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B2025.7.27 Wonders

[p]Bilibili[/p][h3]Current Version[/h3][h3]B2025.7.27 奇观[/h3]
  • [p]OK1-汉文化可以建造城关,需要主要封地是城堡时,且地形是山地或者丘陵[/p]
  • [p]OK2-大地图领地显示地形图标,悬停提示可显示相关修正[/p]
  • [p]OK3-大地图封地的资源图标添加悬停提示[/p]
  • [p]OK3-汉文化的领主封地,每级粪坑可以提供5%的概率,在收获粮食后,土地肥沃度+0.05[/p]
  • [p]OK4-汉文化增加几个文化修正[/p]
[p][/p][h3]B2025.7.27 Wonders[/h3]
  • [p]OK1 - Han culture can construct city passes. It requires that the main fief is a castle and the terrain is mountainous or hilly.[/p]
  • [p]OK2 - The terrain icons are displayed on the large map for territories, and relevant modifiers can be shown with a hover prompt.[/p]
  • [p]OK3 - Hover prompts are added to the resource icons of fiefs on the large map.[/p]
  • [p]OK3 - For the fiefs of lords with Han culture, each level of cesspit can provide a 5% probability that the soil fertility will increase by 0.05 after harvesting grain.[/p]
  • [p]OK4 - Several cultural modifiers are added to Han culture.[/p]

B2025.7.26 Wonder


[h3]Current Version
B2025.7.26 奇观
[/h3]
  • OK1-意大利商队
  • OK2-新占领的领地忠诚设定为30,并且,在未来的12个月内,每个月-1
  • OK3-几个事件
  • OK4-动态规则变量中增加封地忠诚调整
  • OK5-动态规则变量中增加封地卫生健康调整
  • OK6-动态规则变量中区分玩家和AI技能经验倍数
  • OK7-动态规则变量中增加封地每一次扩建的封地发展点调整,已经扩建的级别不做修改
  • OK8-庄园在升级成城堡或者城市时,额外增加100发展点。如果退回庄园,将移除这100点额外发展点


[h3]B2025.7.26 Wonder[/h3]
  • OK1 - Italian Caravan
  • OK2 - The loyalty of newly occupied territories is set to 30, and it will decrease by 1 each month for the next 12 months.
  • OK3 - Several events
  • OK4 - Add fief loyalty adjustment to dynamic rule variables
  • OK5 - Add fief sanitation and health adjustment to dynamic rule variables
  • OK6 - Distinguish between player and AI skill experience multipliers in dynamic rule variables
  • OK7 - Add fief development point adjustment for each expansion of the fief in dynamic rule variables; the levels that have already been expanded will not be modified.
  • OK8 - When a manor is upgraded to a castle or a city, an additional 100 development points will be added. If it is reverted to a manor, these 100 additional development points will be removed.

B2025.7.24 Wonders

[h3]Current Version[/h3][h3]B2025.7.24 奇观[/h3]
  • [p]OK1-对以前的存档可能造成的宣称BUG进行兼容修复[/p]
  • [p]OK2-增加几个事件[/p]
  • [p]OK3-战争中可能出现领主复用的问题做额外的判定[/p]
  • [p]OK4-增加教堂祈祷功能[/p]
  • [p]OK5-增加9月份粮食的丰收和欠收[/p]
  • [p]OK6-上帝模式赐福的结果同步到普通模式,可以在教堂祈祷[/p]
[p][/p][h3]B2025.7.24 Wonders[/h3]
  • [p]OK1- Compatible fix for the claim bugs that may occur in previous save files[/p]
  • [p]OK2- Add several events[/p]
  • [p]OK3- Add additional judgments for the problem of possible reuse of lords in wars[/p]
  • [p]OK4- Add the church prayer function[/p]
  • [p]OK5- Add the bumper harvest and poor harvest of grains in September[/p]
  • [p]OK6- The results of God mode blessings are synchronized to the normal mode, which can be prayed for in the church[/p]

B2025.7.23 Wonder

[h3]Current Version
B2025.7.23 奇观
[/h3]
  • OK1-修复间谍完成任务后,会出现赋值一个完全一模一样的间谍出现
  • OK2-修复教团骑士可以反复获取的问题,原因是和骑士卫队数据写重复了
  • OK3-建造奇观时,点击放置后,如果点击取消,就会取消此次的奇观建造,需要重新点击封地按钮
  • OK4-交互时候因为宣称索要或者给宣称点击后,又取消,可能导致的宣称KEY错误问题
  • OK5-奇观的基础放置,需要金币30K
  • OK6-B2025.7.22 奇观 之前的存档可能会导致有些营队无法招募,因为修改了营队数据结构的问题,且会造成无视人口限制数量,出现直接补员的问题,开新档即可。


  • OK1 - Fixed the issue where a completely identical spy would be duplicated after a spy completes a mission.
  • OK2 - Fixed the problem where Templar Knights could be obtained repeatedly, which was caused by duplicate data entry with the Knight's Guard.
  • OK3 - When building a wonder, if you click to place it and then click to cancel, the wonder construction will be canceled, and you need to click the fief button again.
  • OK4 - Fixed the issue of claim key errors that might occur when clicking to demand or grant a claim during interaction and then canceling.
  • OK5 - The basic placement of a wonder requires 30K gold coins.
  • OK6 - B2025.7.22: For wonders, previous save files may cause some battalions to be unrecruitable due to changes in the battalion data structure. Additionally, this may result in ignoring population limits and direct replenishment of troops. Please start a new game save to resolve this.

B2025.7.22 Wonders

[p][/p][previewyoutube][/previewyoutube][p]Bilibili[/p][p][/p][p][/p][h3]B2025.7.22 Wonders
[/h3]
  • [p]OK1- Add several regional battalions; they can only be recruited if a certain fief is owned.
    [/p]
  • [p]OK2- Add 1 special battalion to several cultures of the Holy Roman Empire. It can be recruited (1 unit) only after becoming the emperor and unlocking the relevant cultural technology.[/p][p][/p]
  • [p]OK3- The issue with the display of the buttons for loading a save and creating a new save when clicking on save/load in the main interface.
    [/p]
  • [p]OK4- Add religious restrictions to some standing army units.
    [/p]
  • [p]OK5- Fix the problem where the Scholarship +1 from the Investigation skill was added incorrectly, resulting in a +1 to the Diplomacy attribute.[/p][p][/p]
  • [p]OK6- Add an option to force AI marriage in the dynamic game rules, for players who only want AI to marry but still wish to restrict other behaviors.[/p][p][/p]
  • [p]OK7- Fix the possible issue with the titles for current relative relationships in character records.
    [/p]
  • [p]OK8- Add ocean terrain: ranged attack bonus, all charges are ineffective.
    [/p]
  • [p]OK9- Enhance the importance of battalion armor and modify the algorithm for determining battalion combat damage.[/p][p][/p]
  • [p]OK10- Fix the issue where morale did not take effect in wars. When morale drops to zero, the battalion will withdraw from the battle in advance. Each time a battalion's death toll exceeds 20% in a single defense, its morale decreases by 1.
    [/p]
  • [p]OK11- In the war interface, when displaying a battalion, show the number of enemies it has killed, along with hover prompts for the attack information from the previous round.[/p][p][/p]
  • [p]OK12- Fix the problem where the battlefield state reverts to "rallying" after loading a save.
    [/p]
  • [p]OK13- The issue where the Templar knights are not at full strength when recruited.[/p][p][/p]
  • [p]OK14- Add several battalions for different religions, which will serve as auxiliary troops for lords of other religions after being conquered. Their troop replenishment requires free farmers or citizens of the original religious faith.[/p][p][/p]
  • [p]OK15- Wonders[/p]