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Spin Rhythm XD News

Update 19 - 3 New Tracks

Hi Spinners, this is a small update before Christmas just to give you a few new tracks and show you what we've been working on to prepare for 1.0.



UPDATE 19 - THREE NEW TRACKS


While we work on our final features for 1.0 (level up system, unlockables, proper gamepad and console-friendly UI), we have kept up licensing tracks from around the place. We were going to release them all in one bunch at 1.0, but we decided to release some early as a Christmas present.

We're pleased to be able to add the awesome Au5 to our roster with Voidwalkers (co-written with Chime), along with Aussie funk pop band Supathick and their extremely catchy tune "Time". Oh and we slipped in the title track from Teminite's Raise The Black Flag album. Send them to the depths!


1.0 UI Update


We have changed our UI many times since we launched. Initially we wanted something cool and dope, which evolved to cool and dope but slightly functional and finally to cool, dope but a bit all over the place. Turns out if you slowly add features to a UI that wasn't designed for them, things can quickly get complicated.




Our main goal with the UI update was to make it more controller friendly. We want to achieve this by making sure every menu has a simple flow of left to right, with options going up and down only along the selected axis.

In our current UI, it is unclear what is currently highlighted and what is selected (active). We have written some nice clean shaders to highlight both the current selected object, and the selected UI section.





We have created a new UI colouring system which lets us build unique colour palettes (one of our unlockable level up rewards). Check them out below.





The design of the track select menu now contains two distinct panels. The left-most panel can be swapped out for level up / unlock info, leaderboards, or player stats (including the selected level's run history). This should cater to more types of players whether you're chasing medals (clearing all tracks), grinding one chart until you're the best, digging into stats, or looking to unlock everything.

Difficulty is now more clear, and the flow of the menu no longer asks players to choose difficulty every time they play a level (which ends up feeling redundant). The difficulty ring now loops up to level 100!

There are "playlist" icons on the right which let players flip between base game charts, DLCs and customs without leaving and returning to the menu.

The actual level playing state has been refactored so that all options including calibration, accessibility and such are available while playing a level (accessible via pause menu). This means you will now be able to swap settings, track and wheel skins on the fly without having to quit back to menu. Neat!

Keep in mind that there's still a lot of work to be done on this new UI. Icons are missing or placeholder, polish will still be done etc.





One final thing, we are going to be shutting down SpinFM and replacing it with a proper multiplayer system some time in the future, so we will no longer be adding new tracks to the service.

See you next update.

Small update - 2 new tracks!

Hi everyone

We've been busy working on our Switch port and final updates before 1.0. We were recently asked to join the Melbourne International Games Week Steam sale, so we decided to release two new tracks and some minor bug fixing for the occasion!

Go and check out a bunch of other games that are proudly made in Melbourne, Australia!

Details below.



[h3]FEATURES[/h3]

2 new tracks from the artist Sharks who is signed with Disciple!

  • Whirlpool and Water Elemental will take you on an intense journey through an underwater soundscape. Their detailed sound design and intricate rhythm lend themselves perfectly to Spin Rhythm XD’s mechanics.

Sharks is in our Discord so send them some love if you like the tracks.

[h3]POLISH[/h3]
  • Fixed a number of track twist issues at track speed 40
  • Taps now check the wheel position on the current frame and the previous frame (to improve accuracy in certain situations)
[h3]BUGS[/h3]
  • Fixed a bug where the game could crash due to certain backgrounds loading incorrectly


See you next patch.

Small update - scoring system polish

Hi everyone

With the new scoring system having been in the wild for a month now, we've made a few small changes to clean it up and make it less punishing or discouraging for new players, without the need for any kind of leaderboard resets.

Details below.


[h3]FEATURES[/h3]
The main feature of this patch is the refining of our recently updated scoring system. Having a score reduce from PFC > SFC > FC ended up feeling like multiple layers of punishment for not being perfect, so we have simplified the whole system.

  • Updated scoring timing windows
    - Good - 79ms
    - Great - 59ms
    - Perfect - 38ms
    - Perfect+ - 16ms
    - Release timing remains slightly more lenient than the above values
  • Removed Superb Full Combo (SFC)
  • Combined Superb and Great into one bracket
  • Anything below Great is now Early / Late
  • New Perfect+ display options (customise menu)
    - Choose between Rainbow, Bright and None Set this in the “customise” menu to make Perfect+ stand out more or less to your liking
    - “None” will remove the + and only show “Perfect” (when either Perfect or Perfect+ are hit)



[h3]POLISH[/h3]
  • Updated calibration wording to be a little clearer in its instruction
  • Note / beat stack dithering effect now supports two notes instead of one
  • Fixed dithering issue with “Your Pain” background elements
  • Using custom backgrounds will no longer affect the practice background
  • Removed some annoying features when placing notes in custom editing
    - Match note stacks no longer appear when placing two match notes on the same tick
    - Placing a spinner on a spinner will no longer jump to the next note tail
    - Placing a scratch on a scratch will no longer jump to the next note tail
[h3]BUGS[/h3]
  • Fixed the broken recently wiped leaderboards including
    - Inject XD
    - Beyond The Heart XD
    - I See Lite XD
    - Robo Trio XD
    - Reach You XD
    - Twist Sound XD
    - VOLT XD
    - Believe XD
    - BUBBLES XD
  • Fixed a backspin in The Magician Expert
  • Fixed a backspin in Mimic Expert
  • Fixed a backspin in Colorblind Easy
  • Fixed a bug where the custom menu UI could become transparent
  • Fixed a bug in custom editing with the D function where selection could malfunction after using playback with notes selected
  • Fixed a bug in custom editing where selecting would take multiple attempts to be successful
  • Fixed a bug where using a combination of Prism Bucket and 2 Minutes backgrounds could soft lock a chart permanently
  • Fixed a bug where combined beat / match stacks did not take wheel position into account
  • Fixed an issue with No Limits background
  • Fixed Daily Leaderboard
  • Removed our beloved Steve from the top of multiple leaderboards


Our last planned big update before 1.0 (unless we get sidetracked) is redoing our menus to be more controller friendly, as well as including a basic level up / unlock / cosmetic system.



See you next patch.

Hotfix 22 - Scoring update fixes

Hey spinners,

This hotfix turned into a warm fix with Steve away and Dave dying slowly from Covid (basically it took a little longer to get out than we'd hoped). Thanks as always for your patience!

HOTFIX 22


FIXES
  • Re-added option to enable note clearing on hit
  • Removed “video latency” text near calibration tool
  • Fixed a bug where leaderboard ties weren’t displaying perfect+ totals as tiebreakers
  • Fixed some bad colour swapping in some redone charts (sorry, some of these may have been reset again).
    - Beyond The Heart XD
    - Bubbles XD
    - Velours XD
    - My Museum XD
    - Robo Trio XD
    - Reach You XD
    - Twist Sound XD
    - VOLT XD
    - Believe XD
  • Fixed some extreme track turns at higher speeds in many XD tracks (thanks to Edge for finding these and the bad colour changes above).
  • Fixed some jank sliders (super close together) in Inject XD. Took the opportunity to remove all the level’s jank and made it play like an actually fun 23


Cheers

Update 18 - Better scoring, calibration

This is Update 18

We weren't sure whether we wanted to update our scoring system before 1.0, but we started chatting on Discord with many of our players and went down a rabbit hole.

It's not a sexy or glamorous update, but it's one that we think will benefit everyone, whether competing at the highest level or just starting out. Our new system ditches the accuracy bonus (measured in ms and shown at the end of a level) for a simpler one with more grades of precision.

We were hoping to get this out before the Steam sale, so sorry to our new players for the leaderboard reset. This should be the absolute last reset before 1.0.

We also spent a couple of weeks greatly polishing the gamepad experience for Switch (and PC). It was feeling super nice, but there are still a few annoying things that break in specific situations, so we're going to roll that back and add it in a future update.

In other news, Steve has gone to Canada for about a month. Shath and Dave are going to work on the Monstercat DLC (updating the levels to suit the current design standards, and make some slick backgrounds), add the final 5 levels, and work on trailers etc.



UPDATE 18 - SCORE / CALIBRATION UPDATE


[h2]FEATURES[/h2]

[h3]Updated scoring system[/h3]
  • Updated scoring thresholds (D, C, B, A, S etc.) to better reflect the actual performance of the player
  • Multiplier now increases faster, meaning missing some notes won't be disproportionately more penalising than others in certain situations
  • Added more grades of scoring (Perfect+ > Perfect > Superb > Great > Good > Okay > Miss) to differentiate top players in the absence of a ms accuracy ranking
  • Updated results screen stats


[h3]Updated calibration tool[/h3]
  • Added negative values
  • Added independent values for different input devices



[h3]Updated the way hold notes feel and work[/h3]
  • You can now push against the edge a little without breaking the hold note
  • If you fall off, you can jump back on and only lose a little bit of score
  • If you release the tap (or beat hold) you can press again to continue the note
  • All very short hold notes have had their curves changed to be tighter
  • Shortened very tight releases (and beat holds) that require another tap (or beat) too quickly
  • A general polish pass on all H / Ex / XD charts for hold notes and beat holds
  • Editor: Pressing 4 on a hold note will now create a tailless hold note. Pressing 4 again will create the tail one tick away from the start note
  • Editor: When placing a duplicate start of a hold, spin, beat hold or scratch, the timeline will jump to the ending tail note.


[h2]POLISH[/h2]
  • Added a much nicer looking accuracy bar
  • PFC star has a more noticeable set of animations (going from PFC to FC to miss)
  • PFC star now shows what level of perfect (PFC / FC etc.) you are currently achieving
  • ‘Loop Section’ has been turned off by default in practice mode
  • Added an option to disable audio calibration warning popups (and a checkbox in audio options to re-enable them)
  • Match notes, tap notes and hold releases are now clearer when stacked on top of beats
  • Re-added the starry blue simple background
  • Updated achievement translations for Chinese (S), Russian and Korean
  • Fixed a Portuguese judgement text overlap issue
  • Re-rated Lovesick XD to 25
  • Re-rated The Kraken Ex to 20
  • Re-rated Dance With Silence XD to 27 and increased difficulty towards the end
[h2]BUGS[/h2]
  • Fixed a bug where “grab wheel” didn’t work when using motion controls
  • Fixed a bug where increasing audio calibration value past 400ms would break audio
  • Fixed a bug where pasting notes in the level editor would create match note stacks
  • Fixed a bug where default HUD distance was displayed incorrectly in the options menu
  • Fixed a bug where practice mode gamepad hotkeys weren’t being displayed correctly
  • Fixed a bug in the customs menu where streak over 4 digits (1000+) overflowed incorrectly

See you next update.