[/h3]
Discord: https://discord.gg/qRMyrTb