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Monarch : Medieval Remastered News

BUG与新手引导的问题表示抱歉

无论怎么说,无论任何客观原因,最终指向还是我的开发问题,没有做到良好的新手教程引导,导致部分玩家不知所措不知道要干什么,以及一些BUG问题导致无法继续下去,这点我深感抱歉。目前我正在积极修复BUG,等到致命相关问题解决,立即着手新手教程引导部分,再次深表抱歉。如果您已经退款,希望将来更换UI头像,填补现在的功能并深化其玩法提高乐趣,通过持续的更新,可以吸引您重新购买,如果还没有,感谢您的感情信任支持,希望在不久将来我能对得起您的这份信任,可以将良好的游戏体验带给您。在这里再次对于未能给您良好的体验表示抱歉,我会继续做下去,直到您的满意。
如果您方便的话,还请加入Q群,出现了BUG,或者左下角出现红字,可以点击OPEN按钮然后新建一个TXT,发往群内,同时提供存档,这可以更快的帮助我完善各种BUG,同时切勿保存存档,只需要放弃统治,重新读档即可。
游戏的更新迫切希望各位有想法的朋友加入,可以提出各种有乐趣的建议玩法。
感谢你的阅读。

一些BUG修复除了更新外,我会在社区讨论区进行即时更新。

QQ群:643993218

---BUG缔造者,昏君模拟器开发者。

v0.4612a

v0.4612a
修复
1.修复其他国家向自己国家求助攻击自己国家领土。1月3日14:13
2.战斗循环事件BUG测试。
3.杀妻后BUG。1月3日14:16
4.蒙古入侵BUG。 1月3日14:47
5.监狱人死亡BUG。1月3日16:06
6.修复子嗣不可结婚问题。1月3日17:35
7.修复换代后女儿还是女儿的文本。1月3日17:39
8.封臣被国外亲戚继承后的BUG。1月3日18:43
9.叛军出现后未能第一时间获取宣称BUG。1月3日20:20
10.自己拥有的领地还存在宣称。1月3日20:20
调整
1.将答错20题改为跟玩家学习能力相关,答题时间也跟学习能力相关。1月3日13:00
2.开垦田地500=>1000。1月3日14:16
3.伪造宣称周期降低,同时调整最大保护获取周期。1月3日14:56

v_0.461 Fix

v0.461
修复
  • 1.部分文本错别字。
  • 2.修复宫廷主教任命BUG。
  • 3.修复回答问题瞎点获取过多经验,改为答错超过20题或者时间到则结束。
  • 4.修复阴谋期间占领其土地导致的BUG。
  • 5.修复打仗连续事件跳出。(需要多次测试)
调整
  • 1.政厅保留门离开外,增加右上角X按钮。

游戏发售与首周活动

感谢长久以来各位的关注和支持,我一个人这么久了总算到了这一天,真的挺紧张的,不知道前景如何,这就不再多说了。
直接上活动吧。
QQ群:643993218
首周游戏折扣33%off
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抽奖将只在Q群内进行,还请大家务必加群。
具体抽奖方式可以从群内了解。
退款,游戏时间未到3小时的无法参加。

Construction and Commodity

Building

At present, there are 20+ types of buildings. In addition to sanitary buildings, each building will increase the sanitation punishment of the land, and some will be less. When health is negative, there is a great chance that the disease will break out in the territory. The cemetery can have a chance to prevent the disease cycle from prolonging when the disease breaks out.
The territorial population will also be converted according to the environment of the territory. Apart from serfs, free farmers, no land farmers, citizens can move to neighboring territories for settlement. Landless farmers have a chance to starve or transfer to other territories, and they will decide to move to neighboring territories depending on whether the enclosure has disease or vacant land. Free farmers and citizens will decide to move to neighboring territories according to the order of the territory, health, and disease. Free farmers have a certain chance to be converted into citizens.

Commodity

Each item has its own price, and the price will be adjusted according to the ratio of demand and output of the whole map. The simpler the demand is, the higher the price, the lower the demand, the lower the price, but the price is not up. Go up or down. There will be a change every six months, and there is an upper limit for each change price. There is also a limit on the highest and lowest prices of the same item.
There is a demand relationship between different items, and some have a demand relationship with the relevant population. If the output of the item is insufficient, the purchase will be based on the current price, which will result in lower income tax in the current year. Products with surplus will be sold. If the player opens the trade tax, then an additional trade tax will be charged in October each year, which will be directly combined with the tax.
Surplus goods will also bring certain benefits to the local, increase order, increase population rate, reduce building damage, increase believers, etc., and vice versa.
From Google Translate.