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Beyond The Wire News

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Listen up Soldiers!


Steam's FPS Fest starts today and Beyond The Wire is taking part. You'll be able to pick up Beyond The Wire for 50% off from April 15 - 22. This sale comes at the perfect time for any Soldiers looking to reinforce the front.

We'll see you in the trenches!

https://store.steampowered.com/app/1058650/Beyond_The_Wire/

Beyond The Wire Hotfix 1.1.2

Hey everyone, in this hotfix we're addressing the issue of team balancing with bots, as well as making some minor adjustments to bot behavior.

[h2]Optimization / General Fixes[/h2]
  • Fixed an issue where bots would walk backwards during melee
  • Improved bot navigation on Zonnebeke, Sechault, and Vieil Armand
  • Bots will not be considered as players during team balancing.

[h3]For server owners:[/h3]
New server config settings:
  • PreserveTeam=True/False - If set to False (default), this setting will disable exceptions to team balancing rules during server join and map transition. If a player was on a team and leaves then rejoins the server, the player will now be auto-balanced to the team with fewer players, rather than forced on the same team as before.
  • EnforceTeamBalancing=True/False - This setting is set to True by default. It can be adjusted by server admins, though it is recommended to keep it active.

New default server setting:
  • NumPlayersDiffForTeamChanges (number) changed from 3 to 1 - This setting will affect when players will be considered for team-balancing. Players will be considered for auto-balancing upon server join and map switch if the opposite team’s human player amount has a difference of more than 1.

    This setting can also be changed by server admins.


We recommend that server owners review and update their server settings according to the values outlined above to fix balancing issues.

Happy Holidays from OWI

Hey everyone,

We at Offworld Industries all want to wish you a wonderful holiday season with your friends, family, and loved ones as we celebrate the end of another year!

This year has been a busy one at Offworld Industries, as Beyond the Wire was released into 1.0, and we’ve continued to update the game including the recent update that brought both AI bots, and the new map Passchendaele to the game. We look forward to seeing you on the field of battle in the new year!

Please note that the Offworld Industries studio will be closed from December 16th until January 3rd. Please continue to share your thoughts with us via our channels such as our Twitter account, our Discord Server and our Facebook page.

You will still be able to reach our Customer Support Team through our Support Portal, but please keep in mind that responses will take longer than usual during the holiday closure. In the meantime please visit our Technical FAQ for commonly reported issues.

Thank you again for your support and happy holidays from the OWI Team!

- Offworld Industries

Beyond The Wire Hotfix 1.1.1

Hey everyone,

We've been monitoring your feedback and have made some improvements to bot implementation and addressed a variety of other issues we've been seeing in this hotfix!


[h2]AI[/h2]
[h3]New[/h3]
  • Added bot combat distance settings for server owners
    - Aim precision at 100 meter distance
    - Forward visual detection range
    - Bot proximity detection range

[h3]Changes & Fixes[/h3]
  • Improved bot navigation around deep water areas

[h2]Maps[/h2]
[h3]Changes & Fixes[/h3]
Passchendaele
  • Optimized Passchendaele spawns
  • Fixed an issue where bots would become inactive during last phase on Passchendaele Assault CEF vs GER & ANZ vs GER
  • Added vehicle spawns for the CEF Autocar to Passchendaele Assault 1915 GER vs CEF
Vimy Ridge
  • Fixed navigation mesh placement in certain locations to improve bot pathing
  • Optimized bot pathing to address an issue where groups of bots would become stuck in specific areas
Sechault
  • Fixed bot pathing to improve navigation around specific areas
Vieil Armand
  • Fixed bot pathing to improve navigation around specific areas


[h2]Optimization / General Fixes[/h2]
  • Added an additional check to the wave spawn ruleset to avoid an issue where players would repeatedly respawn at rally points unexpectedly
  • Disabled a sever log regarding bot navigation to reduce log spam
  • Fixed a sever log regarding player collisions with certain objects to reduce log spam
  • Fixed an issue where players were able to clip through walls of certain bunkers

Update: 1.1 Released!

Welcome back soldiers!

The addition of bots has been the most highly requested feature from our community. It's taken some time, but the wait is finally over! Bots are now live in Beyond The Wire! This update also includes the long-awaited Passchendaele map and five new layers to go along with it.

[h2]Gameplay[/h2]
[h3]New[/h3]
Bot Behaviours:
  • Bots cannot be controlled or guided by players.
  • Bots cannot create sections, but will attempt to spawn with all available roles. They will not block players from accessing said roles.
  • Bots will not spawn with 'universal roles' (Tank roles, Flamethrower, etc.).
  • Bots will capture active objectives during the respective game mode.
  • Bots will cut barbed wire in their path.
  • Bots will engage enemies using their primary weapon and switch to secondary weapons (if available) once their ammo is empty.
  • Bots will switch to melee once they have no ammunition available on their firearms.
  • Bots will bandage to stop their bleeding.
  • Bots will attempt to defend their captured objectives.
  • Bots will wear a gas mask within tear gas and chlorine gas to avoid being damaged.
  • During Assault, the defending team's bots will move towards the objectives during the match preparation phase.
  • During Frontlines, both teams' bots will move towards the objectives during the match preparation phase.
  • Bots will attempt to fall back from enemy sectors when the sector flipped from neutral to enemy controlled.
  • Bots will attempt to shoot HMG and Field Artillery crews, as well as vehicle operators and gunners.
  • Bots cannot enter/use HMG, artillery, or vehicles.
  • Bots can be revived by players. If nobody revives them, they will give up about halfway before their bleed out timer expires.
  • Bots cannot revive players or other bots.
For server owners:
  • The amount of bots can be configured by the server owner in two ways:

    1. In the Console, type: AdminSetBots
    2. In the Server.cfg file, type: BotsLimit=

  • The console command amount is overwritten by the server config file on loading of each new layer.
  • The max amount of bots allowed in a server is 99
  • Bots will replace players up to the defined amount. If 10 bots are configured and 5 players are present, 5 bots and 5 players will be spawned.
  • Bots will consider team balancing. Example: If one team has 6 players and the opposing team has 4 players, bots will switch to the opposing team until the player amount is even.

[h2]Maps[/h2]
[h3]New[/h3]
  • Passchendaele Assault 1915 GER vs CEF
  • Passchendaele Assault 1917 ANZ vs GER
  • Passchendaele Assault 1917 CEF vs GER
  • Passchendaele Firefight 1917 CEF vs GER
  • Passchendaele Frontlines 1917 BEF vs GER


We hope the addition of bots will bring new life to Beyond The Wire and improve the overall experience for players! We're looking forward to hearing your thoughts on this update on Discord, Steam, and social media.

Thank you again to everyone who has been patiently waiting for this update, as well as any players who may be coming back to the game after a long hiatus. We appreciate all of your support!

See you in the trenches 🪖