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Beyond The Wire News

Development Recap: July

Welcome Soldiers!


The months aren’t showing any signs of slowing and neither is the development for Beyond The Wire. There have been some inspired pieces of work done this month, with some changes coming that we’re looking forward to seeing in-game. Check out the latest detail from the dev team!

[h2]Cinematic Staging Sequence[/h2]

Always seeking to improve the atmosphere in-game, the level design team have tried introducing cinematic events to immerse players as the battle begins. Seen here for Vimy Ridge a large barrage of artillery strikes the hillside while tanks engage around you. We’re looking to have sequences of this nature on all maps, so keep an eye out for more!
Vimy Ridge Staging Sequence Video

[h2]Rifle Bolting[/h2]

Still aiming to improve the gunplay our animation department has opened up the ability to cycle the rifle bolt while running - currently players have their movement speed restricted when racking the bolt after a shot. Removing this restriction means you will soon be able to rack the bolt at full movement speed, adding a dynamic flow to the gunplay which we expect you’re going to enjoy!
New Bolting Mechanic Video

[h2]Vieil Armand[/h2]

This snowy, mountain top map fortress is coming together, now filled with ambient sounds and new assets such as these stone barracks. Once deployed players will enter a unique biome that is unlike anything we've offered up to now.

With trenches carving their way through the rocky hills, players will have plenty of options to move through the mountain. However infantry units will need to overcome environmental obstacles and hazardous wooden bridges to advance.

An old railway line snakes through the mountain offering a different path through the rocks. Armies will have to battle over the railway and bridges in order to lockdown any potential routes for the enemy.


[h2]Vimy Ridge[/h2]

This Field of Battle has undergone more work since our last recap and is getting near to completion. Scenes of the conflict can be seen all around Vimy as you advance, burning tree's and falling ash add character and story to the battle.

Another priority for this stage of development is the expansion on the level's atmosphere. Lighting, shadows and set dressing add the finishing touches. Vimy testing has been underway for a while now internally, but we recently opened the map to the public to do some large scale testing and collect feedback from the players in preparation for Operation III release. We'll be looking to host more public playtest in the future so be sure to stay posted on when they will be happening!


[h2]Pickelhaube[/h2]

Confirmed - the pickelhaube is on the way and our model is close to completion. Staying true to our promise of historical accuracy, soldiers seen on the battlefield will be wearing the period-appropriate uniform, meaning our early war maps will see the German Empire deploying with this iconic helmet. In addition to the helmet itself the art team have worked to offer the Covered version as well. A "hook-on" cloth cover was used to stop the helmet reflecting, which would often reveal the movements of the German Army to the enemy.


[h2]M1884 Kepi[/h2]

Recently modelled and ready for texturing, this kepi was standard-issue for the French Army as WW1 started. Eventually replaced by the adrian helmet, this iconic hat will be seen on our pre-1915 maps.


[h2]M1915 Gaede Helmet[/h2]

Another option for players will be this obscure early war Stahlkappe when playing as the German Empire. This metal covering for head protection was used for a short time before the Stahlhelm was introduced. This helmet will be available on pre-1916 maps.


[h2]Eye Patch[/h2]

The customization system arriving in Operation III will have plenty of choices for players to mix-up how their character looks in-game. Our art team is having some fun seeking different options for players to add their personal touch without breaking historical accuracy. One option seen here is the eye patch, covering the injured eye, presumably suffered during deployment. There will be both left and right eye patch options.


[h2]Commander Telephone[/h2]

We’ve heard the feedback from our regular Commander players, and the design team have been looking into fixed telephone points for Commander’s to access their Command Menu. The devs have been searching through references of WW1 field telephones to come up with a model that suits and here is the initial idea. Brainstorming options that are historically accurate, the model needs to be easily identifiable in the heat of battle. This model is a first version so expect changes, but eventually they will be found within the HQ spawns of each sector. Stay posted for updates and when these new commander tools are expected to be introduced!


[h2]Animations[/h2]

A couple of weapons we recently previewed have been run through the animation department and here you can see the smith & wesson hand ejector shooting and reloading animations. This Canadian pistol has a beautiful reload animation which the team are really proud of!
Smith & Wesson Hand Ejector Reload Video
Also the iron sight Ross MkIII has it’s reload animation completed. The straight pull of the bolt is really satisfying and we’re sure this rifle will be a favourite when it arrives!
Ross Mk.III Reload Video

[h2]Vote Kick System[/h2]

Work has been done this month to implement the first version of a "Vote to Kick" system which will allow teams to remove problem players if the vote meets the threshold. Currently requiring 5 votes to kick, players will be prompted by a UI pop up asking to cast a vote. This new system has recently started development so expect some more information down the line when we can share more detail!


Stay tuned for our upcoming Operation III preview blogs where we will be drilling down into the detail of these new additions and changes. See you in the trenches Soldier!

Vimy Ridge - Public Playtest #2

Attention Soldier!


Today’s public playtest of Vimy Ridge is taking place in a little more than two hours!

The test server will be live at 10 AM PST / 6 PM BST / 7 PM CEST today.

You will get access to UNFINISHED content that contains BUGS and can lead to CRASHES.

The content you see is not representative of the version that will be released. Please keep the following known issues in mind:
  • Canadian Recruit is bugged. Please join a section or create one to select one
  • Canadian Faction has placeholder weapons and art. Please don't report bugs about the Canadian faction yet


In order to access the test you will need to download the [public-testing] beta branch on the Beyond The Wire app through steam. Follow the instructions below to download the build. The test server will be on the regular Server Browser, please join at the start of the test.

Beta branch: public-testing
Download size: 3.6 GB

1. Open the steam app and open your game library. Right click on the Beyond The Wire app and select properties
2. Select the Beta menu
3. Check the dropdown box for the public-testing branch. Select this and close the menu, steam will begin to download the update.
4. Once the download is done, verify the file integrity of your game.

P.S.: If the test goes well we might take you all on a visit to Vieil Armand

See you in a short while!

Vimy Ridge Public Playtest: Friday July 30

Attention Soldiers!


We're organizing another advance on our next Field of Battle - Vimy Ridge. Be one of the first to fight over the muddy and crater-ridden no mans land and join us this Friday for a public playtest!
Up to 100 players will be able to join us for a total of two hours which will help us greatly in identifying bugs and issues, as well as collect your feedback.

The test server will be live at 10 AM PST / 6 PM BST / 7 PM CEST on Friday, July 30th.

https://everytimezone.com/s/b66e91ce

In order to access the playtest on Friday we will ask you to download a test build through Steam's beta branch. Standby for an announcement in our official discord for the information on how to download.

Please join the official Beyond The Wire discord for instant communications on upcoming playtests and updates from the development team

Development Update: Arsenal

Welcome Soldiers!


With some big content updates on the horizon our art and animation departments have been working hard to bring more weapons of the Great War to Beyond The Wire. As we introduce new factions in Operation III and IV their new weapons and loadouts are top of the priority list, with additional firearms being developed for existing factions as well. Check out some of these weapons that are on the way to the arsenal!


[h2]Webley Self Loading pistol[/h2]
A new pistol for the factions that sit underneath the British Empire. This pistol was one of the first of it’s kind which proved deadly in close quarters, with reloading times reduced along with an increase in rate of fire.


[h2]Mle 1916 smoke grenade[/h2]
The french-made Grenade Incendiaire Et Fumigene Automatique Modele 1916 is modelled and will soon be seen Beyond The Wire. This grenade delivers a thick, white phosphorus smoke screen to cover repositioning infantry.


[h2]Gestreckte Ladung[/h2]
The Central Powers answer to the “bangalore torpedo”. Utilising 4 Stielhandgranate strapped to wood, this improvised device will be used by German Engineer sections to clear paths through barbed wire for the infantry to advance.


[h2]C96[/h2]
The German produced semi-automatic pistol will also be arriving this year, giving the Central Powers an additional side arm to use. This gun featured an integrated box magazine and wooden stock, giving it the nickname “Broomstick”. The C96 will come in two varieties, one with and one without the attached stock.


[h2]Ross MK III w/ iron sights[/h2]
The iconic standard-issue rifle for the CEF on their entry to the WW1.  Developed and manufactured in Canada after the British refused licensing for the Lee Enfield, this rifle will be deployed as the main weapon for Canadian Forces as they deploy to the Western Front.


[h2]No.1 MK III Impact Grenade[/h2]
An impact-detonation grenade used by the British Empire, designed specifically for bunker and trench clearing. While such grenades gives the enemy no time to react, soldiers will need to be extra wary of accidentally killing friendlies!


[h2]T-Gewehr 1918[/h2]
As tanks emerged on the western front armies were forced to develop new rifles capable of penetrating thick metal panels. The T-Gewehr was designed to give the German Empire a counter to the British Mark IV land ships.


[h2]Canadian Jack Knife[/h2]
This small knife was a common tool used by the CEF that doubled up as personal protection, featuring multiple folding blades. While there won't be a long reach with this melee weapon the fast attack speed with quick stabs will look to compensate.


[h2]CLLE Mk.1*[/h2]
Attempting to improve on the Lee-Enfield design, the British instituted a program to update them with charger guides allowing stripper clips to be used. In addition to removing the dust cover and fitting the charger guide, the front sight, rear sight, magazine, and volley sights were all updated.


[h2]BAR M1918 animations[/h2]
Our development recap for June revealed the BAR M1918 is confirmed for the AEF forces and here you can see the completed animations. Stay posted for confirmation on when this new machine gun will be arriving, along with a full showcase.
BAR M1918 Animations

Stay tuned for upcoming previews and our development recap for July which will be landing at the end of the month! See you in the trenches!

Vimy Ridge: Public Playtest

Attention Soldiers!


Command has sent down an order asking for volunteers to head out Beyond The Wire and test the next Field of Battle!

We will be sending 100 Soldiers to carry out 2 hours of reconnaissance at Vimy Ridge, the mission will be to play through the new map and identify bugs and issues as well as collect your feedback.

The test server will be live at 10 AM PST / 6 PM BST / 7 PM CEST on Friday July 16.
https://everytimezone.com/?t=60f0cc00,3fc

In order to access the test you will need to download the [public-testing] beta branch on the Beyond The Wire app through steam. Follow the instructions below to download the build. The test server will be on the Custom Browser, please join at the start of the test.

Beta branch: public-testing - public testing branch
Download size: 1.9gb

1. Open the steam app and open your game library. Right click on the Beyond The Wire app and select properties
2. Select the Beta menu
3. Check the dropdown box for the public-testing - public testing branch. Select this and close the menu, steam will begin to download the update.

See you in the trenches!