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Monarch : Medieval Remastered News

B2025.8.8 HotFix3

Current Version
B2025.8.8 HotFix3
  • OK1-1200年后,外交距离+20
  • OK2-大地图地形提示中,也显示战场宽度
  • OK3-不同地形的战场宽度上限不同
  • OK4-庄园的战场宽度上限是主要封地的一半,下限都是100
  • OK5-修复东罗马帝国未任命官员偶尔报错问题
  • OK6-修复东罗马中央旅团营队被击溃后,未回归的问题
B2025.8.8 HotFix3
  • OK1 - After 1200, diplomatic distance +20
  • OK2 - In the terrain hints on the large map, the battlefield width is also displayed
  • OK3 - The maximum battlefield width varies with different terrains
  • OK4 - The maximum battlefield width of the manor is half of that of the main fief, and the minimum is 100 for both
  • OK5 - Fixed the occasional error when officials are not appointed in the Eastern Roman Empire
  • OK6 - Fixed the issue where the central corps of the Eastern Roman Empire did not return after being defeated

B2025.8.8 HotFix2

Current Version
B2025.8.8 HotFix2
  • OK1-修复野心勃勃特质未生效
  • OK2-修复战场宽度问题导致的战术指令没有伤害
  • OK3-控制单个海洋的领主不可玩
  • OK4-修复后期没有雇佣兵的问题,必须开新档生效

B2025.8.8 HotFix2
  • OK1 - Fixed the issue where the "Ambition" trait was not taking effect.
  • OK2 - Fixed the problem where tactical commands dealt no damage due to battlefield width issues.
  • OK3 - Fixed the unplayable state for lords who control a single ocean.
  • OK4 - Fixed the issue where there are no mercenaries in the late game; this fix requires starting a new save file to take effect.

B2025.8.8 HotFix

修正战场因战场宽度问题导致 战术指令未生效的问题

Fix the issue where tactical commands fail to take effect due to problems with the battlefield width.

B2025.8.8 HotFix

Current Version
B2025.8.8 HotFix
  • OK1-修复东罗马皇帝作为玩家自动创建军区的问题
  • OK2-修复查看别人的战场战术时报错问题
  • OK3-修复AI防御领主可能因为建造防御工事导致战场宽度变为负数的问题
  • OK4-修复一些其他一些描述问题
B2025.8.8 HotFix
  • OK1 - Fixed the issue where the Eastern Roman Emperor, when played as the player, automatically creates military districts.
  • OK2 - Fixed the error that occurs when viewing others' battlefield tactics.
  • OK3 - Fixed the problem where AI defensive lords might cause the battlefield width to become negative due to building defense fortifications.
  • OK4 - Fixed some other description - related issues.

B2025.8.8

Current Version
B2025.8.8
  • OK1-修复城堡界面右上角UI在窗口模式或者非正常比例分辨率下的问题
  • OK2-修复东罗马帝国文官任命不受限制的问题
  • OK3-文化血脉3原本虔诚+2每年改为+1学识属性
  • OK4-移除文化血脉1虔诚+2每年的修正
  • OK5-文化血脉4,增加10%概率获取虔诚的信徒特质,在教堂祈祷时,更容易受到上帝的祝福
  • 每年3%的概率随即一个器官健康+1
  • OK6-初始化游戏时,每一个封地都会随机到一个战场宽度数据,旧存档会兼容随机生成一个
  • OK7-超长枪矛部队面对近战营队时,永远先手攻击
  • OK8-技能牧师+1学识未生效的问题
  • OK9-低于10人的营队,防御工事不会触发
  • OK10-战术界面UI显示优化
  • OK11-战场受阻延迟到达事件玩家自己触发的问题
  • OK12-防御工事图标显示不正常的问题
  • OK13-宗教随机事件不包括东罗马相关角色
  • OK14-增加补员技能,时代修正, 以及东罗马官员补员修正
  • OK15-东罗马帝国初始营队人数增加
  • OK16-君士坦丁堡初始市民+1000,自由农+500
  • OK17-东罗马皇帝开局,初始资金为50000
  • OK18-东罗马皇帝更改税法时,所有直辖税务官和将军也会跟着更改


B2025.8.8
  • OK1 - Fixed the issue where the UI in the top - right corner of the castle interface displays incorrectly in windowed mode or at non - standard resolution ratios.
  • OK2 - Fixed the problem that there are no restrictions on the appointment of civil officials in the Eastern Roman Empire.
  • OK3 - For Cultural Heritage 3, the original effect of "+2 piety per year" has been changed to "+1 learning attribute".
  • OK4 - Removed the modifier of "+2 piety per year" for Cultural Heritage 1.
  • OK5 - For Cultural Heritage 4, the probability of obtaining the "Pious Believer" trait is increased by 10%, making it easier to receive God's blessing when praying in the church. Additionally, there is a 3% annual probability of randomly increasing the health of one organ by 1.
  • OK6 - When initializing the game, each fief will be randomly assigned a battlefield width value, and old save files will be compatible with the random generation of this value.
  • OK7 - Pikemen units will always attack first when facing melee battalions/teams.
  • OK8 - Fixed the issue where the "+1 learning" effect of the Priest skill does not take effect.
  • OK9 - Defense fortifications will not be triggered for battalions/teams with fewer than 10 soldiers.
  • OK10 - Optimized the UI display of the tactics interface.
  • OK11 - Fixed the problem that the "battlefield obstruction and delayed arrival" event is triggered by the player themselves.
  • OK12 - Fixed the issue where the icons of defense fortifications display abnormally.
  • OK13 - Fixed the problem that Eastern Roman - related characters are not included in religious random events.
  • OK14 - Added replenishment skills, era modifiers, and replenishment modifiers for Eastern Roman officials.
  • OK15 - Increased the initial number of battalions/teams in the Eastern Roman Empire.
  • OK16 - The initial number of citizens in Constantinople is increased by 1000, and the number of free farmers is increased by 500.
  • OK17 - When the Eastern Roman Emperor starts the game, the initial funds are set to 50000.
  • OK18 - When the Eastern Roman Emperor changes the tax law, all directly - administered tax officials and generals will also follow the change.