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Beyond The Wire News

Bots and Passchendaele release next week!

Hey everyone!

Community Manager Gray here. We know it's been a while since we released a proper update for Beyond The Wire, and we all appreciate your passion and your patience on that front. The wait is almost over!

The highly requested addition of bots and the Passchendaele map are releasing THIS MONDAY! We'll be going into more detail on both when the update is released, but in the meantime we'll leave you all with some screenshots of the new map and some GIFs of bots in action!

[h2]Passchendaele[/h2]








[h2]Bots[/h2]
All other soldiers you see in these GIFs are AI!







Thank you again to everyone who continues to support Beyond The Wire! We can't wait for you all to jump in and experience the new content on Monday. See you in the trenches!

Beyond The Wire Hotfix 1.0.4

Hey everyone,

We've seen your reports that the fire propagation system is heavily impacting performance. We've opted to disable the system again and will be investigating the issue further before re-enabling.

[h2]Optimization / General Fixes[/h2]
  • Fire propagation system was disabled

Beyond The Wire Hotfix 1.0.3



Hey Soldiers,

New Community Manager Gray here! We’re back with another small Hotfix update to address some of the performance issues we’ve been seeing, fix a variety of vehicle/player spawns and environment bugs, and more. Read the full list of changes made in Hotfix 1.0.3 below.

Thank you again to everyone who has continued to share your feedback on Beyond The Wire since our 1.0 launch. We see all of it and we’re hard at work addressing your most frequent requests and concerns.
We’ll have more information to share at a later date on the larger updates we’re currently working on for Beyond The Wire!

Until then, share your feedback in the official BTW Discord and subreddit. Let’s keep the conversation going, and help me help you help Beyond The Wire!

The Hotfix will be out later today!


[h2]Key Improvements
[/h2]
  • Added ‘Completed’ & ‘Required’ numbers while viewing a task on the progression system menu
  • Improved certain Textures to reduce performance impact
  • Fixed a heavy performance impact of fire propagation on clients. Fire propagation is now re-enabled
  • Lowered the probability of fire propagating to reduce time the fire continues to spread


[h2]Bug Fixes
[/h2]
  • Fixed issue where the team score received for suppressing enemies with the St. Etienne and A7V mounted MG08 HMG was incorrect
  • Fixed a spawn area assigned to the wrong team on Ansoncourt Assault 1915 GER vs FR layer
  • Fixed issues where vehicles would spawn ‘out of bounds’ on Cantigny Assault and Combles layers
  • Fixed missing vehicle spawns on a Combles Assault, Vimy Ridge Assault, and Zonnebeke Assault layers
  • Fixed multiple incorrect objective names/letters on Vimy Ridge, Sechault, and Combles Assault layers
  • Fixed a variety of minor environment clipping issues on Vimy Ridge and Zonnebeke

Beyond The Wire Hotfix 1.0.2

Welcome Soldiers,


We are pushing an update to fix some issues with the newly added autocar, and flamethrowers. We have also worked on addressing a few bugs for the customization system, the HUD, and some stability issues. You can find the full list of changes below.

Thank you all for your patience and continuously reporting the issues you find in game, this is invaluable help to perfect Beyond The Wire. Please keep sending your reports our way! (URL LINK)

[h2]Gameplay[/h2]

- Fixed Flamethrower sensitivity after switching weapon
- Fixed Flamethrower damage in close proximity
- Slowed down the armored autocar


[h2]Customization[/h2]

- The CHA will no longer borrow uniforms from the main French regiment
- Fix Customization System issues on the Training Range
- Improve replication of customization system

[h2]UI[/h2]

- Fixed a minor issue on Armored Autocar vehicle HUD
- Adjusted how Deployable Built Up tasks convey information in the progression system and the Personal Stats display
- Changed Personal Stats UI to fix increment amount for 'Support Weapon Kills'

[h2]Optimisation/General Fixes[/h2]

- Fixed Client Crash due to spawning
- Fixed Client Crash due to log error
- Poelcappelle spawns fixes
- Adjust lighting on Zonnebeke and Ansoncourt

Beyond The Wire Hotfix 1.0.1

Welcome Soldiers,


Thanks to your reports we have been able to identify a couple of key issues that were causing performance issues. We are aiming at solving some of these issues with this hotfix and will keep investigating the reports that we received to further improve stability and performance down the line.

Thank you to all of you for accompanying us in our launch of Beyond The Wire and your patience as we work to resolve these issues. If you have further issues please report them in our dedicated thread. (URL LINK)


[h2]Progression[/h2]

- Fixed a case where a player could be stuck in an infinite loading screen after activating a progression task
- Fixed a case where a player could be stuck in an infinite loading screen after completing a progression task


[h2]Customization[/h2]

- Fixed an issue where saved customization loadouts were not being loaded correctly

[h2]Optimisation/General Fixes[/h2]

- Disabled fire propagation (fires that spread dynamically through the environment) until further investigation can be done on performance impact
- Fixed a rare crash when system automatically selects the best spawn point for a player
- Small map fixes for Zonnebeke, Ansoncourt, Cantigny, Chateau-Thierry, Frise, Vimy Ridge, Sechault and Combles
- Fixed the character's missing arms/legs when using free-look
- Fixed the display name of the Armoured Autocar
- Removed Armoured Autocar from Vimy Ridge Firefight
- Fixed missing vehicle spawn points on Poelcappelle Assault GER vs CEF and JAG vs CEF