Welcome Soldiers!
[previewyoutube][/previewyoutube]
After revealing Château-Thierry, our February update is ready to ship! Featuring a brand new map, new weapons, gameplay changes and many fixes and improvements, Update 0.9 is live now!
[h2]Gameplay [/h2]
[h3]New[/h3]
- Added Assault and Frontlines layers for our new map, Chateau-Thierry.
- Added the ability to wind-up a melee attack by pressing & holding LMB, and releasing it by releasing LMB. Does not apply to affixed bayonets.
- Added deployable duckboards to Rifleman role
[h3]Changes[/h3]
- Improved overall weapon handling
- Improved pistol weapon handling
- All spawn points now use a global wave timer, respawning the entire team at the same time. Players who get a spawn penalty will be pushed to the next wave.
- Reduced Rally Point placement penalty from 30 seconds to 20 seconds
- Reduced fall damage multiplier from 100 to 50 & Increased safe fall speed from 650 to 750
- Reduced stamina consumption when focus aiming
- Placement of deployables will now get canceled when getting wounded or incapacitated
- Exiting emplaced weapons during a reload will stop the reload animation
- Rally Points can now be placed when nearby section members are in an emplacement
- Bayonet attacks will now interrupt rifle bolting
- Emplacements can no longer be dug down when a player is on them
[h2]Fixes[/h2]
- Fixed Rally Point nearby enemy radius being greater than 5 meters
- Fixed grenade damage not affecting players if the terrain was slightly blocking the impact point
- Melee weapons no longer cause damage on the initial wind-up
- Commander abilities no longer register teamkills
- Inactive capture zones no longer block Rally Point placement
- Commander abilities no longer register teamkills
- Chlorine Gas kills will now be properly attributed to the commander
- Fixed melee not working on Shooting Range
- Fixed stamina bar not being depleted completely when focus aiming
[h2]Weapons[/h2]
- Added RSC Fusil Automatique M1917 to the French Assault role
- Added Colt-Vickers 1915 to the AEF MG section
- Added M1882 Officer’s Sabre to all Infantry Section Leader and Commander roles
- Added Mk1 Trench Knife
- Added Sharpened Spade melee weapon
- Added French Nail melee weapon
- Added M1916 Trench Knife
[h2]Maps[/h2]
- New map: Chateau-Thierry
- Reworked various areas on Frise
- Various bugfixes on Shooting Range
- Various bugfixes on Cantigny
- Various bugfixes on Ansoncourt
- Various bugfixes on Zonnebeke
[h2]Art[/h2]
- Enabled Runtime Virtual Texturing (better blending of objects with terrain)
- Adjusted character jog animation to stop more smoothly
- Fixed various environment assets using non-PBR values
- Improved visuals of wet clothing on rainy maps
- Improved visuals of various tree assets
- Improved visuals of various wooden assets
- Improved visuals of Cheval de Frise assets
[h2]UI[/h2]
- Updated main menu background
- Fixed revive screen showing the name of players who were incapacitated while trying to revive
- Added map icon for Field Phone that appears for commander and signaler
- Added inventory count for Field Dressings and Sandbags
- Reduced low health post processing effects
[h2]Optimization[/h2]
- Disabled cloth simulation on all windmill assets and disabled animation on damaged versions
- Reduced terrain resolution on Frise and Ansoncourt
- Optimized visuals and performance of sandbag assets
- Optimized grass textures
- Optimized falling leaves visual effects by converting them to GPU particles
- Optimized trenches on Zonnebeke
- Optimized burnt tree assets
- Optimized Fokker Dr. I assets
[h2]Miscellaneous[/h2]
- Fixed various server and client crashes
- Fixed players being able to glitch out of the map boundaries when placing a Rally Point close by
- Fixed Field Cannon collision disabling the ability to lean
- Fixed German Ammo Bag not behaving like other ammo bags
- Fixed Binoculars showing ammo count
- Fixed equipment and weapon becoming invisible when player is on an emplacement and it’s being dug down
- Updated bayonet attack and charge screaming sounds
[h2]Known issues[/h2]
- Some wooden assets may have red textures
- Ground textures show black dots / artifacts
- Switching Audio quality in the options menu will cause a crash. Please restart the game to prevent that from happening.