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Monarch : Medieval Remastered News

v0.553

v0.553
调整
1.降低支持领主夫人势力的花费,一万变为两千
2.降低送礼给领主夫人的花费,五千变为两千
3.降低与领主夫人交互被拒绝的关系惩罚,现在统一为减1
4.调侃相比赞美来说更加难成功,但是成功后增加的关系更多
5.略微提高与领主夫人交互的基础成功率
6.与领主夫人交互时,你的思考是勾引或者提高魅力时,会增加相应的思考进度
7.玩家操控耶路撒冷王国与教宗关于>100时,天主教统治者+6关系/年,天主教领主+3关系/年
8.法庭干预每次由改变+-10进度变为+-20进度
9.1189剧本开局,领地1000年前的科技将随机获取50-80%之间的进度
10.交涉的各个条件成功率提高
11.提高AI建立王国的几率
修复
1.铁匠铺无法干预打造的错误
2.领主夫人交互时的按钮位置问题
3.伊斯兰教封臣在开局选择时的国家名称错误
添加
1.卧室妻子的派遣任务以及势力

v0.552

v0.552
修复
1.被非独立领主攻击时的战场错误
添加
1.安全年设定,开新档时,可以设定多少年内AI不会发动任何战争
2.开新档时可以自行选择是否降低AI入侵玩家领地的设定,适合种田玩家

v0.551

v0.551
此次更新由于调整地块 ,必须开新档
调整
1.盔甲率作战计算
修正
1.粮食收入小于0的显示错误
2.土地营养值负数的错误
添加
1.增加20多块西欧领地

v0.55 头衔宣称者与冬季特惠20%折扣

哈喽各位领主老爷们!本来这个补丁应该是不存在的,应该与上一个补丁一起进入0.55,但是由于一些重要BUG的修复只能提前放出0.54,这次这个补丁一起使得版本进入0.55

头衔宣称者
现在玩家不仅可以在酒馆的收集情报中(请喝酒也包括在内)获取研究员的消息,也可以获取头衔宣称者的消息,当打探到他们的消息后可以邀请来进入你的会客厅,在会客厅内你最多拥有8个位置,位置的数量根据你都城建筑领地宫殿(都城增加了一个建筑)来决定,每一级宫殿+2席位,最多+8。
酒馆收集宣称者的成功率会根据你的情报等级以及外交技能perk来决定,而决定是否前来同样还关系到距离问题。

如果宣称者宣称头衔的距离太远,你即使邀请他来,你也没法获取这个宣称,因为超出了外交距离。

当宣称者进入会客厅后你可以在里面进行交互,交互除了驱离外,你帮他打头衔有两种方式

1.打完他当你的封臣

2.打完他该是谁的封臣还是谁的,独立的依旧还是独立的,但是他会给你一些酬劳,例如农奴,骑士,商人,铁匠,市民,钱,粮食。
无论如何,当你成功为他们打下领地后你都将获取政治影响力以及信用值的提高,信用值关乎到借贷以及交互的成功率。

当你选择了相应的方式后,他的头像右上角会出现相应的图标,握手代表作为你的封臣,金币代表酬谢你,每次玩家只能帮助一个宣称者获取领地。
之后玩家可以找到相应领地的领主,然后与他交互触发宣称者战争,此时请注意提示框中提示的领地名称,这就是打赢后获取的领地。

宣称者在获取了领地后也会有小概率欺骗你违约!这概率最高不会超过20%,与对方是否有邪恶特质,贪婪特质有关。当他违约时,你将获取为他打下的宣称头衔。


整个会客厅的介绍如下
会客厅最多可以容纳8位头衔宣称者,通过建造升级领主宫殿来提高。你(必须成年)可以通过酒馆收集情报或者请喝酒来获取到相关头衔宣称者的信息,从而可以邀请他们前来到会客厅,但是他们在会客厅待一段时间后如果没有见到你满足他的宣称可能就会离开,玩家每帮助一位宣称者,就会使得其他宣称者看到希望更加容易继续留下来,每次玩家只能接受一名宣称者任务,更换宣称者任务使得上一名宣称者耐心大幅度减少
1玩家帮助宣称者打下领地后作为玩家自己的封臣,这种情况如果宣称者拥有的头衔是某个国家的领地,那么玩家帮助获取领地就会成为国家战争从而宣战整个国家。
2宣称者获取领地后偿还领地数量相等的报酬,例如农奴,骑士,市民,粮食,金钱等其他,这种情况玩家只需要宣战相关头衔的领主即可,宣称者获取领地后依旧是其他国家的封臣,这种情况会有小概率出现对方统治者来帮助该领主,演变为国家战争,但是这种几率不是很大。
3无论你们在战前怎么决定,当玩家成功帮助宣称者获取领地后,宣称者都有可能违约不给你任何报酬不做为你的封臣,这会因为他的特质而决定,例如他有野心,或者贪婪,这些特质你是看不到的,不过这个几率最高不会超过15%。一旦对方违约你可以直接获取他所有领地的宣称头衔。
4当你拥有宣称者的领地时,宣称者会触发一事件希望您能将领地册封给他,并且变为你的封臣,如果你拒绝他将离开,并且所有宣称者都会对你减少关系,而且迫使他们可能离开。
5当玩家与某个宣称者商定后会立即获取相关头衔,如果对方有多个头衔满足任何一个头衔都将代表完成委托,完成时玩家所拥有的相关头衔将全部移除
6宣称者耐心消耗完后,他可能会离开,并且所有宣称者都会对你减少关系,而且迫使他们可能离开。
7成功帮助宣称者获取领地政治影响力+3,信用值+4,宣称者离开-1,驱离-4,该信用值与财政列表信用值为统一数据,影响交互成功率,以及邀请宣称者几率。

此次更新还有一个重要的改变在宣战领地
假定你是法兰西国王,你拥有整个英格兰王国领地的宣称,那么现在有两种情况:
1.你找英格兰国王交互宣战,此时如果你赢得战争将获取整个英格兰的领地,并且所有英格兰的领主都会100%提供兵力来阻止你!
2.你找英格兰某个领主交互宣战,虽然无论你找英格兰国王还是该领主宣战,最终打仗都是与英格兰全国进行战争,但是区别在于此形式你赢得战争只会获取该领主的领地,而不是全部英格兰,所以导致其他领主只会按照兵役法的比例去支援战争。


v0.55
调整
1.开新档时默认为契约协商法律
2.学习第一个技能可以增加思考进度
3.战术阶段,弓弩手对矛阵时,打断矛阵攻击额外判定一次(必定),再依照弓弩统帅军事能力(如果没有,则不触发)几率性再判定第三次
4.将封臣超过3块领地减少关系的设定改为1+全国领地/10的动态数量,即玩家全国50块领地,则封臣超过6块领地才会出现关系减少,获取野心依旧不变还是3块,将根据拥有的领地数量增加几率,基础获取几率-1%
5.当玩家拥有一个国家多个不同领主的宣称时,如果找统治者宣战会进攻所有拥有宣称的领地,如果找领主宣战,只会获取相关领主的宣称,玩家可以选择是一次性获取全部领地还是慢慢获取
修复
1.时间逻辑问题导致的过回合减少健康错误
2.将有研究员的领地册封给其他人导致的正在研究的研究员无法回归错误
3.驱离研究员可能引发的错误
4.家族箴言骑士粮食消耗的错误
5.成就点开新档时的继承无限制错误
6.玩家角色死亡后新的子嗣继承显示以及错乱继承的问题
7.玩家年纪过小导致的不停弹框体力提示或者咳嗽音效错误
8.战争导致的一些贵族没有文化人种而发生的错误
添加
1.会客厅,帮宣称者打领地
2.一些事件

[h3]最后,如果有兴趣打算购买的领主老爷大可不必现在购买,在冬季特惠期间将会有20%的折扣!此时可以看看B站的功能介绍视频,确保是自己喜欢的游戏再购买也不迟拉!
感谢你们的支持!
[/h3]

v0.54 and English Version Help

[h2] First of all, thank you for your support and suggestions. The game is made today thanks to your support! thank you very much! [/h2]

This is from Google Translate
Hello everyone! This game has been on sale for a year, and it has been developing for new features. Although the language progress is slow, it is currently about 30%. Due to my limited English ability, I have invited several game players to participate. Help me with the English translation, but due to our limitations or English-speaking history and culture, there may be some unexpected problems. After the translation into English, you may not understand the specific meaning of what we want to express. So if you know Chinese, have a certain interest in games, and have plenty of time, you can join our English translation activities.
You need a git account to log in to https://paratranz.cn/projects/1004.
Of course, in most cases, you can also use some translation software, and then calibrate against related words. Because translation software is prone to errors, but for some texts such as {0}, it is best to manually translate them.
Thank you very much for your support of the game and hope to get your help!





    [h3]
  • Diplomatic negotiation interaction[/h3]


Most interactions now require the player to select the relevant purpose. Based on a series of data such as relationship, the basic success rate of the purpose, and the character of the player and the opposing lord, a standby success rate is calculated. Then the player will use some options to improve this The success rate, such as some functions shown in the figure, will eventually enter the negotiation result interface. Nowadays, the negotiation is no longer a one-time result, but you need to manually click to stop the circle. The four corners increase the steering variable, and the opponent lord There will also be a patience value. When the opponent's patience value is exhausted, the negotiation is over. The patience value will be determined according to the opponent's lord character and relationship. The green and red in the interactive result respectively represent one of the reasons, and the final green is the successful negotiation.
Please note that if you promise a new territory to your vassal, please fulfill it as soon as possible. The prompt in the upper right corner will also be displayed, and the promise has a limited period.

Secondly, the tax law, military service law, and other functions shown in the figure are no longer under separate state control, and each vassal can also negotiate separately. These treaties can be used to bargain with vassals. Of course, only the first half of the terms can be used for lords of other countries.


    [h3]
  • Military contributions and promised fiefdom[/h3]


During the war in the country, the lords will obtain their corresponding military merits. For example, as the commander of different troops, launching battlefield skills, causing damage to the enemy, etc. will increase the lords’ own military merits, and these military merits correspond to what they should have. The number of territories. If the military merits are high, but the territories are small, then they will be unhappy. Therefore, on the battlefield, it is necessary to always appoint an outstanding warlord as the commander in command, or try to use newcomers to balance everyone’s contribution gaps to maintain national stability The player decides.

Military contribution represents how much contribution the vassal made to the country each time in the war. You can click on the relevant contribution to sort. The higher the contribution, the more people desire the fief. Every 3K contribution corresponds to 1 outside the capital city. Extra territory, that is, 3K contribution requires 1+1 territory, 6K contribution requires 1+2 territory. If the number of fiefdoms does not meet its relative contribution, the relationship will reduce the number of desired territories/round. For example, 9K contribution, currently only one Territory, then -3/round. If the country has this type of vassal, a prompt will appear in the upper right corner.
Lords appointed as commanders in the camp are more likely to increase military contributions in the battlefield
When you grant a territory to a vassal, the vassal relationship that contributes higher than him will be -3
The data related to the change contribution is as follows:
Support force
Whether a support war occurs during support
Trigger combat skills
Was appointed commander-in-chief in pre-war tactics
Trigger preset tactics
Kill the enemy on the battlefield
In the enclave interface, you can now also see the lord’s contribution and the number of fief promises given to him





    [h3]
  • Vassal Appointment[/h3]


Here you can assign various development-biased operations to your own vassals, but interfering with their behavior will reduce their relationship with you, but it can make the vassal's territory develop according to their own wishes.
Here you can also quickly check the promises you owe and the promises others owe you, the ratio of each contract of vassals, and the promise of fiefdom.



    [h3]
  • Technology and Researchers in the Territory[/h3]




Players in the tavern can collect information to obtain some researcher information. When you successfully invite him to your capital, you can click on his avatar to interact with him, and you can give him gifts to improve his relationship to get him invited to become you later The success rate of the researcher. Once he agrees to be your researcher, he will appear in your list of fief nobles, but he will have a researcher trait and other related research traits. Different research traits will affect different technologies.

You cannot appoint your researcher to a position other than researcher. Of course, there is an exception. You can canonize him as a lord. Once he becomes a lord, the researcher lord will bring great technological benefits to his fief.
The game is divided into: theology, production, construction, military, law, agriculture, culture, medicine, a total of 78 technologies in eight technology categories. The technology of each territory is calculated separately. Players can separately calculate them in the upper left corner of the diplomatic map interface. Select the relevant technology to view the unlocking status of the whole map.



When you assign a researcher to one of your own territories, the relevant interface will display his avatar, and his preferred subject will be displayed with a white icon. At the same time, after the researcher is appointed, the player can also assign a key research object, this research The subject must be the subject that the researcher prefers. The key subjects are displayed with a green background.



-Each territory calculates the technology progress separately, each technology birthplace can only have at most 3 pieces, and they cannot be adjacent
-The efficiency will increase when the origin is spread to the neighboring realm technology, about 2-6 times random
-Neighboring territories are not in the same country, the transmission efficiency is 0.3, the same country is 0.6 (the same belief prerequisite), the effect of the origin is increased
-Adjacent territories have different religions, regardless of whether they are in the same country or not, the transmission efficiency is 0.1, the origin effect is increased
-Some technologies have additional corrections as the birthplace. The first unlocked birthplace is calculated for 60 rounds
-The unlocking of certain technological capitals affects the whole country
-The birthplace icon is displayed as a light bulb, and the normal unlocking is a key
-Every round, the technology in a random year is automatically increased according to the lord's learning ability
-Leading the host’s culture will also increase the relative technology, and the national capital technology will increase the technology progress
-Vassal Council chooses technology research to increase technology progress
-In the tavern, you can collect researcher information and invite arrangements to the territory to increase progress
-A small amount of progress will be added for each completion of a related building
-After appointing a researcher, you can select the key points for research within a year, and the researcher's correction will be displayed by the white icon on the front end of the technology, and the key research will be green
-When the researcher relationship is -Canonize a researcher as a lord, 3 times the research per round compared to a normal lord
-Players can manually change the progress of a certain technology, manually change the cooldown for 12 rounds, 10 political influence, 100K gold coins, resulting in territorial order -20, noble corruption +2, single technology progress +10. Players -1 administrative penalty per 5 points, -0.1 corruption penalty, +0.1 progress per point of learning ability



If a researcher is not a lord, he will not stay in your territory forever to serve you. These researchers may stay for a while and ask to leave. Similarly in the tavern, if you have not recruited researchers, they will also leave to others. Territory, the farther away you are, the lower your chance of inviting. You can decide whether to stay or leave through options, but it will have a certain impact.


    [h3]
  • Land nutrition and fallow[/h3]



Arable land now needs to set a fallow ratio, which is 50% by default. Fallow can increase the nutrition of the territories. Annual nutrition is 50% probability -1. Assuming that there is no fallow, the nutrition of the land is 100, and the nutrition of 100% is cultivated. After 5 years, the nutrition of the land will be zero. If there is no food output, it will take a year of fallow to increase nutrition. You can unlock related territories Technology to increase the nutrition of the land.


    [h3]
  • Buying bribes by lords of other countries[/h3]

Players can interactively buy vassals from other countries when reinforcements do not arrive or delay when they attack their country. This situation is not absolutely effective. It is possible that the lord will violate the promise, and the probability of default is generally no more than 30%. It is related to your diplomatic ability, and the lord on the battlefield may have an ambulance on the ground. You must agree to the extra request, otherwise you will immediately join the war. For a loyal lord, no matter whether you interact successfully or not, he will support him on the battlefield. Ruler.


Finally, attach the updated list
If there are any bugs and problems, please add a group to tell me, or leave a message in the community discussion board, I will check the reply and modify the BUG as soon as possible!
Thanks for the support!

v0.54 Fix
1. The tyrant and evil traits selected by the achievement inheritance point are invalid after the turn
2. Some events related to legal principles have led to the loss of legal principles
3. The problem of the death and injury of the other party in a conflict between vassal reinforcements
4. The problem of the battlefield support technology reset not to zero
5. The selected display error caused by turning off and reopening the territory interface after switching territory
6. The error that the price of territorial commodity bread is calculated as flour
7. Four seasons fix the bug that failed to change correctly
8. Possible heir error problem
9. October errors that may lead to the swallowing incident
Adjustment
1. Strengthen emotional punishment caused by opposing trait selection
2. Add some data display and shortcut buttons on the main interface, for example, click the gold coin in the upper right corner to directly pop up the account table
3. The credit value of the player's loan is related to whether the promise of other lords is fulfilled
4. Credit value and interactive negotiation called power correlation
5. Reduce the proportion of national vassal tax and military service law
6. Interaction success rate adjustment
7. Change the time of some annual revision data to October calculation (may be omitted)
8. Players can directly change their beliefs in the interactive interface
9. The name of Islamic religious country was changed to family + dynasty form
10. Change the algorithm of AI to establish the kingdom level. If the vassal of the destroyed country has too many mutinies, the kingdom may be rebuilt
11. The military capabilities of all lords participating in the war have a certain impact on their own military
12. Change the battlefield support algorithm to strengthen the role of relationship, bravery, timidity, loyalty, and protection of the king
13. Increase the proportion of food income
14. Perennial uncultivated stripe land will be -10% per year, and farmers who have less than arable stripe land will reduce the extra land by 20%
15. The national policy of science and technology research can add a random science and technology progress in the national territory 15
16. The recruited new nobles have the maximum attribute cap +1
17. Significantly improve the control and damage effect of the bow and arrow against the spear array
18. When the order is less than 0, the tax will also receive a certain impact
19. Improve the thinking progress of charm and seduce can be 50%+1 through behavior
20. Improve relationship data changes when women interact successfully
21. Stay up late without reading articles
22. The cesspit can increase the nutrition of the land
23. Territory technology can be added at one time when some buildings are completed
24. Weather and climate affect land nutrition
25. Slightly increase the chance of forging claims
26. The upper limit of physical strength is set to 300
Add
1. The new diplomatic interactive negotiation mechanism can propose various conditions to increase the probability of the other party's agreement
2. Pictures of the castles of Rome and Jerusalem
3. Cultural traits
4. The shortcut button in the lower right corner can open the list of all vassal contracts and related interface switching promises
5. Intervene in vassal affairs
6. The vassals will accumulate military contributions in each war, which will be reflected in the list of military contributions
7. The military contribution list can be opened in the military commander and the shortcut menu bar in the lower right corner, you can see the cumulative contribution and the most recent contribution
8. The military contribution of the vassal lord and the related demand for the number of territories
9. Strip fallow mechanism
10. The new concept of coastal territories, coastal territories can build ports, fish can increase food every round, other functions temporarily vacant
11. Up to five following objects, you can display the people you are following, and increase the success rate of the conspiracy by 1%, disappearing means death or losing the status of the lord, you can find the button at the bottom
12. Entering the smithy may trigger some events, which will affect the country’s armor coverage, arms attacks, etc.
13. Buy over the lords of other countries without playing