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  3. Onirism 01/16/2026 Patch & QoL Improvements

Onirism 01/16/2026 Patch & QoL Improvements

[p]NEW FEATURES: [/p]
  • [p]Carol can now ledge grab while aiming a weapon (only what is in front of her)[/p]
[p] GAMEPLAY TWEAKS: [/p]
  • [p]Increased the health of Vehicles[/p]
  • [p]Gamma Claw weapon got a soft rework[/p]
    • [p]Now deals the same amount of damage to all enemies in the beam[/p]
      • [p]Improved model, SFX and VFX[/p]
  • [p]Increased pearls pick up range[/p]
[p] IMPROVEMENTS: [/p]
  • [p]Jump and use can now skip dialogues[/p]
  • [p]People can start Coop games with any type of inputs (needed two controllers before)[/p]
  • [p]Improved the look of team building menus[/p]
  • [p]Improved controller usability in menus[/p]
  • [p]Improved high jump reactivity[/p]
  • [p]Improved menus performance[/p]
[p] BUGFIXES: [/p]
  • [p]Fixed Narrs sometime getting stuck after dialogue[/p]
  • [p]Fixed an issue where items dialogue can get stuck[/p]
  • [p]Fixed an issue with vehicles not taking Aoe damage[/p]
  • [p]Fixed an issue where Carol could sink in save points and ammo machines[/p]
  • [p]Fixed being able to slide off checkpoints using velocity[/p]
  • [p]Fixed ledge grab sometime causing Carol to fly up[/p]
  • [p]Fixed jumppads being janky on moving platforms (Atlas and wild west boat)[/p]
  • [p]Fixed broken HUD in Corpo zombies map in Coop[/p]
  • [p]Fixed Tales Coop wave counter being misplaced[/p]
  • [p]Fixed combat music getting stuck[/p]
  • [p]Fixed being able to spam elixirs to trigger it multiple time[/p]
  • [p]Fixed many collision issues[/p]
  • [p]Fixed Grapplers specialists getting stuck if knocked back during their grapple attack[/p]
  • [p]Fixed Shop buttons audio spam[/p]
  • [p]Fixed an issue where doing the Nightmare boss first before Aeon in the Celestial Forge would lock the door[/p]
  • [p]Fixed an issue with the Hive totem in Coop where the second player could be locked outside[/p]