1. Monarch : Medieval Remastered
  2. News

Monarch : Medieval Remastered News

B2025.7.9 HotFix1

Current Version
  • [h3]B2025.7.9 HotFix1[/h3]
  • OK1-修复角色上级领主是自己,并且其他领主的宫廷或者封臣ID还存在该角色,导致可能的闪退卡死问题
  • OK2-增加读档以及保存时候的自动修复功能,出现相关红字描述可以无视



Current Version
  • [h3]B2025.7.9 HotFix1[/h3]
  • OK1 - Fixed the possible crash or freeze issue caused when a character's superior lord is themselves, and the character still exists in other lords' courts or vassal IDs.
  • OK2 - Added automatic repair functionality during save and load operations. Any related red text descriptions can be ignored.

B2025.7.9

[h3]Current Version
B2025.7.9
[/h3]
  • OK1-修复雇佣兵军团相互雇佣佣兵的情况
  • OK2-封地显示工人的需求未正确刷新文本的问题
  • OK3-封地建筑训练场的数量对日常的骑术和剑术训练有加成,每级训练场+3%的概率获取经验,每级训练场+1经验,级别越高,获取的概率越高,并且获得的经验也就越多
  • OK4-血脉中添加一项增加私人地产上限的修正
  • OK5-个人技能管理技巧,私人地产上限从变为4
  • OK6-大地图与领地交互的按钮未自动关闭的问题
  • OK7-角色界面显示当前角色距离自己多远
  • OK8-修复搜索家族和角色时,无家族角色报错问题
  • OK9-修复玩家可以更改其他领主都城的问题
  • OK10-可以在大地图界面查看角色的封地,如果他有的话,点击城堡按钮即可
  • OK11-修复上帝模式可以更改封地相关信息的问题
  • OK12-册封封臣,册封贵族为封臣+2世俗权,初始化游戏时无效
  • OK13-修复【时代任务】传教完成未生效的问题
  • OK14-修复继承人将自己作为封臣导致的闪退问题,以及读档解决办法,出现红字请仔细看


[h3]Current Version
B2025.7.9[/h3]
  • OK1 - Fixed the issue where mercenary legions hire mercenaries from each other.
  • OK2 - Fixed the problem where the text for the workers' needs displayed in the fiefdom fails to refresh correctly.
  • OK3 - The number of training grounds in the fiefdom's buildings now provides bonuses to daily equestrian and swordsmanship training. Each level of the training ground increases the probability of gaining experience by 3% and adds 1 experience point. The higher the level, the higher the probability of gaining experience and the more experience points obtained.
  • OK4 - Added a modification in the bloodline that increases the upper limit of personal estates.
  • OK5 - For the personal skill "Management Skills", the upper limit of personal estates has been changed to 4.
  • OK6 - Fixed the issue where the interaction buttons between the world map and the fiefdom do not close automatically.
  • OK7 - The character interface now displays the distance from the current character to oneself.
  • OK8 - Fixed the error that occurs when searching for families and characters where characters without a family cause an error.
  • OK9 - Fixed the issue where players could change the capital cities of other lords.
  • OK10 - You can now view a character's fiefdom on the world map interface (if they have one) by clicking the castle button.
  • OK11 - Fixed the issue where god mode allowed changing fiefdom - related information.
  • OK12 - Enfeoffing a vassal: Enfeoffing a noble as a vassal increases secular power by 2, which was ineffective when initializing the game.
  • OK13 - Fixed the issue where the completion of the "Era Mission" [Preaching] did not take effect.
  • OK14 - Fixed the crash caused by an heir enfeoffing themselves as a vassal, along with a solution for loading saves. Please read carefully if red text appears.

B2025.7.8 HotFix1

[h3]Current Version
B2025.7.8 HotFix
[/h3]
  • OK1-修复玩家结婚和生日庆典,导致出现两个玩家角色以及小孩子下场比赛的问题
  • OK2-修复教区和宗教领袖死亡没有继承人的问题
  • OK3-训练场和学校移动到城内的按钮
  • OK4-给死亡角色添加遗产的流向记录
  • OK5-进一步优化卡顿问题


  • OK1 - Fix the issue where two player characters and children enter the competition due to the player's wedding and birthday celebrations.
  • OK2 - Fix the problem that parishes and religious leaders have no heirs upon their death.
  • OK3 - Buttons to move training grounds and schools into the city.
  • OK4 - Add records of the inheritance flow for deceased characters.
  • OK5 - Further optimize the lag issue.

B2025.7.8

[p][/p][h3]B2025.7.8[/h3]
  • [p]OK1-整理底层代码,优化卡顿问题,减少无地,无家族角色的AI行为[/p]
  • [p]OK2-健康每季度50%概率-1[/p]
  • [p]OK3-建造建筑健康随机减少1-2[/p]
  • [p]OK4-瘟疫月扩散改为季度扩散对周边封地造成卫生健康惩罚[/p]
  • [p]OK5-封地建造悬停显示需要工人的问题[/p]
  • [p]OK6-瘟疫爆发提示只显示玩家外交距离范围内的[/p]
  • [p]OK7-册封骑士时,世俗权+2[/p]
[p][/p][h3]B2025.7.8[/h3]
  • [p]OK1 - Organize the underlying code, optimize lag issues, and reduce AI behaviors of characters without land or family.[/p]
  • [p]OK2 - There is a 50% probability that health will decrease by 1 every quarter.[/p]
  • [p]OK3 - Constructing buildings will randomly reduce health by 1-2.[/p]
  • [p]OK4 - The monthly spread of plague is changed to quarterly spread, which will impose sanitation and health penalties on surrounding fiefs.[/p]
  • [p]OK5 - The issue of displaying the required number of workers when hovering over fief construction.[/p]
  • [p]OK6 - Plague outbreak notifications will only be displayed within the player's diplomatic distance.[/p]
  • [p]OK7 - When conferring the title of knight, secular power +2.[/p]

B2025.7.7 and HotFix1

[p][/p][h3][/h3][h3]Current Version B2025.7.7 HotFix1[/h3][h3]is compatible with old save files. You can continue playing if no errors occur.[/h3][p][/p]
  • [p]OK1- Fixed the abnormal issue with the event where military region generals propose to form battalions.[/p]
  • [p]OK2- Building construction requires the consumption of workers and other related mechanisms.[/p][p][/p]
  • [p]OK3- Fixed the problem where mercenary captains cannot complete missions of invading manor fiefs or forging claims.[/p][p][/p]
  • [p]OK4- In the tutorial, the fief rebellion mechanism is blocked to avoid affecting the process.
    [/p]
  • [p]OK5- Before 1090, all independent lords of Seljuk culture will have additional quarterly bonuses in the number of serfs and knights, and will establish standing slave troops.
    [/p]
  • [p]OK6- Militarist characters are more likely to initiate wars.
    [/p]
  • [p]OK7- Fixed the red error message that appears when a lord who lost their fief due to invasion occupies a vassal's territory.
    [/p]
  • [p]OK8- Fixed the issue where private estates exceed the total limit.
    [/p]
  • [p]OK9- Fixed the automatic training function.
    [/p]
  • [p]OK10- Era correction: fixed the text description error in urban planning.
    [/p]
  • [p]OK11- Fixed the image display error in the private estate interface.
    [/p]
  • [p]OK12- Background images for different regions.
    [/p]
  • [p]OK13- Landless nobles are not displayed normally after a character becomes a ruling king or emperor.
    [/p]
  • [p]OK14- Fief health will randomly decrease by 0-2 every quarter. Building construction and private estates will also randomly decrease health by 1-5.
    [/p]
  • [p]OK15- Adjustment to cesspits: each cesspit increases the probability of health growth, with a maximum 90% chance of +1 health per month.
    [/p]
  • [p]OK16- Hospitals no longer provide health benefits.
    [/p]
  • [p]OK17- Territories with plagues will impose health penalties on adjacent territories and manors, with a 50% monthly probability of -1 health.
    [/p]
  • [p]OK18- Fixed the issue of save file data corruption caused by the simultaneous occurrence of a character's death and the inheritance of titles and territories.
    [/p]
  • [p]OK19- If the player's military strength does not meet the requirement of 10 knights, they can still participate in wars as long as they have standing battalions or knights.[/p][p][/p]
  • [p]OK20 - Fix the issue of red text when loading saves caused by matches[/p][p][/p]
  • [p]OK21 - Demolition and construction do not affect health[/p][p][/p]
[p][/p]