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Monarch : Medieval Remastered News

B2025.7.29

[p][/p][h3]Current Version [/h3][h3]B2025.7.29[/h3]
  • [p]OK1-粮食交易,点击大地图其他领主的封地后可以进行交易[/p]
  • [p]OK2-雇佣兵模式通过建造私人地产合作铁匠铺来提供铁匠数量[/p]
  • [p]OK3-强征自由农的粮食封地忠诚从-15变为-20,消耗影响力从25变为30[/p]
  • [p]OK4-没有特别设置的情况下,庄园的地形将和省份首府地形相同[/p]
  • [p]OK5-AI领主略微增加基础入侵倾向[/p]
  • [p]OK6-修复玩家作为雇佣兵角色时,继承领地出现的问题,如果你的继承人是一个领主,那么当你去世后,雇佣兵团会移交给一个新的角色,你将扮演领主[/p]
  • [p]OK7-修复迁都后,过一年后又自动移动到王国的法理都城[/p]
  • [p]OK8-当自定义的角色与选定的封地宗教不同时,额外增加一些同信仰的人口[/p]
  • [p]OK9-对外交距离外的角色不可交互,包括私人地产,宣称[/p]
  • [p]OK10-私人酒馆的功能稍作调整,宫廷中的女性角色会为你管理经营这些私人酒馆提供收入[/p]
  • [p]OK11-修复悬停提示有时候未自动关闭的问题[/p]
[p][/p][h3]B2025.7.29[/h3]
  • [p]OK1 - Grain Trading: You can trade by clicking on the fiefs of other lords on the big map.[/p]
  • [p]OK2 - Mercenary Mode: The number of blacksmiths is provided by building private real estate and cooperative blacksmith shops.[/p]
  • [p]OK3 - Forced requisition of food from free farmers: The fief loyalty penalty changes from -15 to -20, and the influence cost changes from 25 to 30.[/p]
  • [p]OK4 - If not specifically set, the terrain of the manor will be the same as that of the provincial capital.[/p]
  • [p]OK5 - AI lords have a slightly increased basic tendency to invade.[/p]
  • [p]OK6 - Fixed the issue where inherited territories appear when the player acts as a mercenary character. If your heir is a lord, the mercenary corps will be transferred to a new character after your death, and you will play as the lord.[/p]
  • [p]OK7 - Fixed the issue where the capital automatically moves back to the kingdom's de jure capital after one year of relocation.[/p]
  • [p]OK8 - When a custom character has a different religion from the selected fief, some additional population of the same faith will be added.[/p]
  • [p]OK9 - Characters beyond diplomatic distance cannot be interacted with, including private real estate and claims.[/p]
  • [p]OK10 - The function of private taverns has been slightly adjusted: female characters in the court will manage these private taverns for you to provide income.[/p]
  • [p]OK11 - Fixed the issue where hover prompts sometimes do not close automatically.[/p]
[p][/p][p][/p]

B2025.7.28

[h3]Current Version B2025.7.28[/h3][h3]由于神圣罗马帝国皇帝去世后导致的问题,必须开新档![/h3]
  • [p]OK1-欧洲领主封臣和封地的多选转赠,该行为不牵扯到交互谈判[/p]
  • [p]OK2-一些随机事件增加触发最短周期,该循环周期不保存,退出重新进游戏后归零处理,并代码优化结构[/p]
  • [p]OK3-修复生神圣罗马帝国皇帝可以邀请贵族加入帝国的问题[/p]
  • [p]OK4-几个事件[/p]
  • [p]OK5-神圣罗马帝国成员不能找宗教领袖成立王国[/p]
  • [p]OK6-初始化新剧本时,随机子嗣的概率+40%[/p]
  • [p]OK7-修复宗教领袖初始化开局时,随机到子嗣的问题[/p]
  • [p]OK8-修复神圣罗马帝国皇帝死后导致的问题[/p]
  • [p]OK9-间谍或者间谍总管不可以对他们自己的家族成员进行阴谋行为[/p][p][/p]
[h3]B2025.7.28[/h3][h3]Due to the issues caused by the death of the Holy Roman Emperor, you must start a new game save![/h3]
  • [p]OK1 - Multi-selection transfer of fiefs and vassals for European lords; this action does not involve interactive negotiations.[/p]
  • [p]OK2 - Added a minimum trigger cycle for some random events. This cycle is not saved and will be reset to zero when exiting and re-entering the game, with code structure optimized.[/p]
  • [p]OK3 - Fixed the issue where the Holy Roman Emperor could invite nobles to join the empire.[/p]
  • [p]OK4 - Several events.[/p]
  • [p]OK5 - Members of the Holy Roman Empire cannot seek to establish a kingdom from the religious leader.[/p]
  • [p]OK6 - When initializing a new scenario, the probability of random offspring is increased by 40%.[/p]
  • [p]OK7 - Fixed the issue where the religious leader could randomly get offspring during the initial start.[/p]
  • [p]OK8 - Fixed the issue caused by the death of the Holy Roman Emperor.[/p]
  • [p]OK9 - Spies or spy masters cannot carry out conspiratorial acts against their own family members.[/p]

B2025.7.27 Wonder HotFix

[h3]B2025.7.27 奇观 HotFix[/h3]
  • OK1-修复教程可能出现的卡任务情况,增加一些描述
  • OK2-一些按钮增加悬停提示
  • OK3-修复旧存档因为封地资源文本问题可能的导致的红字问题,不过这个不影响游戏玩,只是刚读档可能会存在相关关键词错误,已经修复


[h3]B2025.7.27 Wonder HotFix[/h3]
  • OK1 - Fixed the issue where the tutorial might get stuck on tasks; added some descriptions.
  • OK2 - Added hover prompts to some buttons.
  • OK3 - Fixed the red text error that might occur in old save files due to text issues with fief resources. However, this does not affect gameplay; it only causes related keyword errors when first loading the save file, which has now been fixed

B2025.7.27 Wonders

[p]Bilibili[/p][h3]Current Version[/h3][h3]B2025.7.27 奇观[/h3]
  • [p]OK1-汉文化可以建造城关,需要主要封地是城堡时,且地形是山地或者丘陵[/p]
  • [p]OK2-大地图领地显示地形图标,悬停提示可显示相关修正[/p]
  • [p]OK3-大地图封地的资源图标添加悬停提示[/p]
  • [p]OK3-汉文化的领主封地,每级粪坑可以提供5%的概率,在收获粮食后,土地肥沃度+0.05[/p]
  • [p]OK4-汉文化增加几个文化修正[/p]
[p][/p][h3]B2025.7.27 Wonders[/h3]
  • [p]OK1 - Han culture can construct city passes. It requires that the main fief is a castle and the terrain is mountainous or hilly.[/p]
  • [p]OK2 - The terrain icons are displayed on the large map for territories, and relevant modifiers can be shown with a hover prompt.[/p]
  • [p]OK3 - Hover prompts are added to the resource icons of fiefs on the large map.[/p]
  • [p]OK3 - For the fiefs of lords with Han culture, each level of cesspit can provide a 5% probability that the soil fertility will increase by 0.05 after harvesting grain.[/p]
  • [p]OK4 - Several cultural modifiers are added to Han culture.[/p]

B2025.7.26 Wonder


[h3]Current Version
B2025.7.26 奇观
[/h3]
  • OK1-意大利商队
  • OK2-新占领的领地忠诚设定为30,并且,在未来的12个月内,每个月-1
  • OK3-几个事件
  • OK4-动态规则变量中增加封地忠诚调整
  • OK5-动态规则变量中增加封地卫生健康调整
  • OK6-动态规则变量中区分玩家和AI技能经验倍数
  • OK7-动态规则变量中增加封地每一次扩建的封地发展点调整,已经扩建的级别不做修改
  • OK8-庄园在升级成城堡或者城市时,额外增加100发展点。如果退回庄园,将移除这100点额外发展点


[h3]B2025.7.26 Wonder[/h3]
  • OK1 - Italian Caravan
  • OK2 - The loyalty of newly occupied territories is set to 30, and it will decrease by 1 each month for the next 12 months.
  • OK3 - Several events
  • OK4 - Add fief loyalty adjustment to dynamic rule variables
  • OK5 - Add fief sanitation and health adjustment to dynamic rule variables
  • OK6 - Distinguish between player and AI skill experience multipliers in dynamic rule variables
  • OK7 - Add fief development point adjustment for each expansion of the fief in dynamic rule variables; the levels that have already been expanded will not be modified.
  • OK8 - When a manor is upgraded to a castle or a city, an additional 100 development points will be added. If it is reverted to a manor, these 100 additional development points will be removed.