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Beyond The Wire 0.16 Update

Summary


Adapt to the ever changing battlefield with the introduction of the Customization and Progression system. Personalize your soldier with over 450+ newly available cosmetic items. Strike fear into the hearts of your enemies with German and French forces deploying Flamethrowers. Effect the landscape of the battlefield with the addition of dynamic environmental effects. Engauge in close quarters combat and defend your teammates with the new Melee Blocking System.


[h3]Contents[/h3]

[h2]Gameplay[/h2]

[h3]Changes[/h3]

  • Progression System: Complete strategic objectives on the battlefield to unlock unique items to customize your soldier

  • Environmental Effects: Damage and destroy foliage with flamethrowers, explosives, artillery strikes. Flames from flamethrower have a chance to spread to nearby leaves, grass, and bushes. Crawling through mud and being near explosions will cause dirt to attach to player's uniform and weapons. Improved volumetric fog effects

  • Reworked the XP gathering rate, and adjusted the prices for Universal Roles

  • Introduced “Flamethrower Role” to the German and French Faction

  • Iterated on melee blocking system to now ‘stun’ a player who is successfully blocked in melee combat, providing an advantage to the defender

  • Added ability to destroy window glass

  • Adjusted the distance of Château-Thierry frontline spawn points so they’re similar from each objective on both teams.

  • Stopped “Longest Kill Streak” from contributing to players Combat Score

  • Implement Picture-In-Picture Scopes for all sniper rifles

  • Made available spawns be re-selected automatically

  • Added camouflage netting to machine gun & fortification emplacements to improve occupants' survivability

  • Poison gas now uses volumetric gas volumes

  • Removed sidearms from Sniper Leader roles

  • Adjusted sensitivity for scoped weapons and binoculars

  • Added additional sector 1 spawns on Ansoncourt 1915 GER vs FR assault layer

  • Added Gewehr 88/05 to German HMG crewman roles for all years

  • Players no loner receive ‘Ammo Supplied’ score when supplying themselves


[h2]Level Design[/h2]

  • Complete level overhaul for Zonnebeke, Séchault, and Frise. With additional level revisions for Combles and Poelcappelle

  • Adjusted minimaps to reflect level changes

  • Vimy Ridge: Added vehicle spawns to CEF vs GER assault layers

  • Vimy Ridge: Fixed issue where climbing some hills would cause players to get stuck behind collision

  • Vimy Ridge: Fixed players being able to glitch ontop of tunnels and shoot through walls

  • Combles: Fixed GER vehicle spawnpoint in last sector from being Out of Bounds

  • Frise: Fixed middle sector from being enterable during round preparation on Frontline

  • Poelcappelle: stopped HQ spawn being available in sector 3 during Frontline

  • Zonnebeke: Adjust water near trenches

  • Zonnebeke: Night layer for CEF vs GER

  • Séchault: Fixed HQ spawns only being available during their last defending sector for frontline

  • Reworked Underground Bunkers

  • Reworked damaged farmhouse buildings


[h2]Art[/h2]

  • Implemented 450+ cosmetic items that can be unlocked through the progression system

  • Darkened German uniforms to be more historically accurate

  • Improved 3rd Person clothing textures

  • Adjusted position of the Leather Jenkin

  • Adjusted offset of the tunic and the officer jacket

  • Added medical & signaler arm band to the ANZAC roles

  • Added the Officer Saber and Bayonet to ANZAC roles

  • Adjusted clearance of the leather bandoleer

  • Adjusted offset of the Greatcoat

  • Improved bloodied textures on soldier limbs


[h2]UI[/h2]

  • Fixed the Winchester 1897 texture

  • Added Faction and Year to team info

  • “Work In Progress” HUD notice removed

  • Display a warning when trying to claim tank and the team’s tank limit has been reached


[h2]Optimization / General Fixes[/h2]

Fixes

  • Patched server crash related to using ‘AdminEndMatch’ or ‘AdminChangeMap’ while on certain layers

  • Patched server crash related to operators leaving HMG or Field Artillery section, while operating respective emplacements

  • Patched server crash when attempting to leave a section, while being spawned in as that section

  • Patched Windmill collision exploit

  • Resolved artillery projectile issues when firing only a few meters away from operator’s own emplacement

  • Stopped players from receiving full ammo while alive and being promoted to Section Leader

  • Fixed both teams not having forward spawns on Vimy Ridge during Frontline

  • Fixed both teams not having forward spawns on Zonnebeke during Frontline

  • Can’t enter seat 2 without a crewman role message being shown for seat 2 of the Renault FT while not using the Field Artillery SL/ Crewman roles

  • Number of shots remaining not displayed for the Mauser Tankgewehr 1918

  • Added additional vehicle spawn points to prevent them from spawning on top of each other.

  • Adjusted lighting for team selection screen on Zonnebeke night layers for better visibility

  • Updated “NEWS FROM THE FRONT” Section

  • Adjusted minimap for defending team on Assault, so it appears blue

  • Players not receiving warnings and remain able to use weapons when out of bounds in enemy sectors

  • Infantry receiving the wrong countdown warning when entering enemy sectors early

  • Fixed MP18 unexpectedly not firing after reload

  • Choosing a new equipment loadout after starting a match, would occasionally default to the first equipment loadout

  • Patched issue on Sechault where players would occasionally be teleported in they’re in the underground tunnel

  • Stopped tanks from leaving collision behind at spawn point

  • AEF Automatic Rifle section missing an automatic rifle role

  • Implemented several fixes to improve client stability and resolve multiple reported client crashes

  • Patched players from receiving XP for other players healing themselves

  • Fixed German team defaulting to the A7V Tank instead of the Officer Role

  • Tanks were blocked from driving. Press SHIFT+SPACE to unlock breaks

  • Patched tanks from being visible on minimap and enterable by both teams when unmanned

  • Fixed players from claiming a tank by entering a tank that’s in use

  • Player deaths not being counted when dying to environmental damage

  • Stopped “Assist” from counting on the scoreboard before all conditions are met

  • Fixed “Melee Kills” being added to players personal scoreboard after “Death” instead of after the kill

  • Stopped “Melee Kill” stat from increasing due to a variety of unrelated weapons

  • Fixed some Players spawning as Infantry when claiming a tank role

  • Fixed player from being able to claim tank roles with an insufficient amount of XP

  • Stopped Tank’s parking break from being turned on and staying active when driver switches seats and firing a weapon

  • Fixed players from being able to continually spawn tanks if they claim the “Tank Role” after respawn

  • Stopped tank's parking brake from turning on when switching seats or firing weapon

  • Fixed Tanks from spawning ontop of one another when free spawnpoints are available

  • Patched players from being able to continuously spawn tanks if they reclaim tank role after getting killed/ respawning

  • Removed invisible collision volumes left by tanks at their spawn location

  • Fixed tank roles from being able to spawn on infantry spawnpoints without a tank

  • Stopped infantry roles from auto selecting vehicle spawn points on compatible layers

  • Patched players from being able to select vehicle role while alive

  • Adjusted admin commands effecting XP system

  • Resolved issue where players were earning XP from blocking friendly melee attacks

  • Patched players gathered XP during current life being granted to the next player that died

  • Added Faction and Year to Team Info

  • Sections with more than 9 roles will now show all available roles

  • Fixed issue where players instantly lost XP when being incapacitated VS when they give up

  • Fixed players from not being able to claim tank roles when team tanks are destroyed after tank limit is reached

  • Stopped role limits from no longer applying once the player can afford the universal role


[h3]Known issues[/h3]

  • AMD FX users will have degraded performance due to issues with the audio system. We’re still investigating possible solutions. Workaround: https://forums.playbtw.com/index.php?/topic/6103-workaround-amd-fx-users-have-degraded-performance/

  • Microphone not working or Input device is reset after restarting the game twice. Workaround: https://forums.playbtw.com/index.php?/topic/6101-workaround-my-microphone-input-device-is-reset-after-restarting-the-game/

  • Rifle grenades do not cause environmental damage

  • Some weapon/vehicle HUD icons are incorrect

  • Personal awards are not correctly displayed

  • Damage radius of field cannons will sometimes cause players to not be killed immediately

  • Certain Weapons and Explosives are using placeholder SFX

  • Melee charging may cause rubberbanding and a broken weapon animation

  • Rally Point placement limits aren’t applied in all cases

  • Tear Gas effect can sometimes appear with a gas mask

  • A shooting range for ANZAC team is missing

  • Abandoned tanks can be seen and entered by the enemy

  • Flamethrower hose appears detached from the tank

  • Bandaging can fail with a delay after crouching

Updated Beyond The Wire Roadmap



Hello Soldiers,

The last time we spoke (LINK URL) we had set ourselves the goal of releasing an update early this summer that brought the Player Customization System, a new flamethrower class for the German faction, and a rebalanced experience system along with other additions to Beyond The Wire. Unfortunately technical issues have caused us to push this content back to the full 1.0 release later this summer.

However we wanted to ensure you stayed informed of our goals with Beyond The Wire, and updated on the work that we are doing. Thus today we are rolling out an updated public roadmap, highlighting our goals for Beyond The Wire’s 1.0 release!

You will see several changes to the 1.0 release on this roadmap.

Work on the new factions, as well as the Customization System was disrupted when our Ukraine based outsourcing studio shut down and converted to a humanitarian aid camp at the start of the Russian invasion of the country. We have spent the intervening period of time working to mitigate the effects of this on Beyond The Wire and then to find new items to add to 1.0 that we could accomplish on our own.

All of the new items added to the roadmap are exciting features that we think will make Beyond The Wire a better game! We continue to look forward to our 1.0 release, and are hard at work to ensure it’s the best game that it can be. While all of us wanted to see the original list of features in the game, as much as you did, it’s simply not possible at this point for us to deliver them.

We are continually grateful for the support that you have given us! As players, as backers, and as fans, your passion for Beyond The Wire drives the team and makes it one of the best projects in gaming to work on! We are all passionate about delivering the best possible version of Beyond The Wire this fall with our 1.0 release. We know you’re passionate about the game, and vocal about the future of the project. We appreciate this passion and enthusiasm, and are working hard to live up to the love you have for the game!

Thank you for your continued support, and we look forward to seeing you in the trenches!

  • The Beyond The Wire Team

Hotfix: 0.15.2 Released!

Attention Soldiers!

Today we are releasing another Hotfix for Beyond The Wire.

The details for this Hotfix are below.

Thank you for your continued support and we'll see you on the front lines!

At ease,

- The Beyond The Wire Team


Summary


The 0.15.2 Hotfix addresses various, gameplay and visual issues since the 0.15.1 release.

[h2]Optimization / General Fixes[/h2]

[h2]Fixes[/h2]

Reworked XP gathering, and lowered the cost of universal roles.

Added the BAR kit to the Automatic Rifleman section for the AEF faction.

[h2]Known issues[/h2]
  • AMD FX users will have degraded performance due to issues with the audio system. We’re still investigating possible solutions, but here’s a workaround.


  1. Open following file:
    C:\Users\YOURUSERNAME\AppData\Local\WireGame\Saved\Config\WindowsNoEditor\Engine.ini

    If the file doesn't exist, create it.

  2. Add following lines at the end:

    [/script/engine.audiosettings] bDisableMasterEQ=True
    [Audio] bDisableMasterEQ=True


  • Some personal statistics don’t currently display the scores correctly
  • Certain Weapons and Explosives are using placeholder SFX
  • Switching Audio quality in the options menu will cause a crash when connected to a server or when playing on the Shooting Range. Please restart the game to prevent that from happening.
  • Ansoncourt daylight layer underground bunkers have lighting issues
  • Rifle Bayonet Charging may cause rubberbanding and a broken weapon animation
  • Rally Points do not have a 30 meter range limit for frontlines objectives
  • Tear Gas effect can sometimes appear with gas mask
  • Tanks are blocked from driving sometimes. Please press SHIFT+SPACE or Q to unlock brakes
  • Tank roles can appear selectable/spawnable when not having enough XP but will not spawn with a tank
  • Tanks leave invisible collision volumes at their spawn location
  • Certain historic roles appear not available
  • Shooting range for ANZAC is missing
  • Some Universal roles were not selectable

Hotfix: 0.15.1 Released!

Welcome Soldiers!


The 0.15.1 Hotfix addresses various gameplay and visual issues since the 0.15 release.

[h2]Optimization / General Fixes[/h2]

[h3]Fixes[/h3]

- Unintended gathering of XP
- Third person voiceover for ANZAC hearable everywhere
- Some Universal roles were not selectable
- T-Gewehr missing ammo display
- Removed tank from roles where it was not intended

[h2]Known issues[/h2]

- AMD FX users will have degraded performance due to issues with the audio system. We’re still investigating possible solutions, but here’s a workaround.

Open following file:C:\Users\YOURUSERNAME\AppData\Local\WireGame\Saved\Config\WindowsNoEditor\Engine.ini

If the file doesn't exist, create it.

Add following lines at the end:

[/script/engine.audiosettings] bDisableMasterEQ=True[Audio] bDisableMasterEQ=True

- Some personal statistics don’t currently display the scores correctly
- Certain Weapons and Explosives are using placeholder SFX
- Switching Audio quality in the options menu will cause a crash when connected to a server or when playing on the Shooting Range. Please restart the game to prevent that from happening.
- Ansoncourt daylight layer underground bunkers have lighting issues
- Rifle Bayonet Charging may cause rubberbanding and a broken weapon animation
- Rally Points do not have a 30 meter range limit for frontlines objectives
- Tear Gas effect can sometimes appear with gas mask
- Tanks are blocked from driving sometimes. Please press SHIFT+SPACE or Q to unlock brakes
- Tank roles can appear selectable/spawnable when not having enough XP but will not spawn with a tank
- Tanks leave invisible collision volumes at their spawn location
- Certain historic roles appear not available
- Shooting range for ANZAC is missing

Update: 0.15 Released!

Welcome Soldiers!


Our brand new update has released and is now available to download on steam! Operation IV arrives with some of the biggest changes to the game, seeing the deployment of tanks to the frontlines of Beyond The Wire and the latest faction to arrive on the western front, the ANZAC forces. Check out the full patch notes below!

[h2]Gameplay[/h2]

[h3]Changes[/h3]

- Engine upgrade and physics improvements
- Reduced bullet drop for Sniper Rifles
- MG-08/15 Damage rebalance
- Added capture point scaling to adjust objectives based on server’s player count
- Added additional objectives to assault layers on all maps
- Balanced spawn distance for Vimy Ridge Assault 1914 GER vs FR
- Revamped the Scoreboard logic for objectives, teamplay, sections, awards, personal stats, team stats, abilities, and combat.
- Reduced the number of constraints for deploying weapon emplacements
- Adjusted defender Phase 5 spawn area on Ansoncourt assault
- Reduced weapon disable timer from 10 seconds to 5 seconds

[h2]Factions[/h2]

[h3]New[/h3]

- Britain deploys the Australian and New Zealand Army Corps (ANZAC) to assist with war efforts

[h2]Vehicles[/h2]

[h3]New[/h3]

- British Mark IV Tank added
- French Renault FT Tank added
- German A7V Tank added

[h2]Weapons[/h2]

[h3]New[/h3]

- Hotchkiss M1909 added
- Mauser Tankgewehr 1918 (T-Gewehr) anti-tank rifle added
- Long Lee-Enfield (CLLE Mk1)added
- St. Étienne Mle 1907 added
- SMLE No. 1 Mk.III (HT) Sniper Variant added


[h2]Maps[/h2]

[h3]Changes[/h3]

- Revamp maps to accommodate tank layer gameplay
- Added additional cover to trenches in Sector Two of Séchault
- Remove ambient flags from all maps
- Improved asset load distance on all maps

[h2]Art[/h2]

- Implement high resolution for first person character models
- Added Springfield 1903 bayonet animation
- Added additional MG08/15 animations
- Added depth of field effect to the Springfield M1903

[h2]UI[/h2]

- Observe the next step in warfare with updated main menu animations.
- Completely revamped the deployment UI.
- Improved role selection visibility.

[h2]Optimization / General Fixes[/h2]

[h3]Fixes[/h3]

- Fixed Jäger 1914 & 1915 Engineers being able to use enemy artillery pieces
- Fixed objective names on Vimy Ridge 1917 CEF vs GER and 1915 FR vs GER
- Prevent attackers from from pushing the first sector during the preparation phase on Vimy Ridge Assault 1914 GER vs FR
- Updated mini-map boundaries for Ansoncourt, Chateau-Thierry, Poelcappelle, and Séchault
- Adjusted some objective names on Vimy Ridge assault layers
- Reworked personal stats to account for deaths caused by environmental effects and player's own grenades
- Improve melee weapon collision when engaging in close quarters combat
- Lebel 1886 Riflegrenade reloading with empty magazine
- Ensured Section Leaders receive speed boost when triggering section charge ability
- Remove scope glare from M1903 Springfield non-scoped variant
- Fixed some player settings not saving when joining a server.
- Various fixes to improve client stability and prevent crashes
- Fixed No. 20 Rifle grenade briefly disappearing after reloading
- Adjusted Hotchkiss M1914 first person camera, so it doesn’t clip through character model
- Fixed Berthier Rifle bayonet sometimes disappearing when attached
- CEF soldiers not looking through scope when in third person
- Fixed Reichsrevolver 1883 reload animation
- Fixed Incapacitating enemies not granting an incapacitation score when using anything other than a grenade
- Improved rally point spawning logic, so players don’t get pushed out of bounds when rallies are place in certain places
- Currently selected tab in settings is now visible

[h3]Known issues[/h3]

- Some personal statistics don’t currently display the scores correctly
- Certain Weapons and Explosives are using placeholder SFX
- Switching Audio quality in the options menu will cause a crash when connected to a server or when playing on the Shooting Range. Please restart the game to prevent that from happening.
- Ansoncourt daylight layer underground bunkers have lighting issues
- Rifle Bayonet Charging may cause rubberbanding and a broken weapon animation
- Rally Points do not have a 30 meter range limit for frontlines objectives
- Tear Gas effect can sometimes appear with gas mask
- Tanks are blocked from driving sometimes. Please press SHIFT+SPACE to unlock brakes
- Tank roles can appear selectable/spawnable when not having enough XP but will not spawn with a tank
- Tanks leave invisible collision volumes at their spawn location
- Certain historic roles appear not available
- Shooting range for ANZAC is missing

- AMD FX users will have degraded performance due to issues with the audio system. We’re still investigating possible solutions, but here’s a workaround.

Open following file:C:\Users\YOURUSERNAME\AppData\Local\WireGame\Saved\Config\WindowsNoEditor\Engine.ini

If the file doesn't exist, create it.

Add following lines at the end:

[/script/engine.audiosettings] bDisableMasterEQ=True[Audio] bDisableMasterEQ=True