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Beyond The Wire News

Beyond The Wire Hotfix 1.0.2

Welcome Soldiers,


We are pushing an update to fix some issues with the newly added autocar, and flamethrowers. We have also worked on addressing a few bugs for the customization system, the HUD, and some stability issues. You can find the full list of changes below.

Thank you all for your patience and continuously reporting the issues you find in game, this is invaluable help to perfect Beyond The Wire. Please keep sending your reports our way! (URL LINK)

[h2]Gameplay[/h2]

- Fixed Flamethrower sensitivity after switching weapon
- Fixed Flamethrower damage in close proximity
- Slowed down the armored autocar


[h2]Customization[/h2]

- The CHA will no longer borrow uniforms from the main French regiment
- Fix Customization System issues on the Training Range
- Improve replication of customization system

[h2]UI[/h2]

- Fixed a minor issue on Armored Autocar vehicle HUD
- Adjusted how Deployable Built Up tasks convey information in the progression system and the Personal Stats display
- Changed Personal Stats UI to fix increment amount for 'Support Weapon Kills'

[h2]Optimisation/General Fixes[/h2]

- Fixed Client Crash due to spawning
- Fixed Client Crash due to log error
- Poelcappelle spawns fixes
- Adjust lighting on Zonnebeke and Ansoncourt

Beyond The Wire Hotfix 1.0.1

Welcome Soldiers,


Thanks to your reports we have been able to identify a couple of key issues that were causing performance issues. We are aiming at solving some of these issues with this hotfix and will keep investigating the reports that we received to further improve stability and performance down the line.

Thank you to all of you for accompanying us in our launch of Beyond The Wire and your patience as we work to resolve these issues. If you have further issues please report them in our dedicated thread. (URL LINK)


[h2]Progression[/h2]

- Fixed a case where a player could be stuck in an infinite loading screen after activating a progression task
- Fixed a case where a player could be stuck in an infinite loading screen after completing a progression task


[h2]Customization[/h2]

- Fixed an issue where saved customization loadouts were not being loaded correctly

[h2]Optimisation/General Fixes[/h2]

- Disabled fire propagation (fires that spread dynamically through the environment) until further investigation can be done on performance impact
- Fixed a rare crash when system automatically selects the best spawn point for a player
- Small map fixes for Zonnebeke, Ansoncourt, Cantigny, Chateau-Thierry, Frise, Vimy Ridge, Sechault and Combles
- Fixed the character's missing arms/legs when using free-look
- Fixed the display name of the Armoured Autocar
- Removed Armoured Autocar from Vimy Ridge Firefight
- Fixed missing vehicle spawn points on Poelcappelle Assault GER vs CEF and JAG vs CEF

Beyond The Wire 1.0 Launch

WELCOME SOLDIERS, TO 1.0 OF BEYOND THE WIRE!


Offworld Industries is excited to announce that Beyond The Wire has now launched and is available in English, French, German, and Simplified Chinese! With 10 factions to play from the Allied Forces and Central Powers, Beyond The Wire offers 50 vs 50 historical engagements with era-authentic weaponry and vehicles, with maps from the western front of the Great war that span up to two kilometres.

Launch brings many new additions to Beyond The Wire, including a new customization system featuring historical equipment and clothing with a variety of 440 different items to start, a melee combat system involving parry, attack and counter for close combat in the brutal warfare of the trenches, and updates to existing maps based on months of playtesting and player feedback. Finally there is the crispy beauty of the new flamethrower and improved fire effects.

We would like to especially thank you all for your support, feedback and comments that helped us shape Beyond The Wire into the game that it is. We are looking forward to see you all playing it!

Finally if you encounter issues after the launch please report them here: Beyond The Wire 1.0 - Issues Reporting

See you all down in the trenches!

Beyond The Wire V1.0 Release Notes!

Welcome Soldiers, to 1.0 of Beyond The Wire!


In extra to the new Customization and Melee Blocking Systems that were recently introduced you will be able to provide additional support to infantry units against tanks using the new Armored Autocar for the CEF faction. Strike fear into the hearts of your enemies with German and French forces deploying Flamethrowers (now with 35% increased turn speed and adjusted fire propagation damage!) and affect the landscape of the battlefield with the addition of dynamic environmental effects.

[h2]Gameplay[/h2]

[h3]Changes[/h3]

- Introduced the Armoured Autocar to the Canadian Expeditionary Force
- Increased Flamethrower turning speed by 35%
- Adjusted fire propagation damage, so players instantly take damage when entering an environment that’s on fire
- Repositioned phase 4 defender spawns on Zonnebeke assault, so there’s equal distance to objects as the attackers
- Added restrictions so certain roles and sections only become available once a specific player count is reached. Artillery section now requires 20 players to be created
- Adjusted the assist score to be based on the amount of damage done to an enemy; instead of a set value
- Adjusted values for building and completing deployables
- Grant additional XP for melee kills, and removed XP from being granted for each melee attack.
- Added additional progression task
- Removed bipod function MP18
- Adjusted tank movement while reversing, so it’s more predictable
- Increased the turning speed of the MarkIV tank
- Players will no longer earn a support weapon score while using flamethrowers or tank weapons
- Added additional stats for Attacking/Defending/Capturing objectives

[h2]Level Design[/h2]

- Added additional colliders to Ansoncourt bunkers, so player won’t fall through the map
- Adjusted environment on Vimy Ridge to address holes in terrain
- Updated Cantigny audio sub level

[h2]Art[/h2]

- Adjusted the French EW backpack so the blanket doesn’t wasn’t so bright
- Updated the Harlem Hell Fighters meshes to use updated models for the customization and progression system
- Grant all players access to default cosmetic items for each faction/year/role when loading the game

[h2]UI[/h2]

- Adjusted available factions in the progression systems
- Updated tank HUD
- Added UI to display controls for switching seats, while inside a vehicle
- Fixed C96 Mauser displaying the incorrect name in match

[h2]Optimization / General Fixes[/h2]

[h3]Fixes[/h3]
- Character, material, and texture optimizations to improve performance in game
- Fixed inconsistent camera animation when interacting with the customization system
- Fixed issue where role names could be displayed incorrectly in the progression system
- Resolved issue where AEF M1917 Light Tank wouldn’t spawn on Ansoncourt Assault 1918
- Stopped players from receiving grenade kills when using the flamethrower
- Patched server crash related to end of match functions
- Patched microphone input resetting after two restarts
- Patched two tank Out of Bound exploits
- Patched issue where player would become bald and invulnerable to weapons if the HMG or Artillery is destroyed when a player is deployed on it
- Fixed issue where player meshes would disappear if the admin cam was used
- Fixed melee kills not increasing from bayonet kills
- Fixed German 1914 assault role in the customization menu not updating when changing cosmetics
- Updated customization system so cosmetics will populate correctly for players
- Patched server crash related to saving cosmetics in the customization system
- Resolved a game crash related to game initialization process
- Fixed an issue when completing a progression task caused a error message to be displayed
- Resolved an infinite ammo exploit related to squad leaders
- Patched game crash related to taking damage from fires placed around the map
- Patched client crash related to opening the customization menu
- Patched client crash related to selecting certain hats in the customization menu
- Resolved server crash related to killing player with the bayonet
- Resolved server crash relate selecting a roll while having certain progression task active
- Resolved server crash related to players walking into fog volumes
- Implemented additional fixes to address various crashes and bugs reported by the community. Thank to everyone who sent in logs and helped track down these issues!

[h3]Known issues[/h3]

- Assault capture areas are not correctly displayed on the minimap
- Rifle grenades do not cause environmental damage
- Some weapon/vehicle HUD icons are incorrect
- Personal awards are not correctly displayed
- Certain Weapons and Explosives are using placeholder SFX
- Melee charging may cause rubberbanding and a broken weapon animation
- Rally Point placement limits aren’t applied in all cases
- Tear Gas effect can sometimes appear with a gas mask
- A shooting range for ANZAC team is missing
- Flamethrower hose appears detached from the tank
- Bandaging can fail with a delay after crouching

- AMD FX users will have degraded performance due to issues with the audio system. Workaround: https://forums.playbtw.com/index.php?/topic/6103-workaround-amd-fx-users-have-degraded-performance/

Beyond The Wire 0.16.1 Hotfix

Summary


Hotfix to resolve recent server crashes and bugs related to the progression system

 

[h3]Contents[/h3]



[h2]Optimization / General Fixes[/h2]

[h3]Fixes[/h3]

  • Patched server crash related to players getting melee kills using Bayonets

  • Patched server crash related to late war progression task

  • Few minor tweaks to the Customization and Progression system to improve stability


 

[h2]Known issues[/h2]

  • AMD FX users will have degraded performance due to issues with the audio system. We’re still investigating possible solutions. Workaround:

  • Microphone not working or Input device is reset after restarting the game twice. Workaround:

  • Rifle grenades do not cause environmental damage

  • Some weapon/vehicle HUD icons are incorrect

  • Personal awards are not correctly displayed

  • Damage radius of field cannons will sometimes cause players to not be killed immediately

  • Certain Weapons and Explosives are using placeholder SFX

  • Melee charging may cause rubberbanding and a broken weapon animation

  • Rally Point placement limits aren’t applied in all cases

  • Tear Gas effect can sometimes appear with a gas mask

  • A shooting range for ANZAC team is missing

  • Abandoned tanks can be seen and entered by the enemy

  • Flamethrower hose appears detached from the tank

  • Bandaging can fail with a delay after crouching