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Monarch : Medieval Remastered News

v2025.8.17.2

Current Version

[h2]v2025.8.17.2[/h2]

  • OK1-修复一个事件的描述错误导致选项混淆
  • OK2-修复战争结束,伤亡人数没有正确显示
  • OK3-调整剑斗的逻辑
  • OK4-现在长枪和盾矛有可能出现在侧袭的阵列,以保护弓箭手
  • OK5-一些描述的调整


  • OK1 - Fixed a description error in an event that caused confusion with options.
  • OK2 - Fixed the issue where casualty numbers were not displayed correctly after the end of a war.
  • OK3 - Adjusted the logic of sword fights.
  • OK4 - Now, spears and shielded spears may appear in flanking formations to protect archers.
  • OK5 - Adjustments to some descriptions.

v2025.8.17

Current Version

[h2]v2025.8.17[/h2]



  • OK1-东罗马在帝国行政系统模式下,税务官如果没有子嗣,死亡后,随机生成一名税务官,不再回到皇帝的手中,减少不必要的操作,可以随时罢免
  • OK2-将军死后,如果待补官员库中没有可用的官员,就从将军的儿子们中找一个,如果没有子嗣,就随机生成一个
  • OK3-AI招募雇佣兵的逻辑调整
  • OK4-调整战场逻辑
  • OK5-修复死去的封臣可以授勋的问题


  • OK1 - In the Eastern Roman Empire’s imperial administrative system mode, if a tax official has no heirs, a new tax official will be randomly generated upon their death instead of the position reverting to the emperor’s control. This reduces unnecessary operations, and the tax official can be dismissed at any time.
  • OK2 - When a general dies, if there are no available officials in the candidate pool, a replacement will be selected from the general’s sons. If there are no sons, a new official will be randomly generated.
  • OK3 - Adjusted the logic for AI mercenary recruitment.
  • OK4 - Adjusted battlefield logic.
  • OK5 - Fixed the issue where deceased vassals could be awarded honors.

v2025.8.15 Achievement

[p]bilibili[/p][p][/p][previewyoutube][/previewyoutube]
Current Version
[h2]v2025.8.15 Achievement[/h2]
  • [p]OK1 - Private Estate: Silk Exchanges will not be built outside the Silk Road.[/p]
  • [p]OK2 - Cost of forging claims: Randomly determined between a minimum of 300 and a maximum of one - tenth of the currently owned gold. If the amount exceeds 5000, it will be counted as 5000.[/p]
  • [p]OK3 - Fixed the issue where basic modifiers from different eras were not taking effect correctly.[/p]
  • [p]OK4 - The Eastern Orthodox Church should not display the button for replenishing order knights.[/p]
  • [p]OK5 - Fixed the issue where the theologian skill failed to take effect due to an incorrect keyword entry.[/p]
  • [p]OK6 - Optimized the turn - progression efficiency and reduced invalid calculations.[/p]
  • [p]OK7 - Fixed some descriptive errors.[/p]
  • [p]OK8 - Fixed the problem where the Investigation skill, which was supposed to grant +1 to Diplomacy, instead granted +1 to Learning.[/p]
  • [p]OK9 - F4 for quick auto - save.[/p]
  • [p]OK10 - Added an explanatory pop - up for the first entry into the Spy Conspiracy interface.[/p]
  • [p]OK11 - When a spy switches tasks during a mission, the progress is not cleared.[/p]
  • [p]OK12 - Hover tooltip for action points.[/p]
  • [p]OK13 - Fixed the issue where the "God's Blessing" event had only one option because it was not linked to faith data.[/p]
  • [p]OK14 - Hint for the first entry into the game's castle main interface.[/p]
  • [p]OK15 - Increased the amount that can be borrowed from other lords.[/p]
  • [p]OK16 - War Warrior Medal: The requirement of 30 battles is changed to 20 battles.[/p]
  • [p]OK17 - One - click to call all vassals to join the war.[/p]
  • [p]OK18 - Replace Islamic headwear; worn by ranks above king level.[/p]
  • [p]OK19 - Islam is unplayable by default, but if you wish to play as an Islamic character, you can unlock it via code. They have no special mechanics, and no special mechanics related to Islam will be added for them. Additionally, it is currently unknown whether there are any issues.[/p]
  • [p]OK20 - There is an upper limit on the support distance for mercenary legions, which is 1.25 times the daily interaction distance. Mercenaries cannot be invited to participate in the war if the distance exceeds this limit.[/p]
  • [p]OK21 - Add Catalan, Andalusian, Galician, and Irish mercenary corps.[/p]
  • [p]OK22 - Fix the issue of incorrect cumulative display of troop numbers on the battalion interface. The data is correct; it is purely a display error.[/p]
  • [p]OK23 - Fix the incorrect behavior where the "Spy" in the mercenary role can subvert vassals.[/p]
  • [p]OK24 - The issue where the default base population may not increase. The fief interface displays the population cap.[/p]
  • [p]OK25 - Dynamic rules increase the upper limit of direct rule over fiefs and the upper limit of fief expansion.[/p]
  • [p]OK26 - Fix the error that may occur during comparison when the opponent's military strength is 0 during interaction.[/p]
  • [p]OK27 - Fix the issue where the Emperor of the Eastern Roman Empire can only create two battlefields.[/p]
  • [p]OK28 - Fix the problem where automatic training does not increase experience when advancing turns through other actions.[/p]
  • [p]OK29 - Fix the error caused by medal count miscalculation leading to defeat for the Eastern Roman Empire's Central Brigade.[/p]
  • [p]OK30 - Fix the issue where betting on fistfights in taverns always costs 100 gold coins.[/p]
  • [p]OK31 - Fix the incorrect description of the Scottish Pikeman's special ability.[/p]
  • [p]OK32 - Fix the issue where the heir change was not refreshed in a timely manner after the hereditary reform of the Holy Roman Empire[/p]
  • [p]OK33 - When starting a new game, the number of unlocked achievements can be used to adjust some initial variables, thereby reducing repetitive workloads.[/p]
  • [p]OK34-After successfully learning the Master - level skill, the corresponding culture will be automatically unlocked, and manual unlocking will no longer be required.[/p]
  • [p]OK35 - For characters imprisoned in their own prison, an option to release them will be added during interaction, costing 3 AP[/p]
  • [p]OK37 - The interaction interface will display owed favors and agreements, along with corresponding prompts.[/p][p][/p]

new_test_version v2025.8.15

DEV_new_test_version
v2025.8.15
  • [p]OK1 - Private Estate: Silk Exchanges will not be built outside the Silk Road.[/p]
  • [p]OK2 - Cost of forging claims: Randomly determined between a minimum of 300 and a maximum of one - tenth of the currently owned gold. If the amount exceeds 5000, it will be counted as 5000.[/p]
  • [p]OK3 - Fixed the issue where basic modifiers from different eras were not taking effect correctly.[/p]
  • [p]OK4 - The Eastern Orthodox Church should not display the button for replenishing order knights.[/p]
  • [p]OK5 - Fixed the issue where the theologian skill failed to take effect due to an incorrect keyword entry.[/p]
  • [p]OK6 - Optimized the turn - progression efficiency and reduced invalid calculations.[/p]
  • [p]OK7 - Fixed some descriptive errors.[/p]
  • [p]OK8 - Fixed the problem where the Investigation skill, which was supposed to grant +1 to Diplomacy, instead granted +1 to Learning.[/p]
  • [p]OK9 - F4 for quick auto - save.[/p]
  • [p]OK10 - Added an explanatory pop - up for the first entry into the Spy Conspiracy interface.[/p]
  • [p]OK11 - When a spy switches tasks during a mission, the progress is not cleared.[/p]
  • [p]OK12 - Hover tooltip for action points.[/p]
  • [p]OK13 - Fixed the issue where the "God's Blessing" event had only one option because it was not linked to faith data.[/p]
  • [p]OK14 - Hint for the first entry into the game's castle main interface.[/p]
  • [p]OK15 - Increased the amount that can be borrowed from other lords.[/p]

v2025.8.14

Current Version
v2025.8.14
  • OK1-多分辨率适配问题
  • OK2-修道院祈祷不再产出虔诚,信仰作为修道院祈祷的数据,用以与上帝交互
  • OK3-添加几个事件
  • OK4-修复封臣的封臣的封臣作为继承人继承王位后导致麾下领主出问题
  • OK5-修复授勋因代码还原导致的失效问题


v2025.8.14
  • OK1 - Issue with multi - resolution adaptation
  • OK2 - Monastery prayers no longer produce piety; faith serves as the data for monastery prayers and is used to interact with God
  • OK3 - Add several events
  • OK4 - Fix the problem where vassals' vassals' vassals, after inheriting the throne as heirs, cause issues with their subordinate lords
  • OK5 - Fix the invalidation issue of knighthood conferral caused by code rollback