Map
Please note that the translation of this announcement came from Google
Lords and Titles
In the remastered version, although the map is divided into individual provinces, it is not the most important aspect. Each province consists of at least one capital castle - yes, it must be a castle. Other smaller icons default to manors, each of which can be enfeoffed to a noble as a lord. Once a character has land granted to them, they can be referred to as a lord.
Titles and territories are not the same thing. Taking Northumbria as an example: when you grant Northumbria to Noble A, they are then known as Lord of Northumbria. You can gradually confer titles upon them such as baron, count, or duke - whatever you prefer. You can also specify in the contract that they will automatically ascend in title once certain conditions are met. Each level of title comes with its own benefits; only after obtaining a title can they be referred to as Duke of Northumbria.
Titles can also be determined through contracts whether they are hereditary or demoted; when demotion is chosen, the title will decrease by one level upon the character's death until reaching lordship level. A lord refers to all characters who possess land; those without land are referred to as nobles.
Routes
Each province is connected by major castles. If all your fiefs are within one province, you must occupy all major castles in that province before advancing through connected routes into another province. In order to minimize repeated attacks on each territory within a region: after successfully occupying the capital castle of a province, non-castle fiefs may surrender randomly - for example manors and cities - while manors upgraded into castles and major castles will not surrender and will reduce the probability of other fiefs surrendering.
Manor,Castle,City
Territories in-game come in three forms: manor,caslte,and city.
The main territory of each province is represented by castles which cannot change their type; all others start off as manors at game start but through various building upgrades automatically convert into either castles or cities.When necessary buildings have been demolished,the corresponding type reverts back down into being just manors.
Castles mainly provide knight output along with moderate food supply and tax income.
Cities primarily generate tax income but have very limited food production requiring players' own allocation for food supplies.
Manors mainly produce food with minimal tax income and some knights.
Apart from Manors,some buildings within Castesl & Cities would become restricted from construction if already built prior upgrading.Some coastal territories feature ports.
Naval Power & Sea Areas
Currently not depicted on map,
For instance,the area between Northern Europe & British Isles,is controlled by three sea areas,namely Western Coast,North Sea,& Eastern Coast.Defaultly these sea areas would initially belong under control 3 countries from Northern Europe who could invade British Isles via these sea areas.Eastern Coast connects with Northumberland,Aberdeen,Suffolk,Flanders,enabling free invasion among any one
Warships produced originate from shipyards located within coastal territories.The number determines control over sea areas.They do not engage in combat scenes,rather simply informing battle results.Hence controlling rights over sea routes becomes essential for invading other territories.Some shorter coastlines merely contain single point controls,e.g.Baltic Sea
There are currently 1425 territories







These currently represent all available territorial data on maps during beta testing phase.Additional regions like Hungary ,Poland,Bulgaria,E.Roman Empire,Balkans related territorial data shall follow later.This initial batch involves mere physical labor,purely adding data.Artwork mapping etc.will suffice.Complementary mechanisms pertaining cultural aspects shall accompany this too.Below shows current full map.As mentioned earlier FAQ,this won't delve further here.

Some provincial names directly serve as fief names,in order facilitate distinction
When creating game maps,I referenced Google Maps,hence there might exist discrepancies between territorial names appearing & corresponding historical periods.
Please bear this mind.