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Update 16 - 2 New Tracks, Search Feature!

Welcome back, Spinners

We have a small but excellent update for you. Two new tracks by Koven and Teminite, a long-awaited search feature (thanks to the modding community to giving us the kick up the bum to get this officially in the game) and a ton of optimisation work that should fix many stuttering issues which caused DSP errors and hitches mid-gameplay, reduce memory usage (especially with large volumes of custom tracks) by at least 50% (we have had reported up to 80% usage with some players), and improved loading speed with everything.



Lastly some news, Will has taken a new job at another local game development company PlaySide. We wish him the best in the future and we will dearly miss him and his adorable dog Remy.

UPDATE 16 - 2 New Tracks, Search Feature!




[h3]FEATURES[/h3]
  • 2 New Tracks!
    - Your Pain by Koven - we’ve wanted a Koven track in the game since licensing “Shut My Mouth” for the Monstercat DLC. It’s just so damn catchy, with intense vocals and some killer drops
    - Ghost Ship by Teminite - short and sweet, a real earworm with some savage drops, from his latest album Raise The Black Flag

  • Search feature
    - Located near the filtering button is a new search bar, simply start typing to search from track name, artist, feat. and subtitle fields
    - If a result contains less than 20 tracks, the tracklist wrapping effect is disabled
    - You can search for “create” to quickly find the option to create a new chart
    - Random is removed when searching

[h3]POLISH[/h3]
  • Reset leaderboards for I See Lite XD, Metropole XD and This Is It XD as it was not possible to beat the top scores due to level data changing (a lower maximum available score from a previous update)
  • Many optimisations to reduce stuttering (and DSP errors)
    - Many of the DSP errors experienced by users weren’t actually audio related, they were frame rate stutters that caused audio desync
  • Removed mipmapping on track art (sharper tracks, some artifacting)
  • Fixed some un-equalised match note strings in Hot Pursuit (Hard)
  • Fixed some out of time tap notes in Body Fl0ating (Hard)
  • Improved customs loading speed and memory usage (by at least 50%)
  • Improved Korean video latency translation issue
  • Fixed an issue with Razor Sharp crystals colliding with note path
  • Slightly reduced the background reaction effect intensity of tap notes and right spins
  • Fixed a layout issue with extremely long track names in pause menu / results screen
  • Completing all expert / XD difficulties should now reward players with achievements for completing all normal / hard levels
[h3]BUGS[/h3]
  • Fixed a bug where users would experience a black screen on startup, requiring restart
  • Fixed a bug where sometimes custom audio would not show up without a restart
  • Fixed a crash related to the background of I See Lite
  • Fixed a but with the date format when looking at past daily leaderboards
  • Fixed a bug where entering practice mode then restarting a track would clear metadata


See you next patch.

Small update - new track!

Happy new year everyone!

Small Update - A New Track


This isn't quite a big feature update, but we recently licensed a bunch of tunes from Raise The Black Flag - Teminite's epic pirate-themed album. Sam (Teminite) wanted to play some Pirate Afterparty on stream next week, so we fast-tracked the tune into the game, along with a few bug fixes.



Details below.

[h3]FEATURES[/h3]
  • New track! Pirate Afterparty from Raise The Black Flag with a sweet underwater background
    - We also licensed 3 other tunes from the album to put in future updates (Ghost Ship, The Kraken and Raise The Black Flag)
  • 2 new options menu tick boxes to allow leaderboard submissions for base game and customs (these were actually slipped in with a hotfix a few weeks ago)
[h3]POLISH[/h3]
  • Updated French translations (consistency of “custom” word usage)
  • Improved speed and quality of custom menu scrolling
  • Updated Unity versions to hopefully reduce the number of DSP / garbage collector related crashes some users are experiencing
[h3]BUGS[/h3]
  • Fixed “321 Go” animation and audio sometimes being cut off when a track is loading


See you next patch.

Update 15 - Achievements!

Merry Christmas, Spinners!

Our new "consolified" (and just all-round better) menu system is on its way, in the meantime we have decided to do a pre-1.0 implementation of Achievements!

Many thanks to our awesome Discord community who came up with many of these unique challenges and pun-tastic names.

We have also added slipped in leaderboards for custom tracks, and a new free track! Enjoy

Details below.

UPDATE 15 - Achievements!




We have 42 achievements for you! Some of these are simple, some will take a bit of skill and hunting. These will eventually tie in to a levelling up system, providing bonus goals for new players to gain XP to unlock tracks. Nothing super complex or fancy, just an alternate path to progress beyond just mastering individual tracks.



We also have a somewhat unexpected new track for this patch. "Prism Bucket" was written, recorded, mixed and mastered in a single day by the winners of the recent APRA / AMCOS composition workshop that Daverwob helped run. The tune is by Aussie artists Martiln and Mr Kapow.

On the reference list for the composers was a few tracks by Anomalie, so these two fired up Omnisphere and channelled their jazz chops into a very Anomalie-esque tune with a wicked trumpet solo that is super fun to play.

Many thanks to APRA / AMCOS for sponsoring the license for this track to be in the game.

There are a few other fixes, QoL updates etc. Patch notes below.

[h3]FEATURES[/h3]
  • Added 42 achievements!
  • Added Steam leaderboards for custom tracks
  • New track - Prism Bucket
[h3]POLISH[/h3]
  • Tap notes now have a simpler look
  • Added a slight texture to the target zone of the wheel for clarity
  • Edit Mode (customs) now has as many speed settings as practice mode
[h3]BUGS[/h3]
  • DSP icon will no longer show before the track countdown is complete


See you next patch.

Update 14 - 2 New Tracks

Hey there, Spinners,

While we are working on our current big task (making the menus work properly for consoles / gamepad) we thought we'd release a few new free tracks and an update to our custom colour system.

We've also started implementing Steam achievements (which will be tied to a simple level up system in game for unlocking tracks) - so if you see some strange achievement popups, please ignore!

Details below.



UPDATE 14 - 2 New Tracks




Dance With Silence by Camellia is a tune we have wanted to include for a while, and like many Camellia tracks it fits the game perfectly. The level sits in the upper mid range of the difficulty spectrum and is super fun to play, so we hope you enjoy.

We met Aimee Francis recently at a songwriting workshop run by APRA / AMCOS which Daverwob was helping run. We checked out her back catalogue and liked "Show Me Love" for its uplifting, soaring vocals and pop vibe which we felt we needed after a year of long lockdowns and pandemic shenanigans, so we licensed it from her!

It fits nicely in our setlist on the easier end of the difficulty spectrum, as another option for players learning to transition from Expert to XD.

Patch notes below.

[h3]FEATURES[/h3]
  • 2 new tracks!
    - Dance With Silence by Camellia
    - Show Me Love by Aimee Francis
  • Improved custom colour system
[h3]POLISH[/h3]
  • Fixed Metropole (XD) inconsistent lift off note pattern in the chorus
  • Adjusted a difficult hold note pattern early on in Mimic (Normal)
  • Fixed a same direction spin before and after scratch zone in Mimic (Expert)
  • Removed a lift off note at the end of Spin Cycle (Hard)
  • Fixed a same direction spin before and after scratch zone in Believe (XD)
  • Changed the look of spin notes to be slightly clearer
[h3]BUGS[/h3]
  • Fixed beat hold / scratch zone particles being off-center
  • Fixed a bug where extremely long scratch zones would slowly lower frame rates


See you next patch.

Hotfix 21 - Tutorial Update Fixes

Hey spinners,

Huge thanks to our community for pointing out these bugs after our last massive patch.

Hotfix details below.

HOTFIX 21


FIXES
  • Fixed a bug where changing the track speed override slider would move the menu background around
  • Fixed a bug where simple background could carry over to the main menu
  • Fixed vertical cut off issues in a few translation strings in Russian and Chinese
  • Fixed a bug where the GO (of 3 2 1 GO) animation would enter strangely and shift to the right
  • Fixed a bug where 3 2 1 GO animation was out of time
  • Fixed a bug where sometimes New Game background objects would fail to load
  • Cleaned up a few broken Chinese translation strings, and updated a few others
  • Inactive options menu objects (framerate bar with VSync enabled, show only favourites option with no favourites) now look much darker and un-interactable
  • Fixed a bug where saturation and lightness sliders (custom colour menu) looked solid instead of gradated
  • Fixed a consistency issue with track name capitalisation
  • Fixed a bug where a charts info (bottom left) could contain no track art and difficulty would display 00
  • Fixed a bug where stacking too many hit sounds in close proximity would make audio out of sync
  • Fixed a translation issue with SpinFM “join” button
  • Fixed an issue where track pads (Steam, PS4 controller) weren’t working
  • Increased the window for DSP issue reporting (this would over-report when there wasn’t any perceivable DSP issue)

See you next patch’.