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Miners Mettle News

Steam Cards and Badges now available!

Hello,

The title says it all really. We've added in Steam cards and badges for those who enjoy collecting them!

Thanks,
Ignatius

Patch 053: Eisenstein Prime – 04th Mar 2022

A couple of requested features in today’s patch including the much requested patrol feature.

Patrol (Default Hotkey: C)- Trains patrolling will repeat a route between their starting location and a location set by you. This can be between two facilities, empty stretches of track, mining platforms, or any other location you choose. You can use patrolling trains’ devices and aim and shoot with them without removing patrolling behavior. Trains can load and unload minerals automatically if they can, as well as repair, if possible, while still in patrol behavior. Only changing speeds, directions, or giving any navigational commands will break the patrol.

Campaign Difficulty – The option to choose difficulty will now be present to players if they’re starting a new game or starting a mission from the mission select screen. You can also go to the options menu, the gameplay sub-section, and change your difficulty level mid-game. Easy decreases enemy accuracy, as well as increases passive income from mining platforms. Hard increases enemy accuracy.

Fixed an issue with mission flow, specifically in M3. Players could break flow unintentionally and be stuck without progressing. Shoutout to Phoagne for the report!

Patch 052: Red Moon – 1st Feb 2022

Some fixes this week, the headline being that AI movement continues to improve and we’re very close now to it being free of any glaring issues:

Fixed issues with AI trains getting stuck on certain maps (6, 9, 17, 19)

Fixed a crash sometimes when trains enter intersections from the tail end

Fixed an issue regarding destroyed facilities’ shields coming back after loading a save file

Fixed a crash issue for M18 save files

Patch 051: Fireworks – 24th Jan 2022

We’ve been working on a bunch of improvements and fixes for the past few weeks. Improvements to our audio, ability/device fixes, a fix for AI trains yo-yoing, a myriad of save/load fixes, difficulty smoothing and more:

Improved the SFX in many areas, including some devices getting their unique SFX implemented

Slightly eased the difficulty of Mission 11 and 19 based on player feedback

Fixed issues with AI trains yo-yoing

Fixes issues with using the salvage devices on Zed and Iron Strike

Fixed the Jammer device not working properly

Fixed an issue with using an Artillery Station on Mission 4 not counting as leaving stealth mode

Fixed a crash occurring when pressing the “N” key (thank you Lancelot!)

Fixed an issue with key rebinding resetting to default after exiting the game (shout out to Lancelot again!)

Fixed an issue with achievements not being rewarded correctly

Fixed an issue with cloud saving not working correctly

Fixed an issue with pre-researched abilities not loading in correctly on save files

Fixed an issue with enemy trains spawning in immediately after loading a save file instead of on the correct timing

Fixed an issue with being able to possess enemy facilities in certain situations leading to crashes

Fixed a couple of different crashes occurring when loading into a game in specific situations

Fixed an issue with Repair auto-casting being turned off by default

Fixed an issue with not being able to load into Horde mode save files

Patch 050: Fireworks– 5th Jan 2022

A happy new year to everyone!

This patch contains a multitude of new VFX for the various devices you can use. This includes VFX for the device’s projectiles, VFX for when they impact or explode, and VFX for any buff/debuff effects on a train.

Added in unique VFX for many devices

Fixed an issue where the player’s trains might sometimes “yo-yo” at a Y section in the track. We’re still working on fixing the issue for the enemy trains

Fixed an issue with Horde where the enemy spawns would all come from the same spot always

Fixed an issue where sandstorm VFX would clip through the camera sometimes

Here's a preview of some of our new VFX!

Scramble



Tempest



Blood Totem