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Spin Rhythm XD News

Update 1.2

Welcome back Spinners, we've got a decent sized update for you today, along with the release of our Nintendo Switch version!

SWITCH VERSION!


[previewyoutube][/previewyoutube]
The Nintendo Switch version releases today in all regions!

Americas, Europe, Japan, Korea, Hong Kong

Go and check it out! You can play with touch screen, motion controls, gamepad and even keyboard and mouse! Yes, we went mad and implemented KB&M controls. We have added mouse sensitivity in the input menu as a day 1 patch, along with improved motion controls (where you can select which axis you can use).

Currently motion controls are available on the right-hand Joy-Con and the Switch Pro Controller.


STEAM VERSION 1.2 FEATURES


[h3]Local multiplayer![/h3]
  • An essential Switch feature, we have added up to 4 player head to head on PC to scratch the itch before we attempt to implement proper online multiplayer lobbies.
  • Players can each select their input, meaning one can play MIDI controls, one gamepad, one keyboard and mouse and so on. Currently it’s not possible to play two players on a single controller.
  • Players can play on whatever difficulty level they choose and the tracks will dynamically cut themselves to match the shortest track - there are some bugs with the more complicated cut tracks such as Ginger Lizard, but it’s about 98% seamless.

[h3]New track unlock system![/h3]
  • Levelling up will now give you a key which can be used to unlock tracks directly.
  • Tracks are grouped in tiers, and unlocking a single track from one tier will allow access to the next.
  • Players can now unlock the tracks they enjoy more quickly.

[h3]6 new RemiXD tracks![/h3]
  • cold rock it by ★MrCringe★
  • Your Pain by CrookyCumbles
  • Lights, Camera Action by Edge
  • Engine Start by Loosiano
  • Velours by Programmatic
  • Coming Too by swago

[h3]Monstercat DLC![/h3]



  • Our first actual DLC is here! It contains 10 awesome hand-picked tracks including nostalgic beats, Monstercat classics and some hidden gems that match the gameplay of SRXD perfectly.
  • You’ll also get a Monstercat wheel skin, a cute giant Monstercat helmet for Jimmy and Lady, as well as a track edge inspired by audio gear ‘Hi-Fi’, with a matching track edge colour ‘Veridian’. Oh, and a Monstercat menu palette inspired by the branding colours of Monstercat Uncaged and Instinct.
  • Monstercat DLC has its own full-game leaderboard separate from the base game tracks.
  • Access the DLC from the main menu or the Steam store page.


Track list:
  • Cheat Codes - Nitro Fun
  • CRAZY - Tokyo Machine
  • Into the Light - Notaker, Karra
  • Shut My Mouth - Koven
  • THE DROP - Gammer
  • Blue Shadows - Xilent
  • Overkill - RIOT
  • U Got Me - Bossfight
  • How We Win - FWLR
  • It's All Over - Shockone
POLISH


  • Players can now hover over the custom colour profile title and use ctrl + c and v to copy and paste a hex code of the colour profile
    - try pasting:
    4D36E2;4AC9B0;FFCC42;2C9B8D;473CE2;FFFFFF;000000
    for the Monstercat wheel colours we used in the DLC trailer.
  • Players can also do this with individual wheel / note colours
  • Every track in the game has been scanned for a LUFS value (loudness over time) and then given a volume offset. All music should now be perceived at the same volume - meaning Time (very soft) and Ghost Ship (very loud) should have such a ridiculous disparity in volume.
  • Removed the option to “restart track” when level editing (this could cause some dangerous save-destroying behaviour)
  • Removed the option to “create track” when level editing (for the same reason as above)
  • Track previews have all been redone to be the most exciting part of the song on all difficulties
  • Track previews fade in and out more smoothly
  • Added a “preview volume” button for lowering track volume in level select (can be set to 100%, 50% and 0%) - just above the play button
  • Practice mode button is now available in the “performance progress” side panel
  • Customs (creating, editing and all other controls) are now accessible from their own side panel
  • Highlighting the heart icon (favourites) will now bring up the artist QR code
  • Rebalanced default audio levels to fit with new LUFS system
  • Fixed some incorrect spelling and naming in the credits
BUGS
  • Fixed a bug where Korean and Russian exit prompt text would not show up
  • Fixed a bug where the main menu DLC panels wouldn’t accept mouse hover as a highlight
  • Fixed a bug where tutorial glyphs would not properly display in tutorials
  • Fixed a bug where customisation settings were not remembered between sessions


Thanks for spinning.

SRXD News September 2023

Hey spinners, we've back from Gamescom and our very first exhibition of the Switch version! Pix below.

[h2]Gamescom![/h2]

Thanks to all our Euro Discord members who came to visit and play the game, you are the best. Pix are on our Discord (didn't want to post any faces here in case anyone wasn't cool with that).


Middle shot is Shath, Dave and Steve (left to right) - check out the incredible Jimmy / LadyJ cosplay by Shath's partner Ingrid. She works in film and TV as a seamstress, and custom made these sweet outfits using incredible reflective materials. They look black until they catch the light, and then they turn purple, blue and golden.

We had such an awesome time in Europe (it had been 5 years since our team was there) - and we hope we can come back soon.

Our next event is PAX Aus (October 6-8) - if you're an Aussie and want to meet up during this time, let us know!


Friday and Sunday badges are still available. We're in literally the bottom left corner of the entire hall, next to the southernmost entrance.

[h2]Switch port[/h2]

The Switch version is done, it's rocking a 99% stable 60fps (occasional hiccups in 4 player vs mode and some unoptimised backgrounds).

We have included 4 player split screen which we have playable in the community sneak peak beta branch on Steam if you want to give it a try. It's a bit buggy, but most of the issues have been fixed already, just not pushed live to the beta branch. There's some other broken things we want to polish before putting out a Steam update, but Switch is taking up most of our time at the moment.

Due to the way we have cut tracks for lower difficulties, players can play multiplayer with any difficulty they want independent of each other. This means an XD player and an Easy player can play together and the game will dynamically shorten the XD track at the same place as the Easy cuts, meaning no player will ever experience any down time. There are a few glitches here with some tracks with complicated cuts (such as Ginger Lizard) but the system already works very well for the most part. It was great to see experienced players playing alongside new players at Gamescom with onlookers getting a taste for the variety of difficulties present in the game.

Players can also have custom options profiles (wheel colours, skins etc.) when playing multiplayer.



We were hoping to release in early October, but Nintendo's lotcheck process is taking a bit longer than we'd hoped. Not only is the submission process very thorough, every time there's an issue the game has to be resubmitted, taking potentially another 3-7 days to find the next issue. We've run into a few legal problems tracks using Nintendo samples, which is causing a hold up currently, but we feel like we are close to the end of this process.

[h2]Steam update[/h2]

We've also updated the way levelling up works. Gaining a level will now give you a key which you can use to unlock tracks in basically whatever order you like. Tracks are grouped in "tiers" of 6 songs each, and players only have to unlock a single track from each tier to enable access to the next. This better solves our issue of not wanting to bombard players with too many tracks initially, while giving more agency and ownership over how they build their tracklist out. Players who are happy to play things in order can still do that, and those who know the playlist more intimately can get the tunes they want without having to grind levels they don't like. Neat!



[h2]Demo![/h2]

We're also working on a Steam demo which will hopefully be ready in time for PAX. It will be interesting to see the effect this has on the game. We've heard mixed things about having demos available for games, but so many people have expressed to us that once they play SRXD they have a completely different and almost instant understanding of what the game is, which has been difficult for us to put into words or market properly in the past. Stay tuned!

Thanks for spinning and hopefully we'll have an update for you soon.

Version 1.10

Hi Spinners,

Steve's been knee-deep in Switch optimisation, and with Shath and Dave idle we decided to put together our first DLC of shiny cosmetics and an unreleased music track by Daverwob.

A while ago some Discord members mentioned they wanted a way to support development (such as Patreon) beyond simply buying the game. We have been thinking about releasing a supporter pack for a while, and we wanted to use this as an opportunity to go through the DLC release process before our song packs go live.

SRXD Supporter Pack!


If you love Spin Rhythm XD and want to support its development a little bit more, this may be the DLC for you! For $7.99 USD supporters will obtain:
  • Exclusive track "Dry Dreams" by Daverwob (RemiXD difficulty by TheWay123)
  • Note skins
  • Track edge skins
  • "Sunset Strip" and "Deep Grey" UI palettes
  • Character skins for Jim Rhythm and LadyJ
  • Gold wheel material overlay
  • Potentially more things in the future!


VERSION 1.1 FEATURES
  • Two new tracks!
    - Engine Start by modus and Lights, Camera, Action by Meganeko
    - These unlock at level 8 and level 18
  • New RemiXD difficulty tracks!
    - Beyond The Heart by Dama
    - This Is It by HyperDash
    - Raise The Black Flag by Steven of Astora
  • New “Achievements” panel menu in level select - a way to gain XP for completing achievements!
  • Custom note colour profiles!
    - Save up to 6 custom note colour sets in accessibility options
    - Please note the “default” button will select default game colours (profile 1), if you want a particular custom profile to reset to default colours, choose that profiles colours individually and hit default
  • Give-it-a-spin winner skins are now available in game! These were designed by our Discord community members.
    - Snake Pit track skin by Slipsy
    - Circuitboard track skin by BananaBoiJeff
    - Chronos Wheel by Edge
  • Revamped Skins menu
    - Note skins can be applied to all notes independently
    - High-contrast notes are now a note style instead of an accessibility option
    - New “slim” note style
    - New track edges
  • Better feedback when equipping skins - the camera will zoom in to the appropriate track element
  • Improved damage feedback / audio effects for better clarity of when / why a note was missed
    - Notes now scroll past the wheel when missed, making it more obvious what was missed (this is configurable in the options menu)
    - Only bass frequencies will be removed when missing notes, and only very slightly
    - The big X on the wheel has been replaced with a more subtle exploding 3D effect
    - A DJ scratch effect will play when missing a note, based on the audio of the current track (can be turned on or off with “disable audio feedback effects” in audio options)


POLISH
  • Final Boss now unlocks at level 30 instead of 31
  • Searching for “create” now works in all languages, including searching for the language-specific version of “create”
  • Fixed a backspin on Ginger Lizard (Normal)
  • Editor: spin note tails will now always display a thick line in the timeline when cut off early
  • Slightly chunkier HUD font
  • Added sliders for clarity when editing some options


BUGS
  • Spin Superstar now unlocks at level 30 instead of 31
  • Performance progress will now save past 10 scores (including personal best scores)
  • Searching for a charter name will now properly show RemiXD charts in search results
  • Re-added missing notes to Go Outside (Easy)
  • Calibration value per device no longer resets when restarting levels
  • Fixed a bug where judgements from previous plays could appear when restarting tracks
  • Fixed a bug where searching with a difficulty filter enabled would cause the play button to break
  • Fixed a bug where changing accuracy bar settings wouldn’t properly update on the HUD
  • Fixed a bug where ‘Up Next’ did not work for tracks that had not been unlocked while search or filter were active
  • Fixed a bug where using translation keys in custom names could force certain strings to appear in the name field
  • Fixed a bug where letting go of a beat hold with a release and the missing the release would still allow a Full Combo
  • Fixed a bug where missing a hold note release could still award points - they now properly count as misses and break FCs
  • Editor: fixed bugs involving O and Shift + O function (select only beats / only notes)
  • Editor: change timeline subdivision hotkey now displays the correct key


See you next patch!

Join us on Discord!

Version 1.05

Hi Spinners,

We've had our heads down mainly doing optimisation for Switch and experimenting with some VR stuff. Daverwob has been doing some new levels including a 2Mello track included in this update!

We've also licensed new tracks by Meganeko, modus, Eli Way and two from Akira Complex

Working on some of these tracks lead to Daverwob requesting some much needed editor updates from Steve including proper swing support. More changes meant this snowballed into a pretty big editor update.

We hope you enjoy this mixed update! Details below.

Version 1.05

[h2]FEATURES[/h2]
  • New track! Cold Rock it by 2 Mello - a sick breakbeats / drum and bass tune with a smooth “secret ending”. This tune unlocks at level 8.

  • Editor update!
    - Scroll the timeline with the mouse wheel! (modifiers such as alt and shift work too)
    - Zoom in and out with Ctrl + mouse wheel!
    - Change timeline subdivisions with + and - keys; no more messing with time signatures! Your current selected subdivision level is shown on the editor left panel, and this hotkey can be remapped
    - All keyboard keys can now be held for a stacking effect (to avoid repetitive tasks ie moving notes)
    - Track turns are enabled for level editors!
    > Change to the flight path using the button on the left panel, or the tilde key ~
    > WSAD and QE to set and adjust a flight path F to extend and Shift + F to retract
    > Shift + arrows to select multiple, Ctrl + arrows to move, also delete, copy and paste work



  • P and Shift + P can be used in the clip info editor to slow down time
  • Arrow keys are now supported for granular movement (with snapping!) in the clip info editor

  • New calibration tool!
    - You can now tap along to a tap note string to more accurately set your calibration
    - Separate audio / visual calibration is available

  • All wheel options are now testable in the options menu by clicking on the wheel “practice area”

  • 4 New RemiXD levels! I See Lite (Swago), The Kraken (TreXDer), Revenger (HyperDash) and Air On Line (Pick)


[h2]POLISH[/h2]
  • Experience a fancy new 3D spinning menu logo
  • New taskbar icon!
  • Added a popup window explaining RemiXD difficulty on first unlock
  • Options sliders now operate as left = lower, right = higher (instead of the current touch-screen style)
  • Added a few new options menu tooltips
  • Polished the beat hold release effect to better match its look pre-particle refactor update
  • Wheel sensitivity (previously a very small number) is now properly displayed in input settings
  • Editor: timeline subdivisions are now only shown on editable area
  • Editor: All drop down options can now be scrolled and activated using arrow keys and return key - this allows for fast checking of background / colour combinations
  • Editor: clip info editor fields can now be “tabbed” through (using arrow keys)
  • Editor: the layout of the left panel has been improved with some redundant data removed
  • Editor: hotkeys are displayed more clearly now (with modifier keys coming before hotkeys)
  • Editor: you can now change the colour of hold notes by pressing C with any tail note selected


[h2]BUGS[/h2]
  • Fixed a bug where changing track speed override could look buggy
  • Fixed a bug where entering practice mode and hitting N would jump ahead 2 sections instead of 1
  • Fixed a bug where when deleting a track with a difficulty filter active, the chart focus would jump to the top of the list (it now jumps to the next chart in the list)
  • Fixed a bug where “Green House” UI skin could have no highlight colour
  • Fixed a bug where “Up To 11 Minutes” achievement could be completed with “no fail mode” turned on
  • Fixed a bug where the HUD would disappear after failing a track and then entering the options menu
  • Fixed “Don’t Give Up” achievement not popping
  • Fixed a bug where editor timeline subdivisions would not display when zoomed out beyond a certain distance
  • Fixed a bug where tabbing through difficulties in the note editor didn’t register very small f-step movements
  • Fixed a bug where using options sliders could cause a memory leak
  • Fixed a bug where using G in practice mode would ignore the set looping sections
  • Fixed broken leaderboards (One Esk Nineteen Hard, Expert)
  • Fixed broken leaderboards (The Kraken all difficulties - the tempo map was redone)
  • Fixed a bug where enabling “rotating joystick controls” would break other inputs
  • Fixed a bug where a glow effect was showing on one side of the wheel
  • Fixed a bug where entering practice mode while in edit mode would maintain the editor overlay
  • Fixed percentage display rounding up (it now truncates correctly)

We've applied Gamescom in Cologne in August and PAX Aus in October, so if you're around at either of those events, come say hi!

Join us on Discord!



See you next patch!

Version 1.01

Hi there,

What a crazy week it's been! Welcome to all our new Spinners. We are blown away by everyone's response to the launch.

We've got a small patch we're pushing out before we take a bit of a break (we're all heading interstate for a wedding then taking a couple of weeks off).

Version 1.01




[h2]FEATURES[/h2]
  • Added No-fail mode in accessibility options!
    - Want to slam through a track that is too difficult for you? This mode allows you to play with full visual effects (rather than the muted practice mode background), and your leaderboard score will be locked to the score you achieved at the point of failure.
  • Added gamepad control styles!
    - Default - A balanced, more instantaneous response
    - Legacy - Pre-1.0 feeling with some wheel inertia
    - Rotate Stick - The wheel is controlled by rotating the analogue stick - it’s back!
  • Removed Burst Compilation
    - This might have far ramifications (it’s supposed to make code execute more smoothly) - but it seems to have reduced stuttering and crashing issues for many people. Let us know if you feel any difference
  • Locked tracks now require a button press (instead of an automatic animation) - this is also skippable
  • Added Whirlpool RemiXD level by Programmatic. Play this chart by completing the XD difficulty for Whirlpool
  • Added tooltips! Hover over certain options to reveal explanatory text - more of these coming soon


[h2]POLISH[/h2]
  • Some XD difficulties have been adjusted to better reflect their challenge level
    - Lovesick is now 26
    - Beyond The Heart is now 24
    - Ghost Ship is now 23
    - Time is now 22
  • Adjusted SRTB artist links (in hamburger menu) to only recognise Songwhip URLs (we don’t want to be responsible for people embedding dodgy links)
  • You can now speed up all menu animations properly when using gamepads
  • Background music will now be lowered when calibrating

[h2]BUGS[/h2]
  • Not a fix, but we noticed a bug with track speed override where it wouldn’t properly enable unless you swapped to and from another track. We couldn’t reliably reproduce this, so if you find a way to please let us know.
  • Fixed a bug where filtering by difficulty range could still put you into difficulties that should have been filtered out.


See you next patch!

Join us on Discord!