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Monarch : Medieval Remastered News

v0.501更新多存档以及无法读取存档与夏季特惠

不少玩家需要多存档,目前已经更新
由于之前只有一个存档以及新存档有数字标记(文件名与文件里需要获取的内容不同),所以在您更新游戏后首次读取存档时会导致存档无任何文字显示,没关系,你直接点击第一个按钮加载即可,最后一个存档为自动存档。
想要删除存档必须加载存档时方可删除。


1 游戏先退掉!
2 删除带有编号得12345678910存档!
3 回收站清空!
4 确保删除的文件正常删除!
5 进游戏!

如果出现文件删除后又恢复,请暂时关闭云存档!!


请注意,更新游戏时,如果你的存档文件夹中有许多个备份存档,请删掉其他存档,只保留一个GameSave.sav文件,当你更新完毕游戏后再次保存,存档名会进行变更,如果你有多个存档会出现问题。
如果依旧无法解决,可以加群询问






v0.501
修复
1.点击军事简介导致直辖骑士一直增加的问题。
2.安稳不需要特质点可点击问题。
3.事件中进攻强盗设置0骑士导致的问题。
添加
1.多存档

===========================================================================


夏季特惠会在25日开始,为了提高曝光率设定了折扣,但是折扣不会很高,只有10%off 便宜三块钱。
所以如果你打算近期购买游戏的话可以等到25号夏季特惠开始进行购买!

一些数据调整

1.调整一些主要数据
2.增加开局全图封臣独立选项
3.剑斗排名前五每五年按照排名获取奖励第一名5声望,100剑术经验,25政治影响力,下面递减
4.降低奇怪的事件触发的几率
5.一些插图的问题
6.添加除可选项事件外其他弹框空格键快捷键

v0.5 update

新的剑斗功能实装并入正式版本
B站部分功能介绍包括新的剑斗


v0.5
修复
1.健康小于0后导致的错误 done
2.天主教独立领主过多教廷显示问题 done
3.阴谋执行读档后的错误显示 done
4.封臣要封地时投票的弃权票数 done
5.内阁在位时间显示年份 done
6.射箭导致的体力增加未清零 done
7.打赢异教徒战争后协助点未增加 done
8.每5年身体虚弱偏移错误导致得虚弱 done
9.女儿嫁给其他国家封臣后要求其效忠引发的问题 done
10.训练场体力40及以下时剑斗导致的错误 done
11.宗教保护国不显示问题 done
12.宗教保护国可能引发的一系列错误 done
13.打猎时蓄力结束导致下一次打猎的过高蓄力 done
14.兵力为0时引发的错误 done
15.气候变化的判断 done
16.派系提升支持度时读档重置图标 done
17.行会请求弹框跳出多次 done
18.监狱中的死亡问题 done
19.新贵族被册封为封臣后不交税问题 done
21.一些事件的错误 done
调整
1.头发外,其余健康任何一项小于20不会获取强壮偏移 done
2.打猎消耗体力改为20,体力必须满足70 done
3.强壮与虚弱特质 done
4.降低官员工资 done
5.进入宗教狂热时代后及以后,即使教权很高,对非基督教国家宣战也不需要特权 done
6.被开除教籍后,玩家家族影响力降低 done
7.大幅度降低每5年虚弱偏移的概率 done
8.封臣册封公爵后,关系+1/年,如果没有忠诚特质,,每回合根据领地数几率获取野心,最大不超过3% done
9.提高官僚制度税收加成分别为半官僚0.1,官僚0.2 done
10.竞技大会必须满足6个封臣才可以召开 done
11.专注思考时右下角会提示 done
12.首相提升王权由固定+1改为1或者2 done
13.罢免贵族时恶名改为+1 done
14.探险中增加获取健康药物的事件 done
15.派遣主教去讨好教宗不成功关系减少惩罚稍微降低 done
16.派遣首相去结交不成功关系减少惩罚稍微降低 done
17.降低封臣心情的减少 done
18.进军罗马时,天主联军不包括开除教籍的国家兵力 done
19.完成心愿10个获取特质点改为6个 done
20.激励子嗣教育效果提高,回答错误也会增加激励 done
21.每一次与其他领主交互都有30%几率心情-1 done
22.玩家未成年时,做任何事情不消耗体力,时间依旧消耗,且操作任何政务都会额外增加内阁势力,相当于你操作的其实是内阁,打猎探险铁匠铺酒馆都无法进入,10岁后可练剑 done
23.册封公爵后封臣增加骑士的几率大幅度提高 done
24.去除训练场体力限制可进得情况 done
添加
1.姐妹现在可出嫁 done
2.开新档时可以决定是否全图封臣独立进行游戏 done
3.新的剑斗功能以及相关技能数据 done
4.剑术 done
5.打猎射杀平民出现事件 done
4.春播种,秋收成,春天播种数量影响到秋天收成,春天跑去打仗会影响秋天粮食收入(旧存档首年可能无粮食收成) done

0.5DEV测试,主要以剑斗功能为主

0.5DEV测试,主要以剑斗功能为主
新功能内测了几天人数不是太多 不过也出现几个问题这几天已经修复
前几天青果直播中也暴露出了一些剑斗的问题,所幸的是只存在训练场剑斗,不过也已经修复。
如果你想尝试新的剑斗可以如下操作
右键游戏属性=>测试=>选择devtest即可尝试新的剑斗版本
不过最好建议你开新档,因为有可能发生意想不到的错误 或者 人物剑术全部以0开始。
游戏的介绍视频,新的剑斗功能已经上传


测试
修复
1.健康小于0后导致的错误
2.天主教独立领主过多教廷显示问题
3.阴谋执行读档后的错误显示
4.封臣要封地时投票的弃权票数
5.内阁在位时间显示年份错误
6.射箭导致的体力增加未清零
7.打赢异教徒战争后协助点未增加
8.每5年身体虚弱偏移错误导致得虚弱
9.女儿嫁给其他国家封臣后要求其效忠引发的问题
10.训练场体力40及以下时剑斗导致的错误
11.宗教保护国不显示问题
12.宗教保护国可能引发的一系列错误
调整
1.头发外,其余健康任何一项小于20不会获取强壮偏移
2.打猎消耗体力40,体力必须满足60
3.城墙空间降低1000
4.大幅度降低行政官员工资
5.进入宗教狂热时代后及以后,即使教权很高,对非基督教国家宣战也不需要特权
6.被开除教籍后,玩家家族影响力降低
7.大幅度降低每5年虚弱偏移的概率
8.封臣册封公爵后,关系+1/年,如果没有忠诚特质,,每回合根据领地数几率获取野心,最大不超过3%
9.提高官僚制度税收加成,分别为半官僚0.1,官僚0.2
10.竞技大会必须满足6个封臣才可以召开
11.专注思考时右下角会提示
12.首相提升王权由固定+1改为1或者2
13.罢免贵族时恶名改为+1
14.探险中增加获取健康药物的事件
15.派遣主教去讨好教宗不成功关系减少惩罚稍微降低
16.派遣首相去结交不成功关系减少惩罚稍微降低
17.降低封臣心情的减少
18.进军罗马时,天主联军不包括开除教籍的国家兵力
19.完成心愿10个获取特质点改为6个
20.激励子嗣教育效果提高,回答错误也会增加激励
21.每一次与其他领主交互都有30%几率心情-1
22.玩家未成年时,做任何事情不消耗体力,时间依旧消耗,且操作任何政务都会额外增加内阁势力,相当于你操作的其实是内阁,打猎探险铁匠铺酒馆都无法进入,10岁后可练剑
添加
1.姐妹现在可出嫁
2.开新档时可以决定是否全图封臣独立进行游戏
3.打猎射杀平民出现事件
4.新的剑斗与剑斗排名

NewSwordGame Notice

Since the game's release, the sword fighting function has been criticized, but suffering from art resources and inspiration has not been able to find a good way to change. But just one night, I was a little tired and uncomfortable at night. At that time, around 10:30, I suddenly remembered something and came to inspiration. Various functional logics flashed in my mind, and different functions were linked. In this way, I couldn't sleep, I couldn't sleep, I didn't fall asleep until four o'clock in the morning, I was thinking about the feasibility of the sword fighting function repeatedly, and finally formed.
This month will always be in the reconstruction of the sword fighting function. Due to the problem of art resources, there are still no new art pictures appearing in the new functions, hey~tragedy~
The new sword fighting will include 25 active equipment skills and 5 passive skills that do not require equipment. The character data includes strength, agility, physique, physical strength, action cycle, BUFF and DEBUFF corrections, plus the synchronization data of the equipment system that has been done before, creating a new sword fighting function.
At the same time, sword fighting will also be accompanied by sword fighting competitions, including domestic, religious, and duel-triggered duels, as well as full-map competitions, etc., and the traits of the master swordsman will also change the way it is obtained.

The current functional skills have been completed, and the logical behavior development of the duel is about to be completed. The latter is mainly the synchronization of UI data. Unfortunately, the art performance of attack, block, dodge, and crit is still a headache.


The current test is mainly based on the text narrative to express the action process. The purpose is to test whether the sword fighting process is normal and whether the effect of some skills release is normal. It is roughly the following way, and will be updated with the new sword fighting screen when updated.

  • Macomb exhibited a poised attack on William (this attack was a blow)
  • Macomb consumed 14 stamina for this attack
  • William dodges Markham's offense and consumes stamina: 7
  • William triggered a dodge counterattack and caused damage to Macomb: 2, his own energy consumption 3
  • William Shi exhibited a thunderbolt attacking Markham (this attack was a blow)
  • William's attack cost 14 stamina
  • Markham evaded William's offense, draining stamina: 5
  • Macomb exhibited the general attack William (this attack is a blow)
  • Macomb consumed 6 stamina for this attack
  • This attack caused 1 damage to William and cost him 3 stamina
  • William Shi exhibited a thunderbolt attacking Markham (this attack was a blow)
  • William's attack cost 14 stamina
  • This attack caused Macomb 11 damage and expended 10 physical energy
  • William has control skills to give the opponent a debuff, -4HP per move, lasts 3 moves
  • Macomb exhibited a poised attack on William (this attack was a blow)
  • Macomb consumed 14 stamina for this attack
  • This attack caused 13 damage to William and cost him 7 physical energy. Due to lack of physical energy, additional consumption of HP7


In the new sword fighting, you can block, dodge, and counterattack, and use DEBUFF to attack the opponent, and BUFF by yourself.
The above test looks like the action is one by one, but in fact, it is based on the action cycle time caused by the weight. It is also possible that one person will attack twice, the other party will attack once, or one attack will interrupt the other party. The DEBUFF caused the opponent's cycle of action to return to zero, so I can continue to attack again next time.
The specific game introduction meeting and other game updates will produce a feature introduction at station B
Introduction of some game functions of station B
From Google Translate