1. Monarch : Medieval Remastered
  2. News

Monarch : Medieval Remastered News

B2025.7.31 v2

[h3]Current Version
B2025.7.31 v2
[/h3]
  • OK1-增加部分地形对营队的冲锋惩罚,并修复小于0时导致的负面反应
  • OK2-一些绿色数值的文字色调调整,更亮辨识度更高
  • OK3-修复军事属性可以超出上限的问题
  • OK4-修道院增加正常的祈祷功能,增加1-3虔诚
  • OK5-修道院将赐福描述详细
  • OK6-铁矿可以增加铁匠的描述
  • OK7-汉文化铁矿专营+5铁匠变为+4
  • OK8-增加一个公共的文化修正,拥有铁矿+2铁匠
  • OK9-修复骑士竞技大赛因结婚,生日造成的玩家重复参加比赛的问题
  • OK10-修复可能角色死亡后,内阁ID重复导致的查询错误
  • OK11-当AI作为进攻方15回合后还没有进攻,会进行兵力判定,如果少于防御方1.2倍,可能会选择招募佣兵,前提是他有钱,并且有相应的兵团,如果他无法招募佣兵,概率性会选择撤退,在这种情况下,防御方可能主动触发战斗,如果防御方是玩家,可以点击反攻按钮进入战斗状态
  • OK12-修复战争重复领主的问题,找到了确切原因


[h3]B2025.7.31 v2[/h3]
  • OK1 - Add charge penalties for battalions on certain terrains, and fix the negative reactions caused when the value is less than 0.
  • OK2 - Adjust the tone of some green numerical texts to make them brighter and more recognizable.
  • OK3 - Fix the issue where military attributes can exceed the upper limit.
  • OK4 - Add the normal prayer function to the monastery, which increases piety by 1-3.
  • OK5 - Detail the blessing description in the monastery.
  • OK6 - Add descriptions about how iron ore can boost blacksmiths.
  • OK7 - Change the bonus of "Iron Ore Monopoly" in Han culture from +5 to +4 for blacksmiths.
  • OK8 - Add a common cultural modifier: owning iron ore gives +2 to blacksmiths.
  • OK9 - Fix the problem where players repeatedly participate in knightly tournaments due to marriages or birthdays.
  • OK10 - Fix the query error caused by duplicate cabinet IDs after a character's possible death.
  • OK11 - When the AI, as the attacking side, has not launched an attack after 15 rounds, a troop strength assessment will be conducted. If its strength is less than 1.2 times that of the defending side, it may choose to recruit mercenaries, provided that it has money and corresponding legions. If it cannot recruit mercenaries, it may choose to retreat probabilistically. In this case, the defending side may take the initiative to trigger a battle. If the defending side is the player, they can click the counterattack button to enter the battle state.
  • OK12 - Fix the issue of duplicate lords in wars, with the exact cause identified.

B2025.7.31

[h3]Current Version
B2025.7.31
[/h3]
  • OK1-修复太监怀孕
  • OK2-神圣罗马帝国皇帝派遣临时雇佣兵未移除的问题,做旧存档兼容,否则旧存档无法移除这些营队
  • OK3-修复叔叔的称谓KEY错误,导致的红字
  • OK4-修复读档后地形图标显示错误的问题
  • OK5-东罗马帝国不能与已有军职或者中央官职的角色使用授予封地按钮
  • OK6-东罗马帝国不能使用晋升头衔按钮
  • OK7-东罗马帝国只有廷臣可以被任命为税务官
  • OK8-东罗马帝国只可以玩皇帝
  • OK9-交互里签订外交契约或者封臣契约需要关系满足后才可使用
  • OK10-送礼办事的500金币改为1000金币
  • OK11-旧存档兼容新的时代任务进度
  • OK12-修复不能伪造相邻封地宣称导致不能入侵的问题

[h3]B2025.7.31[/h3]
  • OK1 - Fix the issue where eunuchs can get pregnant.
  • OK2 - Fix the problem where the temporary mercenaries dispatched by the Holy Roman Emperor are not removed; ensure compatibility with old save files, otherwise these battalions cannot be removed from old saves.
  • OK3 - Fix the red text error caused by the wrong key for the title "uncle".
  • OK4 - Fix the issue where terrain icons are displayed incorrectly after loading a save.
  • OK5 - The Eastern Roman Empire cannot use the "Grant Fief" button for characters who already hold military positions or central official positions.
  • OK6 - The Eastern Roman Empire cannot use the "Promote Title" button.
  • OK7 - Only courtiers of the Eastern Roman Empire can be appointed as tax collectors.
  • OK8 - Only the emperor can be played in the Eastern Roman Empire.
  • OK9 - In interactions, signing diplomatic contracts or vassal contracts can only be used when the relationship meets the required conditions.
  • OK10 - Change the 500 gold coins for gift-giving to get things done to 1000 gold coins.
  • OK11 - Ensure old save files are compatible with the progress of new era tasks.
  • OK12 - Fix the issue where adjacent fief claims cannot be forged, leading to the inability to invade.

B2025.7.30

[h3]Current Version
B2025.7.30
[/h3]
  • OK1-角色死后,无地贵族继承财产时因为持有金币上限导致的财产丢失问题
  • OK2-一些文案显示错误问题
  • OK3-重做大部分时代修正任务以及检测方式,特别是征服相关任务
  • OK4-修复读档后,已经存在的战役导致营队士气丢失,从而战争直接结束的问题
  • OK5-不能给自己宫廷外的无地角色封地
  • OK6-只要不是自己的廷臣,他没有封地,不是宗教成员,就可以邀请加入宫廷,接受程度与关系类型,或者关系之,0以下关系不会加入


  • OK1 - The issue of property loss due to the maximum gold coin holding limit when landless nobles inherit property after a character's death.
  • OK2 - The problem of incorrect display of some copywriting.
  • OK3 - Redo most of the era correction tasks and their detection methods, especially the conquest - related tasks.
  • OK4 - Fix the problem where, after loading a saved game, the existing campaigns cause the battalion's morale to drop, leading to the direct end of the war.
  • OK5 - Cannot enfeoff land to landless characters outside one's own court.
  • OK6 - As long as they are not one's own courtiers, have no fiefs, and are not religious members, they can be invited to join the court. The acceptance degree is related to the type of relationship or the relationship itself. Characters with a relationship below 0 will not join.

B2025.7.29 HotFix

[h3]Current Version
B2025.7.29 HotFix
[/h3]
  • OK1-战略地图中,选中领地后角色信息界面中,骑士或者常备营队图标点击可以打开该领主的常备营队列表,上面的城堡按钮点击可以打开封地
  • OK2-动态规则入侵概率数据调整
  • OK3-动态规则AI招募常备几率调整
  • OK4-修复神圣罗马帝国防御战争的临时援军没有被移除的问题
  • OK5-修复AI自主取消了自己招募的雇佣军团
  • OK6-修复神圣罗马帝国帝国会议因为事件导致不能交互的问题
  • OK7-修复神圣罗马帝国可以释放成员独立的问题
  • OK8-神圣罗马帝国成员被入侵时,皇帝可以为其招募雇佣军团


  • OK1 - On the strategic map, after selecting a territory, in the character information interface, clicking on the knight or standing battalion icon can open the list of standing battalions of that lord, and clicking on the castle button above can open the fief.
  • OK2 - Adjustment of dynamic rule invasion probability data.
  • OK3 - Adjustment of dynamic rule AI's probability of recruiting standing forces.
  • OK4 - Fixed the issue where temporary reinforcements in the Holy Roman Empire's defensive wars were not removed.
  • OK5 - Fixed the problem where AI autonomously canceled the mercenary legions it recruited.
  • OK6 - Fixed the issue where the Imperial Diet of the Holy Roman Empire could not be interacted with due to events.
  • OK7 - Fixed the problem where the Holy Roman Empire could release its members into independence.
  • OK8 - When a member of the Holy Roman Empire is invaded, the emperor can recruit mercenary legions for them.

B2025.7.29

[p][/p][h3]Current Version [/h3][h3]B2025.7.29[/h3]
  • [p]OK1-粮食交易,点击大地图其他领主的封地后可以进行交易[/p]
  • [p]OK2-雇佣兵模式通过建造私人地产合作铁匠铺来提供铁匠数量[/p]
  • [p]OK3-强征自由农的粮食封地忠诚从-15变为-20,消耗影响力从25变为30[/p]
  • [p]OK4-没有特别设置的情况下,庄园的地形将和省份首府地形相同[/p]
  • [p]OK5-AI领主略微增加基础入侵倾向[/p]
  • [p]OK6-修复玩家作为雇佣兵角色时,继承领地出现的问题,如果你的继承人是一个领主,那么当你去世后,雇佣兵团会移交给一个新的角色,你将扮演领主[/p]
  • [p]OK7-修复迁都后,过一年后又自动移动到王国的法理都城[/p]
  • [p]OK8-当自定义的角色与选定的封地宗教不同时,额外增加一些同信仰的人口[/p]
  • [p]OK9-对外交距离外的角色不可交互,包括私人地产,宣称[/p]
  • [p]OK10-私人酒馆的功能稍作调整,宫廷中的女性角色会为你管理经营这些私人酒馆提供收入[/p]
  • [p]OK11-修复悬停提示有时候未自动关闭的问题[/p]
[p][/p][h3]B2025.7.29[/h3]
  • [p]OK1 - Grain Trading: You can trade by clicking on the fiefs of other lords on the big map.[/p]
  • [p]OK2 - Mercenary Mode: The number of blacksmiths is provided by building private real estate and cooperative blacksmith shops.[/p]
  • [p]OK3 - Forced requisition of food from free farmers: The fief loyalty penalty changes from -15 to -20, and the influence cost changes from 25 to 30.[/p]
  • [p]OK4 - If not specifically set, the terrain of the manor will be the same as that of the provincial capital.[/p]
  • [p]OK5 - AI lords have a slightly increased basic tendency to invade.[/p]
  • [p]OK6 - Fixed the issue where inherited territories appear when the player acts as a mercenary character. If your heir is a lord, the mercenary corps will be transferred to a new character after your death, and you will play as the lord.[/p]
  • [p]OK7 - Fixed the issue where the capital automatically moves back to the kingdom's de jure capital after one year of relocation.[/p]
  • [p]OK8 - When a custom character has a different religion from the selected fief, some additional population of the same faith will be added.[/p]
  • [p]OK9 - Characters beyond diplomatic distance cannot be interacted with, including private real estate and claims.[/p]
  • [p]OK10 - The function of private taverns has been slightly adjusted: female characters in the court will manage these private taverns for you to provide income.[/p]
  • [p]OK11 - Fixed the issue where hover prompts sometimes do not close automatically.[/p]
[p][/p][p][/p]