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Beyond The Wire News

Update: 1.1 Released!

Welcome back soldiers!

The addition of bots has been the most highly requested feature from our community. It's taken some time, but the wait is finally over! Bots are now live in Beyond The Wire! This update also includes the long-awaited Passchendaele map and five new layers to go along with it.

[h2]Gameplay[/h2]
[h3]New[/h3]
Bot Behaviours:
  • Bots cannot be controlled or guided by players.
  • Bots cannot create sections, but will attempt to spawn with all available roles. They will not block players from accessing said roles.
  • Bots will not spawn with 'universal roles' (Tank roles, Flamethrower, etc.).
  • Bots will capture active objectives during the respective game mode.
  • Bots will cut barbed wire in their path.
  • Bots will engage enemies using their primary weapon and switch to secondary weapons (if available) once their ammo is empty.
  • Bots will switch to melee once they have no ammunition available on their firearms.
  • Bots will bandage to stop their bleeding.
  • Bots will attempt to defend their captured objectives.
  • Bots will wear a gas mask within tear gas and chlorine gas to avoid being damaged.
  • During Assault, the defending team's bots will move towards the objectives during the match preparation phase.
  • During Frontlines, both teams' bots will move towards the objectives during the match preparation phase.
  • Bots will attempt to fall back from enemy sectors when the sector flipped from neutral to enemy controlled.
  • Bots will attempt to shoot HMG and Field Artillery crews, as well as vehicle operators and gunners.
  • Bots cannot enter/use HMG, artillery, or vehicles.
  • Bots can be revived by players. If nobody revives them, they will give up about halfway before their bleed out timer expires.
  • Bots cannot revive players or other bots.
For server owners:
  • The amount of bots can be configured by the server owner in two ways:

    1. In the Console, type: AdminSetBots
    2. In the Server.cfg file, type: BotsLimit=

  • The console command amount is overwritten by the server config file on loading of each new layer.
  • The max amount of bots allowed in a server is 99
  • Bots will replace players up to the defined amount. If 10 bots are configured and 5 players are present, 5 bots and 5 players will be spawned.
  • Bots will consider team balancing. Example: If one team has 6 players and the opposing team has 4 players, bots will switch to the opposing team until the player amount is even.

[h2]Maps[/h2]
[h3]New[/h3]
  • Passchendaele Assault 1915 GER vs CEF
  • Passchendaele Assault 1917 ANZ vs GER
  • Passchendaele Assault 1917 CEF vs GER
  • Passchendaele Firefight 1917 CEF vs GER
  • Passchendaele Frontlines 1917 BEF vs GER


We hope the addition of bots will bring new life to Beyond The Wire and improve the overall experience for players! We're looking forward to hearing your thoughts on this update on Discord, Steam, and social media.

Thank you again to everyone who has been patiently waiting for this update, as well as any players who may be coming back to the game after a long hiatus. We appreciate all of your support!

See you in the trenches 🪖

Bots and Passchendaele release next week!

Hey everyone!

Community Manager Gray here. We know it's been a while since we released a proper update for Beyond The Wire, and we all appreciate your passion and your patience on that front. The wait is almost over!

The highly requested addition of bots and the Passchendaele map are releasing THIS MONDAY! We'll be going into more detail on both when the update is released, but in the meantime we'll leave you all with some screenshots of the new map and some GIFs of bots in action!

[h2]Passchendaele[/h2]








[h2]Bots[/h2]
All other soldiers you see in these GIFs are AI!







Thank you again to everyone who continues to support Beyond The Wire! We can't wait for you all to jump in and experience the new content on Monday. See you in the trenches!

Beyond The Wire Hotfix 1.0.4

Hey everyone,

We've seen your reports that the fire propagation system is heavily impacting performance. We've opted to disable the system again and will be investigating the issue further before re-enabling.

[h2]Optimization / General Fixes[/h2]
  • Fire propagation system was disabled

Beyond The Wire Hotfix 1.0.3



Hey Soldiers,

New Community Manager Gray here! We’re back with another small Hotfix update to address some of the performance issues we’ve been seeing, fix a variety of vehicle/player spawns and environment bugs, and more. Read the full list of changes made in Hotfix 1.0.3 below.

Thank you again to everyone who has continued to share your feedback on Beyond The Wire since our 1.0 launch. We see all of it and we’re hard at work addressing your most frequent requests and concerns.
We’ll have more information to share at a later date on the larger updates we’re currently working on for Beyond The Wire!

Until then, share your feedback in the official BTW Discord and subreddit. Let’s keep the conversation going, and help me help you help Beyond The Wire!

The Hotfix will be out later today!


[h2]Key Improvements
[/h2]
  • Added ‘Completed’ & ‘Required’ numbers while viewing a task on the progression system menu
  • Improved certain Textures to reduce performance impact
  • Fixed a heavy performance impact of fire propagation on clients. Fire propagation is now re-enabled
  • Lowered the probability of fire propagating to reduce time the fire continues to spread


[h2]Bug Fixes
[/h2]
  • Fixed issue where the team score received for suppressing enemies with the St. Etienne and A7V mounted MG08 HMG was incorrect
  • Fixed a spawn area assigned to the wrong team on Ansoncourt Assault 1915 GER vs FR layer
  • Fixed issues where vehicles would spawn ‘out of bounds’ on Cantigny Assault and Combles layers
  • Fixed missing vehicle spawns on a Combles Assault, Vimy Ridge Assault, and Zonnebeke Assault layers
  • Fixed multiple incorrect objective names/letters on Vimy Ridge, Sechault, and Combles Assault layers
  • Fixed a variety of minor environment clipping issues on Vimy Ridge and Zonnebeke

Beyond The Wire Hotfix 1.0.2

Welcome Soldiers,


We are pushing an update to fix some issues with the newly added autocar, and flamethrowers. We have also worked on addressing a few bugs for the customization system, the HUD, and some stability issues. You can find the full list of changes below.

Thank you all for your patience and continuously reporting the issues you find in game, this is invaluable help to perfect Beyond The Wire. Please keep sending your reports our way! (URL LINK)

[h2]Gameplay[/h2]

- Fixed Flamethrower sensitivity after switching weapon
- Fixed Flamethrower damage in close proximity
- Slowed down the armored autocar


[h2]Customization[/h2]

- The CHA will no longer borrow uniforms from the main French regiment
- Fix Customization System issues on the Training Range
- Improve replication of customization system

[h2]UI[/h2]

- Fixed a minor issue on Armored Autocar vehicle HUD
- Adjusted how Deployable Built Up tasks convey information in the progression system and the Personal Stats display
- Changed Personal Stats UI to fix increment amount for 'Support Weapon Kills'

[h2]Optimisation/General Fixes[/h2]

- Fixed Client Crash due to spawning
- Fixed Client Crash due to log error
- Poelcappelle spawns fixes
- Adjust lighting on Zonnebeke and Ansoncourt