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12/3 Server maintenance announcement

[h3]Server maintenance planned date and time[/h3]
From 12/3/2024 (Tue) 3:00 PM (PST) to 12/4/2024 (Wed) 12:00 AM (PST)
[previewyoutube][/previewyoutube][h3][/h3]
[h2][December Update Info][/h2]
System updates

[h2]Class Skill adjustments[/h2]
[h2]Force balance adjustments[/h2]
[h3]Class Skill adjustments[/h3]
The following adjustments will be made to Force Class Skills.
Class Skill
Adjustment
Foie Brand
Increased Potency.
*The same adjustment will be made for the Techter and Bouncer Class Skills of the same name.
Zonde-Clad
Adjusted so that, when invoking a charged Lightning Technique, if it is canceled by being launched into the air or knocked back, your high-voltage state remains intact.
*The same adjustment will be made for the Techter and Bouncer Class Skills of the same name.
Megid Sphere
Adjusted so that, when invoking a charged Dark Technique, if it is canceled by the player being launched into the air or knocked back, the dark orbs stocked are not consumed.
*The same adjustment will be made for the Techter and Bouncer Class Skills of the same name.
PP Conversion
Lowered the HP Consumption Rate.
Reduced cooldown time.
Photon Flare
Reduced the Potency Increase for the charged Technique.
*When this change is combined with the Potency adjustment for Photon Flare Short Charge, there is an increase in Potency compared to before this adjustment.
Increased amount of PP added.
Changed specifications to maximize PP recovery when invoked.
Photon Flare Short Charge
Changed the Class Skill name to Force Technique Short Charge.
Adjusted so that the Potency of the charged Technique is not reduced.
Changed specifications to reduce the charging time for the Technique even while PP Conversion is being invoked.
Photon Flare After PP Gain
Increased PP Recovery Rate.
Increased Max PP Recovery.
Rod Attack Impact
Increased Potency.
Added omnidirectional guard points.
Adjusted so the Fused Techniques Gauge charges.
Adjusted so that, when you hit an enemy with a Lightning Rod Attack Impact, the Zonde-Clad high-voltage effect charge strikes it twice.
Elemental Bullet
Increased Max Stock.
Changed specifications so it fires even when Rod Attack Impact is invoked.
Adjusted so that, when you hit an enemy with a Lightning Elemental Bullet, the Zonde-Clad high-voltage effect charge strikes it twice.
Elemental Bullet Extended
Relaxed Invoke timing.
Maintain PP Gain
Relaxed Invoke timing.
Rod React Advanced
Extended the Invulnerability Duration when you start charging the Technique.
Floating Pillbox Multirock
Increased Potency.
Increased the maximum number of targets.
Shortened the interval before launching an attack.
Increased the maximum number of times it can shoot.
Increased marker accumulation for Talis Sign Marking markers.
*The same adjustment will be made for the Techter Class Skill of the same name.
Talis Sign Marking
Increased Potency.
*The same adjustment will be made for the Techter Class Skill of the same name.
Tricky Capacitor
Changed specifications so you do not gain elevation when attacking in mid-air.
*The same adjustment will be made for the Techter Class Skill of the same name.
Compound Technique Gauge Amplifier FO
Increased Gauge Accumulation Rate when using with your Main Class.
[h3] Rod adjustments[/h3]
  • Adjusted attack effects.
  • Increased PP Recovery Amount for steps 1 to 3 of the Rod’s Normal Attack.
[h3]Talis adjustments[/h3]
  • Adjusted attack effects.
  • Increased marker accumulation for Talis Sign Marking for steps 1 to 3 of the Talis Normal Attack.
  • Increased marker accumulation for Talis Sign Marking for Talis Sidestep Strikes.
  • Increased marker accumulation for Talis Sign Marking for Talis Sidestep Counters.
  • Shortened the interval before the Talis Weapon Action attack.
  • Increased the maximum number of times the Talis Weapon Action can shoot.
  • Increased marker accumulation for Talis Sign Marking for the Talis Weapon Action.
The following adjustments will be made to Talis Photon Arts.
Photon Art
Adjustment
Convergence Shot
Increased Potency and adjusted Potency distribution.
Reduced PP Cost.
Spread Shot
Adjusted Potency distribution.
Increased motion speed.
Reduced PP Cost for Techniques while the Talis is deployed, from the second step onward.
Adjusted so the Talis Sign Marking Gauge charges while the Talis is deployed, from the second step onward.
[h2]Technique adjustments[/h2]
[h3]Fire Technique adjustments[/h3]
  • Adjusted attack effects.
The following adjustments will be made to Fire Techniques.
Technique Name
Adjustment
Foie
Increased Potency and adjusted Potency distribution.
Gifoie
Adjusted Potency distribution.
[h3]Ice Technique adjustments[/h3]
  • Adjusted attack effects.
The following adjustments will be made to Ice Techniques.
Technique Name
Adjustment
Barta
Increased Potency.
Gibarta
Adjusted Potency distribution.
[h3]Lightning Technique adjustments[/h3]
  • Adjusted attack effects.
The following adjustments will be made to Lightning Techniques.
Technique Name
Adjustment
Zonde
Adjusted Potency distribution when charged in a high-voltage state.
Gizonde
Adjusted Potency distribution when charged in a high-voltage state.
Expanded the attack range when charged.
[h3]Wind Technique adjustments[/h3]
  • Adjusted attack effects.
The following adjustments will be made to Wind Techniques.
Technique Name
Adjustment
Gizan
Increased Potency.
Reduced PP Cost.
[h3]Light Technique adjustments[/h3]
  • Adjusted attack effects.
The following adjustments will be made to Light Techniques.
Technique Name
Adjustment
Grants
Adjusted Potency distribution.
Expanded the attack range when charged.
Shortened the interval before launching the attack when charged.
Gigrants
Increased Potency and adjusted Potency distribution.
[h3]Dark Technique adjustments[/h3]
  • Adjusted attack effects.
The following adjustments will be made to Dark Techniques.
Technique Name
Adjustment
Megid
Adjusted Potency distribution.
Gimegid
Adjusted Potency distribution.
[h2] Tech Arts Customization adjustments[/h2]
[h3]Light Technique adjustments[/h3]
The following adjustments will be made to Light Technique Tech Arts Customizations
Technique Name
Adjustment
Grants
Increased the Potency of Type 1.
[h3]Dark Technique adjustments[/h3]
The following adjustments will be made to Dark Technique Tech Arts Customizations
Technique Name
Adjustment
Megid
Adjusted Potency distribution for Type 2.
[h2]Compound Technique adjustments[/h2]
Technique Name
Adjustment
Fomelgion
Increased Potency.
Barantsion
Increased Potency.
Relaxed the firing angle.
Zandion
Increased Potency.
[hr][/hr][h2]Enemies[/h2]
  • Made adjustments so it’s easier for player attacks to hit the chest of the boss enemies Dustyl Hammer and Dustyl Vera.
  • Made adjustments so it’s easier for player attacks to hit the weak points of the boss enemies Nex Aelio and Nex Vera.
  • Adjusted certain graphics for the boss enemy Great Rappy.
  • Some enemies will no longer reorient themselves toward the player after being staggered by an attack to the weak point at their back.
[h2]Quests and Fields[/h2]
  • Drop items have been added to the quest Leciel Exploration: Halpha Environmental Testing Zone Survey.
  • Updated the animation prior to explosion of the Time Bomb Infernal used in Leciel Exploration: Halpha Environmental Testing Zone Survey, etc.
  • Changed specifications for Nameless City Exploration: Nameless City Residential District Investigation to shorten the time during which no other trials occur before the Unlock Sign Collection Trial occurs.
  • Changed the specifications of the Quest Menu at the Quest Counter as follows.
    • Newly added “Other” to the Quest Menu.
    • Trigger Quests, Time Extension Quests, and The ARKS Chronicles have been moved to this new Other category.
    • A new “Various Quests” quest type has been added under the Other category.
  • Changed specifications so that Photon Chargesigne can be accessed while on board a special armament and while holding a throwable object.
[h2]Interface[/h2]
  • An explanation is now shown if the number of search results for Augment/Preset Skill Search under Item Search exceeds the limit.
  • Up to 10 material items can now be selected for item enhancement.
    *Support items can be used as before.
  • The following specifications have been changed at the Item Trader.
    • Added a function to remove the New icon from items in the Top Menu when hovering on them, including from areas within those menu items.
    • The New icon will now be shown when new items are added to the lineup.
    • The New icon will now be shown above the heads of NPCs when they have new items in their lineup.
    *When you log in for the first time, the New icon will be displayed for all products.
  • In the Free SG Scratch Ticket info window, the setting to prevent the window from opening has been removed and the specification has been changed so that the window is displayed in line with the others.
  • Updated the Licenses displayed for the PC version and PS4 version of the game.
  • Rarity of 12 or higher has been added to Rarity Settings for Item Drop Animations: Weapons/Armor in Options.
[h2]Creative Space[/h2]
  • Added new Storage to the Product List of the Purchase Build Parts section of the Creative Space menu.
[h2]Items[/h2]
  • Added the following items to the Product List in the Exchange Shop: ARKS Record Badge Exchange:
    • Xover Cambiar Re-X Almati
    • Revolcoat Almati CV
    • Alcinq Almati CV
    • Brawnaga Almati CV
  • The following items have been added to the Augment Capsules product list in the Item Lab under Exchange Enhancement Materials:
    • C/Gran Gladia Soul LC
    • C/Lux Halphinale LC
    • C/Glan Gigas Maste LC
    • C/Grand Dread Keeper II LC
    • C/Giga Triyal LC
  • The following items have been added to the product list of the Exchange Shop: N-Weapons Badge Exchange:
    • C/Glan Gigas Maste
    • C/Grand Dread Keeper II
    • N-Weapons Badge A
  • The following item has been added to the product list of the Exchange Shop: Growthment Exchange.
    • C/Highstira Domina LC
  • Added new items to the product list in the Exchange Shop: SG Legacy Coordination Exchange.
[h2]Other specification changes[/h2]
  • In Line Strike NPC Battles, the decks used by characters at Beginner and Expert difficulties have been updated.
  • The number of Card Scratch Vouchers you can earn from each Line Strike match has been updated as follows.
    • Unranked Battle: Victory: 12 vouchers/Loss: 4 vouchers/Draw: 6 vouchers
    • Ranked Battle: Victory: 15 vouchers/Loss: 6 vouchers/Draw: 8 vouchers
    • NPC Battle: Victory: 8 vouchers/Loss: 2 vouchers/Draw: 4 vouchers
    • Free Battle: Victory: 4 vouchers/Loss: 4 vouchers/Draw: 4 vouchers
  • In Line Strike, changed specifications so that it is no longer possible to select to Leave in the interval between the end of matchmaking and the start of the match.
  • In Line Strike, changed specifications so that the chat window can be used while in a match.
    However, you cannot use it to chat with Nearby Characters during Ranked Battles or Unranked Battles.
  • In Line Strike, changed specifications so that the play screen is always reflected in screenshots taken during a match, regardless of the settings for UI Display When Taking Screenshots under Options → Graphics.
  • Added Card Sleeves, Play Mats, and the cards released on 9/18/2024 (Wed) (PDT) to the NPC Victoria’s Recycle Line Strike Cards.
  • Added two starter packs with 15 Line Strike cards each to the AC Shop.
    Cards included in starter packs can also be won from Card Scratch Tickets.
    *Cards included in starter packs are not automatically registered to a deck.
    After purchasing a set, you must register the newly acquired cards to the desired deck(s).
  • The names of some Augments have been changed as follows:
    *The effects of the Augments remain unchanged.
    • Before change: Grand Dread Keeper LC
    • After change: Grand Dread Keeper I LC
    • Before change: Grand Dread Keeper LCS
    • After change: Grand Dread Keeper I LCS
Confirmed issues
  • A bug where the RARE icon is displayed on the following items in the Treasure Shop (Meseta)
    • Evoluvolt I
    • Ectasvance I
    • Progre Grinder
  • A bug with the Emote 1067: Melty Blood: Fight 3 where the player is floating
  • A bug with the Motion Change MTN: Idle - Miyako Arima where the player is floating
We are working to fix the above issue in a future update.
We apologize for the inconvenience and ask for your patience as we work to correct this bug.
Bug fixes

[h2]Bugs to be fixed in NGS[/h2]
  • Fixed a bug where players could participate in the Combat Sectors Dext Base Rank 2 and Neusen Plant Rank 2 even if their Battle Power was below the required level
    *With this bug fix, the participation requirements for the above two sectors will be changed to require a Battle Power of 3,981 or higher and the completion of Chapter 5 of the Main Story, An Update for Garoa.
  • Fixed a bug where, for some boss enemies, the special graphic would display when Garm Detonation was hit during reactions other than a down, even though the effect of Garm Beat Up was not applied
  • Fixed a bug where Wandering Chests would sometimes temporarily not appear in Nameless City Exploration: Nameless City Residential District Investigation.
    *In conjunction with this fix, the number of Wandering Chests that appear simultaneously has been changed from 8 to 6.
    Please note that this will not affect the number of Wandering Chests that can be obtained during a single quest.
  • Fixed a bug where the effect of Tech Arts Customization was sometimes not applied correctly in quests accepted using All-Ship Matchmaking
  • Fixed a bug with All-Ship Matchmaking where the Character Overhead Display displayed “No Alliance” for characters who belonged to an Alliance
  • Fixed a bug where Alliance Tasks successfully completed during All-Ship Matching were not correctly reflected in the Score accessed from the Main Menu via Personal >> ARKS Records >> Alliance Task Records.
  • Fixed a bug with Line Strike where the game would sometimes crash during a match
  • Fixed a bug with Line Strike where some content was not captured when taking a screenshot of the match screen
  • Fixed a bug with Line Strike where some accessories would sometimes appear in the opponent's ARKS ID display area when the ARKS IDs are displayed at the start of a match
  • Fixed a bug with the M.A.R.S. Skill Learning screen where players could not select Change Active Window, preventing the selection of the M.A.R.S. Skill Details window
  • Fixed a bug in the AC/SG Shops where the correct item information was not displayed when players selected Open Pack Details after purchasing
  • Fixed a bug in Character Creation where Character Cel Shading would still be applied even after selecting No Change under the Cel Shading Settings
  • Fixed a bug where thumbnails were not displayed correctly for the following Basewear and their color variations
    • Lesly Pandres [Ba]
    • Pharogee Delipha [Ba]
  • Fixed a bug where stackable items would not stack when moved from an NGS Block to the PSO2 Inventory.
  • Fixed a bug where the Items to Receive window would sometimes not display the information under the cursor when selecting Items to Exchange
  • Fixed a bug with Item Enhancement the Item Lab where selected material items would not display when switching between storages
  • Fixed a bug where Status Ailment Duration Reduction would sometimes not be applied correctly under certain conditions
  • Fixed a bug where the PSE display in Combat Sectors would sometimes not disappear when moving outside the Combat Sector under certain conditions
  • Fixed a bug with the Motion Change MTN: Idle - Farfalla EX where some graphics would sometimes not display correctly under certain conditions
  • Fixed a bug with parts of the main storyline where event scenes were not displayed correctly under certain conditions
  • Fixed a bug where the English name of the pack LS: Standard Deck - Wind & Lightning sold in the AC Shop was incorrect
[h2]Bugs to be fixed in NGS and PSO2[/h2]
  • Fixed a bug with Line Strike where the match would sometimes not proceed after deck selection
  • Fixed a bug in NGS Blocks where the effects of the following Emotes were not displayed correctly
    • 489: Stirring Up The Bath
    • 602: Sonic/Tails
    • 674: Senran Kagura
    • 694: Camp
    • Sonic/Tails 2
  • Fixed a bug where some graphics were not displayed correctly for the following Basewear and their color variations
    • Shinobi Fire [Ba]
    • Zephyr Waltz [Ba]
    • Vampiadora [Ba]
  • Fixed a bug where some graphics were not displayed correctly for the Fullsetwear Custom Animal Suit - Mini [Fu] and its color variations
  • Fixed a bug where some graphics were not displayed correctly for the accessory N-Hip-tied Jacket
  • Fixed a bug where skin patterns were not loaded when loading Looks in a specific way
  • Fixed a bug where using N-EXP +100,000,000 while the player is dead would sometimes result in the item being consumed without the EXP being added
  • Fixed a bug with the face type Animatica Face where some graphics were not displayed correctly under certain conditions
  • Fixed a bug where some terrain in the Fields was not displayed or judged correctly
  • Fixed some typos
  • Fixed a bug where graphics were displayed slightly incorrectly under certain conditions
Things to be addressed during maintenance
  • Due to this maintenance, the expiration of Premium Sets, Extended Storage 1-7, Material Storage, Personal Shop usage, Mission Pass Storage, PSO2 Personal Quarters usage, Max Orders Received Limit Expansion, and Bonus Keys will be extended by the duration of this maintenance hours.
    *The expiration for the above items expiring during this maintenance will be extended by the duration of this maintenance hours from the original expiration.
  • Characters that have completed the Application for Ship Transfer will be transferred.
Server maintenance schedule

12/3/2024 (Tue) 3:00 PM (PST) to 12/4/2024 (Wed) 12:00 AM (PST)
12/17/2024 (Tue) 6:00 PM (PST) to 12/18/2024 (Wed) 12:00 AM (PST)
1/7/2025 (Tue) 6:00 PM (PST) to 1/8/2025 (Wed) 12:00 AM (PST)[hr][/hr]Thank you for playing PSO2 NEW GENESIS ver.2.