1. Monarch : Medieval Remastered
  2. News

Monarch : Medieval Remastered News

Map

Please note that the translation of this announcement came from Google


Lords and Titles

In the remastered version, although the map is divided into individual provinces, it is not the most important aspect. Each province consists of at least one capital castle - yes, it must be a castle. Other smaller icons default to manors, each of which can be enfeoffed to a noble as a lord. Once a character has land granted to them, they can be referred to as a lord.

Titles and territories are not the same thing. Taking Northumbria as an example: when you grant Northumbria to Noble A, they are then known as Lord of Northumbria. You can gradually confer titles upon them such as baron, count, or duke - whatever you prefer. You can also specify in the contract that they will automatically ascend in title once certain conditions are met. Each level of title comes with its own benefits; only after obtaining a title can they be referred to as Duke of Northumbria.

Titles can also be determined through contracts whether they are hereditary or demoted; when demotion is chosen, the title will decrease by one level upon the character's death until reaching lordship level. A lord refers to all characters who possess land; those without land are referred to as nobles.

Routes

Each province is connected by major castles. If all your fiefs are within one province, you must occupy all major castles in that province before advancing through connected routes into another province. In order to minimize repeated attacks on each territory within a region: after successfully occupying the capital castle of a province, non-castle fiefs may surrender randomly - for example manors and cities - while manors upgraded into castles and major castles will not surrender and will reduce the probability of other fiefs surrendering.

Manor,Castle,City

Territories in-game come in three forms: manor,caslte,and city.
The main territory of each province is represented by castles which cannot change their type; all others start off as manors at game start but through various building upgrades automatically convert into either castles or cities.When necessary buildings have been demolished,the corresponding type reverts back down into being just manors.
Castles mainly provide knight output along with moderate food supply and tax income.
Cities primarily generate tax income but have very limited food production requiring players' own allocation for food supplies.
Manors mainly produce food with minimal tax income and some knights.
Apart from Manors,some buildings within Castesl & Cities would become restricted from construction if already built prior upgrading.Some coastal territories feature ports.

Naval Power & Sea Areas

Currently not depicted on map,
For instance,the area between Northern Europe & British Isles,is controlled by three sea areas,namely Western Coast,North Sea,& Eastern Coast.Defaultly these sea areas would initially belong under control 3 countries from Northern Europe who could invade British Isles via these sea areas.Eastern Coast connects with Northumberland,Aberdeen,Suffolk,Flanders,enabling free invasion among any one

Warships produced originate from shipyards located within coastal territories.The number determines control over sea areas.They do not engage in combat scenes,rather simply informing battle results.Hence controlling rights over sea routes becomes essential for invading other territories.Some shorter coastlines merely contain single point controls,e.g.Baltic Sea

There are currently 1425 territories

These currently represent all available territorial data on maps during beta testing phase.Additional regions like Hungary ,Poland,Bulgaria,E.Roman Empire,Balkans related territorial data shall follow later.This initial batch involves mere physical labor,purely adding data.Artwork mapping etc.will suffice.Complementary mechanisms pertaining cultural aspects shall accompany this too.Below shows current full map.As mentioned earlier FAQ,this won't delve further here.


Some provincial names directly serve as fief names,in order facilitate distinction

When creating game maps,I referenced Google Maps,hence there might exist discrepancies between territorial names appearing & corresponding historical periods.
Please bear this mind.

君主:中世纪 游戏重置计划以及FAQ

Please note that the translation of this announcement came from Google
Preface

The FAQ will be at the end, but first let's talk about the current situation.
The entire game will be completely reset, including functional mechanisms, UI layout, and some additional features.

After years of code accumulation, the framework that started in 2019 is no longer able to meet my current functional requirements. As a programmer, whether it's refactoring or redoing, it feels like almost the same amount of work for me. So I decided to use my years of experience working outside and slowly expanding my framework to start over again.
Up until today's announcement, three years have passed since the last update. During this time, my updates have been on Bilibili due to some inexplicable account issues preventing me from posting announcements as well as Steam's financial verification process. After a long period of feedback and appeals, I finally managed to regain access to the developer account. Since there hasn't been any new content for a while now, I haven't paid much attention to this aspect and I apologize for any misunderstanding that may have led players and lords to think that I had disappeared.
Next are some images and then FAQs with specific details about new features being released later!

The final unfinished concept image


Specific detailed feature logs will be released one by one later on so let me release them one by one which should also help generate more traffic.

FAQ


Below are the FAQs
Q: Will there be an English version?
A: There must be; currently when developing every Chinese phrase input is automatically translated into English using Google Sync.

Q: No updates in 3 years - did you disappear? Where did you go?
A: First off - surviving during a pandemic is important; then maintaining life - going to work - earning money - raising children; currently still working full-time with development after work every night.

Q: When will the remastered version be released?
A: Testing before Spring Festival 2025 with internal testing for a month mainly focused on bug fixes and adding maps.

Q: What are the differences between the new version and old version?
A: There should be significant differences in functionality compared to before. To highlight two key points – vassals can now play; territory has increased by at least ten times compared to original game. Currently only Britain, France, Northern Europe & Holy Roman Empire regions have territorial data totaling approximately 1425 territories temporarily out of around 300 territories in total from original game; other functions will be discussed in detail in future logs.

Q: Will there be another charge for the new version?
A: No – given that promises made regarding updates from original game were not fulfilled we won’t make everyone pay again.

Q: Will you continue keeping your promise of no DLCs?
A Yes – still no DLCs but we'll release some free DLCs for added traffic generation purposes.

Q:Will there be new artistic UI designs because previous ones were too unattractive?
A:I'm sorry but there won't be any new artistic resources available however AI might draw some illustrations later on;as for other artistic resources they'll continue being used as they are now。

Q:What about frequency of future updates?
A:There will definitelybe update logs weekly or monthly depending on development progress;if there isn’t an update log within a month feel free bombard us with negative reviews!

Q:Will Creative Workshop open up?
A:Not yet,currently handling these tasks alone is overwhelming so limited functionalities would suffice。

Q:Is completing remastered edition development really possible according schedule?
A:I am very confident at present,no big problems。

Q:Is map expansion continuing?
A:The map data won’t expand right now even though it’s huge many areas remain empty;expansion will occur after remastered edition release which is just physical labor rather than technical laborfor me。

Q:Is stamina barand time barstill existent?
A:Cancelednow- each month consists of three decadeswith minimumof3 action points per decadewhich can increaseeach decade’s action points。

Q:Any navy included?
A:Navywill existbut only numericallyusedto allocate control over sea areasfor cross-sea attacks。

Q:Areeach country’s gameplaythe same?
A:Largely similarbutmy goal isto add unique gameplayfeaturesfor major culturesas much as possibleto reflect gameplaydifferences basedon cultural diversity。

Q:Maintarget directionofgameupdates?
A:Additionof RPG elements+ farming+ light warfare– naval battleswon’thave combat visuals displayed。

Q:Update price increase afterre mastered edition release?
A:It will increase from 30=>48".
contracts and negotiations inheritance mechanism and regent briefly hhousetree and interaction era mission and tax law fief and sea heir and supporters

v0.563

v0.563
修复
1.骑兵冲锋技能导致的兵力增长问题
2.可能因事件引发的游戏卡死问题
3.玩家可以使用宗教协助点获取蒙古和大马士革以及教廷的宣称错误
4.封臣借贷可能导致的错误
5.玩家无封臣时领主愿望错误
6.借款领主拥有多余的监狱状态
由于代码陈旧卡死问题比较难找,如果出现卡死的朋友,请在群里上传存档,我方便做进一步测试。

v0.562

v0.562
修复
1.读档后战场中,贵族骑士战斗力未赋值错误。
调整
1.提高粮食的基础收获率。
2.提高磨坊对粮食收获的影响。
3.已经解锁的领地科技,会给所有未解锁该科技的领地提供格外进度加成,根据发源地数量倍增。
4.提高领地科技的传播速度。
添加
1.酒馆收集获取探险信息,探险时大幅度增加获取某物品概率。

V_0.561

v0.561
修复
1.无封臣时提议册封骑士的事件引发错误。
2.一些文案描述错误。
3.进出封臣承诺界面扣除体力的错误。
4.封臣会议界面ESC红字错误。
5.承诺封地进入谈判界面永久为0的错误。
6.没有外交官情况下封臣锲约可交互的错误。
7.时代修正的一些加成错误。
8.承诺界面进入契约交互后未刷新的错误。
一些引发红字的错误。
调整
1.内阁荣誉勋章+5内阁权势变为+3内阁权势。
2.战争时贵族骑士死亡率下降。
3.战争时贵族骑士死亡率跟自身剑术能力也有关。
4.国策征粮为领地粮食年收入的一半。
5.玩家角色死亡后,继承者将额外增加20点体力,减少枯燥刷体力。
6.时代修正信徒相关改为满足任务后额外+100/月,基础修正为+25/月。
7.封臣会议支持要求封臣支持所支付的礼物金额调整为封臣年收入。
8.利用政治影响力提高关系的交互改为消耗15点,关系+100。
9.大部分家族箴言数据调整加强。
其他一些小的调整可能有所忘记。
添加
1.缔结同盟后,爆发战争时,你的盟友将成为雇佣军加入你的战争。具体的到达几率依照距离,关系,宗教,家族,是否战争中来判定。盟军只有在营地时才会到达,进入战场后则不再会加入。
2.家族界面中,增加领地租借按钮,可以像国家内的家族内封臣进行领地租用60回合,此时该封臣将获取承诺1领地的修正,当然你还得给租金。