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Development Recap: November

Welcome Soldiers!


Our development recap is back for November and has some interesting items to reveal! The team have been busy establishing the foundations for upcoming updates as we cast our gaze towards the December update and Operation IV.


[h2]Team Restructure[/h2]
The design team have been looking at the evolution of armies during WW1 and how their infantry battalions changed during the conflict. Exploring more distinctions between factions and year, players can expect to see different section options across the board. We have been exploring how over time the section size and responsibilities changed, with section roles differing depending on which faction and year you’re deployed to. These new team options are extensive and we’ll be breaking these down in a following developer blog but you can look forward to new section types such as the Hand bomber, Pioniertruppen, Specialist and Voltigeur Sections.


[h2]MG 08/15[/h2]
This new German machine gun has been through the animation department and is now being put through the paces in testing. Taking the dangerous MG08 platform and turning it into a lighter, smaller unit which will give German Infantry sections an advantage of maneuverability with heavy firepower. First utilized during April of 1917 the MG08/15 would go on to be the most common machine gun used by the German Empire during WW1. Stay posted for the full reveal in following articles presenting updates to the Arsenal.


[h2]Gewehr 1888/05 & Karabiner 88[/h2]
The main frontline rifle used by the German Empire up until 1915, the G88 was widely used by all units until it was eventually phased out in favour of the newer and much improved Gewehr 98. However the Gewehr 88 remained in service throughout the war for the allies of the German Empire as well as their own second line and reserve units. You can also expect to see the carbine version of the Gewehr 88 arriving Beyond The Wire soon. Utilised by Imperial Cavalry units as well as other second line troops the carbine had a shorter barrel and saw use during the early years of the war.


[h2]Skoparette Optic[/h2]
Our latest roadmap revealed more planned factions and the Landwehr will arrive next year. The recon sections of the German nation forces will be using the Skoparette optic on sniper rifles when they deploy Beyond The Wire.


[h2]Suffocant Mle 1914, 1915 & 1916[/h2]
Tear gas grenades are on the way with the French deployment of the Suffocant Mle that was utilised throughout the war in many forms. On impact these grenades will cause pacifying blurriness to enemies caught in the radius, forcing them to deploy gas masks and vacate the area.


[h2]Passchendaele[/h2]
This new field of battle is currently in the blocking stage as our environment and level design teams look at sources and imagery from the third battle of Ypres. With aerial photography giving an idea of area we’re looking to explore, the team have also sourced references from ground level so we can ensure the field is authentic to the time. Aiming to replicate the muddy conditions and sunken trenchlines reinforced with large concrete bunkers, the level design team are aiming to create the most brutal trench warfare seen in Beyond The Wire yet.


[h2]UI[/h2]
The overhaul of the UI is still in progress and there’s changes coming to the deployment screen. Aiming for a more polished menu for section and role selection will help bring the interface together. Along with the redesign of the UI there’s been a focus on improving accessibility with spawn selection and tooltips giving you a better experience.


[h2]Player customization[/h2]
Still working on plethora of options for players to customize their soldier the art team have been working on various parts of uniform and equipment items that will give personal touches to your character in game. With spectacles, masks, pistol holsters and other tertiary items being options to customize we’re ensuring that we can offer fun choices that remain historically authentic.


The development team are continuing to work hard to deliver more content and further changes that mould your experience in-game. With an update on the horizon and our next expansion under way we'll be revealing more work before the end of the year.

Beyond The Wire - Steam Autumn Sale

Welcome Soldiers!




The Steam Autumn Sale has kicked off and Beyond The Wire is taking part with a huge discount! Running from November 24 through December 1 Beyond The Wire will be 50% off in the store. This latest offer comes after Operation III release that brought the CEF, two new maps, a host of weapons and more sub-factions for the German and British Empire's. Pick up the game now ready for our December update where we'll be building on the most recent updates in preparation for a big year of content in 2022. For the next week Beyond The Wire will be available for $17.49 / £ 13.89 / E14.99, what are you waiting for - join the fight for the Western Front now!

Faction Uniforms Update

Welcome Soldiers!


Operation III released recently and with this update came our first implementation of year-based loadouts and faction uniforms. As the Great War saw advances in technologies, the armies of the time had to develop better protective equipment and more effective weapons that had a direct impact on the factions involved. From changing colours for camouflaging to redesigned weapons, the soldiers of WW1 saw one of the largest and wide spreading advancements of war.

With a priority to deliver experiences from multiple years from the war it was important we established foundations to deliver these differences and variety. From the early engagements in our 1914 gameplay layers to the massive late war advances on the Meuse-Argonne, players will be deploying with differing equipment loadouts and weapons.

For update 0.13 we have worked to have initial early uniforms for all factions which will be revised and improved upon with coming updates. Early war models for the French showcase the famous red and blue uniform with kepi hats with the Adrian helmets not being issued till the middle of the conflict. Improvements were also made to backpacks and webbing allowing the soldiers on the frontline to carry more and be better equipped for the long months on the front.

The German Empire deployed with the iconic gaede and picklehaube helmets in early war, with full helmet and cloth cover alternatives available. The famous M14 tunic with red piping is still to be crafted, but the distinguishing features of the uniform are taking shape.

Each faction has their own differences, with the divisions of the British Empire picking up the Brodie helmet over time as well. In addition to uniform changes factions saw updates to their weapons as well. With the lethality of modern combat demanding better firearms, and the environment demanding reliability rifles such as the Ross Mk III were eventually replaced by the SMLE during the conflict and our new year designations reflect these changes.

Development will continue work to accurately represent the evolution of armies over time with authentic character models present across the years of the Great War. With the new customization and progression system breaking down factions by year this work to introduce early and late war variants will stand the development team in good stead for the updates and expansions ahead.

Operation III Community Feedback Survey

Welcome Soldiers!


We're continuing to survey the community mood with each Operation release and the latest feedback form is now open. Please follow the link below to submit your feedback on certain changes and additions in our latest expansion. This form will be closing on Sunday, 28 November 2021.

After closing the form we will be publishing the feedback in a public format so everyone can see the results.

Thanks once again for your help and support with the development on Beyond The Wire. See the link to the survey below!

Operation III Community Feedback Survey

Hotfix: 0.13.11806 Released!

[h2]Welcome Soldiers![/h2]
Our latest hotfix is out and aims to resolve various stability, performance, gameplay and visual issues since the 0.13 release.

[h3]Gameplay[/h3]
Changes

  • Rally Point Refactor: Rally Points are now called Spawn Points in-game.

    • Spawn Points visuals were updated to include a large flag and are now easier to locate
    • No longer destroyed by enemies who walk near. Previously they were destroyed once an enemy was within a certain proximity to them.
    • Added contextual interaction, enemy players can now destroy them by interacting with the rally point object itself (holding the “F” key by default)
    • Added damage check so that rally points can also be destroyed by explosives (cannot be destroyed by friendly fire)

  • Removed smoke grenades from recruit roles
  • Reduced movement speed in barbed wire from 95 to 35. It should now be quicker in most cases to cut barbed wire than move through it
  • Reduced MOA spread on MG-08 emplacement from 50 to 30
  • Reduced MOA spread on Vickers HMGs from 50 to 30
  • Removed ability to lock sections and prevent other players from joining them. Since the number of sections that can be created is finite, this was done to avoid trolling where a few players could create multiple locked sections to prevent large amounts of players on their team from being able to join and access better roles. Players can still kick players from their section if they’d like to make a private section with others.
Fixes

  • Fix for Stosstrupp SL being unable to select their MP-18 loadout
  • Attempted fix for ADS sensitivity issues


[h3]Factions[/h3]
Fixes

  • Renamed Newfoundland Regiment display name to “Newfoundland Regiment” instead of “Newfoundland Regiment Detachment” to prevent text spilling on certain resolutions
  • Renamed Jaeger regiment display name to Jäger-Regiment


[h3]Maps[/h3]

  • Updated Chateau Thierry Assault and Frontlines layers’ layout and capture points
  • Updated Combles Assault and Frontlines layers’ layout and capture points
  • Updated Poelcappelle Assault and Frontlines layers’ layout and capture points
  • Updated Poelcappelle Assault CEF vs GER to have Germans attacking (renamed to GER vs CEF)


[h3]UI[/h3]

  • Fix for Combat Record not displaying any statistics
  • Fix M1895 “Potato Digger” having the incorrect name on HUD
  • Fix section list referring to “Squads”
  • Updated wording on the radial menu
  • Renamed Rally Point to Spawn Point
  • Removed Commander Field Telephone score from the personal stats screen


[h3]Known issues[/h3]

  • AMD FX users will have degraded performance due to issues with the audio system. We’re still investigating possible solutions, but here’s a workaround

    • 1. Open following file: C:\Users\YOURUSERNAME\AppData\Local\WireGame\Saved\Config\WindowsNoEditor\Engine.ini
      If the file doesn’t exist, create it.
      2. Add following lines at the end:
      [/script/engine.audiosettings] bDisableMasterEQ=True

  • Players will crash when disconnecting from or losing connection to a server
  • Assault capture points can sometimes not be captured, even if the objective shows up on the HUD. If you hear the ticking noise, capturing is successfully progressing
  • Ansoncourt Day: Underground Bunkers look overly bright in distant areas
  • Changing Sensitivity Settings will break when joining a server or switching map while having sensitivity multipliers enabled
  • Combat Record / Personal statistics do currently not display the scores correctly
  • Damage radius of field cannons will sometimes cause players to not be killed immediately
  • Deploying LMG bipods on walls while prone can lead to players teleporting under the map
  • Infantry section members will see a SL ability icon in the bottom left screen
  • No. 20 Rifle Grenade uses placeholder sounds
  • Personal awards are not granted correctly
  • Players can get stuck within joining the process of joining a server
  • Audio input settings will be reset after two restarts. Please ensure your microphone is set as Default Communications Device in Windows.
  • Some CPUs can have degraded performance when Hyperthreading/SMT is active
  • Some surfaces do not show impact effects. Damage should still apply
  • Switching Audio quality in the options menu will cause a crash when connected to a server or when playing on the Shooting Range. Please restart the game to prevent that from happening.
  • VOIP widget role icon is not being displayed correctly


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