6/5 Update details
Check out the following video and link for details on the updates for 6/5/2024 (Wed)!
Update trailer
[previewyoutube][/previewyoutube]
[h2][June Update Info][/h2]
System updates
[h2]Fighter adjustments[/h2]
[h3]Class Skill adjustments[/h3]
The following adjustments will be made to Fighter Class Skills.
Class Skill
Adjustment
Overload
Relaxed the Damage Taken Rate.
Overload Short Cycle
Relaxed the Damage Taken Rate.
Defeat Advantage
Change the specifications so that the effect is also applied to Downs other than Physical and Elemental Downs.
Defeat PP Recovery
Change the specifications so that the effect is also applied to Downs other than Physical and Elemental Downs.
Dagger Attack Impact
Adjusted to make it easier to attack the enemy’s Weak Points.
Acceleration Drive
Increased movement distance.
Adjusted so movement will start immediately when activated on the ground.
Adjusted so movement will start immediately when activated on the ground.
Twin Daggers Quick Attack
Change the specifications so that it can also be activated with Dagger Spin Counter.
Increased movement speed and distance when a target is present and not locked onto.
Increased movement speed and distance when a target is present and not locked onto.
Dagger Spin Counter
Increased movement distance.
Dagger Hitcount Up PP Gain
Increased PP Recovery Amount.
Spiral Drive
Increased movement distance.
Changed specifications to allow movement in both vertical directions when activated while locked-on or in Over-the-Shoulder View, with a target present.
Changed specifications to allow movement in both vertical directions when activated while locked-on or in Over-the-Shoulder View, with a target present.
Saber Wind Amplify
Increased the Charge Rate and Effect Duration.
Knuckle Attack Alternation
Increased Potency.
[h3] Twin Daggers adjustments[/h3]
- Adjusted attack effects.
- Increased Potency in the 3rd to 4th steps of the Twin Daggers Normal Attack.
The following adjustments will be made to Twin Daggers Photon Arts.
Photon Art
Adjustment
Circling Buzzard
Increased Potency and adjusted Potency distribution.
Helzeus Coat
Increased Potency and adjusted Potency distribution.
Increased the motion speed after the attack cancel timing in the first half.
Relaxed the timing for accepting early input for the second half.
Increased the motion speed after the attack cancel timing in the first half.
Relaxed the timing for accepting early input for the second half.
Pirouette Ripper
Increased Potency.
Limber Figure
Increased Potency and adjusted Potency distribution.
Added omnidirectional guard points to the second half.
Added omnidirectional guard points to the second half.
[h3] Double Saber adjustments[/h3]
- Adjusted attack effects.
- Adjusted the timing of whirlwind generation during the Double Saber Photon Blast.
- Increased the Charge amount for whirlwinds during the Double Saber Photon Blast.
The following adjustments will be made to Double Saber Photon Arts.
Photon Art
Adjustment
Julien Dance
Increased Potency.
Increased the rotation speed when the first half is activated.
Increased the movement speed in the first half when activated with a target present.
Increased the rotation speed when the first half is activated.
Increased the movement speed in the first half when activated with a target present.
Unchained Circle
Increased Potency and adjusted Potency distribution.
Quick Gash
Increased Potency.
Relaxed the timing for accepting early input for the second half.
Relaxed the timing for accepting early input for the second half.
Sky Climb
Increased Potency.
Relaxed the timing for accepting early input for the second half.
Relaxed the timing for accepting early input for the second half.
[h3] Knuckles adjustments[/h3]
- Adjusted attack effects.
- Increased the Potency of the 4th to 5th steps of the Knuckles Normal Attack.
The following adjustments will be made to Knuckles Photon Arts.
Photon Art
Adjustment
Swift Rush
Increased Potency and adjusted Potency distribution.
Increased the motion speed after the attack cancel timing in the first half.
Changed specifications to allow downward movement when the first half is activated in a locked-on or Over-the-Shoulder View with a target present.
Relaxed the timing for accepting early input for the second half.
Increased the motion speed after the attack cancel timing in the first half.
Changed specifications to allow downward movement when the first half is activated in a locked-on or Over-the-Shoulder View with a target present.
Relaxed the timing for accepting early input for the second half.
Thousand Blows
Adjusted Potency distribution.
Expanded the attack range of some of the attacks in the second half.
Relaxed the timing for accepting early input for the second half.
Relaxed the attack cancel timing in the second half.
Relaxed the Sidestep cancel timing in the second half.
Relaxed the Weapon Action cancel timing in the second half.
Specifications changed to reduce the amount of altitude gained when activated in mid-air with no enemies nearby.
Expanded the attack range of some of the attacks in the second half.
Relaxed the timing for accepting early input for the second half.
Relaxed the attack cancel timing in the second half.
Relaxed the Sidestep cancel timing in the second half.
Relaxed the Weapon Action cancel timing in the second half.
Specifications changed to reduce the amount of altitude gained when activated in mid-air with no enemies nearby.
Double Drive
Increased Potency.
Backhand Strike
Increased Potency.
Adjustments made to increase the movement distance in the second half when activated from the first half.
Added omni-directional guard points to the second half.
Adjustments made to increase the movement distance in the second half when activated from the first half.
Added omni-directional guard points to the second half.
[h2]Players[/h2]
- The Potency of special armaments will be adjusted if the player’s Battle Power is 3900 or higher.
[h2]Enemies[/h2]
- Regular enemies of the same level as the Dread Enemies in the Stia Region will no longer spawn around them.
[h2]Quests and Fields[/h2]
- The area where enemies appear during PSE Bursts has been narrowed in all Combat Sectors.
*Excluding Combat Sectors where this area was already narrow. - After using a green jump pad, such as those found in Field Races, players' characters will now transition into a Dash Motion when landing on the ground while inputting a directional command.
- The spawn locations of some Dread Enemies in West Kvaris and Central Kvaris have been changed.
- In the following quests, quantities have been increased for some drop items:
- Duel: Phase 1-1
- Duel: Phase 1-2
- Duel: Phase 1-3
- Duel: Phase 1-4
- Duel: Phase 2
- Duel: Phase 3
- Duel: Phase 4
[h2]Interface[/h2]
- Updated Item Details so that the page last opened for items in a category is remembered until you exit the game.
- Added a setting for Vital Gauge Designs to toggle the display of the HP/PP gauges.
- Added the following menu items to the Quick Menu for Line Strike:
- Line Strike Ranked Battle
- Line Strike Unranked Battle*These menu items will not be available for use until Line Strike is released in a later update.
- Added backdrops to Edit ARKS ID that can be unlocked with Title Points.
- Added a With Augments item to the settings for Auto Sell Drop Items.
- Within Auto Sell Drop Items, if items are selected under Items That Can be Auto Sold, those items will now be sold automatically without regard to the Rarity levels, etc., selected in the options.
- Rarity of 11 or higher has been added to Rarity Settings for Item Drop Animations: Weapons/Armor.
- Changed specifications for Standard Sort under the Misc. tab of the Inventory so that items with expiration dates are displayed first in order to prevent them from being forgotten.
- Changed specifications so that the message is displayed when selecting a new notification for a new friend request, Alliance scouting, or mail during all All-ship Matchmaking.
- Added Premium slots 31 to 50 for Looks.
- Changed specifications for the Salon so that when the Advanced Settings of an accessory are restored to the default, the color of the accessory will be the color that the accessory has when it is worn.
- A new category, Line Strike, has been added to the Communication section of the Main Menu.
*Line Strike is not currently playable. Please wait for a separate announcement on the start date. - Added an Augment Transfer menu option in the Item Lab.
*See here for details.
[h2]0Creative Space[/h2]
- Changed specifications for Premium and Rental Creative Spaces so that users can enter even after the Space’s expiration date.*Players can only make edits while the Premium/Rental Creative Space is active.
- Rental C-Space 04 has been added to Creative Space.
- Changes have been made so that it is easier to register Built Parts in succession.
- Changed specifications for Creative Space so that the reflection of light off of Built Parts appears more natural.
*Brightness and color tones indoors may change as a result of this specification change.
[h2]Items[/h2]
- Changed specifications of Item Recycle so that the following items will be available for exchange as Target Count Bonus Items:
- MTN: Glide - Leg Wheels EX
- MTN: Dash - Leg Wheels EX
- MTN: Glide - Graceful EX
- MTN: Dash - Graceful EX
- MTN: Glide - Dark Mage EX
- MTN: Dash - Dark Mage EX
- MTN: Glide - Star Riding EX
- MTN: Dash - Star Riding EX
- Changed specifications of Item Recycle so that the following items will be available for exchange as Target SG Scratch Items:
- C/Highret Domina S
- C/Highkvar Domina S
- Added N-Augment Transfer Pass to the Product List in Item Recycle.
- A portion of the Spring '24 Special Scratch lineup has been added to the Special Scratch lineup.
- The following new items have been added to the Exchange Shop: ARKS Record Badge Exchange:
- Millenium Round Almati CV
- Greaga Almati CV
- Codeck Almati CV
- Crystia Almati CV
- The following items have been added to the product list of the Exchange Shop: Giga Strugment Exchange:
- C/Defi Eriss P.04
- C/Defi Ceires P.04
- C/Defi Plutos P.04
- C/Defi Makemes P.04
- C/Defi Haumeas P.04
- C/Defi Sednas P.04
[h2]Other specification changes[/h2]
- Specifications have been changed so that Towers and Cocoons are changed to Discovered as each chapter of the Main Story is completed.
- A new Main Story will be released.
When you start the new storyline, releasing on 6/5/2024(Wed) 01:00 AM (PDT), any Mini Episodes that have not been viewed in Chapter 6 will have their status changed to viewed.
This is the perfect time to complete all the Mini Episodes if you haven’t already, so you can enjoy the new storyline even more.
*Unwatched Mini Episodes that have their status set as viewed will still be accessible from the Quest Counter. *If you use an NGS Story Progress Ticket and start from Chapter 7 without having progressed through Chapter 6, the Side Tasks for Side Stories will be set as completed. Quest Rewards for Side Stories that have changed from uncompleted to completed can be earned by accepting orders from the Quest Counter and completing them.