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Parties

Hello, my lords!
Today we're going to talk about the Party formed by your vassals and courtiers.

If you don't want to read the text, you can go to Bilibili to check out the video logs.
Bilibili

For a lord with a fief, there will be five different Parties under his command. The members of these Parties are not only vassals but also your courtiers!



The Military Party
The Economic Party
The Conservative Party
The Loyalist Party
The Demanding Party



The Military Party: They prefer to acquire more territories through wars or frequently launch wars to obtain fiefs by virtue of military achievements.



The Economic Party: They prefer to develop the territory through construction, build cities, and increase the income of their own fiefs.



The Conservative Party: They prefer to maintain the current laws, especially the inheritance law, and support the legal heir. They will never change the object of their support under any circumstances.



The Loyalist Party: They are loyal to their lord under any circumstances, support the lord's decisions, support the lord's votes, and support the heir chosen by the lord. In short, whatever the lord says is right!
The Demanding Party: It is a Partytemporarily formed by several lords to meet certain needs. They will not break away from their original Parties. They just aim to achieve a certain purpose, such as getting you to reduce the vassal obligations, hoping that you declare war on certain lords, or wishing you to confer titles on certain lords, etc.
PartyInfluence:
When the members of the Parties all enter the cabinet, and different Parties obtain the cabinet rights, the lord will receive different modifiers. The relevant cabinet rights will be determined by the influence of the Party members to decide which Party will actually govern.
Party Support:
When the support level of a Party drops to 0, all the members of the Party will have a worse relationship with the lord, which will eventually lead to overall independence. There will be a process. You can increase the support level by satisfying what they prefer to do.
The offspring of Party members will also have the same Party tendency after birth. When they reach adulthood, they are very likely to be in the same Party as their parents. There is a very small probability that they will change to other Parties . After all, there are some exceptions.
Every ten years, there is a very small probability that Party members may change their Parties .
As a lord, you can negotiate to make a lord withdraw from the current Party . Of course, this will cost you something. Moreover, you can also suggest that this lord join a new Party .
Of course, it's just a suggestion, and it will increase the probability of joining a certain Party. Due to this action of yours, all the members of the original Party will have a worse relationship with you.

The oath mechanism of the Catholic&Battalion's record

The Oath Mechanism of the Catholic


You can check the relevant video logs on Bilibili or youtube

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Click Here To Bilibili Video


All Catholic characters will have three types of oaths, which will be activated when the characters reach adulthood.


[h2] Knight's Oath[/h2]



You may be a lord who has been granted a fief, but you are not a knight.
Select one of the four oaths and complete the relevant tasks to fulfill the oath.

The four oaths are as follows:
Champion of the Fighting Tournament: As the name implies, you just need to participate in the fighting tournament and win the championship.
Skilled: The total level of all the character's skills reaches 8.
Excellent Horsemanship: The character's horsemanship skill level reaches 4.
Excellent Swordsmanship: The character's swordsmanship skill level reaches 4.

If you feel that you cannot complete it, you can change the oath, but this will consume your credit points and prestige.
Click the reset button in the lower right corner to reset the oath selection, but the current progress will be completely cleared.
When you complete the Knight's Oath or obtain the Knight's Oath trait.



There is an exception to the Knight's Oath. That is, if you participate in the Knight's Jousting Tournament and are lucky enough to win the championship, you will directly become a knight and fulfill the oath directly!
Of course, if there are no knightly provinces participating in the Knight's Jousting Tournament, there is a chance of being disqualified!

Secondly, after the completion of the Knight's Oath, one must be conferred the knightly title by any lord who has also taken the Knight's Oath. However, if the character is already a lord, the conferring process is no longer necessary and this step can be skipped.

Knight's Oath
30% reduction in the maintenance cost of feudal troops.
+1 to morale.
+1 to the upper limit of the character's swordsmanship level.

[h2]Lord's Oath[/h2]



When you have completed the Knight's Oath, if the character has a fief, then you can undertake the Lord's Oath task.

The four oaths are as follows:
Acquire Fiefs: Acquire 5 fiefs by any means.
Ever-Victorious General: Win 15 battles.
Enfeoff Lords: Grant fiefs to vassals or courtiers 10 times.
Benefit the People: The cumulative construction of several specified buildings in your own fief reaches 50 times.

You can also reset the oath.
After completing the oath, you will obtain the Lord's Oath trait.

Lord's Oath
30% reduction in the maintenance cost of standing troops.
+1 to administration.

[h2]Ruler's Oath[/h2]



When you have completed the Lord's Oath and are a king or emperor, you can undertake the Ruler's Oath task.

The four oaths are as follows:
Defend Against Invasion: Successfully defend against 10 invasions when the country's territory is invaded.
Improve Policies: Consume 100 points of influence when promulgating policies.
Stable Rule: Keep the country's stability at 5 for 60 months.
Be Popular: Invite 5 vassals to join the Loyalist faction. They must first become vassals and then be invited to join the Loyalist faction for it to count.

You can also reset the oath.
After completing the oath, you will obtain the Ruler's Oath trait.

Ruler's Oath
20% reduction in the maintenance cost of all troops.
+1 to prestige, piety, and legitimacy every year.

**[h3]Corresponding to the Catholic oath mechanism is the special mechanism of the Orthodox Church, the bureaucratic promotion mechanism, which has not been completed yet.[/h3]

The Awarding of Medals and Records of Troop Units




At the top of the troop unit records, it will show how many battles have been won, how many people have been killed, and how many years of service there have been.
From the establishment of the troop unit, participation in battles, expansion of the number of personnel, awarding of medals, name changes, unlocking of skills, change of lords, and battle situations will all be recorded and saved.
After meeting certain conditions, medals can be awarded to the troop unit to further enhance its combat

The Fighting Tournament

Hello, all the dear lords!

Bilibili Bilibili

In the last journal entry, we introduced the Knight Tournament.
This time, we are going to have the Fighting Tournament.
Unlike the Knight Tournament, the Fighting Tournament doesn't have rounds or a match schedule.
Currently, the Fighting Tournament has only one mode: a free-for-all among 20 warriors where the last one standing on the field is the champion. The rules are simple and clear.
Also, more people can participate, but the arena is only so big.
As for the prize money, it's the same as that of the Knight Tournament. Bets are still placed before the start.
In terms of skills:
Just like Diplomacy, Military, Administration, and Scholarship, the upper limit of Swordsmanship affects how many swordsmanship skills a character can unlock at most.
Skill points can be added without being restricted by the order. Skills can be unlocked randomly.
There are 28 swordsmanship skills.
There are 4 light attack moves and 4 heavy attack moves, totaling 8 active moves.
Plus the dodge series, dodge counterattacks,
the block series, and block counterattacks,
there are a total of 20 passive skills.
Different moves have different hit rates, critical hit rates, as well as damage and stamina consumption.
The final hit rate and damage are determined by your current move plus passive attributes.
In the competition, shields are randomly distributed unless the character has the Shield Focus skill.



Knight Tournament and Bonus

Knight Tournament

Dear lords!
The First Knight Tournament of Medieval Monarchs is about to begin.
First of all, we need to appoint a court steward.
The steward will introduce the participating knights during the tournament. The steward's ability will affect how much the relationship with each contestant will increase after the tournament.

We also need to appoint a minister of military affairs. The administrative ability of the minister of military affairs will affect the progress of the tournament's preparations.
At the same time, you need to spend influence and gold coins. 5000 gold coins will be used as the funds for holding the tournament and as the guaranteed bonus for the champion guessing prize pool.

When the preparations are completed,
we need to decide which knights will participate in the tournament. Will it be anyone, knights of the same culture, lords, or only the knights within our own country?

After entering the tournament, since I am the organizer, I can also decide whether to participate or not.

At the beginning of the first round, we need to decide whether to guess the champion. In the second round, champion guessing will not be allowed.
We bet 10000 gold coins on ourselves to win the champion.

First of all, let's take a look at the list of participants.

There will be various events during the competition.
For example, a knight hopes to get my blessing.

A knight falls off his horse and gets injured during the competition.

As my vassal, if my vassal meets me, perhaps he may even voluntarily give up the competition. Full of worldly wisdom!
Due to my poor tournament ability, I can only use some underhanded tricks, such as installing an iron spearhead inside the wooden spearhead. This makes it easier for opponents to fall off their horses, and also more likely to be disabled or injured.

Besides guessing the champion, betting can also be done in each round. The bonus amount will be obtained according to the odds of each contestant, and the amount will be deducted from the champion bonus pool. If the bet fails, the money will be added to the champion bonus pool.

With me playing dirty every time, I was almost successful in killing my opponents in the final. The tens of thousands of dollars in bonus was just one step away.

But unfortunately in the end.

The champion can not only obtain the champion medal, but also be promoted to an honorary knight if he is not a lord.

This guy actually has equestrian skills. No wonder!
Someone actually guessed the champion correctly! So as the organizer, I won't get a penny!
If no one guesses the champion correctly, then one-fourth of the bonus will be given to the champion, and the rest will all be obtained by the organizer. It can be regarded as a way to obtain wealth by opening the betting, but it will increase corruption every time.
A character with the Temperance trait will have a worse mood every time they bet.
Finally, thank you all for your support.
Please also add to the wish list!

Culture, Education and Master Skills

Please note that all the text is from AI translation


Hello, dear lords!
It's time for a new development log again.
This time we'll learn about the growth from childhood to adulthood and the subsequent education and cultivation.

Culture




In the game, the cultural technologies of the past years will be revealed according to the progress of time.
Each character of the same culture will provide cultural points every year according to the level of their titles. Cultural technologies can be unlocked with these cultural points.
The cultures marked with a ring belong to the unique technologies of different cultures.
Each culture will have an exclusive school, which will provide corresponding master skills of that culture.
To learn the master skills, one must convert to the corresponding culture.
School




Court tutors can be appointed in the courtier interface or in the school.
Their most important attribute is knowledge.
However, the diplomatic, military, and administrative attributes also have their respective uses.



Minors
Before the age of 16, the educated mainly focus on increasing their own attributes, accompanied by a small amount of skill experience.
After the age of 16, the attributes will no longer increase, and the focus will be on increasing skill experience.
Before the age of 16 of the educated, the various attributes of the teacher affect the probability of increasing the relevant attributes.
The higher the attributes of the educated, the more difficult it is to acquire.
After the age of 16, the attributes of the teacher will affect the minimum value when obtaining relevant skill experience each time.



If these children are your sons,
their mood will decrease when they are studying, and the mood will affect the learning efficiency.
There will be some educational events during the education process, and as a father, you need to make choices.
When the child is in low mood, you need to encourage him. You can also use a small whip to help him change his character in a friendly way. Is it an education of love?
The small whip can remove some current bad character traits and randomly generate some new ones. The details will be shown when you hover the mouse over it.



The bookshelf, as the collection list of the school, is used to store books to increase the capacity and learning efficiency of the school.
Books can be obtained by writing them yourself, being given by others, through exploration, or by other means.
After Adulthood
When the child reaches adulthood, the learning of swordsmanship and horsemanship will be added.
If there is a culture-exclusive school in your fief, you can also learn master skills. Meanwhile, some other characters will come to study in your school, and even send their children here.




For those who study in the school, each time they increase their attributes or skills, the relationship with the school owner will be enhanced.
The character controlled by the player can also study in the school.
However, 2 action points will be consumed every ten days.
Master Skills




When the knowledge attribute of a character meets the requirements, he can go to the corresponding cultural school to learn master skills. The learning process is slow. Each culture has one skill, and you have to convert to the corresponding culture to learn it.
If there is an a culture-exclusive school in your fief, you can directly go to your own school to learn.
If there is no a culture-exclusive school in your fief, you need to get the consent of the owner to learn. This involves the negotiation function.
Currently, this series of functions has not been completed yet. The number of events is not enough, and there is also the issue of school upgrading.

If you are interested in this game, please add it to your wish list.
But please don't buy it now!
Because what you can play now is the old version!