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Onirism Windy Meadows Update !

Hey everyone !



Big update incoming ! there is a LOTS of changes in this one, so let's begin !

NEW ADVENTURE AREA: THE WINDY MEADOWS !



Wait, what ? What is this ? Where is my candy kingdom ? You lied to us !
The Windy meadows is a new area taking place between the Inferno Valley and Shining Treetops, we felt that early game Onirism lacked the gameplay variety of later levels, and we wanted to break up the linearity a little bit with an open vehicle level.


The meadows are a pretty vast level where you can use vehicles to traverse quickly, but there is also a lot of things to discover ! And plenty of new enemies to shoot !

WE RECOMMEND ACCESSING IT FROM THE VOLCANO TO NOT DO THE LEVEL BACKWARDS

The meadows are also coming with 15 new outfits !





Along with a few reworked older outfits, and you might notice that Carol now no longer have lego sausage fingers, finaly, the fingies update is here !


Terrifying.
Most outfits also got more HD hands and glove textures, with FPS mode being improved as well.


MASSIVE WEAPON BALANCE CHANGES:

First of all, we are increasing Carol's weapon limit from 1+4 to 1+8 !
Players should now feel less limited to only carry one of each ammo type, and can have more freedom to take guns they like with them !




NEW WEAPONS:


BB-12 Spreader


ZL9 Lasergun


XPML Sonic boom



WEAPON REWORKS:

Damage over time was reworked, Fire, shock and poison now work properly


Flaregun: No longer stick to enemies, instead the flare bounce around, setting fire instantly to any targets it touches, Updated model and vfx


Incinerator: Can now set enemies on fire, the more flames hit your targets, the longer they will burn, Updated model and vfx


Napalm Cannon: Now the flames that stay on the ground can set targets on fire, it can now charge to fire a big fireball, setting targets on fire in a large area, updated vfx


Hot fuzz: Now set targets on fire


Aquomando: updated model and vfx


Liberator: Slower rate of fire, higher damage and accuracy, bonus headshot damage, Updated model and vfx


Napalm launcher: now fire 4 separate rockets, letting players cover a larger area


Buffalo XL: Updated model and vfx


Bazooka: Larger blast radius, higher damage, Updated model and vfx


Olympus: Higher damage, tighter projectile spread, increased headshot bonus damage, Updated model and vfx


Varmint Carabine: Faster rate of fire, Updated model and vfx


Hydratech: Now fire 3 projectiles instead of one, no longer burst fire, Updated model and vfx


Dual Splashers: Increased projectile speed, Increased accuracy, Updated model and vfx


Starhawk.50: Increased damage, Increased accuracy, Updated model and vfx


Nade Launcher: Increased blast radius, increased damage, Updated model and vfx


Bubbler: Now fire large bubbles that can bounce on surface, exploding on contact with a target or after a short time, dealing splash damage, Updated model and vfx


Jessie & James: Updated model and vfx


Tacticooler: Reduced magazine size, Updated model and vfx


Shock Value: Taser secondary fire now work properly, Updated model and vfx


P-lah mk3: x5 damage, increased stagger chance, but now consume purple ammo, Updated model and vfx


Cold Thumper: Increased fire rate, now freeze enemies, Updated model and vfx


Desert Raptor: Deals high damage but cannot charge anymore, longer firerate, Updated model and vfx


Poison Bow: Higher damage, poison properly works now


Widow's kiss: Now apply poison damage


Tickler chaingun: Bigger projectile hitbox, Updated model and vfx

And probably a lot more that i changed at 2 am and don't remember !

Hope everyone likes the update, now it's time to get back on track toward the Marshmalotts !